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Gaming Posts - Page 9

Nintendo Switch adverts go up, delay unlikely

By: Derek Strickland | More News: Gaming | Posted: Dec 31, 2016 11:00 pm

Although Nintendo has confirmed many times that its new Switch handheld hybrid system would launch in March 2017, some gamers still think it'll be delayed. But now retailers are starting to put out official Switch banners, indicating Nintendo has the launch set in stone.




Australian retailer JB Hi-Fi has put up what appears to be the very first Nintendo Switch advertisement banner, clearly listing the March 2017 launch date. While we still don't know how much the Switch will cost--and we won't find that out until Nintendo's special January event--we've had reports that the Switch will come in a $249 basic bundle and a $299 deluxe bundle, with the more expensive SKU offering pack-in games like Splatoon.


If you're new to the Nintendo Switch, here's a quick rundown: the Switch itself is comprised of a 6.2-inch tablet-like device with a 720p display called the "Switch Console" and a dock called the "Switch Dock." The tablet can "switch" at any time across two different form factors: mobile and console play. The tablet is fringed by two detachable JoyPad controllers that can slide off and be used as two separate controllers on-the-go, or fastened to a JoyCon grip for a more traditional controller experience. We also expect the Switch to have unique slide-on controllers that are designed to compliment specific games, and Nintendo President Tatsumi Kimishima corroborated these claims by saying the Switch will have an "array of different hardware add-ons and accessories."

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What happens when Mario eats a bad mushroom?

By: Derek Strickland | More News: Gaming | Posted: Dec 31, 2016 3:57 pm

Ever wondered what happens when Mario eats a bad mushroom? No, not a rotten mushroom; the kind that make you see things. I mean Mario is always gobbling up mushrooms to grow bigger, and one of two of them are bound to be the wrong kind, right? Now we know, and the results are pretty horrifying.




This delirious fever dream hallucination-gone-wrong was created by YouTuber CosmoCourtney, who used a Super Mario 3D World hack to make a gangly monster out of everyone's favorite plumber.


I wonder if Miyamoto has seen this yet, and what he thinks about these kinds of hacks. One thing's for sure: every time a mushroom pops up in a Super Mario game, I'll be hesitant to pick it up lest Mario turns into this freakish terror.

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New Mass Effect: no FPS cap on PC, optimized for NVIDIA?

By: Derek Strickland | More News: Gaming | Posted: Dec 30, 2016 8:15 pm

Good news, PC gamers! BioWare's massive open-universe space exploration RPG Mass Effect: Andromeda will have an unlocked frame rate on PC, and the game itself may be optimized to leverage NVIDIA's latest GeForce GTX 10-series video cards, and possibly the upcoming GeForce GTX 1080 Ti.




In an era where PC game ports often ship broken and barely tap the full potential of high-end hardware, it appears BioWare is aiming for the stars with Mass Effect: Andromeda's PC support. We previously reported that the new Mass Effect would run at 30FPS+ on PC, but we didn't know if there was a cap. Now it's official: there is no cap for ME: Andromeda on PC, and the game will also support 21:9 UltraWide displays on day one.


According to Kotaku Australia, BioWare producer Mike Gamble also said that the devs were "targeting day one drivers out for Andromeda," but who will get the drivers: Team Red or Team Green? Gamble says the studio has been working alongside "some manufacturers" to ensure day-one driver support, but didn't say which GPU-maker would get the honors.

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Mass Effect: Andromeda multiplayer is 'pretty seamless'

By: Derek Strickland | More News: Gaming | Posted: Dec 30, 2016 6:03 pm

BioWare has revealed a few fresh snippets on its new amazing-looking sci-fi space exploration RPG Mass Effect: Andromeda, this time highlighting how the game seamlessly blends singleplayer and multiplayer.



Andromeda's multiplayer will be entirely optional, but the line between campaign and online multiplayer will be much more blurred this time around; "it's pretty seamless," said BioWare's Mike Gamble. Multiplayer will be narratively connected with ME: Andromeda's exploration-heavy singleplayer campaign, but don't expect the multiplayer to be seamless in the scope of drop-in/drop-out connectivity.


"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it's packaged around a meta-story of what's going on in Helios," Bioware producer Mike Gamble told Kotaku Australia.

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Take a look at Fallout 4's scrapped content

By: Derek Strickland | More News: Gaming | Posted: Dec 30, 2016 1:48 pm

While playing Fallout 4, you get a distinct sense that it's unfinished. There's something missing and the game definitely feels incomplete; that's because it actually is, and we've found a nice catalog of all the awesome content that was cut from the original game.




Just like with any game, Fallout 4 has a lot of trimmings left on the cutting room floor. These trimmings might be irradiated, ghoulish, rather creepy and bizarre, but they would've changed the game in so many amazing ways. Players would be able to throw exploding spears, dive into the depths of the irradiated seas with old-school diving bells and suits to take on mutated dolphins and killer squids with an awesome secret harpoon gun. In fact, the quest was called 20 Leagues Under the Sea and had its own little Vault Boy animation.


Fallout 4 also once had destructible environments, but I suspect these were a lot less dynamic than, say, Battlefield 1. Throwable weapons were found, including javelins, saw blades and hatchets, as well as a rad crossbow and even an unfinished model for the super-awesome Chinese Assault Rifle from Fallout 3. An assortment of monsters was also found, giving us a creepy look at what could've been.

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Quantum Break developer teases new multiplayer games

By: Anthony Garreffa | More News: Gaming | Posted: Dec 30, 2016 4:26 am

Remedy Entertainment had a massive year this year with the launch of Quantum Break, neck deep in a myriad of issues and launch problems, with the game being received badly - worse so than their previous game, Alan Wake.




Game Director Mikael Kasurinen sat down to an interview with Polygon, talking about various things that just didn't work with Quantum Break. He said that the concept the developer had for Quantum Break with its TV show mix in with the game itself wasn't perfect, and that it wasn't easy to combine these two worlds. He said that both Quantum Break and Alan Wake would've been better if they were less linear.


Kasurinen said: "If you go back and look at Alan Wake ten years ago you could see us talking about it about how we dabbled with the idea of driving around in a car in an open environment. You could see even then that desire to go in that direction". He continued: "One way to tell a story is to create a rich world you can get to explore. When you look back at Alan Wake and Quantum Break, you can see we spent a lot of time looking at the shape of those worlds, the cities, towns, neat characters, maps".

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NVIDIA to tease Mass Effect: Andromeda on PC next week

By: Anthony Garreffa | More News: Gaming | Posted: Dec 30, 2016 1:55 am

It looks like PC gamers will have something to drool over at from NVIDIA at CES 2017 next week, with the official Twitter account of Mass Effect teasing that there will be "more Mass Effect: Andromeda environments and gameplay" shown off during NVIDIA's CES 2017 keynote on Wednesday 4th January, 2017.



NVIDIA's CEO and founder Jen-Hsun Huang will be on stage as always, with a pre-show keynote that will tease the industry's next steps in self-driving car technology, AI, gaming, and hopefully more.


We should expect NVIDIA to unveil their new GeForce GTX 1080 Ti graphics card, showing off Mass Effect: Andromeda in glorious 4K.

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Resident Evil 7 demo patched with improved HBAO+, more

By: Anthony Garreffa | More News: Gaming | Posted: Dec 29, 2016 12:33 am

If you haven't played through the Resident Evil 7 demo, you really need to - it looks awesome, and teases what could be a fresh injection of new into the franchise when it lands in less than a months time.




Capcom have patched the Resident Evil 7 demo with support for CPUs without SSE4.1 technology (AMD Phenom, and Intel Core 2 series CPUs), as well as some performance improvements with HBAO+. The new patch will also fix issues surrounding the screen size change, when switching from full screen to windowed mode - should now be fixed.


Resident Evil 7 PC Demo Patch Changelog:


  • Game now works on CPUs without SSE4.1 functionality (e.g. AMD Phenom, Intel Core2 series)
  • Optimized HBAO+ performance
  • Fixed an issue that caused the screen size to change when switching from full screen to windowed mode.
  • In-game purchase button now correctly links to the full game store page.

Windows 10's new Game Mode to boost PC game performance

By: Derek Strickland | More News: Gaming | Posted: Dec 28, 2016 11:28 pm

Microsoft is apparently working on a new Windows 10 'game mode' that's designed to optimize the performance of PC games on a system-wide hardware and OS level.




According to Windows Central, the new Windows 10 'game mode' will "enhance the PC gaming experience by minimizing resources used by running apps to almost nothing and allocating freed up resources to the game, making it run faster, better and smoother overall." We're not sure if Game Mode will be available across all PC games, or if it'll be an exclusive feature of Microsoft's UWP Windows Store PC games--likely the latter, as Microsoft is keen on pulling more gamers to its unified framework, and this will be a pretty hefty incentive if it's done right.


The new feature was found by Twitter user Walking Cat, who uncovered a new "gamemode.dll" file in the leaked Windows 10 Creator's Update (build 14997). Walking Cat says that game mode allows "Windows to adjust its resource allocation logic (for CPU/GFX, etc) to prioritize the game while running in game mode."

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Nintendo Switch: Type-C quick charge, no LTE, 5GHz Wi-Fi

By: Derek Strickland | More News: Gaming | Posted: Dec 28, 2016 9:48 pm

Nintendo's new Switch handheld-console hybrid has been certified by the FCC, showing some interesting new features such as a non-removable 3.7V Lithium Ion battery, 5GHz Wi-Fi, the apparent requirement of an Ethernet to USB adapter for wired internet connections, USB Type-C fast-charging while docked, and more.




Check below for a breakdown of all the info including in the Switch's FCC filing, as well as source documentation, but also remember that the FCC filing was based on a Nintendo Switch devkit. The filings ascertain that the HAC-001, aka the Nintendo Switch's model number, matches the final hardware that will ship in March 2017.


  • Nintendo Switch handheld tablet uses non-removable, rechargable 3.7V Li-Ion battery
  • Both 2.4GHz and 5GHz 802.11ac MIMO Wi-Fi supported
  • No LTE/cellular internet support
  • USB Type-C confirmed
  • No Ethernet port in the Switch cradle/dock, requires USB-to-ethernet adapter, compatible with Wii's LAN adapter
  • Switch handheld supports MicroSD for expanded memory
  • Laptops can be hooked directly to the cradle
  • Detachable JoyPad controllers are connected via Bluetooth
  • Low-power Bluetooth, likely Bluetooth 4.0 +
  • AC Adapter output (from dock to handheld) DC 5 V - DC 15 V, 2.6 A - Switch has max power draw of 39W while charging on cradle, supports Type-C quick-charge*
  • AC Adapter input (from wall to dock) AC 100 - 240 V, 50 / 60 Hz, 1 A - standardized power, hinting the Switch may be region-free (the Wii U's adapter, however, is similarly rated and isn't region-free)


*Basic formula to convert volts to watts is Watts = Volts x Amps, so we plug in the Switch's 15V times the 2.6A to get 39W, meaning the Switch will draw a max of 39W while docked.

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