Real-World OpenGL Benchmarks
Quake III Arena
Quake III Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a range of different products.
Quake III shows the strengths of the MSI 645E Max2 motherboard. With all the devices enabled you are still getting a superior performance run out of this board.
Star Trek Voyager
Star Trek Voyager is a real-world OpenGL benchmark. Based on the Quake III Arena engine, this game is an OpenGL master utilizing DirectX 8. We also apply the new Opt3D patch to allow for the use of Hardware T&L's use as well as new optimizations for AMD Athlon XP and Pentium 4 SSE2.
Star Trek Voyager, Being based on the Q3 engine gives the same impression. This is more DX8.1 optimized and uses memory bandwidth to its fullest.
Jedi Knight II
Jedi Knight II, Jedi Outcast is a newly released OpenGL game that many have been waiting for. It has much improved graphics over its predecessor. It fully supports advanced shaders as well as very high texture resolutions and effects. There is one demo included in the multi-player section that is good for benchmarking use. In order to enable the benchmarking mode, you have to make a shortcut to the jk2mp.exe program located in the GameData folder of Jedi Knight 2. You have to put the switch "+set sv_cheats1" (no quotes) at the end of the line in the Target Area so that it looks like this: "C:\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set sv_cheats 1. The demo file used is jk2ffa.
Jedi Knight II is a very new benchmark to us and we are still getting to understand its strong points. Being optimized for Pentium 4 shows it to be memory dependent and requires a lot of bandwidth to run smoothly. The MSI 645E Max2 provides more than is needed.