OK...Here's what we've been waiting for. BENCHMARKS! Now that we know what to expect on the inside of the box, let's take a look at what the video card itself can really do. After all, isn't this why we're looking at getting a new GeForce3 anyway?
The Test System
AMD Thunderbird 1000 @ 1333MHz
256MB Crucial PC-133 CAS2 SDRAM
IBM 60GXP 40GB Hard Drive
Hitachi CM814 21" Monitor
VIA 4-in-1 drivers v4.33
nVidia Detonator v12.90
- Standard settings
- All tests run
- Standard settings
- All tests run
Quake III Arena
- v1.11 with Demo001
- v1.29h with VIA Demo
Quake III Arena testing was done with these settings:
- GL Extensions: On
- Full Screen: On
- Lighting: Lightmap
- Geometric Detail: Slider bar set to MAX
- Texture Quality: 32 bit
- Texture Filter: Tri-Linear
- All "Eye Candy" enabled
WOW! Nearly hit the 10,000 mark on this pass. Something to consider is that these tests were run on a fresh install of Windows with no optimizations done to tweak the system. With a little work, this card should be able to handily knock down that 10k barrier.
For comparison sake, the same system with a GeForce2 MX400 card scored 5317, and a GeForce2 GTS card scored 7152. Talk about getting better performance!
I am beginning to see why everyone raves about the GeForce3 series of cards. Over 6000 on a system that hasn't been tweaked is awesome! And the opportunity to finally see those elusive missing tests makes it a sight to behold. While I can't recommend buying a GeForce3 board just to see these scenes, if you get one, you WILL be impressed.
Comparison time again...GeForce2 MX400 scored 1709 on this system, and a GeForce2 GTS scored 3078. Nearly double the score and the only difference is the video card. Way to go Prolink!
- Quake III Arena
While I was surprised at the closeness of the FPS rates in the low resolution areas, I was amazed at the nearly 60 FPS that I got at 1600x1200 using 32 bit color depth. And since this is an average FPS rate, we're talking a very playable rate at this massive resolution.
I also ran the VIA Demo test to see how it would handle the very high polygon counts that occur with that particular map. The results were 43.5 FPS when run at 1024x768x32 and all the settings set to MAX. 30 FPS under these conditions is considered a good score, and this card was able to break right through that range. This is quite an impressive accomplishment!
Editor's Note: If you would like to run this demo yourself, it is available for download on our "Files" page. Feel free to see how well your own system handles the stress. =)
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