While I've pumped in excess of 50 hours into my Switch playing The Legend of Zelda: Breath of the Wild, it comes as no surprise to me that Nintendo expects big sales from their new Switch console.
According to Nintendo President Tatsumi Kimishima, who says he expects total Switch sales to reach 110 million units, with 20 million units expected to ship in the first year. Taiwan-based supply chain makers have a "conservative estimate" of at least 10 million Switch consoles shipping.
DigiTimes reports: "Nintendo released the Switch in March 2017 and the game console enjoyed over one million units of sales in the first week after the release. Nintendo president Kimishima Tatsumi also recently said that he expects Switch's overall sales to reach 110 million units".
After reporting from a well placed source that NVIDIA would be supplying a Pascal-based Tegra design for Nintendo Switch (Derek's super detailed, super awesome review on the Nintendo Switch is here), we've been proven wrong - thanks to a new teardown by Tech Insights.
The teardown shows that Nintendo used a stock Tegra X1 processor - not a custom Tegra processor, and a Maxwell-based GM208 GPU. Last October, NVIDIA teased that the Nintendo Switch would be powered "by the performance of the custom Tegra processor". But the teardown shows that it's nothing custom, and a stock Tegra X1 processor instead.
Tech Insights' report states: "After subsequent processing of the GPU from the Nintendo Switch, we have determined that the processor is the NVIDIA Tegra T210. The T210 CPU features 4 Cortex A57 and 4 Cortex A53 processor cores and the GPU is a GM20B Maxell core".
The latest rumor on Microsoft's upcoming Xbox console is that it will have a built-in PSU, versus the gigantic power supply that has accompanied previous Xbox consoles.
Windows Central is reporting the latest rumor, that unlike the Xbox One - Project Scorpio will have a built-in PSU like the Xbox One S refresh console. This is great news, as the power brick on the Xbox One was absolutely ridiculous in size - but the built-in PSU on Xbox One S was welcomed.
Project Scorpio is Microsoft's next-gen Xbox console, which is a 4K-capable game console that will have some tricks up its sleeve - like we've reported previously with a 4K Game DVR recording function. This new feature will use the HEVC codec to encode 4K footage at 60FPS, for both the Game DVR and streaming.
Microsoft has been pumping some serious hype into its upcoming Project Scorpio console, with the company touting it is the most powerful console ever created - with Middle-earth: Shadow of War developer Monolith Productions reiterating Microsoft's comments on the console.
Shadow of War was recently confirmed as the first Xbox Scorpio title, with Microsoft's backing, with it featuring 4K and HDR technology. During an interview with GamesRadar, Monolith Productions boss Kevin Stephens said: "I can't speak for Microsoft, but from our point of view they seem very committed to, you know, if you buy an Xbox One, whether it's a One, or an S, or a Scorpio you're going to buy a game and [be able to] play it on any of them. That seems very consistent with our experience of working on those platforms".
In previous interviews, Xbox boss Phil Spencer has teased with Project Scorpio: "We've found nothing false about their claims about the hardware. As far as we can tell, it will be the most powerful console ever created when it launches - unless somebody has an announcement I don't know about".
Nintendo's next-gen Switch console is nearly here, so we're finally seeing the retail packaging for Switch games - and what a huge waste of plastic for such a small cartridge.
The game cartridges that Nintendo Switch games comes in at 31mm x 21mm x 3mm, making them small - as the 3DS cartridges are just 35mm x 33mm x 4mm. But, Nintendo has used a gigantic case for the cartridge, coming in at 170mm x 104mm x 10mm. SomeSwitch game packages won't include instruction manuals, registration cards, legal health warning or anything else that would use more physical space in the case. However, Binding of Isaac: Afterbirth+ will have a 20-page full-color game manual, and we can clearly see where the actual game manuals go in the case.
This isn't an unusual thing for Nintendo, as 3DS cartridges only use 2% of the volume in the package, Sony isn't any different with Vita cartridges taking just 0.8% of its total packaging volume. The retail boxes seem to be for those who want to have a library of games on their shelves like previous-gen games - but we live in a new world, Nintendo.
Microsoft has just teased on Twitter that we should "brace for big news" about Project Scorpio at E3 2017, on June 11 at 2PM PT.
Microsoft will host its E3 2017 briefing on Project Scorpio, where we should hopefully find out all of the juicy details before its launch later this year. There's nothing new to report here, apart from "hey guys - prepare for Project Scorpio news in June". Still, exciting times.
Will we see something new that hasn't been shown off? Watered down 4K 30FPS gaming? Native 4K or just the "True 4K" Microsoft's been touting? Something completely different? What do you want to see from Microsoft?
More details have been leaked on the upcoming Project Scorpio console from Microsoft, with a GPU that is still capable of 6 TFLOPs of performance, providing 4.5x the GPU compute performance of the Xbox One.
Digital Foundry's new report states that Microsoft has removed ESRAM from Project Scorpio, which has been in the center of the Xbox One and Xbox One S consoles, with the site reporting: "ESRAM remains essential to achieving high performance on both Xbox One and Xbox One S. However, Project Scorpio and PC are not provided with ESRAM. Because developers are not allowed to ship a Project Scorpio-only SKU, optimising for ESRAM remains critical to performance on Microsoft platforms".
Furthermore, it looks like Project Scorpio will have a GPU that falls more in line with AMD's current-gen Polaris GPU architecture, rather than Vega. This is something I've said for a while, as I don't see AMD providing Microsoft with a semi-custom APU based on a GPU architecture that's not even available yet. We might see a Polaris-based GPU with Vega features thrown in, but not an entire Vega GPU. Zen CPU cores should be featured, and I'd be surprised if Microsoft didn't tap AMD's revolutionary leap in CPU technology inside of Project Scorpio.
Sony has been doing extremely well with the PS4 so far, with a great software to console attach rate that has beaten the PS2 at the same point in their sales milestone.
So far, Sony has sold 53.4 million PlayStation 4 consoles - a number provided by Sony CEO Kazuo Hirai. During the current Taipei Game Show opening ceremony, Asian general manager of Sony Japan, Hiroyuki Oda, said that have been over 400 million PS4 games sold so far. The number has been confirmed by a Sony Interactive Entertainment Australia spokesperson, who said cumulative sell-through figures for PS4 software has reached 409.1 million.
At these numbers, the attach rate is around 7.51 games for every PS4 sold. This number, according to analyst Daniel Ahmed, is higher than both the PS2 and Nintendo's super-popular Wii consoles - the two all-time best-selling consoles. PS2 sales were at 50 million when the console reached 308 million games sold, while Nintendo reached a 7.1 attach rate at the same milestone.
Nintendo hosted their Switch unveiling event nearly 24 hours ago now, with some truly weird happenings - I loved it, weirdness and all - but investors didn't.
Nintendo's stock prices on Japan's Tokyo Stock Exchange reflected this, with stock dropping nearly 6%. Nintendo showed off its console in full, with the controllers, a bunch of first-party games like Super Mario Odyssey, as well as revealing that Legend of Zelda: Breath of the Wild will launch alongside the Switch on March 3.
I enjoyed the event, and sure - it could've been better, but what Nintendo unveiled was - to me at least, impressive. Pricing the Nintendo Switch at $299 is going to get a massive chunk of sales, and so is launching the new Zelda game alongside Switch on March 3. System seller, anyone?!
Nintendo detailed its Switch console and some of its launch games, and upcoming games like Mario Kart 8 Deluxe - which will be exclusive to Nintendo Switch, and will run at 1080p when the console is in its dock.
Better yet, you can have 4-player multiplayer at 1080p in TV mode, which will be great for those with massive TVs - and it should be at 60FPS. When you use the Switch in handheld mode, it'll drop to 720p - but at 60FPS still. There will be 5 new characters, and all of the DLC from Mario Kart 8.
There's a new battle mode, new items and features, and more. In a way, this is better than a sequel as normally the sequel drops some features - where the Switch exclusive Mario Kart 8 Deluxe is everything Mario Kart 8 was on the Wii U, but heavily improved.