A new report from Juniper Research has found that the value of the global digital content market will reach $154 billion annually by 2019, an increase of nearly 60% on 2014.
The new research, Digital Content Business Models: OTT & Operator Strategies 2015-2019, observed that mobile and online games would account for the largest share of content sales (38% of cumulative revenues), with game formats continuing to transition from physical to digital. It cited the success of platforms such as Valve's Steam (which now has over 125 million active accounts worldwide) as key drivers in this evolution, while revenues from consoles/handhelds were diminishing as players migrated their gameplay to tablets and higher-end smartphones.
Strong growth is also expected to come in the Lifestyle segment, where dating services such as Match.com, eHarmony and Zoosk are seeing marked uplifts in revenues from their mobile channels.
Shift from Content Ownership to Content Access
The research also highlighted a dual paradigm shift in content monetisation models. In the first instance, pay per download now accounts for around 10% of mobile content revenues, with the bulk of revenue achieved post download. Secondly, it highlighted the transition from content ownership to content access, with consumers needing to engage with the same content across multiple devices.
As research author Dr Windsor Holden observed, 'The increased consumer desire for 24/7 access on any device leads to greater opportunities for players that can offer subscription-based, unlimited content streaming.'
Leading OTTs 'in Pole Position'
The research noted that leading OTT (Over The Top) players such as Apple, Google and Amazon were in pole position to capitalise on this transition, with each now offering cloud-based solutions both for personal storage and premium content access. It argued that if consumers are tied into multiple products from an OTT, those consumers becomes increasingly reluctant to churn away from one element of the brand, as he/she loses access to content across their devices.
The whitepaper, Digital Content ~ An Over The Top Reaction?, is available to download from the new Juniper Research website together with further details of the full research and interactive dataset.
Juniper Research provides research and analytical services to the global hi-tech communications sector, providing consultancy, analyst reports and industry commentary.
Recommended for You
Latest News Posts
- New photos and a shocking price of Huawei Mate 9 emerged
- Elon Musk describes his vision for colonization of Mars
- Nintendo Switch is single-screen only, says Nintendo
- Nintendo Switch gets a much-needed splash of color
- Skyrim Remaster mods limited to 1GB on PS4
- HyperX ALLOY FPS Mechanical Gaming Keyboard Review
- Independence Day Resurgence 4K Blu-ray Review
- Battlefield 1 Multiplayer Gameplay Thoughts
- GA-PH67A-UD3-B3 Resume fail after suspend with Linux
- h61m-dgs gigabyte not see DDR_A1
- BIOSTAR unveils its GeForce GTX 1060 dual-fan video cards
- Manli announces GeForce GTX 1050 Gallardo Series video cards
- Eurocom launches the ultrathin 15.6' Sky M5 R2 VR Ready gaming laptop with Intel Core i7 6700HQ, NVIDIA GeForce GTX 1060 (6 GB GDDR5), 4G LTE support, 64 GB DDR4 memory, 6 TB SSD storage
- ENERMAX releases Steelwing aluminum case
- ENERMAX Platimax D.F. PSU is available now