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A unique program taking place at San Quentin State Prison in California is teaching inmates how to write code. The idea is that inmates can graduate the program and they will be able to leave prison with an in-demand skill able to give them opportunities to stay off the street.
Ideally, programs like this - along with other job skills programs - can drop the state's notorious 61 percent recidivism rate.
Nine Inch Nails frontman Trent Reznor will be tasked with leading the Beats Music evolution, with Apple hoping the service could one day compete with Spotify. The Silicon Valley company dished out $3 billion for the company known for trendy headphones and earbuds - and a lot of people wondered what would happen to Beats Music.
Apple reportedly failed in its efforts to get music labels to lower licensing costs, as Apple wanted to sell a subscription to Beats Music for just $8 per month - $2 less than Spotify's $10 per month service. However, Apple - which once held great influence in the music industry - must adapt to changing times, with more users turning to streaming services over paid music downloads.
"They're used to being a shaper rather than a responder," said Toni Sacconaghi, financial analyst at Sanford C. Bernstein, in a statement to the New York Times. "This is one of the few times where Apple is playing catch-up and not necessarily coming from a position of strength."
Netflix finally, finally launches in Australia tomorrow and after a pricing leak yesterday, we have an official breakdown on pricing. A single-stream standard definition plan will cost Australians $8.99 AUD per month. The two-stream HD plan will cost AUD $11.99, while the four-stream 4K "family" plan will cost AUD $14.99.
Once the price is out of the way, the biggest question is: what content will Netflix blast out to Australians? Well, Netflix has confirmed that both seasons of Orange is the New Black, as well as all three seasons of House of Cards will be included. Foxtel, Australia's leading cable/satellite TV service, was previously thought to have had first-play rights of Orange is the New Black season three, but Netflix has confirmed with Gizmodo that the new season has a global release date of June 12.
A brand new interface will be splashing across TVs and monitors across Australia tomorrow when Netflix unleashes Down Under.
Now that Battlefield Hardline is out, NVIDIA has released its latest GeForce Game Ready 347.88 WHQL drivers that are ready for Battlefield Hardline.
The new drivers include "Game Ready optimizations for Battlefield Hardline, new SLI profiles, and support for TITAN X, the world's fastest GPU, our latest Game Ready drivers are a recommended update for all GeForce GTX users". Not only that, but NVIDIA has included an SLI profile for the following games: Life Is Strange, Medieval Engineers, Trine 3, and Zombie Army Trilogy.
You can grab those drivers right here.
We've heard some great quotes from the CEO of Stardock, Brad Wardell before, but in his latest interview with Niche Gamer, he had some surprising things to say about DirectX 12.
During his interview, he had his attention most from the Game Developers Conference, where Wardell replied with "For me, it's the tech, what is going to be the tech story that comes out of here? What I hope most users get, I've had a lot of meetings with Microsoft, AMD, and a little bit of NVIDIA and Intel - they really need to hit home the fact that DirectX 12, Vulkan, and Mantle, allow all of the cores of your CPU to talk to the video card simultaneously".
"But everyone's really iffy about that, because that means acknowledging that for the past several years, only one of your cores was talking to the GPU, and no one wants to go 'You know by the way, you know that multi-core GPU? It was useless for your games.' Alright? No one wants to be that guy," he continued. Wardell also added: "People wonder, saying 'Gosh, doesn't it seem like PC games have stalled? I wonder why that is?' Well, the speed of a single core on a computer has not changed in years. It's been at 3GHz, or 2-something GHz for years, I mean that's not the only thing that affects the speed, but you get the idea. Now, with DirectX 12, Vulkan, and Mantle, it's how many cores you've got. We've got lots of those. Suddenly, you go by 4x, 5x, the performance".
It's interesting, as he seems to think that we're going to receive an injection of performance from the CPU side of things, where I think we'll see a huge boost when graphics engines change over to DX12 and we're running those DX12-capable games, in native DX12 on Windows 10. That's when we're going to see a huge lid taken off of PC gaming and its performance. Right now, the performance is being held back because if they made games on PC and ported them down to consoles, the PC version of the game would look nothing like the console version - that's how much better it would look.
That's not even going into the performance side of things. If games were made on PCs and not made on consoles and ported over to PCs, and were to utilize all of the horsepower we have in a mid-range GPU let alone a GeForce GTX 980 or Titan X, or dare we say it - SLI or Crossfire setup - it would destroy the consoles. The PC version would look like a proper 'current-gen' title while the Xbox One and PS4 versions of the same game would look like the Xbox or PS2 version.
All hail the #pcmasterrace.
Microsoft today confirmed some of the hardware requirements to run the desktop version of Windows 10, after it is released this summer. The following slide doesn't outline everything required to run the OS, but discusses memory, storage, graphics, screen size and firmware requirements.
The current Windows 10 technical preview requires the following: 1 GHz CPU or faster; 1 GB RAM (for 32-bit) or 2 GB RAM (for 64-bit), 16GB storage capacity, Microsoft DirectX 9 graphics device with WDDM driver or better; and a Microsoft account along with Internet access.
To help fight piracy in China, Microsoft plans to upgrade users to Windows 10, even if they are currently running a pirated copy of the operating system.
The announcement was made during the WinHEC technology conference in China, where Terry Myerson, OS unit boss at Microsoft, said the company wants to "re-engage" with users.
Software piracy in China has been a major issue for Microsoft and others - with very few effective methods to convince users to purchase legal software. The free upgrade to Windows 10, however, is a major push by Microsoft to make sure its latest OS is installed on millions of PCs and electronics.
In this day and age, you really need to have some form of defense on your system, keeping the various nasties at bay. Enter Bitdefender Total Security Multi-Device 2015, which can protect not only your Windows-based PC, but your Mac and Android-based mobile devices.
With so many new threats and hacks being detected everyday, it's incredibly important to have some kind of software installed on your system to protect you. Without it, you are really leaving yourself open to attacks and other nasties if you don't know what you are doing.
The new security software also comes with something Bitdefender calls 'BRAIN' which stands for Bitdefender Reflective Artificial Intelligence Networks. The way the BRAIN works is by "using reflective machine-learning algorithms, Bitdefender can single-handedly identify and block threats on Windows, MacOS or Android devices".
Bitdefender Antivirus elaborates, explaining its new Total Security Multi-Device 2015 software as "Bitdefender Total Security Multi-Device builds on technology awarded Best Protection and Best Performance to defend your device with just one click. It uses artificial intelligence technologies to accurately detect even the most advanced malware, such as 0-day attacks and advanced persistent threats". Considering it's protecting multiple devices in your possession, both at home and on the go, it is one of the best solutions available.
NVIDIA's GeForce GTX Titan X is right around the corner, so it's time for AMD to come stomping on its parade with a new FreeSync-capable driver. We're sad it's not the Radeon R9 390X, but this will do until then.
AMD is seeing FreeSync monitors in multiple regions so far, with the company talking about its FreeSync drivers coming on March 19 recently. AMD said: "AMD is very excited that monitors compatible with AMD FreeSync technology are now available in select regions in EMEA (Europe, Middle East and Africa). We know gamers are excited to bring home an incredibly smooth and tearing-free PC gaming experience powered by AMD Radeon GPUs and AMD A-Series APUs. We're pleased to announce that a compatible AMD Catalyst graphics driver to enable AMD FreeSync technology for single-GPU configurations will be publicly available on AMD.com starting March 19, 2015. Support for AMD CrossFire configurations will be available the following month in April 2015".
This is great to see, as it means that NVIDIA has competition against its G-Sync module and G-Sync powered monitors that are on the market. AMD has plenty of monitors coming out this year with FreeSync baked in, with sizes between a 34-inch ultrawide monitor from LG (which we have on the way), right up to 4K, and back down to 1440p and 1080p, giving gamers and consumers plenty to choose from.
GDC 2015 - Unity Technologies has just announced Unity 5 at the Game Developers Conference, which will include a free, no-royalty Personal Edition to be used by small companies.
Unity 5 is capable of some pretty delicious graphics, as you can see from the screenshots above. Unity CEO John Riccitiello has said that Unity 5 is a "graphics powerhouse", and while it's not as good looking as some competing engines like Unreal Engine 4, we're still impressed. Oculus VR is right behind Unity 5, with Oculus VR founder and VR God himself Palmer Luckey also taking the stage during the Unity 5 announcement.
Luckey said: "The majority of the virtual reality experiences we've seen have been built with Unity technology. We're trying to make virtual reality available to everyone, not just consumers, but developers". Unity 5 will have Oculus Rift support very shortly, with Luckey adding "We've been collaborating for over two years with Unity and the results are awesome. It is really smooth and seamless now ... we have the ability to preview and publish to GearVR and Rift instantly".