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Both next-gen consoles constantly record your gameplay, with the recording ability being pushed as being 'social'
Earlier today we reported about the Xbox One recording the last five minutes of your gameplay, but now Sony have confirmed that the PS4 will keep a 15-minute buffer of your gameplay.
The PS4 goes a little further, though, with a dedicated social "Share" button built directly into the controller. We have no idea if gamers will actually use these functions yet, but it would be nice to go back through your last few minutes of gameplay for sharing purposes. I wonder if it records all of the audio through the various microphones, and Kinect?
Today Microsoft confirmed that the Xbox One will continually record the last five minutes of gameplay for any game that you're playing. The company says that this is so you can share any last-minute achievements, feeds, or skills after the game has ended. We knew the console would already create clips automatically when you unlock achievements which can then be shared with your friends, but the recording of the last five minutes of gameplay is entirely new news to us.
"The idea is you're always recording. The last five minutes of any game you're playing is always being stored locally on your hard drive," said Ken Lobb of Microsoft Studios during an interview with GameSpot at Comic-Con 2013. This means that you can use command such as "Xbox record that" which will instantly save the last 30 seconds of gameplay or you can choose to trek through the full five minutes of footage to edit down to the key parts.
NVIDIA delayed Shield, their portable Android-powered gaming console last month, but have now confirmed a July 31 shipping date. Until now, we didn't really know why the 5-inch gaming device was delayed.
The company have now said that a "mechanical issue that relates to a third party component" is the reason behind the delay, but NVIDIA haven't said anything past that to explain that the issues had been resolved. NVIDIA's original release date for Shield was June 27, so we're not talking about that much of a delay.
But, in order to fan away consumers' issues with the delay, the pricing was dropped from $349 to $299 - something that definitely can't be complained about.
PAX Australia 2013 - Something else I've been quite excited to see is the Xbox One in person, which is something I got to finally do at PAX AU today. This is the first time that Microsoft have shown the next-gen console to the public down under.
There's not much to talk about other than what we've already reported, but we took a nice long look around the console itself, checking out the ports, etc that it has on offer. We also took a look at the Kinect sensor, which is huge in person, as is the cord and plug it uses to hook up to the Xbox One console. The controller isn't much special, but we still take a look at it all in the video above.
Microsoft is really making a push to build subscription levels of its Office 365 Suite. Today, we learned that Microsoft will start bundling one year of Xbox Live Gold with any purchase of Office 365 Home Premium or Office 365 University that is made before September 28.
Once signed in for the first time, the Xbox Live code will be provided during the initial setup process for Office. Sadly, those of us in the US are not eligible for this freebie, but our readers in Europe, Asia, Australia and Canada will be happy to know that the offer does apply to them. When you combine this with Microsoft's recent promise of giving away two free games per month to Xbox Live Gold subscribers, this deal virtually pays for itself three times over.
It's no doubt that Sony's DualShock 4 controller is one of the most advanced gaming controllers of all time, and today were learning just how advanced Sony originally wanted it to be. In an interview with Stuff magazine, Sony's lead system architect Mark Cermu said that the company "looked at pretty much any idea it could think of."
One of the ideas developers came up with was to have the controller measure the galvanic response of your skin. This essentially means that it would measure the electrical conductivity of your skin to judge your sweat levels. Sony's plans for this was to detect a player's current stress level, which could then be incorporated into the game by making a player's avatar lose some of his accuracy or even become more fatigued.
After scrapping that idea, Sony says that they focused on improving the DualShock 4 for better first-person shooter performance as the older controllers were not ideal for games like Call of Duty and Battlefield. This is when they decided to include a touch-sensitive trackpad and the light bar. Sony was not the only company looking into bio feedback technology; earlier this year, Valve's resident psychologist said that the company had begun testing sweat-based experiments with the game Left for Dead which would adjust the player's gameplay according to his or her stress level.
In a recent interview with website Polygon, a spokesperson for Microsoft confirmed that the upcoming Xbox One will allow owners to start playing games shortly after purchase before the game is fully finished downloading. This will apply to disk-based games which will require a mandatory install as well as all digital titles.
Microsoft says that this feature will cover Xbox Live Arcade games, digital purchases, and any games that are already available as a physical copy--also known as" games on demand". This is similar to what Sony will be offering on its highly anticipated PlayStation 4 console which is presumably why Microsoft has added the functionality to the Xbox One.
This morning, we're getting word that Sony has taken a few steps back on its DRM policies regarding downloaded video content on the PlayStation 3. The company has now made it much easier for people to download and re-download shows they paid for in the past. Additionally, consumers can now download their purchased video content from any PlayStation 3 device.
"If you purchase a copy, the video or TV show download will be available infinitely and can be transferred to other enabled devices," reads the announcement on Sony's Video Unlimited website "Movie rentals are available for viewing up to 30 days after purchase and can be viewed multiple times within 24 hours on the same device."
I see this as another big step forward in the movement to abolish harsh DRM policies that do more to hurt the industry than they do to help it. Sony has really been stepping up lately and looking out for the consumer more so than the content provider. This really is a refreshing attitude over other companies such as Microsoft, Apple, and Verizon.
This morning, Mad Catz announced a new addition of its Arcade FightStick Tournament Edition 2 controller for the Xbox One. Now featuring a fully licensed artwork skin from the game Killer Instinct, the Arcade FightStick Tournament Edition 2 has become even more intimidating for your opponents. Mad Catz says that the new controller will hit store shelves in time for the 2013 holiday season.
"E3 greeted us with a positive reaction to our Tournament Edition 2 FightStick and we're pleased that the controller will provide passionate fans of Killer Instinct with an even richer gaming experience," said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. "We earlier commented how the enhanced performance of the Xbox One opens up additional scope for innovation and believe that the Killer Instinct Tournament Edition 2 FightStick perfectly illustrates our commitment to the next generation of entertainment."
Mad Catz says that the Arcade FightStick Tournament Edition 2 is expected to be the first fighting game controller for the Xbox One. It will feature arcade-perfect controls that have been extensively designed with the professional gamer in mind. The company says that the Arcade FightStick Tournament Edition 2 has been designed with a philosophy that will offer greater levels of customization and quality to the end-user.
The next-gen Kinect sensor that arrives with the Xbox One has had its own world of controversy lately, with all of the always-on, always-listening pieces we've been writing about for weeks now.
But, news has broken from a Reddit "Ask Me Anything" (AmA) from a Microsoft employee who has said that the Kinect plays a large role in the Xbox One experience. The person said that Microsoft bundled the Kinect with all Xbox One consoles to make sure all developers and gamers had access to it for all games, not just specific ones.
He also added that Microsoft took a big risk with the new Kinect sensor, where he noted that it "costs almost as much as the console to make" and "the success of the Kinect carries much more weight." The high price of manufacturing the Kinect sensor could explain why Microsoft couldn't compete with the PlayStation 4's price of $399 - $100 cheaper than the Xbox One which will cost $499.