Shoot to kill!
So, what's the bottom line with this new controller? How does it stack up against using a mouse and how does it change the way you play games?
The fact is that you are always going to be used to a mouse; you have been using them for so long that anything else is going to feel strange (assuming you aren't one of those freaks who still uses trackballs).
The addition of an extra dimension of freedom means that you can really get more involved in the POV style of control and your overall experience of the game increases significantly.
Force feedback really forces you to rethink your game as well, with recoil on weapons throwing your aim off. You will have to keep re-sighting on that sniper that keeps getting a headshot every freaking time!
But enough about my lack of abilities, the included notice does say that you need approximately 20+ hours to really feel as comfortable as you do with a mouse, so don't expect to become the worlds greatest gamer overnight.
If you want to get competitive you can tone down the forces so that you cursor control doesn't flail around every time you get shot, and what NOVINT have been striving for is to actually help make your multiplayer gaming experience more competitive.
The feedback actually gives you an edge over most people once you are used to the controller due to the greater level of immersion in the game.
Now, there is a down side to this immersive game play issue...the cost!
For a penny off $200USD you can be the proud owner of a Falcon with the pistol grip, or for $189.99 you can get the plain unit with the ball-grip attachment.
That's a lot of money! But there is hope! I have here for TweakTown readers a 20% Discount code!
Just enter OFFER20 when you purchase it through their online store.
For a full list of supported games and drivers please visit their website here.
The CEO of NOVINT has contacted me to pass on a link to his own video of the Falcon being used during Team Fortress 2. He reinforces the idea that the device can actually help you become more competitive in your game than a regular mouse can, thanks to the feedback generated so you know where your enemy are when they shoot you. You can watch the video below :-