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According to a summary of Watch Dogs on PlayStation.com, we can expect Ubisoft's open-world hacker game to run at 1080p and 60FPS on the PS4. This is a huge win for Sony's next-gen console, as Watch Dogs is set to be one of the biggest games of 2014.
The full text on PlayStation.com says: "The world of Watch_Dogs comes alive on PS4 with the best graphics on any console and exclusive missions found only on PlayStation. Hack everything as you make your way through Chicago's underground as you experience Watch_Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p".
This could be one of the reasons Ubisoft delayed the game for six months, getting its performance up. The last time we saw it was in Montreal last year for the NVIDIA Editors' Day, where we noticed some inconsistant performance. Watch Dogs launches on multiple platforms, including the PS4 and PC on May 27.
Capcom is working on a PS4 exclusive RPG, something that the company is putting a lot of faith behind. Deep Down is an upcoming RPG that is looking to make big business for the company.
The company lists one of its "strategic objectives" as developing "titles exclusively for online games, such as Deep Down for the PS4". The developer has its video games in three general categories: home, PC online and mobile. Each of these categoies is "growing on a global scale," something that the company expects to continue through to 2018.
Moving onto Deep Down, which is a game that bursts outside of those categories. Deep Down is in development internally at Capcom Online Games, being a PS4 exclusive that fits within Capcom's Consumer business. Deep Down is a procedurally generated, free-to-play RPG that is being marketed across the world with a new monetization strategy. Panta Rhei is the engine powering Deep Down, so we should expect some gorgeous things from the game when its released.
Russia rated The Sims 4 for adults only due to the country's controversial law which prohibits the promotions of same-sex relationships to children. As a result, the law prohibits any retailer from selling this game to a minor.
The news broke out when the Russian Sims twitter account contained information about the game rating in the country. According to Google Translate, it said,"18 + has been assigned in accordance with the law number 436-FZ 'On the protection of children from information harmful to their health and development".
Russia's 435-FZ law effectively bans the promotion of lesbian, gay, bisexual and transgender rights within the country. It is also known that the law encourages violence against the country's LGBT community, which also raised some concerns for some athletes who participated in Sochi Winter Olympics.
NVIDIA's portable gaming powerhouse, Shield, will soon be home to Valve's Portal. Portal will reach the NVIDIA Shield on May 12, something NVIDIA confirmed with Polygon today.
Portal will be priced at $9.99, and will be made available through the Google Play store. Valve's portal shooting title won't be playable on other Android-devices, so for now its an exclusive for NVIDIA's handheld device. Portal on NVIDIA Shield will be the same one PC gamers enjoy, something that was released back in 2007.
Bethesda has just announced that it has delayed The Elder Scrolls Online for "about six months" for the next-gen consoles, with the game originally planned for a June release.
The studio explains: "We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer's networks - which are both different from the PC/Mac system as well as different from each other - has been a challenging process. It has become clear that our planned June release of the console versions isn't going to be possible. Though we have made great progress, we have concluded that we'll need about six months to ensure we deliver the experience our fans expect and deserve".
It's not all doom and gloom, as Bethesda has worked out an arrangement with Microsoft and Sony, where it continues: "Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don't have to pay full price for the game twice. For $US20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time".
When Robert Bowling left his post as the Creative Strategist of Call of Duty, and the Lead of Infinity Ward, the developers behind Call of Duty, most expected big things - well, that was Robotoki, his new studio behind the survival game Human Element.
The company has announced that the PC version of Human Element will be published by Korean publisher Nexon. Nexon is based in Tokyo, where back in February 2013 it had invested an undisclosed amount of money into Robotoki, which cemented it as a "strategic partner" of Robotoki. Human Element is a CryEngine-powered title, which will hit the PS4, Xbox One and PC.
When we last reported on Human Element, Robotoki were making an episodic prequel series exclusively for Ouya, but this has been cancelled to funnel all of its development time and focus into the console and PC version of the game. The studio is also working on a companion experience for mobile, which should be an interesting take on things. The first-person open-world survival game sees the player rebuidling society 35 years after a zombie apocalypse. Expect Human Element to drop in November 2015.
If you were waiting for Techland's Dying Light, you'll be waiting a while longer as the developer just announced that it has delayed the game until February 2015.
Techland is using this time to better develop the game, to live up to gamers' expectations. Techland explains on its site: "When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready".
The developer of Dead Island continues: "We believe the Natural Movement element of our game will change what you expect from the genre, and we don't want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first. The new date ensures that we can fully realize our vision of an innovative open world game. We won't need to make compromises or trade-offs on any of the five platforms we're working on. For you, it means an outstanding, original game that makes the wait more than worthwhile".
Something that Epic Games teased earlier in the week has now come true - Unreal Tournament is back, and is completely free. Unreal Tournament 2014 is a sequel to the famous first-person shooter, and is not just free-to-play, but is completely free. It is being built for PC and Mac only, with Linux support also making it in. This ain't no console dumbed down first-person shooter, folks!
Epic Games will be making money from the user-driven mod marketplace, similar to Valve's Team Fortress 2. Better yet, the game is in a very early stage, with the developer taking on fan comments and suggestions on how to make the game. Epic Games has "a small team of UT veterans that are beginning work on the project starting today," and "from the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We'll be using forums for discussion, and Twitch streams for regular updates". More details on how it'll work below:
Here's the plan:
- We've created a small team of UT veterans that are beginning work on the project starting today.
- From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We'll be using forums for discussion, and Twitch streams for regular updates.
- If you are a fan and you want to participate, create a free account and join the forum discussion.
- All code and content will be available live to UE4 developers on GitHub.
- The game will be true to its roots as a competitive FPS.
- Development will be focused on Windows, Mac and Linux.
So what's the catch?
- It will take many months until the game is playable by gamers. This is real development from scratch.
- When the game is playable, it will be free. Not free to play, just free.
- We'll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That's how we plan to pay for the game.
When it comes to entertainment budgets, video games reign king in development cost with budgets routinely surpassing $100 million. In the last few years we have seen that trend skyrocket with some games costing upwards of 1/4 of a billion dollars to develop. GTA V was a prime example of this, with development and marketing costing Rockstar $256 million.
Rockstar's Grand Theft Auto V may not hold the title of most expensive video game ever for much longer though. During a conference last week, Activisions CEO, Bobby Kotick, said that his company will be investing $500 million into Bungie's upcoming title, Destiny. While Bungie has already sunk $140 million into Destiny, this $500 million infusion will be used to set-forth a massive marketing push which could accelerate Destiny to more than $1 billion in sales after its launch on September 9th.
Jinro, a retired high-level Swedish StarCraft II professional, who fights in Mixed Martial Arts, has had another StarCraft professional commentate throughout the fight as if it were a real, professional StarCraft II match.
The match is above, which is actually a lot better than I thought it would be. StarCraft and MMA fans alike should really enjoy this one!