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Digital media experts who met in Hollywood late last week talked about the future of the porn industry, where movies and clips could be shot on wearable devices, such as Google Glass.
Thousands of people from multiple industries met at the W Hollywood Hotel for the XBIZ 360 conference, an event focused on the behind the scenes of the adult film industry. Owners from production companies were able to meet from people all across the world, where many of them agreed that the adult film industry has evolved into a corporate culture.
Miles Long, a director and cinematographer, was at XBIZ 360 on a panel to talk about the adult film industry, and whether it should embrace Ultra HD technology. He said: "It was great to have an intellectual conversation about this. I like this more than the tradition-style conventions".
One of the more important discussions held was a demonstration on how adult films could be viewed, and produced on a device like Google Glass. Porn superstar James Deen was on deck, showing how Google Glass can be used to shoot porn from a performer's point of view. I think we're going to see porn push ahead with Glass, and other wearables, as will other markets as they embrace the new point of view shooting style.
Everyone reading this knows that both the MPAA and Hollywood studios are quite nuts when it comes to piracy, and today we are finding out just how crazy they are. While attending a showing of Jack Ryan: Shadow Recruit at an AMC movie theater in Columbus, Ohio, a man wearing Google Glass was removed from the theater and detained by the FBI for allegedly recording the movie.
The pair of Google Glasses were fitted with prescription lenses and the electronic side was completely switched off during the movie, but that did not stop a badge wielding official from removing the pair of glasses from the mans face followed by escorting him out of the theater. Once outside the man was met by several mall cops and the FBI who detained him and his wife in separate rooms and began demanding answers as to why he was recording the movie.
"About an hour into the movie, a guy comes near my seat, shoves a badge that had some sort of a shield on it, yanks the Google Glass off my face and says 'follow me outside immediately'. It was quite embarrassing and outside of the theater there were about 5-10 cops and mall cops," the man said in an interview.
A California woman ticketed for reportedly driving while using the Google Glass eyeglass device recently had the ticket thrown out. Driver Cecilia Abadie was given a ticket under a citation that requires the officer to prove beyond a reasonable doubt that Google Glass was on and being used at the time, but the officer wasn't able to offer definitive proof.
Abadie was initially pulled over for speeding by the California Highway Patrol in San Diego, California, when the officer noticed her wearing the Google Glass headset.
As smart glasses become more prevalent, this is an issue that could occur in states across the United States in the future. Legal analysts believe this ruling is important but won't set a future precedent as courts and lawmakers will try to ensure this type of future behavior is limited.
We've learnt quite a lot from Valve's developer-only Steam Dev Days conference, with VR being the focus of the second, and last day of the event. Oculus VR's founder, Palmer Luckey, was a key guest for its VR discussions, where he teased the future of VR.
Luckey said: "Valve's VR tech is the best virtual reality demo in the world right now". This is quite a statement from Luckey, considering his company just received $75 million in Series B funding for Oculus Rift. The specifications of what Valve and Oculus expect from a consumer VR headset for 2015 are very, very promising:
Feasible 2015 consumer HDM
- 20ms motion-to-last-photon latency
- 3ms pixel persistence
- 95 Hz refresh
- 110-degree FOV
- 1K x 1K resolution per eye
- High-quality, well-calibrated optics
- millimeter-accurate resolution translation
- quarter-degree-accurate rotation
- volume of roughly 2 meters cubed
Valve is holding its Steam Dev Days event, where it has invited developers to talk all-things Steam, but this includes virtual reality (VR), too. Valve showed off a VR prototype headset, to demonstrate where it wants to push VR which left people who used it blown away.
A few developers used it, and were blown away with the results. We have two tweets from David Hensley, who went to the Steam Dev Days, and their impressions should excite you. Hensley teases "It's going to be hard to go back to my #oculus dev kit after experiencing #valve's #vr demo. Kinda like playing an xbox then 8bit Nintendo".
Google hasn't released its wearable device, Glass, just yet, but the Mountain View-based search giant is already teasing another wearable project: a smart contact lens with metal uses.
There's a very tiny wireless chip and glucose sensor, which are pegged between two layers of contact lens material. Google is reportedly also already working on embedding tiny LED lights for notifications, too. Before Google moves further with this new wearable project, it is in talks with the FDA and other partners - so this is a while off yet, folks.
Steam Dev Days 2014 - Developers are at Steam Dev Days for day two of festivities, with VR being the discussion point today. El Oshcuro, or @DaveOshry, posted the following image from Steam Dev Days.
@DaFox posted the below image, showing off a VR demo from Valve.
Valve is pushing VR at Steam Dev Days, where it said "VR will have a big impact sooner than you think", something I definitely agree with. The company is working closely with Oculus VR, who make the Rift headset, which is exciting news. Valve even worked with Oculus VR on its Crystal Cove prototype, which is an interesting tidbit.
The above above is also from @DaFox, which displays all of the things Valve says are required with VR.
The wearable devices market isn't even lukewarm yet, and if we listen to what Cantor Fitzgerald analyst, Brian White, has to say - then it won't get hot until Apple launches its rumored iWatch.
The analyst wrote in a note to investors on Monday morning: "In our view, the unveiling of useful wearable technology products that focused on the wrist (i.e., fitness bands, smartwatches) at this year's [CES] show brought legitimacy to the wearable space. That said, we believe it will take Apple's launch of the anticipated 'iWatch' to drive a more meaningful adoption rate."
Before Apple even hits the market with its wearable device, countless other companies are getting strapped onto consumers' wrists. Is Apple too late to the game? Or will it truly spark up when the iPhone maker enters the room with a wearable device?
CES 2014 - We are moving into a world dominated by wearable computing as the days continue, with wearable devices being a massive bullet point for this year's Consumer Electronics Show, but what about traditional watches, and their watchmakers?
Swatch, an uber famous Swiss watchmaker isn't concerned one bit. Swatch Chief Executive, Nick Hayek, talked with Reuters, where he said: "If people who never used to wear anything on their wrist start wearing a so-called smartwatch, then we certainly can convince them quickly to try wearing a beautiful watch instead."
But, does Swatch plan on making smartwatches? Not anytime soon, with Hayek adding: "We have all the know-how but we do not want to build up stock of technology bombs people won't want to buy." Smartwatches haven't hit the big time yet, but could we see a big change moving into the New Year?
CES 2014 - Oculus VR walked away with the Best in Show for CES 2014 with its new Crystal Cove codenamed Rift headset, but Sony is looking to run in second place with its HMZ-T3 head-mounted display.
Sony was showing off the headset at CES 2014, which had an important new feature: head tracking. Sony had a sign at its booth at the trade show, calling it a "technical prototype" and had representatives on-hand to help people in and out of the headset. The model without head-tracking already costs $999, and the experience on Sony's device is said to be far less than that on the Oculus Rift.