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Google I/O has come and gone for another year and we didn't hear a peep out of the Mountain View-based search giant about the Nexus Q, their media player that was shown off last year and has disappeared since.
But, according to some new FCC documents, Google could be working on another media player. The FCC documents refer to it as the "H840 Device" which functions "as a media player" and was given the model number H2G2-42, a Hitchhiker's Guide to the Galaxy reference. Like with all unreleased products, Google requested to have the diagrams and photos of the device remain confidential.
The device was tested in the FCC labs, hooked up to a 24-inch Dell monitor. The "H840 Device" featured Wi-Fi a/b/g/n and a USB port. We know it isn't a smart device, such as a smartphone or tablet, as it comes with a separate power supply unit.
Das Keyboard has alerted us to their latest keyboard. The new Professional Quiet keyboard from Das Keyboard is a mechanical keyboard that aims to remove some of the noise often associated with mechanical keyboards. The Professional Quiet keyboard features a "quiet key design" that "doesn't peep."
This baby doesn't peep. No clicks or clacks. You'll be able to rudely tweet your life while being on a boring Skype call and nobody will even notice. The new Quiet Key Design is not only, well, quiet, but also provides such an incredible tactile feel your fingers will think they are in finger heaven.
I can attest to both the quality and noise of the modern mechanical keyboard. I can also attest to the fact I've been hung up on for typing while being on the phone. I might have to pick up the new Professional Quiet keyboard so people can't tell I'm rude on the phone. To find out more, head over to Das Keyboard's website.
There are more people gaming on Mac's thanks to the popularity of Apple's MacBook Pro's and their iMac's, with most thanks given to Intel who made their way into Apple machines across the world.
Logitech have just stepped up, announcing that their Logitech Gaming Software is now compatible with Mac OS for all of their keyboard and mouse products. This means that Mac-based gamers can now enjoy the same personalization and customization of their products that PC gamers have enjoyed for years now. You can download the latest version of the Logitech Gaming Software from the Logitech support page.
Sony are poised to add system level support for their DualShock 3 controllers to their Xperia-branded smartphones. A user would be able to wirelessly connect their controllers without root or hugely complicated setup procedures, using just a USB OTG cable for the initial setup.
All you would need to do is plug the controller into your Xperia device's USB port, turn it on, enter the device settings and then just enable the controller. Once there's some talk between the device and the PC, you'll need to unplug the controller and then you'll have the ability to use it through Bluetooth.
At the moment there's no news on whether this will jump across to non-Xperia-branded smartphones, but I'm sure it'll just be time for now. Games that support a controller are obviously the way to go, but this isn't a big problem.
Apple have hundreds of millions of users on iOS devices, and a large portion of those users play games on their iOS devices. Rumors have been circling around that Apple had been walking the halls of the Game Developers Conference in San Francisco last week, pitching the idea of iOS controllers to various developers.
The company were even rumored to have a space reserved at GDC to talk to developers, which was under a different name so that no one picked up on it. A 2008 patent application for a dock points toward attaching physical controllers and other hardware features for iOS devices, so it could just be a matter of time before we see an iController, or iJoystick.
Corsair unveil the Vengeance K70, provides gamers with a high-quality backlit mechanical gaming keyboard
Corsair's current mechanical gaming keyboard, the Vengeance K60, is a great keyboard, but people do like their backlights on their keyboards. Well, Corsair has come to your rescue, unveiling the Vengeance K70 - backlit enabled.
Corsair have made the Vengeance K70 available in both black and silver, but have gone a step further with the backlight color. The silver aluminum K70 comes with blue backlighting, while the anodized black sports deep red backlighting. This will ensure both keyboards not only perform well, but look great while doing so. Each key is then individually backlit, with the added ability of having every key capable of being independently enabled, or disabled.
In typical Corsair fashion, the fun doesn't stop there, as the Vengeance K70 comes with alternate colored, contoured keycaps for the WASD and 1-6 keycaps, allowing for truly personal customization. The Corsair Vengeance K70 will be available in April for a suggested price of $129.99.
Logitech are reiterating the fact that they're committed to PC gaming by unveiling their new Logitech G line of gaming peripherals. This lineup boasts six redesigned mice and keyboard favorites, as well as two brand new headsets. There's a lot to cover, so let's get introduced to Logitech's new products.
Logitech G700s Rechargeable Gaming Mouse - Logitech's G700s mouse is a wireless gaming mouse featuring the report rate of an epically fast wired gaming mouse. Logitech have made the G700s capable of maintaining a consistant report rate, no matter if you're using the mouse over its included 2.4GHz wireless connection, or physically connected through USB. You can switch out from wireless to wired gaming if your battery dies, using a data-over-cable connection thanks to its standard microUSB cable.
There are 13 programmable controls on the G700s, macros and more, which are all controlled and manipulated through Logitech's Gaming Software (LGS). Logitech are slapping a suggested retail price of $99.99 for the G700s mouse.
ASUS has just unveiled its first "hardcore" gaming mouse, the Republic of Gamers GX1000. The new mouse features an aluminum top plate and ergonomic styling that is tuned to lessen hand fatigue.
The ROG GX1000 is capable of an 8200dpi resolution thanks to precision laser optics. The mouse buttons can be individually programmed and remapped according to game genera. Users can also adjust the mouse weight by removing or installing included weights.
To finish things off, the GX1000 features custom lighting in four colors to ensure even the most picky gamer can match their style. In addition, the custom lighting can be set to different presets to indicate which profile the mouse is on. ASUS says that the mouse is available now and retails at an MSRP of $100.
Wacom has announced a new 13-inch addition to its Cintiq line of interactive pen displays. The new Cintiq 13HD is being billed as a smaller display that saves valuable desk space, but still packs a full size performance punch.
The new Cintiq 13HD features a 13-inch LED display with a 1920x1080 resolution, adjustable mount, and uses a tweaked version of the same battery-free Pro Pen that the larger Cintiq's feature. Wacom says that the screen provides a 178-degree viewing angle and sports four customizable ExpressKeys.
The display is tethered to a PC or Mac by a USB cable, and it features HDMI output as well. The Cintiq 13HD is expected to go on sale in early April and with a price point of $1000. It looks to be an awesome gateway for someone who wants a Cintiq, but does not want to spend $2k on a larger model.
In a move that few saw coming, Microsoft has released parts of the software used to control its Kinect hardware into the Open Source world. Twenty two code samples have been released into CodePlex for Makers, Hardware Hackers and third party engineers to use to develop their own Kinect based projects.
The code samples are available in C++, Visual Basic and C#. Anyone wanting to use the code will need to download Visual Studio, .NET and the Kinect for Windows SDK. The code allows for face tracking, depth of field, as well as audio capture and voice controls.
In what I consider a very smart move, Microsoft said that it released the code because it wants to get feedback from the developer community as well as rapidly speed up development for the Kinect as well as improve its software.