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Microsoft announces Forza 5 for Xbox One, utilizes cloud processing for unrivaled graphics and performance
E3 2013 - Microsoft and Turn 10 studios announced the next generation in simulation racing this morning. Forza 5 just may be the most bad ass racing game I have ever seen. The use of cloud processing and what is being called a Drivatar, you are always racing, even when you are not online.
The so-called Drivatar is an AI that learns your driving habits, your speed up and breaking habits, and even your crashing habits. It then races for you when you are not online. It is able to accomplish this through cloud processing which also gives the game graphics like no other game I have ever seen. The McLaren featured on the screen appeared to be a live video image and not a video game rendering.
E3 2013 - At this morning's E3 Expo, Microsoft announced a new version of its Xbox 360 which has been visually updated to more closely align with the new Xbox One design. The new Xbox 360 features a black facade with a more refined and elegant look.
Additionally, the company announced that Xbox Live Gold members will now receive two free games per month every month that is theirs to keep. Keeping the Xbox 360 train rolling, Microsoft also announced a new Metal Gear Solid game would be coming to Xbox as well as Word of Tanks which has been PC only up until this point.
Head over to our live blog to see all the latest updates from the press conference!
Mad Catz unveils photos of Project M.O.J.O ahead of E3, could be main rival to OUYA, and Gamer Stick consoles
E3 2013 - Last week I reported on a little talked about project from Mad Catz that was being called project M.O.J.O. The little device was widely rumored to be in Android gaming console akin to the likes of the OUYA or Gamer Stick. Today we got our first glimpse of the actual device.
It is widely expected that mad Catz will unveil the device at this week's E3 Expo in Los Angeles, California. At the moment not much is known about the console other than that it will be part of the company's GameSmart line of mobile accessories, and that it will utilize the Google Play Store for its gaming content.
Our own Trace Hagan is on the ground at E3 and I have put in a special request for some more info on Project M.O.J.O. With the OUYA having such a rough start, how do you feel about cheap android gaming consoles? Let me know in the comments. Stay tuned to TweakTown for all the latest up-to-the-minute E3 news.
E3 2013 - This morning Mad Catz Interactive Inc. has announced the existence of a new universal stereo gaming headset aimed at the next-gen console market. Dubbed the TRITTON Kunai is backwards compatible with the most popular current generation consoles as well as the upcoming Xbox One and PlayStation 4.
The TRITTON Kunai features 40mm neodymium drivers and in-line remote offering easy access to headset controls. Darren Richardson, President and Chief Executive Officer of Mad Catz Interactive, said, "The TRITTON Kunai range has proven popular thanks to its balance of performance, value and aesthetics and today's announcement will allow us to reach passionate gamers on virtually any platform."
Mad Catz said that the new headset will also work with PC and Mac as well as smartphones and other smart devices. The TRITTON Kunai Universal headset will be available in gloss black, gloss white and gloss red colors. No information has been released yet on pricing or availability.
During next week's E3 Expo, we will undoubtedly see many new games as well as gaming accessories unveiled. We all expected Mad Catz to show off its upcoming line of Xbox One accessories, but what was unexpected was the announcement that it will be showing off a new Android gaming console.
During a recent earnings call Mad Catz CEO, Darren Richardson, announced Project M.O.J.O, the latest so-called micro-console to enter the Android gaming realm. Richardson claims that M.O.J.O. is like a supercharged flagship smartphone without a display. So basically it's like an OUYA.
Mad Catz says that Project M.O.J.O. focuses purely on hardware performance and will be an open platform and will rely on existing Android developers to create content for the console. While no hardware details have been leaked, we are almost positive that M.O.J.O. is the fruit of a recent partnership between NVIDIA and Mad Catz, which means it should be fully compatible with Tegra Zone, and therefore will have a bookstore of games available at launch.
Microsoft released a blog post today that details the new Xbox controller that will be released alongside the upcoming Xbox One. While the controller retains a mostly-unchanged button layout, the controller has picked up a couple of new features and tricks, proving an old dog can learn new tricks.
According to Microsoft, the new controller "introduces more than 40 technology innovations that make it more immersive, precise, and comfortable." Microsoft says that over 200 prototypes were used across 20 research studies to validate every change that went into the controller. So, just what has changed?
One of the biggest additions is the "impulse triggers." These are two new vibration motors positioned behind each trigger. They can be used to provide additional immersion and feedback. The thumbsticks have also been improved for comfort, accuracy, and performance. Finally, the entire controller has been improved to provide additional comfort.
You can read the rest of Microsoft's blog post over at Xbox.com.
Microsoft has provided just a bit more detail in regards to various concerns users have raised against the new Xbox One. First, Microsoft has confirmed that the new Xbox One will need to connect to the Internet once every 24 hours, or offline gaming will be restricted. Live TV, Blu-ray, and DVD movies will still work without a recent 24 hour check-in.
Microsoft says that "game publishers can enable you to trade in your games at participating retailers." Microsoft adds that they don't charge a platform fee to retailers, publishers, or consumers for transferring these games. It sounds as though individual game developers can prevent their games from being sold as used games.
Users will be able to provide games to friends via the disc. However, this transfer will only allow the game to make one jump and the user receiving the game must have been on your friends list for at least 30 days.
Finally, Microsoft has stated that the Xbox One Kinect sensor will only listen for one command when turned off. "Xbox on" is the only command that will be recognized. Microsoft has confirmed that even this feature will be able to be turned off.
Microsoft has just released its first teaser trailer for the upcoming E3 Expo. The teaser hints at new games such as Forza 5, Gears of War, Halo, Call of Duty: Ghosts, Splinter Cell, Battlefield 4, Fifa 14 along with revealing images of the new Xbox Live, Xbox One, as well as some updating content for the Xbox 360.
With Microsoft promising "A new generation of games" is no question that the Xbox One will be the star of the show. The only thing that could still under would be the hardware unveiling of Sony's upcoming PlayStation 4.
Tweak him will have full coverage of the E3 Expo with our own Trace Hagan on the ground putting in the footwork to bring you the latest and greatest from the gaming world. Stay tuned to TweakTown for all of your E3 and Computex coverage.
There are a lot of mixed emotions over Microsoft announcing it will charge users to play used games. Some people see it as fair, while others are calling it a blatant ripoff. Now one of the large studios is speaking out.
Game developer Take Two is reportedly looking for their slice of the pie. In an interview with Game Spot, Take Two CEO, Strauss Zelnick said, "There's no question that if Microsoft has figured out a way to tax used games, then we should get paid, too. It's hard to imagine why they should and we shouldn't."
It's a little unclear whether he would like to take a percentage off the top of Microsoft's used game tax or if he thinks Take Two should charge a separate used game tax. In any event, Take Two does plan on doing the right thing and offering gamers incentives not to trade in their game such as offering free DLC 3 to 4 weeks after release.
Sony's Shuhei Yoshida, President of Worldwide Sutdios at Sony Computer Entertainment, has confirmed that all PlayStation 4 games will be required to support the Remote Play feature with the PlayStation Vita. This should be good news for the PlayStation Vita, which has suffered from slow sales.
The requirement was confirmed via a tweet by Yoshia, who added some details to the requirement: "It's true [they will be required to support Remote Play] unless the game requires specific hardware like the camera. It will be great to play PS4 games on PS Vita."
One of the main causes for slow PS Vita sales is its small library of games. By forcing Remote Play upon all PlayStation 4 games, Sony is effectively expanding the library of the Vita to include all the new PlayStation 4 games. We'll still have to see just how well its implemented, but what we've seen so far looks promising.
Get ready to play the latest PS4 games while laying in bed with a PS Vita.