Microsoft has been talking up their Xbox Scorpio console for what feels like 30 years, but it has only been a few months - and now we have Xbox boss Phil Spencer coming out and talking about the price of Microsoft's next Xbox.
During an interview with LevelUp, Spencer said that Xbox Scorpio is a "premium console", and that it would "obviously" cost more than the current-gen Xbox One S. Spencer said: "Scorpio will be a premium console. It will cost more than S, obviously, this is how we are building it up. We have not announced the pricing yet, but want to make sure that the investment we are making in the product of Scorpio goes hand in hand with the requirement of high-end consumer and that means a higher price".
Spencer reiterated that Xbox Scorpio won't replace the current Xbox One or Xbox One S consoles and that it will compliment it in the way that it is an additional, higher-end member of the Xbox family. Spencer continued: "There is not one product that our customers come in and buy. Some people come in and buy the 500 GB Xbox One S. Many people now are now buying our original Xbox One consoles that are a really good price. There is no one product that you look at and say, 'This is the product that defines how you are doing in that market".
NVIDIA has been working with Nintendo for two years on the design of their chip inside of the next-gen Switch console, something revealed during a chat between NVIDIA CEO and founder Jen-Hsun Huang, and VentureBeat.
Huang said: "We're dedicated to the gaming market and always have been. Some parts of the market, we just weren't prepared to serve them. I was fairly open about how, when this current generation of consoles was being considered, we didn't have x86 CPUs. We weren't in contention for any of those. However, the other factor is whether we could really make a contribution or not. If a particular game console doesn't require our special skills, what we can uniquely bring, then it's a commodity business that may not be suited for us".
He continued: "In the case of Switch, it was such a ground-breaking design. Performance matters because games are built on great performance, but form factor and energy efficiency matter incredibly because they want to build something that's portable and transformable. The type of gameplay they want to enable is like nothing the world has so far. It's a scenario where two great engineering teams, working with their creative teams, needed to hunker down. Several hundred engineering years went into building this new console. It's the type of project that really inspires us, gets us excited. It's a classic win-win".
Sony added an additional 1GB of DDR3 RAM to the PS4 Pro, and now we have Crytek's Technical Director saying that it is "somewhat substantial", freeing up 1GB of the DDR5 RAM inside of the console.
Out of the 1GB of additional RAM, Sony is letting developers use 512MB of it for PS4 Pro games, while the other 512MB is used to render the interface at 4K. During an interview with Gaming Bolt, Crytek Technical Director Rok Erjavec said that the additional RAM in the PS4 Pro is benefitial for the gaming side, but also development.
He said: "The system gives us back an additional 0.5GB over thePS4, which is enough to fill in the increased requirements from things like 4K, higher quality rendering features, etc". Erjavec added: "Coming out at about a 10% increase, it can be seen as somewhat substantial relative to the base console, but mainly it's there to transparently allow for PS4 Pro-specific improvements without developers having to jump through complicated hoops".
During NVIDIA's recent earnings call, company CEO and founder Jen-Hsun Huang said that the relationship between NVIDIA and Nintendo will last for quite a while. He said that the relationship will last at least two decades, as Nintendo wants to stay with a single architecture for a while - and that would be music to NVIDIA's green ears.
Huang said: "And so that's a real advantage and we're really proud of them. I guess you could also say that Nintendo contributed a fair amount to that growth. And over the next - as you know, the Nintendo architecture and the company tends to stick with an architecture for a very long time. And so we've worked with them now for almost two years. Several hundred engineering years have gone into the development of this incredible game console".
Microsoft could have something exciting in its hands for 2017 if the Xbox Scorpio can run UWP games from the PC on their new console at native 4K, meaning that games like Gears of War 4 (and let's not mention Call of Duty: Infinite Warfare and the new one is bombing too) will run at 4K on the new Xbox.
Windows Central has reported from a source that any games made natively for UWP on Windows 10 will run at native 4K on the Xbox Scorpio, adding: "The Coalition has previously confirmed that Gears of War 4 is ready to run at a 4K resolution on Project Scorpio. This is because Project Scorpio can run 4K Windows 10 Store Universal Windows Platform (UWP) games natively. If you've played Gears of War 4, Forza Horizon 3 or Rise of the Tomb Raider at a 4K resolution on a high-end PC, you already have an idea of how gorgeous games will look on Project Scorpio".
They continued: "Our source told us that any game programmed natively for UWP on Windows 10 will run on Project Scorpio with a trivial amount of changes. This has always been Microsoft's vision for UWP".
Sony is releasing their faster PS4 Pro next week at $399, but now Wedbush analyst Michael Pachter has said that if Microsoft prices its Xbox Scorpio console at more than $399, it would be suicide.
During an interview with Gaming Bolt, Pachter said: "Well, I think Microsoft would commit suicide if it was more than $399. And the problem they will face is if they launched it at $399, the PS4 Pro might discount to $349 in the same week. So I'd be really surprised if the Scorpio was more than $399".
Xbox boss Phil Spencer hsa said that Scorpio will be a "premium" console, and that gamers shouldn't be worried about the pricing. Pachter added that he hopes Microsoft won't make the same mistakes it did with the Xbox One, where it pushed its Kinect sensor as mandatory - and then ditched it in the end.
Pachter continued: "I was really surprised when the Xbox One launched at $499 with Kinect, and it took them a while to unbundle Kinect and drop the price. So Microsoft has not executed well this cycle as far as pricing goes. Just as Sony executed poorly with the PS3's pricing. So Microsoft's playing catchup, and I'm hopeful that they don't make the same mistake with Scorpio that they did with the Xbox One".
We're getting some more insight into the future of Xbox from the head of Xbox himself, Phil Spencer, where he said during an interview with Game Informer that the PC version of Battlefield 1 was the best-looking version of the game.
During the interview, Spencer was asked about his comments during E3 2016 where he used the phrase "gaming beyond generations", with Game Informer asking: "Does this mean that in the future, console gamers will need to buy hardware more regularly if they want to play the best possible version of a game?"
Spencer replied: "It's hard to tell. Clearly in the case of Xbox One, Xbox One S and Scorpio, the answer would be, I don't know if it's more regularly, but you're going to want Scorpio to run the game at the highest resolution or framerate - whatever the developers decide to do with that game".
Sony is close to the official launch of its faster PS4 Pro console, with the retail packaging now leaking online - and it really doesn't look all that special from the box.
Infamous industry insider Shinobi601 posted on NeoGAF, with a packaged PS4 Pro console that was reportedly secured from Walmart.
Sony states on the back of the box that the PS4 Pro is ready for "extraordinary entertainment", as it supports 4K streaming and 4K "auto-upscaling for video content"... but remember, the PS4 Pro does not have a 4K Blu-ray player.
Sony's new PS4 Pro launches on November 10.
We've been bombarded with teases of Nintendo's next-gen Switch console, but we don't know much about the launch, its games that are in development, or the pricing on the codename NX console that is powered by an NVIDIA Tegra processor.
Nintendo has now announced it will be livestreaming an event for Switch on January 12, 2017 - with Nintendo saying in its press release: "This will be an event for invited media, financial analysts, and trade partners in Tokyo that will be globally livestreamed on Jan. 12, U.S. time. The presentation will include the launch date and pricing for Nintendo Switch, as well as a look at the lineup of games currently in development".
Nintendo will be providing an exact start time "in the coming weeks" for the event, but it will be hosting Switch "sampling events" for media, partners, and consumers in the US and Europe at later dates. Nintendo added: "There will be opportunities for the public to participate in other hands-on events around the same time, details of which will be announced later".
Nintendo impressed the world with the unveiling of its new NVIDIA Tegra-powered Switch console, which blurs the lines between gaming consoles and tablets.
Well, Nintendo hasn't revealed all of the secrets of Switch just yet, with the company talking to The Wall Street Journal recently, teasing: "We haven't shown everything".
WSJ's source said that Nintendo won't reveal any more details about the Switch until 2017, including full specifications, launch games, or pricing.
Nintendo: no more official announcement would come this year on 1) game titles 2) spec details, including region-lock status.— Takashi Mochizuki (@mochi_wsj) October 21, 2016