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Oculus VR is set to host its Oculus Connect 2 developer conference between September 23-25 in Hollywood, California. The second annual developer conference will be held at the Loews Hollywood Hotel.
We are to expect keynote speakers to include Oculus VR CEO Brendan Iribe, Chief Scientist Michael Abrash, and CTO John Carmack. According to a blog post from Oculus, the conference will provide "everything developers need to know to launch on the Rift and Gear VR". Samsung now has its second generation Gear VR out in the wild, which can be powered by the Galaxy S6 or Galaxy S6 edge smartphones.
In just over two weeks time on June 11, we have the "Step into the Rift" event in San Francisco, where we should be fully introduced to the first consumer Oculus Rift, the CV1. With company founder Palmer Luckey in some seriously hot water of accusations that he stole secret documents from his ex-VR employer, it'll be interesting to see if Luckey tackles any questions regarding this at Oculus Connect 2.
It looks like virtual reality is still destined to rule video games and movies, but that doesn't mean there aren't plenty of other uses. Silicon Valley company STRIVR Labs is developing a virtual reality sports tool that allows football players to make play reads, learn plays interactively, and execute game-type reps using an Oculus VR Rift headset.
"It was one of the few times in your coaching career when you're watching something and you think, 'This is a game-changer,'" said Bret Bielema, coach of the Arkansas Razorbacks college football team, in a statement to the media. This is gonna change the way we teach young men."
Technology is fully embraced by collegiate and professional sports, with game film and plays distributed via HDTVs, smartphones and tablets - with VR expected to add a new element. It's especially helpful in sports because coaches can have players make natural movements like they were in an actual game or scrimmage, while all the data is immediately captured.
A growing number of adult entertainment companies want to embrace virtual reality, with Lovense, a company focused on sex toys, teaming up with Virtual Real Porn.
Lovense will create toys that Virtual Real Porn will integrate with the Samsung Gear VR and Oculus Rift headset, among other tech VR products.
"This was an unexpected partnership, but we believe it is a positive development for Lovense," said Dan Liu, founder of Lovense, in a statement published by VentureBeat. "Our focus is to use sex tech products to solve problems for consumers, but when they approached us, we immediately saw the potential."
What if I told you that these VR glasses can work with any Bluetooth device? What about if I told you that this product offers a claimed 2K resolution, a 120hz refresh rate and a lightweight design all wrapped up into one small package?
You'd likely join many other users in doubting the legitimacy of these claims - "Better features than Oculus without anyone knowing who you are? Impossible!" exclaims friends on my Facebook news feed. However, we're going to sit here and cross our fingers really hard that it's a reality.
The company on display here is Dlodo. Coming out of China, these Virtual Reality innovators are pushing their first product to the market, self named as 'Dlodlo VR Glasses'. Photoshopped product images aside, the spec sheet is certainly astounding and shows direct comparisons between what this new company has on offer when compared to other players in the market.
Chip manufacturer ARM and humanitarian aid group UNICEF are teaming up to deliver wearables in developing countries. ARM and UNICEF hope to increase education and improve health standards in countries that are in need of assistance.
As part of the Wearables for Good Challenge, manufacturers and designers have the chance to help create low-cost, efficient and sustainable wearables and sensors. Both ARM and UNICEF will work together to choose which countries should receive immediate help, with trials expected over the next year.
"It feels to me like the pace of innovation has increased, the cost of innovation has come down and we are in a world where people want to partner," said Simon Segars, CEO of ARM, in a statement to CNET. "So if some good comes from this, then that will be great."
An Android Central reader has noticed that after updating his smartphone to Google Maps to version 9.9, a "near-fully functional Google Maps app had suddenly appeared on his Wear watch as well", reports Engadget.
The Google Maps app reportedly works just like its smartphone counterpart, with the "OK Google" voice command intact. With the app not being an official release (for now), it's not totally perfect yet, with an example of opening the Google Maps app on your Android Wear smartwatch forcing the Google Maps app on your smartphone to open, too.
We should hopefully see an official Google Maps app on Android Wear unveiled at Google I/O later this month.
Oculus is all systems go for the unveiling of the first consumer Rift headset on June 11 at the "Step into the Rift" event, but Sony has just announced a new game development company for all things VR development.
North West Studio is a UK-based company that will be developing content for Sony's Project Morpheus headset, with jobs listed with the studio referencing an "exciting and rare opportunity to join an ambitious new studio to create original games exclusively for Project Morpheus, PlayStation's VR platform".
Sony's new studio is located in northwestern England, where the Japanese gaming company wants to build a "small but highly experienced team who want to build great games to showcase this exciting new immersive technology". We should hopefully see what North West Studio will be working on at E3 2015 next month.
Apple Watch owners might be receiving an update to their wrists shortly, with the company pushing out the 1.0.1 update which is said to improve performance "across the board" according to Engadget.
The update to Watch will also help with third-party apps on your iPhone, which took a considerable amount of time to launch until this new patch. Engadget reports that the "difference isn't dramatic" in their experience, but "it is there". Siri voice recognition is improved with the new Watch update, as well as fitness data calculation such as calories and distance.
The interface now supports seven additional languages, including Brazilian Portugese and Turkish.
With E3 2015 just a month away now, Oculus VR has just announced a new "Step into the Rift" event for June 11 in San Francisco, where we should be introduced to the first consumer version of the Oculus Rift, CV1.
Last week we found out the recommended requirements to run the Oculus Rift, where you'll need a mid-range or better video card, and a semi-decent but not over-the-top PC to run CV1. Road to VR reports that they've "received confirmation" that the Oculus Rift CV1 runs 2160x1200 at 90Hz split over two displays, pushing a huge 233 million pixels per second.
Some might remember the tag that Palmer Luckey used during the Kickstarter for the Oculus Rift, which was "Step into the Game". This new "Step into the Rift" tease is a nice throwback to the Kickstarter campaign, as we are about to learn about CV1. The unveiling of Rift CV1 is big enough that it needs its own event, so that it won't get lost in the sea of announcements during E3 2015, which runs between June 16-18.
A growing number of companies want to break into virtual reality, and while most of the attention is on the Oculus VR Rift headset, there are opportunities for others in the market. One such company is FOVE, which hopes its hands-free virtual reality experience can yield an even more immersive experience.
"Eye-tracking is game-changing in VR," said Lochlainn Wilson, co-developer and CTO at FOVE, in a statement published by Reuters. "It allows for much more complex and subtle interaction than has been possible previously. By knowing exactly where the user is looking, characters in virtual reality can react to your gaze and return it naturally or avoid it or respond or question."
Wilson also points out that new possibilities are opened when eye-tracking is used in VR, creating "really sensitive emotional experiences" that more closely mimic real life. The headset has two built-in cameras that are able to track eye movement - scanning the eyes and tracking iris movement.