TEST SYSTEM SETUP
Processor - AMD Athlon 1.2GHz
RAM - 256mb PC150 Kingmax SDRAM CAS2
Motherboard - MSI K7T Pro2a VIA KT133
Video Card - VisionTek GeForce3 64mb and X-Micro GeForce2 Pro 32mb
Operating System - Microsoft Windows 2000 SP2
Drivers - Direct X8, 12.00 Detonators, VIA 4-in-1 4.30
Software - 3DMark2000, 3DMark2001, Quake 3 Arena, DroneZ and GLMark
Notes about testing - VisionTek and nVidia requested that we use the nVidia Detonator 12.00 drivers, so we did - These drivers are required to take full advantage of the features that the GeForce3 possesses. As for the nVidia driver options, every setting was left at default during the testing. However, V-sync was disabled throughout our entire testing phase, disabling V-sync increases frame rates without sacrificing image quality. FSAA options were disabled in all programs except in one instance of Quake 3 Arena where we tested nVidia's new Quincunx FSAA method.
Results - Madonion 3DMark2000 Benchmark (1024x768x16 no FSAA)
In our first benchmark, we can see the GeForce3 defeating the older GeForce2 Pro by a considerable margin. This benchmark proves that the GeForce3 is also backward compatible (also in terms of performance) with programs which it isn't directly optimized to work with, e.g. programs built on DX8 technology.
Results - Madonion 3DMark2001 Benchmark (1024x768x32, no FSAA)
Our second benchmark using MadOnion's new 3DMark2001 using DX8 makes the GeForce3 really shine. The GeForce2 Pro is lagging behind some 1500 3DMarks, this is a good comparison to show the advantage that the GeForce3 will be over the GeForce2 when more DX8 compatible games are released in coming months.
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- VisionTek GeForce3 - Page 1
- VisionTek GeForce3 - Page 2
- VisionTek GeForce3 - Page 3
- VisionTek GeForce3 - Page 4
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