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Now that we're in the first month of 2016, we're hearing more about the launch of Nintendo's next-gen console, currently known as Nintendo NX.
According to Serkan Toto, a games industry consultant, NX launch titles are being worked on by Bandai Namco. One of these includes Super Smash Bros, but Toto tweeted: "Bandai Namco is currently developing several NX titles. Smash Bros is planned to be a launch title. I am not sure about the date - yet". Someone asked about his source, with Toto replying: "Can't say (sorry), but the source situation is very solid. Otherwise I wouldn't have tweeted".
Toto was asked if Super Smash Bros on the Nintendo NX console would be a totally new title, but he couldn't confirm this news. As for the other titles Bandai Namco is developing for the NX console, we could expect Dragonball Z, One Piece, Pac-Man and Project Treasure - among others.
Announced in November, backwards compatibility with Xbox 360 games on the Xbox One was almost like the holy grail for some. Despite being a newer console, there're still just so many fantastic games on the 360 that bear replaying, since a lot still had a plethora of games for the older console.
The library has expanded to well over 100 games, but performance issues might make some of them nearly unplayable. Digital Foundry did a test of every major Xbox 360 game that's available right now and found some surprising results. In general, performance is much improved since it was first available, but some games still perform much more poorly than they do naively on the 360.
Halo: Reach is the biggest disappointment with framerate that sometimes dip well below 15FPS. An unacceptable experience. But the underlying emulation might not be optimized for every game yet. Gears of War: Judgement also suffers a similar problem, suffering from horrible framerates that make it unplayable.
YouTuber 'Chris Gallizzi' has used his Core i7-4790K and NVIDIA GeForce GTX 970 to get Super Mario Maker running on Cemu (the Nintendo Wii U emulator) at 30FPS.
Considering Super Mario Maker is one of the best games on the Wii U, and it's running at 30FPS, this is quite the achievement. The latest version of the Wii U emulator is capable of running Super Mario Maker at 30FPS, with the video above showing off its emulation chops.
While PC gamers have been able to do this for something like 20+ years now, Xbox One fans will eventually be able to play music in the background - but it won't come "before Summer", unfortunately.
The news about background music on the Xbox One is coming from Xbox boss Phil Spencer, who was asked on Twitter. Spencer responded saying that background music wouldn't hit the Xbox One "before Summer, sorry to say".
The Division is getting its very own Xbox One bundle from Microsoft that gives you a 1TB Xbone combined with the game and a 14-day Xbox Live Gold trial so you can actually get online and enjoy the cooperative RPG to its fullest.
By pre-ordering the bundle (or the standalone game itself) you'll have guaranteed access to the beta that's going to kick off on January 28th, letting us all band-together (supposedly) to take back New York City in a format that, on the surface, looks very similar to Destiny. The gameplay should be different and hopefully is designed in the spirit of other Tom Clancy games, and of his literary works.
Playing The Division at E3 last year was a treat, though the frozen streets were surprisingly sparse. There's scuttlebut in the community about downgraded graphics from what was initially shown, but the examples that are coming out still do look good even if they aren't up to the pretty visuals of the first official gameplay trailer. This definitely isn't another Watch Dogs debacle, at the very least. If that's any consolation. So pick your poison and pre-order, or do the prudent thing and wait for it to release and be reviewed. Ubisoft has promised us that the PC version won't be just another port, but a game that they'll actually optimize so it runs well and looks spectacular, as it should on high-end PC's
The monthly sales report for December from the NPD Group is now out and it shows that the PlayStation 4 enjoyed a nice healthy lead for the last month of the year, which was likely expected by many. That isn't to say that the Xbox One did poorly, just that the PS4 remained on top last month and throughout the entire year.
The PS4 was built upon the success enjoy over the first part of the year and was able the sell around 5.7 million units during the holiday season and over 35 million games. The holiday season covers the period between November 22nd all the way through January 2nd, though that's no easy feat.
While the PS4 didn't quite have the amount of exclusives or timed exclusives as the Xbox One, that apparently didn't stop it from being the leading console of the year. For the Xbox One, no numbers are quoted, though the VP of Xbox Marketing did note that they enjoyed a hefty 61% increase in sales over the same period last in 2014. So both consoles enjoyed great growth year over year and record profits.
One of the most requested features, and long awaited ones, is that of being able to play your own music in the background of a game on the Xbox One. But it looks like that feature won't be making it to the console until at least this coming Summer, says Phil Spencer.
That doesn't mean that it's impossible to interject your own music into the game, just that it's a bit more inconvenient. You're still able to use the Xbox music app, Groove, to play your favorite personalized tunes, though you'll have to do it with the Snap feature, having a slim line on the side with the app. It also doesn't replace the game music, either.
There's certainly a very large demand for being able to have personal soundtracks in their games with over 22,000 people having requested it on the Xbox Feedback site. So it's a natural progression, and having it play seamlessly would be just one more advantage over the competition.
Outages for the PSN seem to be as sure the wind in the mountains. That said, for this last round of outages that occurred, Sony is looking to compensate PS Plus users with for that downtime, with extended subscriptions, on the house.
Those of you that had active PS Plus subscriptions and were affected during the great outage that occurred over the holiday season should start finding an email from Sony that offer an extension that'll cover their services, from PS Plus, PS Now and even video rentals.
It's unclear exactly when and how they'll begin this process, but some users are reporting they've already received their extension. And from that, it would appear to be a painless and seamless process, where you don't have to do anything except enjoy another free month of service. Though you might not be getting a full free month, my email has yet to be received.
Sony just pushed out a new firmware update for the PS4 that brings it to version 3.15. The new update doesn't actually add anything new, however.
In the patch notes there's only one line that very simply states that it "improve the quality of the system performance," meaning they generically streamlined something to make it more stable, but what and why is unknown. As we download it ourselves we'll take a look at if anything actually improves.
I don't quite remember it having too many issues before with the last update, though just to be on the safe side, why not update to the latest. It should be done automatically for most, though you can always manually update within the PS4 itself, or head over to the website and update via a USB drive as well.
Razer has a new controller coming out, the Wildcat, and it's a pretty ferocious new controller, with it's anti-slip grips and homage to the Xbox One design. They're bringing everything they learned from the Sabertooth with this one, so the quality and precision should be on point.
We were able to demo the controller in action while playing Counter-Strike: Global Offensive, which isn't easy when you're used to playing FPS's with a keyboard and mouse. But it was easy to get into a groove due to the similarity with the stock Xbox One controller. I have to admit that a controller isn't exactly my first choice when playing CS:GO, and I'm not good by any means even with a mouse and keyboard. But that aside, the joysticks had a good feel to them, with just the right amount of resistance.
It's comfortable in the hand due to it being designed around the already comfortable and easy to handle stock Xbox One controller, so that shouldn't be an issue for anyone. The cool thing is that they're following the design language of the Xbox One Elite controller with extra inputs on the bottom, but instead of paddles, you'll find a trigger which felt like the top and bottom were separate buttons. It was much less confusing to use buttons as opposed to the paddle system on the more expensive Elite controller.