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Jawbone have just acquired two startup firms, Visere and MassiveHealth. The two companies will help Jawbone going into the future, with Visere currently a digital design firm that works with both hardware and software, and has previously worked with Nike.
MassiveHealth on the other hand, is mostly known for their iOS app 'Eatery'. Eatery encourages users to take pictures of their meals in order to better keep track of what you eat. Jawbone didn't disclose a purchasing price, but they did state that both teams would roll into the Jawbone team.
I think Oculus' Rift VR headset is going to change gaming as we know it, but before it's consumer release sometime at the end of this year, or early 2014, we're already seeing what developers are capable of.
During my usual multiple-times-per-day trawling of Reddit, I came across poster 'Auto_aim1' who posted a video of his Half-Life 2 VR head and gun tracking mod for the Oculus Rift and what a video it is! It looks bloody incredible, and gives freedom between the players point of view and the placement of the gun.
He uses a physical gun, which makes things that much more realistic, but the head tracking through Oculus' Rift VR headset is nothing short of amazing. If this is what one modder can do, imagine what we can expect twelve months from now. Imagine what we can expect 2-3 years from now. Next-gen consoles? They're not needed, Oculus' Rift is here and works on PC games right now.
With Google saying that their "Explorer Edition" of their augmented reality headset would arrive early in 2013, it looks like they're finally here as they're sliding through the FCC.
Now that they're hitting the FCC, we can see some specs - 2.4GHz 802.11b/g/n Wi-Fi, and the latest Bluetooth 4.0 Low Energy technology. The charging method appears to be a USB charger, but another listing tells a story of a "barrel" connector.
Something else that has been spotted is that Glass looks to feature a "vibrating element" that would provide the wearer audio "via contact with the user's head". We don't know exactly what this is, but it does sound like bone conduction technology, which would suit Glass quite well.
You may remember last July when Google first announced its "Trekker" backpack, the wearable version of the photography rig used in Street View cars. Today we are seeing a result of what these backpacks really excel at.
Google Maps has just seen the addition of over 9,500 panoramic images of the Grand Canyon added to its service. Google sent a number of its employees, armed with the Trekker backpack, out in the sweltering Arizona heat to explore the Bright Angel Trail, Colorado River, and other landmarks within the Grand Canyon.
The Trekker backpack includes 15 camera lenses that capture a full 360 photo every time the shutter is snapped and weighs roughly 40 pounds. Overall the trekkers explored over 45 miles of the breathtaking natural wonder and you can experience their journey as well by heading over to Google Maps and using the Street View option to explore the Grand Canyon.
Hoping to catch a peek inside the Google Glass Developer Conference? Not possible as all attendees had to sign NDAs
Google's Project Glass is the next thing in tech, at least according to most analysts and tech enthusiasts. Google is hosting two Glass Developer Conferences, one in SF and one in NYC. For the rest of us who didn't put down $1,500 for an early pair of glasses, we're stuck scrounging around the web for coverage of the events.
Unfortunately for us, there won't be any as all the attendees of the events had to sign NDAs preventing them from talking about the event. ReadWrite managed to get a look at the NDA that was required to be signed and has paraphrased and reordered them in order to prevent Google from identifying who gave them the peek.
Only one part of the NDA actually gives us hope of actually starting to see more of Glass, and possibly not controlled by Google:
Google warns participants not to use Glass while driving, biking, using sharp objects, or playing sports, and to use caution while walking and crossing streets. If they have any concern about the safety of using Glass, Google asks participants to stop using them and return them immediately.
This indicates that Google may possibly let participants take Glass with them, or at least try them out in the wild. We will probably here more during and after the event, though it will likely be sterilized by Google. If you want to read more of the NDA, you can check it out at the source link below.
Google co-founder Sergey Brin has been spotted on the New York City subway over the weekend wearing the super-awesome-looking Google Glasses. He was on the No. 3 train in casual wear, sporting the pair of Google Glasses.
Noah Zerkin, who is a "wearable computing and augmented reality enthusiast" just happened to sit opposite the co-founder of Google, where he said "Yeeeah... I just had a brief conversation with the most powerful man in the world. On the downtown 3 train. Nice guy".
The last time we saw Brin wearing the glasses was at the Google I/O conference back in June.
Google have found themselves with a new patent that would see a tiny laser attached to a device to project out a virtual keyboard onto a surface, or better yet, on to users' hands. This might not be too surprising, but it would be perfect for one device: Project Glass.
According to the patent, the Mountain View-based search giant would use the system with Project Glass which would help those sporting the wearable computers input text into situations where voice control or voice input can't be done, such as an elevator or bathroom. Google see users projecting out a keyboard, keypad or graphical UI directly onto the palm of your hand - imagine the possibilities!
We're only talking about a patent at the moment, so this could all disappear, or materialize into something incredibly intuitive from Google. It could change, everything, again.
For those super early (and lucky) developers who were able to get their hands on early access to a Google Glass unit - for a cool $1500 - are now invited to two hackathon events which are dedicated to the wearable augmented reality unit.
The events will take place on January 28 and 29, which will be held at Google's San Francisco office, but on February 1 and 2 the Glass Foundry in New York will house the second, and last hackathon. Registration opens on January 18 and I'm sure those seats will be snapped up quite quickly. Developers will learn about the Google Glass Mirror API, but Google engineers will also be there to help out and answer questions.
Gaming really feels like it's about to have a second wind with next-gen consoles, portable solutions from Razer, NVIDIA and countless others, Oculus' Rift VR headset and more. The Game Developers Conference (GDC) 2013 is set to have Valve take the stage where one of their talks will be based on porting Team Fortress 2 to virtual reality goggles - in other words, most gamers' wet dreams.
The TF2 talk will be called "What We Learned Porting Team Fortress 2 to Virtual Reality", and will be lead by Valve programmer Joe Ludwig. The second talk will have Valve's R&D guy Michael Abrash discuss "Why Virtual Reality is Hard (And Where it Might be Going)". Abrash will focus his talk on head-mounted displays.
GDC 2013 is being held at San Francisco's Moscone Center from March 25-29.
Head trauma in sports has always been a major concern in impact sports. In 2012 we saw the NFL take a lot of heat over its current and former players experiencing multiple concussions. Reebok and mc10 have developed a wearable head impact detector that makes it easy for medical staff to see where the impact took place.
Called CheckLight, the device resembles a skull cap and is worn on the head under protective hear such as helmets. The sensor itself is actually an array of flexible force sensors that are connected to a micro controller that illuminates three indicator LEDs. One LED is a battery indicator, one flashes yellow if the impact was mild, and the third flashes red for severe blows.
Verizon, Intel and Ridell all have similar systems in the R&D phase, but CheckLight is the first to hit the market. What sets it apart from the rest is that coaches, training staff and even other players can get somewhat of an indication whether or not a player has suffered a serious hit and needs to be taken out of the game.