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Gaming Posts - Page 9

System Shock passes $900K funding goal, has 18 more days

By: Anthony Garreffa | More News: Gaming | Posted: Jul 10, 2016 10:21 am

Night Dive Studios has reached its $900,000 funding goal for System Shock, where as of July 9 they had reached $905,396. There are over 14,000 backers to System Shock, which was one of the best games on the PC in the 90s.




At the time of writing this article, System Shock had hit $922,764 of its funding goal on Kickstarter. The Kickstarter page explains the game as "System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel".


Now that the game has its $900,000 funding goal, we can expect the following unlock on Kickstarter: Modern Inventory Management, Modern Controls, New Puzzles, Updated Faithful Levels, Game Difficulty Modes. If the game reaches $1.7 million in funding, Night Dive Studios will add: Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic components/research, RPG progression, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted).

Continue reading 'System Shock passes $900K funding goal, has 18 more days' (full post)

Evolve goes free-to-play, player base increases by 13,630%

By: Anthony Garreffa | More News: Gaming | Posted: Jul 10, 2016 6:51 am

If you didn't hear, Evolve went free-to-play a few days ago with developer Turtle Rock Studios releasing the free beta version of Evolve onto Steam. What happened next was huge.




Evolve's player base blew up, expanding by a huge 13,630% - where prior to the free-to-play madness Evolve had 2703 players, but now it has blown up to 368,000 players. Turtle Rock Studios has promised that there will be additional support provided to Evolve, with new content and updates to Evolve on the way.


Turtle Rock Studios co-founders Chris Ashton and Phil Robb explained: "As part of our promise to recapture the magic and improve the Evolve experience across-the-board, we're going to ratchet up our communication with the community. We will be continually updating our social channels, our forums and our website to let you know how it's going. We have lived and breathed Evolve for over four years and we feel like we are just getting started. Since launch we realized Evolve has provided people some of their most exciting gaming moments and we want to make more of those for everyone... well, everyone who is OK with being periodically murdered (brutally) by terrifying alien monsters".

Continue reading 'Evolve goes free-to-play, player base increases by 13,630%' (full post)

Pokemon GO is a huge opportunity for small businesses right now

By: Anthony Garreffa | More News: Gaming | Posted: Jul 10, 2016 4:05 am

Pokemon GO has taken the world by storm, with people exploring the physical world around them - inside of their house, outside of their house, at the park, local businesses, and so much more.




The game uses the real-world as the game map, with specific locations tagged as locations in the game that you need to visit. This might be your local KFC, gym, police station, or Target. Pokemon GO actively encourages you to explore the real-world while playing the game, as you can catch Pokemon anywhere. Many small businesses are finding that Pokemon GO players are coming into their store, and some are taking advantage of it.




There are some small businesses that have caught on quick, embracing Pokemon GO, with UploadVR reporting that a Dairy Queen fast food restaurant saw an increase in customers after the release of Pokemon GO. They posted a sign outside of their door, saying: "Pokestop Inside! Come get your Pokeballs and previously rocked threads. Gotta catch 'em all in style". Other businesses aren't so friendly, saying: "Pokemon are for paying customers only".

Continue reading 'Pokemon GO is a huge opportunity for small businesses right now' (full post)

Unreal Engine 4 is now used by over 2 million developers

By: Anthony Garreffa | More News: Gaming | Posted: Jul 10, 2016 2:09 am

There are countless games powered by Unreal Engine 4, but just how many developers are using Epic Games' latest UE4 engine?




According to the official Unreal Engine website, over 2 million developers are using Unreal Engine 4 - up from the 1.5 million developers that were using UE4 in March, announced at the Game Developers Conference. Last month, Unreal Engine 4 was being shown in force at E3, with over 80 games powered by UE4 being displayed at the show.


Microsoft and Sony held their E3 press conferences, with plenty of UE4-powered games like Gears of War 4, Batman: Arkham VR, TEKKEN 7, Sea of Thieves, Day's Gone, We Happy Few, Scalebound, EVE: Valkyrie, and many more. On the floor itself, Unreal Engine 4 was powering games like Absolver, ABZU, Injustice 2, LawBreakers, Ghostbusters, ARK: Primal Survival, Killing Floor 2 and Vampyr.

Continue reading 'Unreal Engine 4 is now used by over 2 million developers' (full post)

Pokemon Go player searching for Pokemon, finds a dead body instead

By: Anthony Garreffa | More News: Gaming | Posted: Jul 9, 2016 7:53 am

Pokemon Go has taken over the world in the last 72 hours or so, with gamers walking around in the real-world on the hunt for Pokemon. Well, 19-year-old Shayla Wiggins from Riverton, Wyoming was exploring around when she found the dead body of an unidentified man.




Wiggins said she found the body in the Big Wind River, adding that she was "trying to get a Pokémon from a natural water resource". The Fremont County Sherriff's Office said that the man appears to have died in an accident, where he could have possibly of drowned. There's no evidence at this time that points to foul play, says Fremont County undersherriff Ryan D. Lee.

Battlefield 1 will feature FOV slider on consoles

By: Anthony Garreffa | More News: Gaming | Posted: Jul 9, 2016 6:20 am

Many gamers are enjoying the closed alpha of Battlefield 1, where many new details are being discovered on EA DICE's next-gen first-person shooter.



One of the big surprises is that Battlefield 1 has an FOV slider on the PS4 and Xbox One, which comes as a surprise. Why? Because increasing the field of view means the game is rendering more graphics than the lower FOV, which can reduce performance - especially on underpowered consoles. But with DICE implementing the FOV slider in the closed alpha, it means the performance is there to keep it.


Yesterday we reported on another video which saw Battlefield 1 being compared on the PC with Ultra graphics settings, and on the PS4 and Xbox One where the Xbox One version of the game was a blurry mess.

Continue reading 'Battlefield 1 will feature FOV slider on consoles' (full post)

Miyazaki wants to top Dark Souls, will take more risks with new games

By: Derek Strickland | More News: Gaming | Posted: Jul 8, 2016 10:15 pm

Hidetaka Miyazaki, creator of the beloved grim fantasy Dark Souls series and now president of From Software, plans on one-upping the Souls franchise. In fact, From Software is working on a "few new projects" and promises to continue taking risks with all of them.




The Souls series might technically be "dead", but From Software isn't about to lose steam any time soon. In a recent interview with Kotaku, Hidetaka Miyazaki provided some rather interesting answers that assure hardcore fans they shouldn't give up faith. The cult of Miyazaki's Sun Bros. will live on even as the studio focuses towards a new direction--a direction that the creator hopes will ultimately surpass Dark Souls by taking brave new risks.


Kotaku's Patrick Klepek asked Miyazaki if the studio plans to "play it safe" to earn more money, the kind of route we see with stale AAA games as late. Miyazaki isn't about to sell out and play it safe, though: "No. It's actually the opposite. If we avoided risks, we wouldn't have positioned this game to be a turning point in the series and an end to the current storyline. I believe the new projects we will be announcing will show our stance and direction we're headed to," Miyazaki replied.

Continue reading 'Miyazaki wants to top Dark Souls, will take more risks with new games' (full post)

Pokemon GO's massive popularity triggers Nintendo stock surge

By: Derek Strickland | More News: Gaming | Posted: Jul 8, 2016 8:09 pm

Nintendo's new smartphone game Pokemon GO is so popular that it's caused Nintendo's stock to rise by 10%.




Pokemon GO, Nintendo's new mobile game that lets players capture Pokemon in the real-world, is a smash hit. Although the game only launched last Wednesday in the U.S., New Zealand, and Australia, it's had a tremendously positive affect on Nintendo's shares, which rose by 10.5% to a new two-month high of 20.77 JPY. Nintendo's stock has been climbing since Pokemon GO's release, and will likely skyrocket once Pokemon GO is released in Japan.


The free smartphone game is now the No. 1 top free iTunes app in the U.S. storefront. Although the game is free, Nintendo monetizes in-game items like Pokeballs, special powerups to lure Pokemon, eggs to hatch Pokemon, etc. Like other "freemium" mobile games, Pokemon GO has its own in-game currency that players can buy with real money and spend on powerups and items.

Continue reading 'Pokemon GO's massive popularity triggers Nintendo stock surge' (full post)

Rise of the Tomb Raider patch adds Async compute support

By: Sean Ridgeley | More News: Gaming | Posted: Jul 8, 2016 5:22 pm

A new patch for Rise of the Tomb Raider is out on PC, and with it comes some serious technological benefits.




The biggest of them: support for the DirectX 12 Asynchronous Compute technique on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, resulting in potentially massive performance improvements.


Also included is DirectX 12 multi-GPU support, V-Sync disabling for the Windows Store version, stereoscopic 3D rendering improvements, and more.

Continue reading 'Rise of the Tomb Raider patch adds Async compute support' (full post)

Tekken 7 will run at 1080p 60FPS on PS4

By: Derek Strickland | More News: Gaming | Posted: Jul 8, 2016 3:11 pm

Tekken game designer Katsuhiro Harada has confirmed that Tekken 7 will run at 1080p 60FPS on PlayStation 4.



Harada is known for being very open and vocal to his fans on Twitter, so when the renowned dev was asked if the anticipated new fighter Tekken 7 would hit the standard 1080p 60FPS on Sony's PS4 console, he answered with a very simple "yes". It's unclear if Tekken 7 will hit native 1080p 60FPS on PS4 or use console's usual dynamic resolution scaling, but given what we've seen from the game so far, the frame rates are very smooth.


Consistent, high frame-rates are very important for fighting games like Tekken where split-second reactions are key to victory. But some fans are worried that since Tekken 7 is being developed by Bandai Namco, the game might suffer from the same PS4 input lag found in Street Fighter 5. Street Fighter 5 also runs at 1080p 60FPS on PS4, with the input lag possibly caused by dynamic resolution. Harada recently countered this argument, saying that no one that's played Tekken 7--from EVO pro players and everyday gamers--has complained about input lag.


Continue reading 'Tekken 7 will run at 1080p 60FPS on PS4' (full post)

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