Games and Movies
Now, from the outset this product is targeted at users who play 'e-sports' games, which I assume means 'electronic sports'. How futuristic of us taking a healthy past time and shoving it inside a plastic box. I'm literally tingling with excitement at the thought.
Now, all the rage with these headsets is about positional audio; being able to hear the direction in which something is coming at you, the player, in order to gain an advantage. Although, since nearly all gamers would own one of these headsets already, I'm not sure what advantage would actually be gained. It sounds more like company spiel to me.
I'm not going to start digressing about how it "really sounded like a missile was behind me" or "how much better at killing they made me". Nope, forget that.
Instead, I'm going to say that this headset does exactly what it says it's going to do and will provide any gamer with a means of hearing himself in the simulated world.
Chances are, though, that if you're a terrible player to begin with, they will not make you start winning. And if you're a champ already, then you will probably still keep winning.
Since these are only two channel headphones, movie viewing is going to be restricted to algorithms built into on board sound cards. However, what I will say is; "Golly, they hurt your head!". I mean, seriously ZOWIE; what would an inch and a half of foam add to the build cost?
Now, as a product aimed at a user base, that by definition is going to use the product a whole lot and for long sessions, why on earth would you choose to use a solid hard piece of plastic for the headband? - This is a disappointing aspect of the Hammer and shows that virtually zero thought about the target audience (well, at least their health and safety) was put into designing this headset.