We haven't heard much about System Shock 3 in the last couple of weeks, and while it's not coming out until sometime next year, developer Starbreeeze Studios will be detailing the game during a livestream on May 10.
Starbreeze said that they would be introducing gamers to the worlds of not just System Shock 3, but Psychonauts 2 as well. If you want to get into the livestream, be sure to look at the Starbreeze Twitch Stream on May 10 at 9AM PST/12PM EST/6PM CEST.
Activision-Blizzard released its Q1 2017 financial results, revealing that the company has turned Overwatch into yet another billion-dollar franchise.
But it was the PC that surprised me, with $566 million revenue generated in Q1 2017 alone, and while it doesn't match all of the consoles combined - it is the most profitable platform by far. If we consider the entire console market made Activision just $615 million while PC made $566 million, and the fact that 'console' represents all Xbox and PlayStation consoles, Activision-Blizzard is making quite a lot of bank from the PC.
Activision-Blizzard made a decent $475 million from mobile gaming platforms as well, while $70 million came from 'other' platforms. Compared to Q4 2016, where PC made $400 million - the $566 million haul for Q1 2017 is a huge haul indeed.
Prey has only just launched, but someone has already speedrun through the game and smashed it out in less than an hour... incredible stuff.
Speedrunner 'DraQu' beat Prey completely, in just 44 minutes and 6 seconds, setting a world record - two days after Bethesda and Arkane Studios released the game. We have some content coming on Prey, with a new benchmark between AMD's Radeon RX 580 and NVIDIA's GeForce GTX 1060 graphics cards. Check back soon for that!
NVIDIA is preparing for Prey with their new GeForce 382.05 WHQL drivers, but there's other goodies inside: including optimizations for Battlezone, and the new multi-GPU update for Gears of War.
There are some fixes for the GeForce GTX 1080 Ti and Gears of War, multi-display setups receive some fixes for extended display configurations, and there's some fixes for SLI users with the new No Man's Sky v1.10 Foundation Update. You can grab the new drivers here.
Rumors indicate Ubisoft's new Assassin's Creed game won't be called "Empire," but will instead be called "Origins." The game is predicted to still be based in ancient Egypt, and is said to have staggering freedom that eclipses the previous games--and it's supposed to have extensive boat mechanics.
Sources have told game site WWG that Assassin's Creed: Origins will be quite extensive, suggesting this will be Ubisoft's greatest endeavor to date. Origins takes place in ancient Egypt, but the exact time period is still unknown; while the sources mention boat travel across the Nile river and the Mediterranean Sea, ancient Egypt's naval presence is almost as old as the civilization itself, ditto for its boats, which go all the way back to 3500 BC. I personally guess that Assassin's Creed: Origins will take place during the Hellenistic Period within the ancient city of Alexandria, and allow gamers to witness the great inter-mingling of the Greeks and Egyptians under the reign of Ptolemy Soter I of the Ptolemaic Kingdom. If this happens, gamers will be privy to some of the most amazing feats in the ancient world, including the Pharos of Alexandria (the world's first lighthouse), the city itself with its bristling Hellistic culture, as well as one of the first major libraries of the ancient world.
The site goes on to say that Assassin's Creed: Origins will give players "considerably more freedom" than other games in the series, and put a "greater emphasis on exploration." This new project should be the biggest Assassin's Creed game Ubisoft has ever made--and it may even be their largest game to date--and WWG notes it should be "huge in scope." What's even more interesting is that players will reportedly be able to sail from Egypt to Greece by way of the Mediterranean Sea, and that the game will have naval combat as well. If this is true, there's so many possibilities Ubisoft can take with this game. The Hellenism route seems logical, but we could also see ancient Egypt in its heyday as it traded with Greece, which gives rise to other possibilities, including seeing the beauty of Athens in its golden years.
Overkill's new anticipated The Walking Dead co-op game has been significantly delayed so it can "reach its full potential" and achieve the studio's original vision.
Overkill Software, who's most known for Payday 2, is currently developing a shooter based in The Walking Dead franchise but not much is actually known about the project. Now publishing arm Starbreeze Studios announced the project has been delayed by a year from its original 2H 2017 launch to 2H 2018--which could be anywhere from July to December 2018.
"We, together with the development team of OVERKILL's The Walking Dead, decided to extend the production schedule so that the title will reach its full potential and pursue our original vision a step further," said Starbreeze CEO Bo Andersson Klint.
Tekken 7 will be playable on Sony's PS4-powered PlayStation VR headset, but only in a limited capacity with a small token mode.
Rather than push the bill with a new kind of Tekken VR experience, Bandai Namco has played it safe with Tekken 7's virtual reality mode. While Tekken 7 is coming to all platforms (Xbox One, PS4 and PC), Sony snagged the exclusive VR rights for its PSVR headset. We reported on it back in October 2015 to much excitement...but Tekken 7's VR mode is just a glorified practice mode where players spectate in third-person and battle AI to learn combos and moves.
Essentially the publisher is toe-dipping into the VR pool and doesn't want to spend too many resources making something unique--especially since the PSVR attach rate isn't nearly as big as the PS4 console's.
Tekken 7 will indeed hit a consistent and solid 60FPS on PS4, but the game apparently runs closer to 900p instead of 1080p.
Last year we reported Tekken 7 will run at 1080p 60FPS on PS4, however it appears that Bandai Namco's new fighter will hit a resolution that's closer to 900p than native 1080p. Eurogamer's Digital Foundry reports that the developer's choice of Unreal Engine 4 for Tekken 7 provides a bevy of visual upgrades at the expense of resolution.
"UE4 typically employs a form of temporal anti-aliasing that can make pixel-counting difficult, but the soft nature of the presentation doesn't seem to derive just from the extensive post-processing effects, but also from a native resolution that seems to resolve closer to 900p than the standard 1080p we tend to see on PlayStation 4 titles. Anti-aliasing coverage is also spotty at points, leading to visible jaggies across clean edges on some of the more industrial stages, which occasionally takes away some of the refinement from the presentation," Digital Foundry's Richard Leadbetter said after seeing Tekken 7 in action at a recent press event.
Vicarious Visions, the team behind Activision's myriad Skylanders games, will help ensure Destiny 2 has a steady stream of post-release content, expansions, and updates.
We've known for a while now that has Bungie enlisted the help of Vicarious Visions and other devs to work on the new Destiny sequel--after all, Destiny 2 is releasing on PC and will include a slew of new features and a dynamic storyline. But up until now we weren't exactly sure what role these devs would have in the juggernaut shared-world FPS. As it turns out, the Skylanders devs will work alongside Bungie on Destiny 2's expansions and post-release content to facilitate maximum engagement--which drives active users and subsequent microtransaction earnings.
Activision CEO Eric Hirshberg revealed this tidbit during the company's Q1 2017 earnings call: "So as you know from our past comments on Destiny 2's content, we're coupling Bungie's great visionary leadership with multiple AAA developers that have a proven track record here at Activision to help us make sure that we have one great piece of new content right after another to keep the community engaged. We've shown that when we have great engagement, great business follows," Hirshberg affirmed.
Activision affirms that Destiny 2 will come with many of the features PC gamers expect...but leaves out specifics for the upcoming stream showcase.
It's been a long time since Bungie has made a PC game, but with Destiny 2 coming to PC this September, it's critical the devs are able to harness the wide spectrum of graphics cards and PC hardware while maintaining proper features befit a triple-A shooter. In fact, Bungie is pressured on two different fronts: console gamers expect a fully-fledged campaign with better expansions, and PC gamers expect a proper port that's optimized for higher- and lower-end rigs.
According to Activision CEO Eric Hirshberg, Destiny 2 will impress PC gamers. "With respect to PC, we're committed to delivering meaningful features that are bespoke for the PC community. I'm really excited about what we have to show for them," Hirshberg said in the company's recent Q1 2017 earnings call. The CEO says we'll see details on PC features during Destiny 2's highlight showcase on May 18. "But I'm going to leave the details of those for our gameplay premiere event which is happening on May 18. And we'll have some additional, obviously, exciting announcements on the game overall at that time as well."