It's been a few years since the infamous SNES PlayStation Prototype was revealed to the world, and now legendary electronics expert Ben Heck has restored it to full working order. Check out his video below which shows how he managed to get a once fabled piece of gaming history to work.
Allegedly found in a box belonging to an old Nintendo employee, the SNES PlayStation Prototype wasn't operating at all when Ben Heck first came across it, but was soon able to get the Super Nintendo components to work and play a few commercial titles. However apart from some basic functionality with the CD ROM drive, the most interesting part of the unit; the early PlayStation prototype wasn't correctly functioning and with a lack of technical specs and time with the unit, Heck wasn't able to get it operating. Until now, that is.
In a matter of year, the legendary SNES PlayStation prototype has gone from a fable, to a fully functioning product. And that's very, very cool.
Microsoft has crafted quite the technical wizardry for Project Scorpio, with a semi-custom chip made by AMD which includes 12GB of GDDR5 RAM that, according to Stardock CEO Brad Wardell has "no real technical limit on games".
Wardell was fielding questions on Twitter, where he said: "It'll take a couple years to make AAA level core-neutral game to fully utilize the power like Scorpio and APIs like DX12/Vulkan". He added that with Stardock's Ashes of the Singularity was their "first real test of Nitrous (our multicore engine). We love it but it's not AAA".
He added that "one big feature of DirectX12 and VulkanAPI that ppl don't hear much is that I can load gfx assets to the GPU from multiple threads", following this up a minute later on Twitter with "most of your loading screen time today is caused from processing textures and meshes. In DX12/Vulkan, this can easily be done in parallel".
The days of the SNES might be behind us, but Rose Colored Gaming has unveiled something that will have Super Nintendo fans jumping for excitement: a limited run of transparent SNES consoles, refurbished from slightly damaged consoles.
Rose Colored Gaming takes the hardware out of the broken SNES, and then made acrylic enclosures for them. They explained: "These SNES consoles have been treated to a 100% brand new, hand-built exterior, all while retaining complete original function. Each is assembled by hand with the care and attention to detail that you have come to expect from RCG. The housing consists of laser cut and etched acrylic components which have been drilled, bent, bonded, threaded, & assembled using all new anodized aluminum hardware".
RCG continues: "Many internal components have been slathered in various finishes then etched in order to accentuate items which were never meant to be seen. All hand-built, these units will only be available in VERY limited quantities upon release, with each being treated to a unique serial number".
Microsoft detailed its mid-cycle Xbox refresh console, Project Scorpio, teasing that the new 6TFLOPs beast was a huge leap in technology and performance over the Xbox One - and even the PS4 Pro.
Microsoft's upcoming Project Scorpio console rocks a custom x86-based 8-core processor at 2.3GHz, with a GPU that rocks 40 CUs based on Radeon GPU technology at 1172MHz - a huge leap of the 12 CUs of Radeon GPU tech found inside of the Xbox One (at 853MHz) and the 36 CUs found in the PS4 Pro at 911MHz.
As it stands, it's the best showing of AMD's awesome APU technology inside of Project Scorpio - and the advancements that have been made since the 28nm design inside of the Xbox One, and the refreshed Xbox One S console with the 14nm FinFET tech being used. The new APU inside of Project Scorpio is nothing short of impressive, with both Microsoft and AMD putting in the hard yards to get it right. Microsoft has made some stellar choices with the architecture and design work in Project Scorpio, and AMD is able to perfectly showcase its APU prowess inside.
Microsoft is expected to provide new details on their upcoming next-gen Xbox console, Project Scorpio, in just a few ohours time over at Eurogamer - and now we're hearing about possible improvements to one of the biggest game franchises of all time.
Windows Central Senior Editor, Jez Cordon, has teased that The Witcher will be running at 4K on Project Scorpio, without developer CD Projekt RED doing any updates to the game. This would be a huge win for Microsoft, especially if they can show closer-to-PC graphics on Project Scorpio, in The Witcher 3.
In a perfect world, consoles would be upgradeable and new games could come out with better graphics and higher resolution support, and you'd just upgrade your Xbox or PlayStation console - but no, the world we live in today isn't like that.
Xbox boss Phil Spencer has now come out saying that you won't be upgrading your Xbox any time soon, including Microsoft's next-gen Project Scorpio console. On Twitter, Spencer said that upgradeable components for consoles were "a stretch". He said: "The idea that users will open up a console and change compute components inside seems like a stretch to me".
Spencer continued: "Am I going to break open my console and start upgrading individual pieces of my console? That's not our plan. There is something special about what happens with a console. You buy an appliance-like device; you plug it into your TV; it works when you plug it in. It's not like I'm going to ship a screwdriver set with every console that comes out".
It looks like Project Scorpio isn't too far away, and now that April Fool's Day is done and dusted, we're not fooling anyone with this news.
Senior Editor for Xbox at WindowsCentral.com, Jez Corden, has teased that the new Project Scorpio console could be shown off this week. Corden tweeted: "It's true that Project Scorpio is going to be shown off very soon", continuing with another tweet "next week soon".
Better yet, he teased that the current Project Scorpio developer kits have a "LCD front panel that devs can use to see stats in real-time", and that the front panel "even has a nifty animation".
Nintendo is expecting to sell 110 million Switch consoles over its lifetime, with 20 million of those expected in the first 12 months - and now Nintendo of America President and COO, Reggie Fils-Aime, has appeared on Fox News to talk up the Switch.
Nintendo has already sold 1.5 million units, with myself and Derek being two of those 1.5 million, but Nintendo is breaking records in the US with the Switch - even up against sales champions like the Wii, and DS/3DS. Fils-Aime said: "The reaction to Nintendo Switch has been remarkable. Every day we're setting new records from a US perspective, meaning, you know, today I can look back and see how I compare to the launch of the Wii or the Nintendo DS or the Nintendo 3DS, and I'm setting sales records every day with the Nintendo Switch".
He continued: "The reaction has been fantastic. Consumers want it, I've been with industry peers, they're excited with what we're doing and hoping to drive the industry. I've seen the games, like The Legend of Zelda: Breath of the Wild, right now the fourth highest-rated game in the history of videogames. We've turned the industry on its ear and to do that, to be part of a company that has a reputation for doing it on a regular basis, has been tremendous".
While I've pumped in excess of 50 hours into my Switch playing The Legend of Zelda: Breath of the Wild, it comes as no surprise to me that Nintendo expects big sales from their new Switch console.
According to Nintendo President Tatsumi Kimishima, who says he expects total Switch sales to reach 110 million units, with 20 million units expected to ship in the first year. Taiwan-based supply chain makers have a "conservative estimate" of at least 10 million Switch consoles shipping.
DigiTimes reports: "Nintendo released the Switch in March 2017 and the game console enjoyed over one million units of sales in the first week after the release. Nintendo president Kimishima Tatsumi also recently said that he expects Switch's overall sales to reach 110 million units".
After reporting from a well placed source that NVIDIA would be supplying a Pascal-based Tegra design for Nintendo Switch (Derek's super detailed, super awesome review on the Nintendo Switch is here), we've been proven wrong - thanks to a new teardown by Tech Insights.
The teardown shows that Nintendo used a stock Tegra X1 processor - not a custom Tegra processor, and a Maxwell-based GM208 GPU. Last October, NVIDIA teased that the Nintendo Switch would be powered "by the performance of the custom Tegra processor". But the teardown shows that it's nothing custom, and a stock Tegra X1 processor instead.
Tech Insights' report states: "After subsequent processing of the GPU from the Nintendo Switch, we have determined that the processor is the NVIDIA Tegra T210. The T210 CPU features 4 Cortex A57 and 4 Cortex A53 processor cores and the GPU is a GM20B Maxell core".