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Wearable Computing Posts - Page 5

Google authentication through smartwatches is here

By: Chris Smith | More News: Wearable Computing | Posted: Dec 9, 2015 3:33 pm

Two-factor authentication is the security term on everyone's lips these days, with major global players all moving to this more secure method of self-identification, ranging from manufacturers to retailers and Government agencies alike.




In the latest news, Google has published its offline-enabled authentication app, suitable for smartwatches. Available to download for free off Google Play, this app is thankfully available without being always-online, allowing users to identify themselves efficiently and easily through a wrist-worn device.


There is also word on NFC authentication with this update, meaning that we could see authentication tags and wristbands in the future, meaning users are able to simply tap a product to their phone, computer, tablet or even television to confirm it is actually them.

Apple set to launch its Watch 2 in March 2016

By: Chris Smith | More News: Wearable Computing | Posted: Dec 9, 2015 1:31 pm

With smartwatches still being seen as a 'thing of the future' for mainstream consumers, Apple is trying to further push its target audience towards teched-out wearables.




According to 9To5Mac there will be an Apple Watch 2 launch in March 2016, however this information is not yet confirmed by Apple themselves.


Rumored to contain advanced health sensors, a camera for video conferencing, sleep tracking and features to be used without smartphone integration, this release timing is sure to annoy users who purchase the original Apple Watch as a Christmas present - but this might be Apple's idea in the first place, clearing some out stock at full pricing before flooding the market with a superior device.

LG pulls LTE-capable smartwatch off the market for a 'hardware issue'

By: Anthony Garreffa | More News: Wearable Computing | Posted: Nov 20, 2015 10:06 am

In a surprising move, LG has stopped the sales of its just-launched Watch Urbane 2nd Edition LTE smartwatch, with the South Korean electronics giant citing "a hardware issue which affects the day-to-day functionality of the device".




LG launched the smartwatch with LTE capabilities last week with AT&T, with Verizon planning to launch it today, but now both carriers will not be selling the device. The Verge heard from LG, which said there is no date planned for its return to market. There were no details released on the specific hardware issue, which is unfortunate.


With no other smartwatch manufacturers having LTE-capable smartwatches on the market, LG is in an interesting position with the Watch Urbane 2nd Edition LTE. Samsung isn't far away from releasing an LTE-capable smartwatch, with their Gear S2 with LTE coming to AT&T, T-Mobile and Verizon very soon.

Apple announces its Watch charging dock for $79

By: Chris Smith | More News: Wearable Computing | Posted: Nov 19, 2015 2:29 pm

Following the announcement of the Apple Watch 2 which is set for sale in 2016, there has also been the unveiling of Apple's circular wireless charging dock, destined to be released with a $79 price tag.




Designed to help combat the third-party charging products already released, this product will enable charging of the Apple Watch when it is either sitting laid flat or propped up on its side atop this new unit. To fully make use of the charging when sitting on its side, Apple has introduced a 'nightstand mode', aiming to replace your alarm clock.


Said to be 3-inches in diameter, this dock will be powered through a Lighting port connection, however, no wall power plug will be included.

Apple Watch 2 rumored for summer 2016, in limited quantities

By: Anthony Garreffa | More News: Wearable Computing | Posted: Nov 14, 2015 10:14 am

While the Apple Watch might not have been the biggest thing ever, we all knew that Apple wouldn't stop with just one Watch. The latest rumor on the successor to Watch has it coming out in summer 2016.




First, Apple will have limited quantities when it unveils Watch 2 in Q2 2016, with the supplier of Apple's new wearable, Quanta Computer, having more shipping quantities starting in Q3 2016. There's not much known about the new Watch, but we should expect Apple to do its usual hardware refresh, as well as a few new software tricks up its sleeve.

TAG Heuer Connected is first luxury watch powered by Android Wear

By: Sean Ridgeley | More News: Wearable Computing | Posted: Nov 9, 2015 4:55 pm

Legendary watch company TAG Heuer has just released the TAG Heuer Connected, its first smart watch, and the first luxury watch powered by Google's Android Wear.




Connected lets you see weather, step count, or calories, as well check messages, utilize fitness coaching via Google Fit, and ask Google questions, on top of traditional watch features such as the alarm and stopwatch. Google notes all of this works even if you're an iPhone user.

Continue reading 'TAG Heuer Connected is first luxury watch powered by Android Wear' (full post)

Seven million Apple Watches have been shipped since launch

By: Sean Ridgeley | More News: Wearable Computing | Posted: Nov 5, 2015 4:33 pm

Researcher Canalys says seven million Apple Watches have been shipped by Apple since its launch in April.




The figure falls a bit short of some Wall Street analysts' expectations. However, given Apple sold more smartwatches from April through September than everyone else combined sold in the past five quarters, and the initial component supply issue, this seems to say much more about the market and the supply chain rather than the Apple Watch itself.


Canalys also says Apple Watch shipments have been increasing, as has global availability. Their prediction: Apple will be able to continue with their momentum through the holidays.

Strap a futuristic Pip Boy to your wrist with the Rufus Cuff

By: Derek Strickland | More News: Wearable Computing | Posted: Nov 3, 2015 5:04 am

Everyone who's ever played Fallout has always wanted their very own Pip-Boy, as evidenced by the Fallout 4 Pip-Boy special editions selling out in mere minutes. Now you can make that desire a reality with the Rufus Cuff, a stylized and futuristic-looking device that essentially straps a smartphone to your wrist.



Marketed as "more than just a smartwatch", the Rufus Cuff offers functionalities befit of a fully-fledged Pip-Boy-like "wrist communicator". It sports a 3.2-inch touchscreen and can run Google Play apps, send and receive voice and video calls, play music, and has a full suite of fitness hardware like an accelerometer and gyroscope. Essentially the wearable is a union between smartwatches and smartphones.

Continue reading 'Strap a futuristic Pip Boy to your wrist with the Rufus Cuff' (full post)

Samsung develops bendable battery strip for smartwatches

By: Derek Strickland | More News: Wearable Computing | Posted: Oct 26, 2015 7:43 pm

As wearable tech continues to expand into our everyday lives, OEMs are charged with finding innovative new ways to optimize and streamline wearables--especially in the battery life department. With this spirit in mind, Samsung has just revolutionized the world of wearables with its new line flexible strip batteries.




Samsung unveiled its new bendable battery duo, the Stripe and the Band, at this year's InterBattery 2015 showcase in Seoul, displaying a new generation of power solutions for two key wearable types. The South Korean tech giant called the new tech the "embodiment of the age of wearable batteries that is applicable to any curves of a human body."


Since the Stripe sports an ultra-slim 0.3mm battery strip with "innovative energy density", it could pave the way for nonexisting wearables like smart shirts, necklaces or hairbands. Thanks to its shape and size, the Stripe is extremely versatile and can mold and fit a huge assortment of form factors.

Continue reading 'Samsung develops bendable battery strip for smartwatches' (full post)

NVIDIA GeForce GTX 970 can power 'everything' on the Oculus Store

By: Derek Strickland | More News: Wearable Computing | Posted: Oct 21, 2015 7:55 pm

We already know that the Oculus Rift requires a GeForce GTX 970 or AMD R290 graphics solution to simulate VR, but it looks like GTX 970 owners will be able to run every single bit of software that Oculus will offer in the official Rift storefront.




In a recent Reddit thread, a curious gamer posed a specific question about future-proofing his rig for further generations of Oculus Rifts. Is it better to buy a GTX 970 to support the first generation, or should you pick up a GTX 980Ti so your setup is ready for Oculus Rift gen 2?


According to a verified Oculus VR employee, the GTX 970 will be enough to support the Oculus Rift for quite some time: "A consumer owning a 970 will be able to play everything on our store," said Oculus expert Philanthropi.

Continue reading 'NVIDIA GeForce GTX 970 can power 'everything' on the Oculus Store' (full post)

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