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home > reviews > visual > ecs ag400 xabre 400 graphics card review > page 2
ECS AG400 Xabre 400 Graphics Card Review

Author: Asher Moses SUMMARY: With nVidia stealing the show of late in the video card market, can a fledgling chipset like the Xabre 400 really stand a chance at a coveted spot in your case? Come join Asher "Acid" Moses as he takes a hard look at the ECS AG400 Video Board and helps answer some questions about this new kid on the block. Can its budget price and performance numbers make it a winner? Come find out!
Editor: Cameron Wilmot
Category: Visual
Published: 9th August 2002
Manufacturer: ECS
Our Rating: 8.5 out of 10

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Specifications

- AGP8X graphics card equipped with 256-bit 3D Graphics Accelerator
AGP8X supports a data rate of 2.1GB/s and runs at 533MHz, doubling the speed of the previous 266MHz AGP4X interface.

- DirectX™ 8.1
One of the big improvements of DirectX 8.1 is the Pixel Shader function, which does not exist in the DirectX 7 graphics card. With the hardware pixel shader, you can see how the light effect on the surface vividly.

- GPU (Graphics Processing Unit)

  • Xabre 400 AGP8X 256-bit graphic accelerator
  • Built-in programmable 24-bit ture-color RAMDAC, up to 375MHz pixel clock

    - AGP BUS INTERFACE

  • Supports AGP 3.0 compliant configuration setting.
  • Supports AGP 8X with 16 stages pipeline full side band function

    - DISPLAY MEMORY

  • Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB)

    - 3D ENGINE FEATURES

  • Supports Direct 3D version 8.1 pixel shader version 1.3
  • Supports AGP 8X for texture/vertex fetch
  • Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine
  • Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T)
  • Supports up to 2048x2048 texture size
  • Built-in hardware stereo auto rendering engine
  • Supports 2X/4X full scene anti-aliasing
  • Up to 250MHz 3D engine/memory clock

    - 3D PERFORMANCE

  • Supports up to 4 pixels with 2 textures within single cycle
  • Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with gouraud shaded, point-sampled, linear and bilinear texture mapping
  • Peak fill rate: 800M pixel/sec, 1600M texture/sec @ 10,000 pixel/polygon with Gouraud shaded, two bilinear textured

    - 2D ENGINE FEATURES

  • Built-in Hardware Command Queue
  • Built-in Direct Draw Accelerator
  • Built-in an 1T 128-bit BITBLT graphics engine
  • Supports memory-mapped, zero wait-state, burst engine write
  • Built-in 64x64x2 bit-mapped hardware cursor
  • Built-in 64x64x16 bit-mapped color hardware cursor
  • 64MB (optional 128MB) frame buffer with linear addressing

    - VIDEO ACCELERATOR

  • MPEG-2 MP@ML standards compliant
  • Built-in motion compensation logic
  • Supports up to 20Mbit/sec bit rate decoding
  • Direct DVD to TV playback
  • Supports single video windows with overlay function
  • Supports YUV-to-RGB color space conversion
  • Supports graphics and video overlay function
  • Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format
  • Supports down scaling function and scaling vector as 1/2, 1/4
  • Supports de-interlaced and 1/2 down scaling function
  • Supports DVD sub-picture playback overlay
  • Built-in independent Gamma correction RAM
  • Supports Direct Draw Drivers

    - TV-OUT

  • SiS® 301 chip onboard
  • Built-in complete NTSC/PAL video encoder
  • Support NTSC/PAL interlaced display by dependent frame rate in 640x480x60Hz, 800x600x60Hz for NTSC, 640x480x50Hz and 800x600x50Hz for PAL
  • Support NTSC/PAL interlaced display by independent frame rate in 640x480, 800x600 and 1024x768 modes for NTSC and PAL under 8, 16, 32bpp color modes
  • Supports Composite Video and S-Video TV-Out

    - RESOLUTION

  • Supports VESA standards super high resolution graphics modes, up to 2048x1536x32 bpp @85Hz NI
  • Supports virtual screen up to 4096x4096

    - I/O INTERFACE

  • 1 VGA connector
  • 1 S-Video and 1 composite connector for TV-OUT
  • 1 3D VR glasses connector

    - FORM FACTOR & LAYERS

  • 174mm x 95mm, 6 Layers

    - DRIVER

  • Support Windows 98SE/Me/2000/XP
  • DirectX & OpenGL compatible


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