Real World D3D Benchmarks
Max Payne is a new generation DirectX 7/8 game. This game is based on Hardware T&L advancements as well as many other features of the Intel Pentium 4 and Athlon XP
Again, due to higher memory bandwidths, the P4 533 wins this round.
Aquanox is the latest installment of our benchmark software. This game is based heavily on DirectX 8 and 8.1 advancements and is designed to stress video cards to their ultimate limit. In all, the best D3D benchmark to date.
Here we see the P4 @ 533FSB just barely ahead of the P4 @ 400FSB. This is due to a video card bottleneck and we hope to have this fixed up soon, but you can still see the P4 puts on a good show even if the video card is stopping things up.
Star Trek Armada
Star Trek Armada is a real world direct 3D benchmark based on DirectX 7 enhancements. Star Trek Armada uses swap files for storage of large graphics and maps during its benchmarking and makes it a great IDE test tool rather than memory. We use command tl_set_memuse=10 to allow the system 10% memory and 90% IDE.
Here we get a bit of an advantage but not a huge amount. This is due to us limiting the amount of memory the game uses.
Star Trek Armada II
A better score since the system has full use of the memory. Unfortunately, due to RDRAM's high latency, the memory is causing some lag problems during the game. Activision says they have a patch coming for this.
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