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Wearable Computing Posts - Page 5

Oculus VR announces the first consumer Oculus Rift headset for 2016

Oculus VR took to Kickstarter nearly three years ago now, but the company has now just announced the Oculus Rift. It looks just like the leaked shots that we posted yesterday, but what's happening inside?

 

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Brendan Iribe from Oculus VR, said that the Oculus Rift features a custom display and optics system with two OLED displays, low persistence, as well as "no motion blur, no judder, no pixels" without mention of the resolution of the display. Iribe added that it "feels like you have just put on a pair of glasses" and the Rift has a "wide field of view".

 

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CV1 features a new "constellation tracking system" which is "precise, low latency, and it has head movement" so that you feel like you're there. Another large part of the Rift CV1 is that it features built-in headphones.

Continue reading 'Oculus VR announces the first consumer Oculus Rift headset for 2016' (full post)

Sony going for a 'big push' of its VR headset, Project Morpheus, at E3

Oculus is set to unveil the Rift CV1 headset in under 12 hours, but next week at E3, virtual reality headsets are going to be all the rage. Sony is another big contender, with the Japanese gaming giant set to go for the 'big push' on its Project Morpheus headset for the PS4.

 

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The PlayStation 4 exclusive VR headset will take up 'around half' of Sony's booth at E3, and with Sony's booth being quite big as it is, this means that Project Morpheus is going to have a large presence at the gaming show. As for games being shown off by Sony, a source of VRFocus has said that the games on display will be "first-party and exclusive Morpheus titles".

 

We haven't seen any first-party games for Project Morpheus announced or shown off yet, so that's exciting. The only content that has been unveiled or shown off for the PS4 virtual reality headset has been third-party content, and some technology demos.

 

Sony has confirmed that Project Morpheus will be released in the first half of 2016 for the PS4.

Futuremark announces VRMark, a benchmark for virtual reality

Oculus VR will be announcing the first consumer Rift headset in around 12 hours time, with Futuremark jumping in early to announce VRMark. VRMark is a new benchmark that will test your entire system, both hardware and software, to measure VR performance.

 

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The company explains VRMark as "a VR benchmark that uses a combination of software and hardware to measure VR system performance, latency, and accuracy, the key components in creating convincing and comfortable VR experiences". VRMark is in development right now, with some initial tests to be released to Futuremark's industry partners later this year.

Oculus VR changes its logo, begins counting down to its June 11 event

Update: It looks like the Oculus Rift CV1 has been leaked in full, with a detailed look at every angle of the VR headset. We seem to have nearly confirmed a touch-based gamepad, built-in headphones, a passthrough camera and the final design of the Rift CV1 itself.

 

Oculus VR has just very quietly updated its website, showing off a new logo for the company, something you can see below. The company is also now counting down to its 'Step into the Rift' event on June 11, where we should see the CV1 of the Rift unveiled.

 

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The Consumer Version 1 release of the Rift will be the first VR headset the company has released as a consumer-orientated product, with the release of the Developer Kit 1 (DK1) and DK2 being sold to developers, but open to the general public to buy, too. Oculus will be livestreaming the event, which is set to start on June 11.

Purported shots of the Oculus Rift CV1 see a controller teased

Update: We are now looking at some very real-looking images on the NeoGAF forums, which show the Oculus Rift CV1 off in great detail. This includes the confirmation of the touch-based gamepad, and its SID tracker (Simple Input Device).

 

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According to a post on the /r/oculus subreddit, we're seeing some rendered images of the Oculus Rift CV1, the first consumer bound version of the Oculus Rift.

Continue reading 'Purported shots of the Oculus Rift CV1 see a controller teased' (full post)

Dallas Cowboys testing virtual reality training for quarterbacks

The Dallas Cowboys have signed a two-year contract with STRIVR Labs, bringing virtual reality to the team's quarterbacks.

 

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Using a VR headset and software, quarterbacks will be able to see live-action 3D video replays of each play - from their own perspective - and can look in any direction as they analyze their decision making. In an ideal scenario, this will give Tony Romo and the team's backup quarterbacks the chance to learn and adapt without actually being on the field.

 

STRIVR Labs has reportedly reached agreements with several major NCAA football teams to help them as well - as VR finds a realistic and functional use in sports. Looking ahead, its possible STRIVR Labs will sign with other teams interested in embracing VR technology.

Oculus VR rumored to unveil glove-based input for Rift on June 11

Oculus VR is set to unveil the first consumer version of the Oculus Rift on June 11 at its 'Step into the Rift' event, but company founder, Palmer Luckey, has taken to Twitter with quite the tease: a glove-based input device.

 

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What could it be? We could see a Power Glove-like interface, where you have a pair of gloves that you'll use to control the Rift. Alternatively, you could see Oculus unveil a hand-tracking system with the Rift, thanks to their acquisition of Nimble last year. Whatever happens, we're about to be introduced to the future of technology, and we could not be more excited.

 

The tease comes in the form of a tweet from Luckey on Twitter, with a picture from The Wizard, a movie from 1989 that was pretty much one large Nintendo advertisement.

HTC and Valve begin shipping Vive headsets, unboxing videos appear

HTC and Valve have started shipping developers their Vive headset, with the studio behind 'The Gallery: Six Elements' receiving their Vive developer kit in the mail and throwing together an unboxing video that we've embedded below.

 

 

In the box you'll get the Vive headset, two Lighthouse base stations, and two wireless Steam VR controllers. It's an exciting kit, as you get much more than you do in the Oculus Rift developer kit. Valve and HTC should begin shipping the Vive headset to consumers later in the year, most likely after the launch of the Steam Box, Steam Machines, Steam Controller and hopefully... Half-Life 3.

Continue reading 'HTC and Valve begin shipping Vive headsets, unboxing videos appear' (full post)

More Apple Watch models available for sale on June 26

Additional models of the Apple Watch will be available for purchase in retail stores starting on June 26, in a move that Apple hopes will increase sales at its retail stores. In addition, the Apple Watch will be released in Spain, Italy, South Korea, Mexico, Singapore, Switzerland and Taiwan on June 26.

 

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"The response to Apple Watch has surpassed our expectations in every way," said Jeff Williams, SVP of operations at Apple. "We're also making great progress with the backlog of Apple Watch orders."

 

Even though Apple hasn't issued public numbers related to Watch units sold or shipped, company officials said the demand has outpaced current supply levels. S&P Capital IQ analyst Angelo Zino told Reuters that it'd be "plausible" for 30 million Apple Watch units to be shipped in 2016.

NVIDIA pushes the boundaries of virtual reality, showing off demos

Computex 2015 - NVIDIA wants to help gamers in Taiwan experience virtual reality, and brought its GeForce VR Experience to Computex 2015. The idea behind the effort is to allow consumers to enjoy VR for the first time, ahead of a likely onslaught of VR headsets in the coming years.

 

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Gamers interested in VR will have to be ready to spend for it, especially if they need to purchase new PC components. However, it's expected gamers will see a drastic increase in VR-themed software releases in the coming years - and NVIDIA teamed up with CCP Games for a Tron-like VR experience, which you can read about here.

 

"VR changes the way you play and experience games by putting you in the game," NVIDIA said. "When you're in VR, you're directly in the action with a full 3D world all around you. Move your head and the view changes. Move your physical body and your virtual body moves with it."

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