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The Landmark Entertainment Group has helped create fun, cool rides at amusement parks and casinos - and wants to use virtual reality to make things even better. The company will embrace VR headsets that can change how guests at a zoo or aquarium to give them a more interactive experience.
The Landmark Interactive Virtual Experience (L.I.V.E.) Centre will contain up to four hours of different content to aquarium guests. There is interest from 10 different cities in China, and L.I.V.E. Centres could expand globally if visitors embrace the new experience.
"Take a theater, an immersive cinema, a museum, an art gallery and a zoo and we're going to combine that with what we call experience or entertainment retail to create the shopping mall of the future," Christopher said in a statement published by the Washington Post.
Oculus VR has just announced the first controller for a VR headset in the form of the Oculus Touch, which gives users not just hand presence, but manipulation in the VR world.
On top of that, it still has the old school buttons and analog sticks so you don't feel like you're using a controller that isn't too familiar. The Oculus Touch is wireless, so you're not going to be tripping over cables.
Oculus VR might have just announced the Oculus Rift CV1, but it is the partnership with Microsoft that has me interested the most. This partnership is a huge direction shift for Oculus, as it means that it isn't the balls-to-the-wall VR headset that we had hoped for.
Xbox One owners will be able to play their games in a 'virtual cinema' within the Rift, using the Xbox One controller that comes in the box. This is thanks to Microsoft and DirectX 12 with Windows 10, so we should see some massive collaborations between Microsoft, the PC, Xbox One and the Oculus Rift moving into 2016.
Oculus VR has just unveiled the Oculus Rift CV1, but strangely, the company has just announced it has teamed up with Microsoft... yes, Microsoft.
Microsoft will be providing wireless Xbox One controllers for the Oculus Rift, with each Rift including an Xbox One controller. Microsoft is proud to announce that it will be right there with Oculus, where you can play games like Halo, Forza and more with the virtual cinema inside of the Rift to play your Xbox One games.
Oculus VR took to Kickstarter nearly three years ago now, but the company has now just announced the Oculus Rift. It looks just like the leaked shots that we posted yesterday, but what's happening inside?
Brendan Iribe from Oculus VR, said that the Oculus Rift features a custom display and optics system with two OLED displays, low persistence, as well as "no motion blur, no judder, no pixels" without mention of the resolution of the display. Iribe added that it "feels like you have just put on a pair of glasses" and the Rift has a "wide field of view".
CV1 features a new "constellation tracking system" which is "precise, low latency, and it has head movement" so that you feel like you're there. Another large part of the Rift CV1 is that it features built-in headphones.
Oculus is set to unveil the Rift CV1 headset in under 12 hours, but next week at E3, virtual reality headsets are going to be all the rage. Sony is another big contender, with the Japanese gaming giant set to go for the 'big push' on its Project Morpheus headset for the PS4.
The PlayStation 4 exclusive VR headset will take up 'around half' of Sony's booth at E3, and with Sony's booth being quite big as it is, this means that Project Morpheus is going to have a large presence at the gaming show. As for games being shown off by Sony, a source of VRFocus has said that the games on display will be "first-party and exclusive Morpheus titles".
We haven't seen any first-party games for Project Morpheus announced or shown off yet, so that's exciting. The only content that has been unveiled or shown off for the PS4 virtual reality headset has been third-party content, and some technology demos.
Sony has confirmed that Project Morpheus will be released in the first half of 2016 for the PS4.
Oculus VR will be announcing the first consumer Rift headset in around 12 hours time, with Futuremark jumping in early to announce VRMark. VRMark is a new benchmark that will test your entire system, both hardware and software, to measure VR performance.
The company explains VRMark as "a VR benchmark that uses a combination of software and hardware to measure VR system performance, latency, and accuracy, the key components in creating convincing and comfortable VR experiences". VRMark is in development right now, with some initial tests to be released to Futuremark's industry partners later this year.
Update: It looks like the Oculus Rift CV1 has been leaked in full, with a detailed look at every angle of the VR headset. We seem to have nearly confirmed a touch-based gamepad, built-in headphones, a passthrough camera and the final design of the Rift CV1 itself.
Oculus VR has just very quietly updated its website, showing off a new logo for the company, something you can see below. The company is also now counting down to its 'Step into the Rift' event on June 11, where we should see the CV1 of the Rift unveiled.
The Consumer Version 1 release of the Rift will be the first VR headset the company has released as a consumer-orientated product, with the release of the Developer Kit 1 (DK1) and DK2 being sold to developers, but open to the general public to buy, too. Oculus will be livestreaming the event, which is set to start on June 11.
Update: We are now looking at some very real-looking images on the NeoGAF forums, which show the Oculus Rift CV1 off in great detail. This includes the confirmation of the touch-based gamepad, and its SID tracker (Simple Input Device).
According to a post on the /r/oculus subreddit, we're seeing some rendered images of the Oculus Rift CV1, the first consumer bound version of the Oculus Rift.
The Dallas Cowboys have signed a two-year contract with STRIVR Labs, bringing virtual reality to the team's quarterbacks.
Using a VR headset and software, quarterbacks will be able to see live-action 3D video replays of each play - from their own perspective - and can look in any direction as they analyze their decision making. In an ideal scenario, this will give Tony Romo and the team's backup quarterbacks the chance to learn and adapt without actually being on the field.
STRIVR Labs has reportedly reached agreements with several major NCAA football teams to help them as well - as VR finds a realistic and functional use in sports. Looking ahead, its possible STRIVR Labs will sign with other teams interested in embracing VR technology.