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After a week of Ubisoft fighting a losing battle about watering down the PC version of Watch Dogs, EA is on the offensive for PC gamers. First, offering up Titanfall for free for 48 hours, second - unlocking all of the weapons and gadgets in its beta of Battlefield: Hardline, and now - stating that the PC version of Plants vs. Zombies: Garden Warfare is not a console port.
Justin Wiebe, the game's Creative Director, took to PopCap Games' (which is owned by EA) developer diary today, where he explains: "It's not a port. Everything from our UI to how the mouse-driven controls are going to work - everything has been looked at from PC gamers' POV". When Garden Warfare launches on PC, it will include a new map, Jewel Junction, which features a world event that affects gameplay.
In this map, a train runs down the middle of the map, which should be an interesting turn for the game. Jewel Junction will be a timed exclusive for PC. Right now, you can pre-order Plants vs. Zombies: Garden Warfare on Origin - with the Standard Edition costing $29.99, while the Digital Deluxe Edition costs $34.99. Garden Warfare launches in just three days time, on June 24.
EA only just announced it had extended its beta of Battlefield: Hardline until next Thursday, but for the next few days you'll be able to enjoy the Visceral Games developed first-person shooter with all of its gadgets and weapons unlocked.
EA has unlocked everything on the PC and PS4 version of the game, something that includes the ballistic shield, breaching charge, and decoy gadgets. EA and Visceral have promised that all of the weapons that gamers see in the beta "are just a taste of what fans can expect" when the game launches on October 21 for Xbox 360, Xbox One, PS3, PS4 and PC.
There's a patch for the PC version of the game that is rolling out right now that improves some of the audio issues and netcode. I think it's good that we're seeing Visceral attempting to squash any issues quickly, and this really feels like a better test so far than the mess that was Battlefield 4. Of course, we won't know the full story until October 21.
For fans of Dead Rising, you might be surprised that the zombie game is being turned into a "full-length digital feature" That will first hit Sony's service, Crackle. There's no director tied to the project just yet.
Legendary is producing the film, but it will not be hitting theaters, with the company's Chief, Tom Lesinski explaining: "Dead Rising has a built-in fan base and rich characters and plotlines that are ideal for digital storytelling and on target for Legendary's brand. Crackle and Content are adept at distributing cutting-edge digital content and we look forward to delivering a highly engaging and cool series for a global audience".
Once the Dead Rising movie has hit Crackle, it will move on to disc media, TV and VOD. Most people are probably thinking "ugh... why" - but a theatrical release of this movie might have not been that great, a smaller budget and the movie being a "digital feature" might play in its favor. It means that the movie doesn't need to target a mass audience to make its profits, meaning it could be gorier (it is a post-apocalyptic zombie game after all) with all of the things that have made the Dead Rising games so much fun.
How do you fight the Steam Summer Sales if you're EA? Well, you offer one of your biggest games of the year on a 48-hour trial - that's right, Titanfall is free right now for a 48-hour timeframe, or "Game Time". This means you get to play the game for 48 hours as a 'trial' and if you end up liking it, you can buy it.
All you have to do is log-in to Origin, and download the (albeit massive game weighing in at 48GB) game. Over on Origin's blog, EA explains: "We're launching Origin Game Time for Titanfall across the world over the next several hours, so if you don't see it available yet in your territory, you will soon. Origin Game Time games will appear on our Free Games page when they're available to download".
Ubisoft has released an official statement on the website for Watch Dogs about claims that the company gimped the PC version of the game, where it said that "notion that we would actively downgrade quality is contrary to everything we've set out to achieve".
The company has said that the PC version does actually include "some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality". Ubisoft has said that the mod that unlocks the better graphics and settings that were gimped and cut away on the PC version can cause issues.
Ubisoft explains: "Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable".
What do you think? I haven't seen anyone complaining about instability with this mod being used in Watch Dogs, but maybe Ubisoft have wrapped their game about conspiracy into a conspiracy itself - which seems to be the case - and after the PC version of the game is patched, these "issues" will all of the sudden pop up.
If you've got a spare 30 minutes to waste, you can watch a detailed video of Metal Gear Solid 5: Phantom Pain. During the demo, Snake himself smokes a 'Phantom Cigar' to pass the time, which "speeds up the user's perception of time" as it is a "cigar blended with a medicinal herb" - so, essentially, Snake lights up a spliff to pass the time in MGS 5 between guard changes in a mission. Check out the video below.
While Snake is puffing away, the demo provides a slick night and day changeover - passing an entire day of in-game time, in a few seconds of real-time. With the amount of realism pumped into the game, it seems Snake requires no rest, food, or a toilet break, even after smoking an e-cigar for 48 hours of in-game time. The rest of the demo shows off some impressive technology and gameplay, with this being one of the more exciting games coming to the PlayStation 4.
EA has announced that the Battlefield: Hardline beta has been extended by a week, now ending on June 26, 3PM ET. PS4 and PC gamers can still register for the beta.
With those that make it receiving camouflage, skins, a weapon sight, a unique dog tag and more at Battlefield Hardline's Oct. 21, 2014 release. Battlefield: Hardline will reach the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC.
League of Legends is really driving the eSports scene lately, but Robert Morris University is using this opportunity to recruit League of Legends gamers to its first varsity eSports team.
Riot Games, the developer behind League of Legends, has said that RMU is the first university to offer a competitive team at the varsity level, with RMU offering scholarships to players "of up to 50 percent tuition and 50 percent room and board". RMU is now recruiting its players to join the Collegiate Star League (CSL) for the fall quarter, which starts in September.
CSL has teams from 103 educational institutions, which includes Arizona State, George Washington and Harvard. RMU however, is the only one offering up scholarships for competition. RMU has three teams, one at the varsity level, and two practice teams.
Valve has started its Steam Summer Sale today, which runs from June 19 to June 30. There are some great games on sale, with 14 hours or so left on games like Far Cry 3 which is down from $29.95 to $7.48 (or 75% off) and The Witcher 2 with 80% off, down from $19.99 to just $3.99. These deals change every day, so keep checking back for the latest sales.
There are also flash sales which change every 8 hours, where for the next 8 or so hours, Half-Life 2 is just $2.49 down from $9.99 - but you'd be crazy to not already own that, right? Anno 2070 is enjoying 75% off, dropping from its original price of $34.95 to just $8.73.
It looks like $500 million doesn't buy much these days, with Destiny locked at 30FPS on all consoles. The makers of Halo, Bungie, are behind the new franchise, which will reach the Xbox 360, Xbox One, PS3 and PS4 later on September 9.
But even with the increased horsepower found in the next generation consoles, they'll still be locked at 30FPS - but will contain graphical advantages. Destiny's Senior Environment Artist, Jason Sussman, said during an interview with VentureBeat: "It's a lot of different things. I could get really technical, but I'd bore you to death. A lot has to do with performance. We're cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We're always balancing that out to make sure everyone gets the same experience".
Destiny isn't the only game to be locked at 30FPS on next-gen consoles, with Ubisoft's The Division being locked at 30FPS, too. But don't even get us started on the problems with Ubisoft, as Far Cry 4 doesn't look like it will be any special on the PC, and Watch Dogs has already been gimped on the PC, big time.