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Two US ad agency interns are creating quite the stir with their idea of throwing up a new crowdfunding campaign for Half-Life 3. The duo is looking for a total of $150,000 which they think will help push Valve over the edge and "get Valve to finish the game we've dreamed about for all these years".
The $150,000 won't be used to help Valve in any way, but it will instead be used for a massive marketing campaign targeted against Valve, and its employees, shouting from the rooftops: "WE WANT HALF-LIFE 3". At the time of writing, the campaign was a little short of its $150,000 target, with just $942 raised. The theory behind the campaign is that "we think that the fans aren't doing enough, we think that we've never truly been united in getting our voice heard". As for the tiered goal system, we have:
- $3,000: All 300 employees of Valve will be targeted by a Google Adwords campaign with the message "WE WANT HALF-LIFE 3".
- $9,000: A mobile billboard truck will "besiege Valve HQ in Bellevue, Washington" to urge Valve to out HL3.
- $45,000: Another Valve HQ siege will take place, this time with "a bunch of Gabe Newells" (lookalikes) trying to sneak into Valve HQ and push of the HL3 development/release.
- $150,000: the "Most Epic Concert EVER" will be organised where Half Life fans will listen to "some of the biggest names in video game music".
Microsoft is set to roll out the Halo: Master Chief Collection on November 11, and in celebration of this, the company has revealed that they have sold over 60 million units in their Halo franchise worldwide.
The company took to its blog to say: "To date, more than 60 million copies of Halo games have been sold worldwide, driving over 6 billion hours of gameplay by fans connected to Xbox Live. As one of the most innovative and beloved names in multiplayer gaming, Halo is enjoyed by millions of players around the globe. Since its launch in 2001, it has been synonymous with the Xbox brand".
Microsoft will be releasing the Halo: Master Chief Collection on the Xbox One on November 11, with better visuals, more features and a polished Halo experience for their current generation console. The game will require a 20GB day-one patch, on top of the 45GB that is included on the Blu-ray.
Call of Duty: Advanced Warfare doesn't launch until Election Day in the US, which for the rest of the world is November 4, but Activision has decided to offer up the launch trailer to its upcoming first-person shooter two weeks early. Check it out below.
From the previous videos, I didn't think it looked that great, but this looks like it could actually be fun. I haven't played a COD game in years, with the last one I enjoyed being Call of Duty: Modern Warfare (COD4). Advanced Warfare looks like a great blend between Call of Duty, Titanfall (which I didn't like) and Battlefield (which I love).
Kevin Spacey of House of Cards fame is featured throughout the trailer, with some nice looks at the improved gameplay and additional tools, weapons and vehicles in the game.
Microsoft is positioning itself to launch the new Halo: Master Chief Collection on November 11 for its Xbox One console, and even though the game arrives on a Blu-ray jam-packed with 45GB of content, you'll still need a massive 20GB day-one download to get it working.
What comes in that wave of 20GB? Microsoft says "features and multiplayer content" for the game. The company explains: "From the start, our philosophy has been to give Halo fans the best possible experience and not compromise the quality or features of the collection. The result is that Halo: The Master Chief Collection will take up almost all of the usable space of a single Blu-ray (45 GB), and we will also issue a content update at launch that is estimated to be 20 GB".
Microsoft continued: "You'll be able to start playing Campaign and more as the content is installing, with some features and multiplayer content being added via the update. Yes, the update is large, but we weren't about to cut corners to save disc space. This ensures that you are getting every bit of Halo goodness we can fit in. Our work is not done, however, as we continue to tune, tweak and optimize the online experience to ensure a smooth multiplayer launch. This will continue right up until launch day".
Countless people were counting the days before Project Cars was released, which was meant to be before the end of the year, but the developer has delayed the game to March 17, 2015 in the US. Europeans will receive the game three days later on March 20, 2015.
The delay applies to the PC, PlayStation 4 and Xbox One versions of the game, pushing it from its original release date of November 18, 2014. Slighty Mad Studios, the developer behind the game, and its publisher Bandai Namco said the reason behind the day was to shift it away from the crowded fall 2014 release window, providing them with more time to pump into development. Slightly Mad Studios' boss, Ian Bell, explained "Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect".
Considering we have some big titles like Far Cry 4, Assassin's Creed: Unity and many more coming out in the next couple of months, along with games that have already been released like Alien: Isolation, Destiny, and more, this decision could be very beneficial to the game. That doesn't stop me from being disappointed to hear about yet another game being delayed, which feels like it's happened quite often in the last 1-2 years.
Well, now that Borderlands: The Pre-Sequel is out, we're finding out about all the weird and wonderful weapons that the first-person shooter has to offer. One of these, is the Boganella.
For those not in tune with Australian slang, 'bogan' would be along the lines of what Americans would call a 'redneck', with the Boganella a talking shotgun, with a bogan personality. 2K Australia were the developers behind the new Borderlands, so there are countless Australian references in the game, with this being one of the bigger ones.
The Boganella is a shotgun that talks every time you fire it, dropping F bombs and much more. If you switch the Boganella out for another weapon, it'll even swear at you, saying "later, ya c***". Yes, this is real. A talking shotgun, that sounds like a bogan, is now in a game. Where do we go from here, folks?
Far Cry 4 is nearly here, so Ubisoft is fully unleashing gameplay videos of its upcoming open-world, first-person shooter. The latest trailer to Far Cry 4 features the usual, but welcomed over-the-top action, some massive explosions, and an interesting choice in background music.
The trailer above shows some great gameplay, and makes me actually look forward to playing Far Cry 4. I had a great time pumping tens of hours into Far Cry 3, and this looks like a great addition to that. Far Cry 4 runs at 1080p on the PS4, and most likely 900p on the Xbox One, with both versions running at 30FPS. Ubisoft said if they had to do 60FPS, they would've required some form of 'sacrifice'.
On the PC however, NVIDIA has been working closely with Ubisoft to ensure that the PC version stands head, shoulders, mountains and entire planets above the console versions. NVIDIA GeForce owners can enjoy HBAO+, PCSS, TXAA, God Rays, Fur and Enhanced 4K support in Far Cry 4. We will be testing out the game on our setups when its released, so keep your eyes peeled to TweakTown.
The return of Killer Instinct has been well received, with Killer Instinct Season 2 nearly here. Iron Galaxy has teased the new lineup of Season 2, showing off a series of silhouettes.
Xbox Wire is reporting that Microsoft will introduce the new characters, where we can expect an "ancient Babylonian sorcerer, an avenging ghost, a battle-hardened war golem" and more. The entire cast from Season 1 is also being rebalanced, will learn new moves and some characters will also receive enhanced aerial combos.
Iron Galaxy will also be making some bigger changes to the game itself, something that will include a radical rehaul of the UI, progression system, and graphics. Killer Instinct Season 1 was running at 720p, but Season 2 will be running at 900p. Season 2 kicks off tomorrow, with two new playable characters: TJ Combo and Maya.
The potato machines will be running Shadow Warrior at 60FPS, but at what resolution? After a week of Ubisoft digging itself a hole, but in 30FPS because digging a hole at 60FPS would probably take twice as long, and you wouldn't look good while doing it, Flying Wild Hog, the developer behind Shadow Warrior, is confirming 60FPS for its upcoming first-person shooter.
When asked over Twitter if the game would be running at 1080p on the PS4 and 900p on the Xbox One, teh developer replied with: "Shadow Warrior runs at 60fps on PS4 and Xbox One and is so cinematic you'll pee your pants. Coming October 21st". Shadow Warrior launches on the PS4 and Xbox One on October 23 in the US for $39.99. It launches in Europe a few days later on October 26.
Ubisoft had a few of its staff visit a school to explain their work, with some truly interesting things revealed about the company who thinks 60FPS 'looks weird'. Someone asked the Ubisoft employees "what the hell happened with Watch Dogs", to which the Ubisoft employee, who was the 'Online Programmer' said that just before they release a game, they have to send a copy to console manufacturers, who tell them what to keep in the game, and what to take out.
But it gets better: the Game Architect said that they always try to aim for 60FPS, but due to "limitations", they have been settling at 30FPS for their latest games. He continued, saying that console makers are pressuring them into doing the same thing on PC. The Game Architect continued, saying that Ubisoft reuses as much code as possible, which could explain the similarities between a few of their games.
Someone else asked if the company was "aware of the negative responses of the recent decision to lock your games into 30FPS. If so, what do you think about that?". The Game Architect said that on consoles, and especially for something like Assassin's Creed: Unity, they have to choose between graphic fidelity and smoothness. 'timois', who made the thread on Reddit, said that "he implied that MS is making them lock the framerate on PC too".