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You've just unwrapped your shiny new next-gen PlayStation 4, plugged it all in and want to get some online gaming a bash - well, you'll have to wait because there's a 300MB day-one patch you'll need to complete before you do anything.
This 300MB patch will enable a bunch of multiplayer/online functionality such as Remote Play, sharing, broadcasting and more. Sony of the PS4 features won't be available at launch, such as the suspend/resume mode that allows the PS4 to enter low-power mode, and then lets you pick up where you left off. The day-one patch will enable to following goodies:
Users will be able to access PS4 titles displayed on their living room TVs and play them on a PS Vita system over Wi-Fi networks by using PS4 Link. SCE anticipates that most PS4 titles will be playable on the PS Vita system through Remote Play.
Earlier this morning everyone's favorite pre-release source, @evleaks, posted a photo on his Twitter account that clued us into what Moga's upcoming gaming pad for iPhone will looks like. Moga was one of the companies mentioned during WWDC when it talked about iOS gaming.
Not much is known about the controller other than the fact that it appears to be two separate pieces but a connecting cord could be hiding behind the iPhone in the photo. We do know that the Moga MFi will sport an 1800mAh battery that will charge and power the iPhone during play. This is the first of two form factors Apple mentioned for the MFi controllers, the second will be a separate controller that connects via bluetooth and functions without the phone being docked to the controller.
The PlayStation 4 launches within the next month, with Sony now confirming that you can use an alias on your console, or your real name, it's all up to you.
It's a social decision by the looks of things, pushing the PSN toward a more social experience if you're using your real name. Using your real name on the PlayStation Network is a bold move, but something that I think Sony has the right idea about. No more hiding behind an alias, although my game handle is just my first name followed by some numbers.
According to Dell, Microsoft will allow the Xbox One to run Windows 8 apps shortly after launch. The announcement comes in the form of a listing on Dell's website that states that the next-gen console will be able to run apps created from the desktop OS without any issue.
The official text on Dell's website reads, "With all your favorite Windows 8 apps able to be run on and synced to your Xbox One, now your phone, desktop, tablet and TV can all give you a unified web and entertainment experience." Since the Xbox One runs a heavily skinned version of Windows 8, this revelation makes perfect sense. This allows Microsoft to cash in on existing, and upcoming apps from thousands of app makers like Facebook, Twitter, Netflix, Hulu, LinkedIN and more. Now developers will only have to create a single app for Windows and Xbox users will be able to use that app as well.
During the GPU14 event in Hawaii a few weeks back, AMD touted its new Mantle API as being the great unifier between consoles and PCs and would allow more pc games to see "console like performance and optimization." This really struck a nerve with many PC gamers as they feel that the consoles should catch up to the faster PC gaming market rather than the PC being dumbed down to console levels.
Many of us in the industry assumed that this meant that Sony and Microsoft would be using the Mantle API to power its consoles which run AMD APU processors. Unfortunately that does not appear to be the case. In a recent blogpost, Microsoft said that its upcoming Xbox One console will not run AMD's Mantle API, but would feature the company's own Direct 3D 11.2 API. Additionally, AMD has also pointed out that Mantle will actually be exclusive to the PC.
Microsoft has just posted a video that gives us insight to how the friend system will work in the new Xbox One ecosystem. Microsoft says that users will be able to add over 1000 friends now and that all of your Xbox 360 friends will be automatically imported. The coolest new feature is however, the ability to simply "follow" other players.
Following a player is quite simple and requires a player to set up sharing in their settings. If players follow each other then they can mutually see each others status updates, games that are being played, and even see notifications of when that user begins watching TV. A Twitter-like feed is available to help you keep up with what all your friends are doing in real-time. There is a lot more to the new system and the video above will clue you in on it all.
Nintendo has just launched its budget-friendly handheld gaming console, the Nintendo 2DS. The 3D top screen featured on the 3DS is gone and the device does not fold up like its predecessor. Along with the deleted screen and hinges, the 2DS also managed to delete quite a chunk of cash off of its price as well.
The Nintendo 2DS is capable of playing all 3DS games and features a 400x240-pixel top screen while the bottom screen is a unimpressive 320x240-pixel display. The 2DS features an included stylus, 4GB SD card, 1300mAh battery and a "3D" Camera. Wi-Fi connectivity is present as is the ability to download and store games. Nintendo's 2DS will retail at a pricing point of $130 which is $40 less than the 3DS and a whopping $70 less than the 3DS XL.
Sales of Nintendo's Wii U saw a drastic boost after The Legend of Zelda: The Wind Waker was released. A new report from Nintendo Life says that the company saw an increase in hardware sales of more than 685% in the UK alone. This proves Nintendo's longtime stance that games sell hardware and not vice versa.
UK head of marketing for Nintendo, James Honeywell said: "We have long believed that software sells hardware and it's great to see that reaffirmed this week with an uplift of Wii U hardware sales to coincide with the launch of The Legend of Zelda: The Wind Waker HD."
Valve have teased us quite a bit in the last couple of weeks with its unveiling of the Steam Box, Steam OS and Steam Machines, with the latter being announced with NVIDIA GPUs.
Most thought that the Steam Machines would run AMD GPUs too - like myself - but this wasn't full confirmed, leaving many to believe that maybe, just maybe, NVIDIA had secured a very tight contract with Valve. The Half-Life developer has come out and confirmed that the Steam Machines would indeed support the three primary graphics vendors today.
Valve spokesperson, Doug Lombardi, said: "Last week, we posted some technical specs of our first wave of Steam Machine prototypes. Although the graphics hardware that we've selected for the first wave of prototypes is a variety of NVIDIA cards, that is not an indication that Steam Machines are NVIDIA-only. In 2014, there will be Steam Machines commercially available with graphics hardware made by AMD, NVIDIA, and Intel. Valve has worked closely together with all three of these companies on optimizing their hardware for SteamOS, and will continue to do so into the foreseeable future."
One of the biggest differences between the PS4 and the Xbox One is that the latter includes the Kinect camera, where the former includes no camera at all. But, Sony did consider selling the PS4 with a camera for $400, according to a report by the Australian Business Spectator.
Sony found an issue with losing too much money integrating a camera into the PS4 setup, with Sony Computer Entertainment President and Group CEO, Andy House, telling Business Spectator that "the vast majority of the audience that we speak to tells us that their primary wish is for the full controller interface and there's not necessarily a huge emphasis being placed on camera interaction."
So it seems that Sony thinks its consumers aren't going to be missing out on too much without the camera, and I tend to agree.