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The closer we get to the launch of the Xbox One, the more we're finding about the next-gen console from Microsoft. The internal architecture of the Xbox One is built to detect if it is overheating, and will self-regulate its power.
The report is directly from Xbox's general manager of console development, Leo del Castillo, during an interview with Gizmodo. del Castillo said that this will help minimize detrimental shut-downs caused by overheating. He continued: "One thing that we have more flexibility with the architecture of the Xbox One, is that we can dial back the power of the box considerably."
del Castillo went on to add: "We had a little less flexibility with the 360. And so basically, if we couldn't dissipate the heat, there wasn't a whole lot of leverage we could pull to keep the heat from being generated, so we had a limited amount of time before it just shut down. Xbox One can actually dial it back to a lower power state, so low in fact that it can in a mode that uses virtually no air flow."
It looks like Sony is preparing a 12GB flash-based PlayStation 3 for the United States market that would be made available as soon as August 18. Canadian retailer Future Shop had the console listed on their website, but have removed it.
The listing showed the 12GB PS3 as available, with Engadget following it up with a photo taken at a US-based K-Mart, which had a warning on it stating to not sell the units until August 18. The 12GB PS3 shouldn't surprise anyone, as Sony unveiled it at the Tokyo Game Show press conference in September last year.
The 12GB flash-based model was a subset of its Super Slim PS3 that also debuted at the show. The 12GB flash-based PS3 has enjoyed the European and Hong Kong markets for now, but it looks like it might enjoy the United States in the near future. Sony pushed the 12GB model as a "family-friendly" unit, where they offered a standalone 250GB HDD accessory.
Microsoft has been scrambling these last couple of weeks, trying everything they can to do last minute tweaks to its next-gen Xbox One console to better compete against Sony's PlayStation 4.
Another change that has been announced today, saw Xbox chief product officer, Marc Whitten, revealing that Kinect will no longer be required in order for the Xbox One to work. He says: "Like online, the console will still function if Kinect isn't plugged in, although you won't be able to use any feature or experience that explicitly uses the sensor."
I have referred to the Xbox One's Kinect sensor as an NSA device, so it looks like the company is listening to people and have removed the requirement of an always-on camera pointing at for your console to work. What's more interesting is the fact that this could lead Microsoft to selling an Xbox One without the Kinect sensor, which might drop it down to the $399 price tag that the PS4 is going for.
Nintendo's Wii U isn't selling well for starters, but how could it get worse for the Japanese company? Well, GameIndustry is reporting that Nintendo is selling their Wii U at a loss, still, nine month after it has launched.
The Japanese company stated in 2012 that they would initially take a loss for a few months on Wii U sales, but as manufacturing efficiencies and lower component prices would close that gap in cost for Nintendo. But, the company still haven't turned a profit from Wii U sales, and it looks like it will only get worse as time goes on because Sony and Microsoft are both just a couple of months away from launching their next-gen consoles.
It seems like every time Microsoft releases unpopular information about its upcoming Xbox One console, Sony answers back with the opposite information about their next-gen console. Shortly after word dropped that the Xbox One would not allow recording or streaming of gameplay without an Xbox Live Gold subscription, Shuhei Yoshida, president of Sony World Wide Studios confirmed that the PS4 would be able to record and stream videos without a PlayStation Plus account.
The response came on Twitter after a fan asked Yoshida if the PS4 would require a subscription to the company\'s premium feature service for the PlayStation. Yoshida responded with a \"No.\" If that\'s not enough for some, Yoshida confirmed this to two other Twitter users. With little tidbits like this happening every week, it is really easy to imagine that Sony has an internal document with a list of positive things that no one is supposed to mention until Microsoft says the opposite about the Xbox.
If you think that the Xbox One is going to be chocked full of awesomesauce, you're most certainly right, that is unless you do not have a subscription to Xbox Live Gold. Microsoft has confirmed that features like SmartMatch, Skype, the built in TV Guide, and the game recording DVR will all be locked down if you're not an Xbox Live Gold member.
This news comes hot on the heels of an earlier announcement that confirmed the next-gen console will only record game-play video in 720p and not at the full 1080p resolution all of its games will be played at. It seems like the hits never stop coming for the Xbox One, but that does not stop people flocking to stores en masse to pre-order theirs. In other news, Microsoft released an unboxing video of the retail version of the Xbox One one earlier today and you can watch it here.
Today, Microsoft released an unboxing video of its upcoming next-gen gaming console, the Xbox One. While we have seen many images of the new console, most of them are from the unveiling ceremony or E3, and today is the first time we\'re getting a look at what the final design will be.
The unboxing features what is being called the Xbox One Day One edition. It will feature a Kinect, Day One branded controller, and the Xbox One console itself. Additionally, the company will include what appears to be a wired mono driver headset that will also come with standard editions of the console.
So what\'s changed since we last saw the Xbox One? The final design features a separate power supply brick, an included HDMI cable, and what the company is calling a \"Liquid Black\" finish. The controller now features a built-in battery compartment that is able to accommodate alkaline or rechargeable AA batteries. Charging can be completed via a built-in microUSB port, which will shut down the wireless radio when plugged in and allow you to continue playing your game through the wired connection.
The console features built-in Wi-Fi and supports 802.11 b/g/n on both the 2.4GHz and 5GHz frequencies. Microsoft says that the Xbox One will hit store shelves sometime in November and will retail for an MSRP of $499.
Today, Sony released an update for its PlayStation Vita handheld gaming console that brings forth better streaming support and improved visuals. The update will bring your PS Vita up to version 2.6, and users will instantly notice softer circular content bowls thanks to some antialiasing that Sony tossed into the mix.
Version 2.6 also brings forth an improved UI that makes accessing saved game data on PlayStation Plus much easier. The way users toggle network options has also been refined with a new control screen similar to those used on Android and iOS devices to allow gamers an easy way to manage Wi-Fi, Bluetooth, and 3G settings.
Another cool option that has been brought forth in version 2.6 is the ability to stream content directly from other connected devices such as the PlayStation 3 or a PC. In the past, users had to save the content locally first before being able to view the content.
While the Xbox One might be capable of supporting resolutions as high as 4K, nearly all titles will be pumped out at 1080p. Some titles, such as Battlefield 4, will run at 720p, but crank the frame rate up to 60 FPS.
News is now hitting that the Xbox One's Game DVR feature, which records in-game footage for your viewing pleasure, is limited to just 720p at 30 FPS. This has been confirmed by Microsoft's Marc Whitten during an interview with IGN. He says: "Game DVR captures beautiful clips at 720p 30 [frames per second]."
Whitten adds: "Your clips are stored in the cloud. You'll be able to see these clips in the Xbox One Guide, in your own game DVR collection and when you are looking at gamercards on the system." So now I have a question, is the Game DVR feature limited to 720p at 30 FPS because the footage is stored in the cloud? Would uploading 1080p at 60 FPS footage be too much? Not even the GPU spec bump will help this.
I received an e-mail late last night from OUYA, I was hoping it was a shipping confirmation on my two custom controllers - which it wasn't - but it's not all bad news. Original backers are set to receive $13.37 credit for the OUYA Discover store.
Why the handouts? It's because OUYA are sorry about some original backers, like myself, not receiving their consoles on time. Some users received their consoles after they hit retail shelves, controllers have been delayed, and more. OUYA says: "If you feel you've had any kind of less-than-OUYA experience with us (a polite way of saying at any time you felt pissed at us for whatever the reason: late shipment, missing controllers, a delayed response to a CS ticket you opened), we'd like to give you a store credit of $13.37 to use toward any purchase(s) on DISCOVER."
Not too bad at all, but I think OUYA still have a way to go yet. Hopefully this fixes the issue of 73% of OUYA owners not purchasing a game yet, too. Our review will be online this week, so be sure to check back! Until then, you can check out our unboxing of the OUYA console.