Real-World OpenGL Benchmarks
Quake III Arena
Quake III Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a range of different products.
In the first of our real-world benchmarks, we see that the synthetic results do justice to the real-world results. The GeForce4 Ti4600 gives a rather big bashing to the GeForce3 Ti500 card.
Star Trek Voyager
Star Trek Voyager is a real-world OpenGL benchmark. Based on the Quake III Arena engine, this game is a OpenGL master utilizing DirectX 8. We also apply the new Opt3D patch to allow for the use of Hardware T&L's use as well as new optimizations for AMD Athlon XP and Pentium 4 SSE2.
In Voyager we see the GeForce4 take a huge lead due to higher memory bandwidths available. Voyager loves more memory throughput than anything.
Jedi Knight II
Jedi Knight II: Jedi Outcast is a newly released OpenGL game that many have been waiting for. It has much improved graphics over its predecessor. It fully supports advanced shaders, as well as very high texture resolutions and effects. There is one demo included in the multi-player section that is good for benchmarking use. In order to enable the benchmarking mode, you have to make a shortcut to the jk2mp.exe program located in the GameData folder of Jedi Knight II. You have to put the switch "+set sv_cheats1" (no quotes) at the end of the line in the Target Area so that it looks like this: "C:\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set sv_cheats 1. The demo file used is jk2ffa.
This is one of the new benchmarks we have added to TweakTown as we have seen it used on other sites. And frankly, it is a great game to play so why not have it in the Benchmarks. JKII is perfectly adapted for the GeForce4 video cards with all the latest OGL 1.3 requirements you can really get some super results. As expected, a total whooping of the GeForce3 Ti500 is evident.