AMD to Offer OpenGLÂ® 4.1 Support on Microsoft WindowsÂ® and Linux Platforms In Latest Driver Release
AMD continues its commitment to OpenGL community with driver support for ATI FireProÂ™ and ATI FireGLÂ™ graphics cards
Sunnyvale, CA -1/24/2011
AMD (NYSE: AMD) today announced wide-ranging support of OpenGLÂ® 4.1 for Microsoft WindowsÂ® 7, WindowsÂ® Vista, WindowsÂ® XP and Linux across select ATI FireProÂ™, ATI FireGLÂ™ and AMD RadeonÂ™ graphics cards. The new functionality is made possible with the release of the latest professional and consumer graphics drivers, ATI FireProÂ™ and ATI FireGLÂ™ unified driver 8.801, and AMD CatalystTM 10.12, available on the AMD website.
"AMD has a long tradition of supporting open industry standards, and with the announcement of support for OpenGL 4.1, we continue to demonstrate that commitment," said Janet Matsuda, general manager, AMD professional graphics. "Maintaining OpenGL as a strong and viable graphics API is very important to AMD and we are proud to support the OpenGL development community."
"The Dassault SystĂ¨mes SolidWorks Corp. R&D team is focused on offering the best user experience possible by enabling real-time OpenGL rendering," said Ron Bates, Senior Manager, Graphical Applications, Dassault SystĂ¨mes. "AMD, through its close collaboration with Dassault SystĂ¨mes, and its optimized OpenGL implementation and consistent support, presents SolidWorks users with an extraordinary graphics experience."
AMD's driver for OpenGL 4.1 includes:
* Full compatibility with the OpenGL 4.1 standard on AMD's most recent graphics products including ATI FireProÂ™ V3800, ATI FireProÂ™ V4800, ATI FireProÂ™ V5800, ATI FireProÂ™ V7800, ATI FireProÂ™ V8800 and ATI FireProÂ™ V9800 and the AMD RadeonÂ™ HD 6900 and AMD RadeonÂ™ HD 6800 graphics cards:
? Improved OpenCLÂ™ interoperability for accelerating computationally intensive visual applications
? Continued support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their needs
? Easier porting between mobile and desktop platforms with full OpenGL ES 2.0 API compatibility
? Ability to query and load a binary for shader program objects to save re-compilation time
? Capability to bind programs individually to programmable stages for programming flexibility
? Higher geometric precision with 64-bit floating-point component vertex shader inputs
? Increased rendering flexibility with multiple viewports for a rendering surface
* Support for new ARB extension introduced with OpenGL 4.1:
? Ability to set stencil values in a fragment shader for enhanced rendering flexibility
? Callback mechanisms to receive enhanced errors and warning messages
AMD (NYSE: AMD) is a semiconductor design innovator leading the next era of vivid digital experiences with its ground-breaking AMD Fusion Accelerated Processing Units (APUs). AMD's graphics and computing technologies power a variety of devices including PCs, game consoles and the powerful computers that drive the Internet and businesses. For more information, visit http://www.amd.com.
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