TweakTown NewsRefine News by Category:
When Robert Bowling left his post as the Creative Strategist of Call of Duty, and the Lead of Infinity Ward, the developers behind Call of Duty, most expected big things - well, that was Robotoki, his new studio behind the survival game Human Element.
The company has announced that the PC version of Human Element will be published by Korean publisher Nexon. Nexon is based in Tokyo, where back in February 2013 it had invested an undisclosed amount of money into Robotoki, which cemented it as a "strategic partner" of Robotoki. Human Element is a CryEngine-powered title, which will hit the PS4, Xbox One and PC.
When we last reported on Human Element, Robotoki were making an episodic prequel series exclusively for Ouya, but this has been cancelled to funnel all of its development time and focus into the console and PC version of the game. The studio is also working on a companion experience for mobile, which should be an interesting take on things. The first-person open-world survival game sees the player rebuidling society 35 years after a zombie apocalypse. Expect Human Element to drop in November 2015.
If you were waiting for Techland's Dying Light, you'll be waiting a while longer as the developer just announced that it has delayed the game until February 2015.
Techland is using this time to better develop the game, to live up to gamers' expectations. Techland explains on its site: "When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready".
The developer of Dead Island continues: "We believe the Natural Movement element of our game will change what you expect from the genre, and we don't want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first. The new date ensures that we can fully realize our vision of an innovative open world game. We won't need to make compromises or trade-offs on any of the five platforms we're working on. For you, it means an outstanding, original game that makes the wait more than worthwhile".
Something that Epic Games teased earlier in the week has now come true - Unreal Tournament is back, and is completely free. Unreal Tournament 2014 is a sequel to the famous first-person shooter, and is not just free-to-play, but is completely free. It is being built for PC and Mac only, with Linux support also making it in. This ain't no console dumbed down first-person shooter, folks!
Epic Games will be making money from the user-driven mod marketplace, similar to Valve's Team Fortress 2. Better yet, the game is in a very early stage, with the developer taking on fan comments and suggestions on how to make the game. Epic Games has "a small team of UT veterans that are beginning work on the project starting today," and "from the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We'll be using forums for discussion, and Twitch streams for regular updates". More details on how it'll work below:
Here's the plan:
- We've created a small team of UT veterans that are beginning work on the project starting today.
- From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We'll be using forums for discussion, and Twitch streams for regular updates.
- If you are a fan and you want to participate, create a free account and join the forum discussion.
- All code and content will be available live to UE4 developers on GitHub.
- The game will be true to its roots as a competitive FPS.
- Development will be focused on Windows, Mac and Linux.
So what's the catch?
- It will take many months until the game is playable by gamers. This is real development from scratch.
- When the game is playable, it will be free. Not free to play, just free.
- We'll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That's how we plan to pay for the game.
When it comes to entertainment budgets, video games reign king in development cost with budgets routinely surpassing $100 million. In the last few years we have seen that trend skyrocket with some games costing upwards of 1/4 of a billion dollars to develop. GTA V was a prime example of this, with development and marketing costing Rockstar $256 million.
Rockstar's Grand Theft Auto V may not hold the title of most expensive video game ever for much longer though. During a conference last week, Activisions CEO, Bobby Kotick, said that his company will be investing $500 million into Bungie's upcoming title, Destiny. While Bungie has already sunk $140 million into Destiny, this $500 million infusion will be used to set-forth a massive marketing push which could accelerate Destiny to more than $1 billion in sales after its launch on September 9th.
Jinro, a retired high-level Swedish StarCraft II professional, who fights in Mixed Martial Arts, has had another StarCraft professional commentate throughout the fight as if it were a real, professional StarCraft II match.
The match is above, which is actually a lot better than I thought it would be. StarCraft and MMA fans alike should really enjoy this one!
Oculus VR CEO Brendan Iribe was at the TechCrunch Disrupt NY 2014 technology conference, where he teased that the company could release a massive VR MMO that would support one billion people simultaneously.
Iribe said that the VR MMO would require "a bigger network than exists in the world today," but considering the world's biggest social network now owns the VR startup, this could be an easy achievement. Before we see a VR MMO, Oculus VR wants users to be convinced they're talking to "real" people - so we have to have the graphics and ground work laid out over the next couple of years.
Leave it to griefers to ruin a good thing in Minecraft. Last week Denmark proudly announced the unveiling of a 1:1 scale replica of its country that was built-in Minecraft by a Danish geodata firm. The model was truly a thing of beauty and was built out of more than 4,000,000,000,000,000 blocks which equated to a file size of 1TB. Unfortunately, the firm failed to disable certain features on the server, and griefers soon began blowing up the remarkable digital replica.
"We consider that as a nature of playing Minecraft - elements are broken down and new are being created," the firm said in a statement. "Therefore we will not reboot the demonstration of Denmark in Minecraft. But occasionally we will rebuild minor areas if buildings are removed and nothing new is being created. We are very happy to see so many players around the world creating fancy nice things and have fun."
It is now reported that Electronic Arts is very close to signing a game streaming agreement with a U.S. base cable company Comcast. Once this agreement is signed, this would allow EA to stream many of its games via Comcast's X1 set-top box.
It is also being said that both the companies have been working on a way to stream games via EA's cloud for the past two years. This new joint business venture should be beneficial for both. Comcast wanted to provide a system were its subscribers can buy new games just like ordering a movie. Comcast is also trying to stay ahead of its competition such as Apple TV and Amazon's FireTV. Comcast X1 is a set-top box with apps interface that's deemed to the most sophisticated unit in the cable industry business. With games streaming, Comcast could most likely get an edge over its competitors.
This is Comcast's way to entice customers so that it would discourage them not to cut its services and switching to other providers or streaming service. As of now, Comcast has over 22 million subscribers in the US. If this is implemented properly, the company's set-top box will double up as a game streaming console.
Unreal Tournament was one of the biggest first-person shooters before the Call of Duty and Battlefield franchises began taking over, but now we're hearing rumblings of Epic Games' first-person shooter making a comeback.
Paul Meegan, VP of Product Development for Epic Games suggested fans of the franchise should tune in to the UnrealEngine channel on Twitch on Thursday, May 8 at 2PM ET. Epic Games' Marketing Manager, Dana Cowley, teased us even more, posting a link to a YouTube sound clip of the iconic UT phrase "first blood".
I think if Epic Games could release a new Unreal Tournament game powered by its Unreal Engine 4 could be a real big hit, especially if it stays close to the UT roots, while changing it up at the same time. If we had some true, ground level support for Oculus Rift, we could be in for a very, very big treat. Especially now that Epic Games don't have to worry about making anymore Gears of War games since it sold the rights to Microsoft.
The studio behind the successful Killzone franchise on the PlayStation, Guerrilla Games, will reportedly unveil new IP at E3 2014. The new IP will be for the PlayStation 4.
Tidux, a well-known insider, has teased on Twitter: "Guerrilla Games are ready, are you? #PS4". Tidux was then asked about the game, and whether it was new IP he was referring to, to which he replied with: "Yes, new IP". He was then asked whether we would see this new IP unveiled at E3 2014, where he said "Yes!".
When asked about how the game looks, he said: "1080P great looking". We know that Guerrilla Games has been working on new IP for a couple of years now, but it will be interesting to see if both Guerrilla and Sony show off some incredible new IP using the increased horsepower on the PS4 at E3 next month.