TweakTown NewsRefine News by Category:
There's a game coming to the Xbox One called Soda Drinker Pro, made by Will Brierly, that will see gamers versing each other in challenges that will see you chugging bottles of soda.
Soda Drinker Pro works with the Kinect on the Xbox One, with various levels exclusive to Microsoft's console, one of them called "Drinking Soda Through Time". The game will run at 1920x1080 at the full 60FPS, where Brierly said: "It's important. We need a pixel perfect experience with complete fluid dynamics".
Watch Dogs is one of the most anticipated games of 2014, but it will be hitting the Microsoft and Sony consoles as well as the PC, but not much has been said about the Nintendo Wii U.
Well, according to Ubisoft's official storefront, Watch Dogs will be hitting the Wii U in the Fall. Nintendo Enthusiast, which spotted it on the Ubisoft storefront, has said it has confirmed through an Ubisoft rep that Watch Dogs is indeed coming to Nintendo's console in the Fall. Ubisoft Montreal is working hands-on with every version of the game for all platforms, except the Wii U versiojn.
Ubisoft's studio over in Bucharest, Romania, is working on the Wii U version of the game.
Titanfall is still fresh in most gamers' minds, but the first DLC pack is getting prepped and ready to be deployed. Expedition is coming in May, with the fresh DLC's story taking place after the multiplayer campaign.
Expedition will feature a map called "Swampland" which will be set in the ruins of "archaic alien technology" which will provide copious amounts of trees for wall running. A second map dubbed "Runoff" will include water play. The third map, "War Games" is based from Titanfall's training simulator. Respawn is also looking at removing the HUD for video capture, something that the fans have requested.
The developer is also looking at something it is calling "rifts or variants" which would do some tweaks to the current modes in Titanfall. A season pass to Titanfall will set you back $24.99, something the developer announced earlier in the month.
Civilization fans will need to be cooled down after hearing about Civilization: Beyond Earth's announcement. Where Beyond Earth changes things up, is by lifting off from Earth, and taking off to the stars.
Civilization: Beyond Earth is more sci-fi, where players can visit other world's, universes and alien planets where we will see humans using their environment, and all sorts of other things against each other. Not much in terms of detail on Beyond Earth has been discussed, but AMD's Mantle API will be supported.
This means we'll see lower-end PCs playing Civilization: Beyond Earth at better frame rates, and those with beastier machines enjoying much higher resolutions and on-screen goodies at once.
PAX East 2014 has kicked off, where the gaming show has had the pleasure of being the event that Roberts Space Industries and Chris Roberts shows off the CryEngine 3-powered Star Citizen. There's some actual, real in-game footage for your viewing pleasure below:
It looks gorgeous thanks to CryEngine 3, with the crowd going absolutely wild during the video - showing that fans are really begging for this game to be released. Remember that this is a quick show, and that when we see the true multiplayer side of things with full squad communication, multi-screen setups and insane joystick and controller rigs, that's when Star Citizen will truly take flight.
A new mobile game has landed for iOS gamers on the iPhone, iPad, or iPod touch. The new game is called RollerCoaster Tycoon 4 Mobile and it lets you build out an amusement park. The game is like many of the other sim games out there where you start with a blank slate and spend your money to build up your own creation.
I've played this franchise on the PC before and it's fun. You can add in all sorts of rides to attract more people to your theme park. There are also decorations, places to eat, bathrooms, and other items you add to the park as well.
Infamous: Second Son has done very well on the PS4, selling over 1 million copies in its first nine days on the market. The 1 million mark includes both physical copies, as well as digital copies available through the PlayStation Store.
Asad Qizilbash, the Marketing Manager for Sony Computer Entertainemnt America, ha said that Infamous: Second Son is the fastest-selling Infamous game yet. We've seen three previous Infamous games, all released on the PS3. Infamous: Second Son launched on March 21 worldwide, except for Sony's home country of Japan, with the 1 million sales happening between March 21 and March 29.
We all knew Watch Dogs on the PC was going to be something special, but just wait until you watch the video below. It shows off Watch Dogs powered by NVIDIA hardware, and it looks sublime.
It looks absolutely incredible, with anti-aliasing cranked up, and shadow detail on maximum. It's very fluid to watch, where it looks to be running at between 30-60FPS. HBAO+ is a big part of the graphic goodness, thanks to NVIDIA.
For the open-world game to look this great and run that smooth, I'd love to know what requirements I'm going to need to run it at 4K at 60FPS minimum. Maybe four GTX Titan's? Or do you think you might need something like two GTX Titan Z's when they're released? Whatever the case, my wife is going to be pretty mad when I upgrade.
It feels like we've been reporting on this for months now - well, we have - but there is a new rumor from TECH-NICK, the manager of German retailer Saturn.de, who said in a tweet that Grand Theft Auto V is coming for next-gen consoles and the PC in June.
He did clarify in a follow up tweet that it is just a rumor for now, but E3 is getting close, so we should hear more about GTA V on next-gen consoles and PCs then, hopefully.
Physics games are one of my favorite time killers on the internet, and the study of planetary systems is another small hobby I like to pursue when I have fleeting moments of free time. Today I learned of a new internet game that combines the two into a game more addicting than Flappy Bird, Angry Birds, or Gem Miner combined.
Super Planet Crash is a game designed by Stefano Meschiari, a postdoctoral fellow at the University of Texas, Austin, that challenges players to create planetary systems using various stellar bodies such as Earth and super Earth-sized planets, ice giants, gas giants and even other stars such as brown dwarfs. The object is to design a solar system that is capable of making it to the 500-year milestone without having any planets or stars crash into each other or exit the solar system bounds.