Benchmarks Continued - Quake III Arena and Star Trek Series
Quake III Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a range of different products.
We use Star Trek Armada due to its heavy reliance on memory and hard disks. If motherboards tend to have poorly optimized memory, we see the results of the benchmark drop as well as with poor IDE optimization. Star Trek Armada uses swap files for storage of large graphics and maps during its benchmarking and makes it a great IDE test tool rather than memory. We use command tl_set_memuse=10 to allow the system 10% memory and 90% IDE.
Star Trek Voyager is used as its engine and graphics are the same as Quake III Arena's, only more dedicated towards DirectX 8 optimizations. We also apply the new DirectX 8.1 patch to allow for the use of Hardware T&L's use as well as new optimizations for AMD Athlon XP and Pentium 4 SSE2.
Star Trek Armada II is designed on the original Armada engine but with DirectX 8.1 display support, reducing the bottleneck by using fully accelerated 3D Graphics. Like Armada I, Armada II is a more hard disk intense benchmark rather than anything else and is a good indicator if the IDE system has any weaknesses.
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