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The german folks over at Hardware-Infos have managed to get a good scoop on NVIDIA's next dethroning weapon to the GTX 480; a mild leap forward to make it worthy of its GTX 485 SKU. NVIDIA's own chief developer Bill Dally was apparently the source for Hardware-Info's news about the card's existence, who says it will see light of day this fall.
Running quickly over the specs provided, the card looks to get mild increases in all the right areas; 512 CUDA processors (vs. 480 on the GTX 480), a 20MHz higher GPU clock speed and 40MHz higher Shader clock. Whilst the ROPs remain at 48 vs the GTX 480, there are four more texture units aboard the 485.
It's time again for another ATi Catalyst Driver update. Version 10.6 is out and listing some minor bug fixes as well as OpenGL 3.3 and 4.0 as well as GPU acceleration of H.264 video in Flash 10.1. No gaming improvements were noted in the link, but give them a try and check it out for yourself! Download links at the Source link below.
eVGA is now listing its tricked up GTX 480 SuperClocked+ graphics card for pre-order which has quite a bit extra on tap beyond NVIDIA's reference design.
Of course, everyone would be quick to assume it comes factory overclocked, but eVGA also spent a lot of time investigating the stock cooling solution and made some improvements to it with the addition of a backplate and high airflow bracket. eVGA claims you'll see temps of up to 7c cooler versus their regular GTX 480 SC model.
NVIDIA has just given its latest GeForce 257.21 Driver Suite the WHQL treatment which makes it the first certified graphics driver in their 256 series. The build includes PhysX v9.10.0223 and it supports the GeForce 6, 7, 8, 9, 100, 200, 300 and 400 series cards as well as the ION family.
There's a significant amount of changes and improvements with this one; a large amount dedicated to game-specific performance enhancements and more. Check out the full list below :-
Adds support for Blu-ray 3D with NVIDIA 3D Vision technology. Learn more about the hardware and software requirements here .
Increases performance for GeForce GTX 400 Series GPUs in several PC games. The following are examples of some of the most significant improvements measured with GeForce GTX 480. Results will vary depending on your GPU and system configuration:
The folks over at EXPreview have managed to get a closer scoop on all the important bits about NVIDIA's (supposed) upcoming entry level GTX 400 series card in the GTX 460. The reality of this card is still unconfirmed, but info and images are indicative of its soon to be existance in the market.
A Chinese leaked screenshot reveals all the important numbers including the memory interface, clock rates and more. We're looking at a card with 336 CUDA cores and 768MB of GDDR5 memory connected to via a 192-bit interface.
Stock clock rates appear to be set at 675/1350/1800MHz for the core, shader and memory, respectively; surprisingly higher than the GTX 465. But with lesser memory bandwidth and capacity, performance is expected to fall a little lower, but not by much!
The popular video recording and FPS counting app Fraps has just been given a fresh update with the ability to now record beyond resolutions of 2560x1600, in turn also supporting those of you making use of Eyefinity setups across multiple monitors.
There's also several fixes and improvements made for version 3.2.3, as listed below :-
- Fixed crash when loading Fraps under WinXP with 6-core CPU
- Fixed crash when enabling monitor DWM option on some configurations
- Fixed Fraps altering error flag on calls to GL SwapBuffers
- Fixed sound input switching at startup on XP systems
- Fixed counter appearing in VS2010
A quick heads up regarding the popular graphics card monitoring and tweaking tool, Afterburner from MSI. They've just rolled out out 1.6.0 which brings a significant amount of changes and additions to get the most out of your card(s).
And remember, MSI hasn't confined this to their own branded cards. You can use this with both ATI and NVIDIA based cards, including the new GTX 400 series with voltage adjustment.
There's so much packed into this build, in fact; it's easier to let the full changelog do all the talking :-
GIGABYTE had a large VGA display at Computex this year, the majority of which are made to stand out in the market using non-reference cooling solutions, factory overclocks and more attractive bundles.
One of the real standouts on display, though, would have been a new member of its highly impressive SuperOverclock series video cards that's based on the GTX 470. This is one GTX 470 well worth having and leaves the reference design for dead.
The GTX 470 SuperOverclock (GV-N470SO-13I) has been built using GIGABYTE's proprietory Ultra Durable VGA Plus (UDV+) technology on a modified (longer) PCB with superior VRM (12+2 phase). Further to this, GIGABYTE says it has hand-picked the GPU and memory chips for these particular cards to ensure optimum stability and the highest overclocking potential.
COMPUTEX Taipei 2010 - AMD has being pushing the whole Eyefinity multi-monitor gaming thing for a good while now and despite some minor connectivity issues, it has been accepted with generally lots of excitement in the industry.
First up AMD launched Eyefinity with three monitor support, but now the latest video cards are able to support up to six monitors - and 12 in the case of a solution from PowerColor. We walked by the AMD booth today and then of just walking past it like most booths, I stopped and was really impressed with the dual Eyefinity6 setup that the folks over at AMD prepared for the show. AMD had its booth setup in a way so that folks could sit down and watch people race each other on the 'big screen' in Dirt 2. Super cool.
I just need to justify spending all those dollars on getting this setup for my lounge room. Rock on AMD!
COMPUTEX Taipei 2010 - We managed to meet up with Bill from Sapphire who was on hand to tell us a little about some of their new technology that allows 3D multi-screen Eyefinity gaming. Off camera Bill commented that the green team shouldn't be having all the fun and it is good to see Sapphire giving some new things a try on their own accord.
Basically the technology uses AMD Eyefinity that we should all know and love by now and 3D monitors from Zalman that use polarizing technology, which also means you don't need those big heavy active shutter glasses.
We had a look through the light weight polarized glasses and the 3D did look pretty good, but NVIDIA's approach is quite a bit better. Having said that though, it is still good to see Sapphire giving new things a try.