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Tribes: Ascend, a game that was long thought to be dead and abandoned, has just been updated with quite a few balancing tweaks along with a gameplay tweak that brings it into parity with other MMO FPS's.
The largest and most significant change is having Q be the default button that switches between previously selected weapons. That should be a given, seeing how common that is in FPS games. Other quality of life fixes include weapon adjustments, an increase in the lifetime of your bullets (which increases the range of your projectiles) and a lot of small bug fixes in addition to those aforementioned balance tweaks.
If you thought that Tribes: Ascend was going to die a dishonorable death, you would be wrong. Though there was a long hiatus from development with very little attention at all, it seems that Hi-Rez Studios is making sure the classic open-world FPS doesn't just disappear.
After what has felt like years upon years of teasing, The Division beta has gone live for both the PC and PS4 after kicking off on the Xbox One earlier this week.
If you've pre-ordered The Division or scored a beta code somewhere, you should be able to play the game now. For those who have already preloaded the game, you should be able to access it - for those who haven't preloaded yet, you'll need to download around 28GB before you get access to The Division beta.
Let us know your thoughts on it, I'll be playing it over the weekend and seeing if I'll be getting into it over the coming months.
Volition is doing the absolute unthinkable with the cancelled Saints Row Undercover game that was supposed to release on the PSP. After showing it off recently to the public for the first time, they're actually releasing it so everyone can play it. For free.
Just yesterday Volition released an ISO of the cancelled game to Unseen 64 so that it'll be forever preserved and available to play legally by anyone who wishes to give it a try. This was after they hosted a live-stream that went through the game, showing off how far development had actually come.
If you want to play it, just grab one of the better PSP emulators, download it (it's legal and encouraged by the IP owner) and give it a whirl. Just keep in mind that development never finished, and there're plenty of bugs, but it does run fairly smooth. And it's fairly fun to boot.
EA is reportedly doubling down on PC gamers, with the company saying it's on a mission to regain the trust of PC gamers across the world.
The new PC-focused commitment from EA stems from the PC-focused initiative thanks to the clear refund policy on Origin, and the EA Access-like service, Origin Access. This is just a tease of what EA has planned, with Origin's Senior Marketing Director Peter O'Reilly saying: "We are on a journey to regain the trust of the PC gamer".
He continued: "Over the last couple of years we have focused on ensuring a great play experience from launch and bringing players a better experience on Origin with programs like the Great Game Guarantee, On the House, and now Origin Access. We're excited about the progress we've made, but are always pushing ourselves to innovate on behalf of players".
We know they're coming, but now EA is beginning to tease the next-gen Battlefield, Titanfall and Mass Effect games in a small way.
During EA's Q3 2015 financial results, the company said that Mass Effect: Andromeda, the next Battlefield, and new Titanfall games would be released before EA's next financial year - which kicks off on March 31, 2017. EA said: "Looking ahead to FY2017 ... An all new Battlefield game from DICE will arrive in time for the holidays. We are excited to have a new Titanfall experience coming from our friends at Respawn, and of course Mass Effect: Andromeda from the team at BioWare will launch later in the fiscal year".
We have some exciting news from Bohemia Interactive, the developers behind huge hits like the Arma series and DayZ - they are working on a VR game.
The news comes out of nowhere, with the developer looking for someone to fill a position in the company. Bohemia were asking for a "Gameplay Programmer to join our development team in the studio's Prague office on an unannounced, original IP, Virtual Reality (VR) title". But now, Ota Vrťátko, a marketing representative for the company confirmed a VR game is in development at Bohemia Interactive.
But what VR game should we expect from BI? I'm hoping that we see something experimental from the developer, following in the lines of the first wave of VR titles - similar to the thoughts of UploadVR writer Joe Durbin. Bring it on, I say.
Now you can fight to the death as you freefall towards the Earth in Drop Zone, part of the latest update to GTA Online.
This new mode pits you and your team of paratroopers against another team vying for a very small patch of land far below. You get to attack the other team to make sure that you land, safely, first. You're allowed up to four teams and 16 players total all frantically trying to land on a tiny spot you can barely see below you. Whoever secures the location for two non-consecutive minutes wins. There should be five different maps to start off with.
Rockstar is also releasing two new sports cars, the Karin Sultan RS and the Bravado Banshee 900R. Both of those are available right now. And to help you actually afford those two new super cars, they're hosting a weekend event with double cash and RP.
Every Fallout player has thought the same thing at one time or another: what would co-op be like in Fallout 3, or New Vegas? Now thanks to the magic of mods, co-op multiplayer is possible in the Mojave Wasteland.
A modder by the name of nvm_corporal has helped create NV: Multiplayer, the first-ever co-op mod for Fallout: New Vegas that lets gamers team up with friends to explore and quest together. The way FV: Multiplayer works is that one player hosts an online session that others join, and the host's game--inventory, quests, etc--is constantly synchronized with everyone else's. The project is by no means finished or complete, but you can find more info at this Reddit thread, or this FAQ page.
"The way it works currently is that quests are clientside, they still take place in the world but one player in a location will synchronise entities/NPCs to other players around them. This means that if you entered an area where a quest NPC should be, and someone has previously killed them in the cell (whilst someone is currently in it with you), then you will fail the quest on entry."
Due to the extremely ambitious nature of the mod, the team had to push New Vegas' Gamebryo engine to its limits. NV:MP currently has 91,041 lines of C++ code, and despite all the work that's gone into the mod so far, it'll always be free.
Sadly NV:MP doesn't support dedicated servers, and likely won't when it's released, but the team is interested in realms and large servers to power the online multiplayer. PVP may be included, but the post didn't make any mention of player-vs-player action.
The devs plan on holding a huge beta test in two weeks, so if you're interested in helping test New Vegas: Multiplayer, be sure to sign up on the game's homepage.
GOG is making their own foray into the not-quite-so-finished games market. Following in the successful, if slightly controversial, Early Access from Steam, they're launching their own more particular service called Games in Development.
GOG, though, is taking a bit different approach by taking the time to curate each game that they're letting into their Games in Development program. This is the opposite of Steam, which essentially lets any game that applies for the right, enter into Early Access.
To help encourage people to try these new games, they have a great refund policy to go along with their new program, letting you get a full refund within 14 days, no questions asked. Before the implementation of the more lenient Steam refund policy, it was nigh impossible to even refund an incomplete game, even if you sort-of enjoyed it. And for GoG, there is no limit on how long you've played the game before you can get a refund.
Bungie recently announced a change in leadership, with Harold Ryan stepping down as the CEO and Pete Parsons taking on the newly vacant role. Parson's is determined not to sit idly by while their new franchise slowly dissipates. He's determined to make a change.
He's definitely dedicated to Destiny and bringing the actual game in-line with the vision they originally had for it. Initially Destiny seemed to be a little more disappointing than they liked when the newness wore off. It has been an uphill battle to retain players and to interest new gamers.
In a statement, Parsons said "To the players of Destiny, I want you to know that my number one priority, and Bungie's, is and always has been to deliver great games that we can all share together. I believe that Destiny is a one-of-a-kind experience. I also believe you have yet to see our studio's best work. My new role here at the studio will be entirely focused on fulfilling that promise." This confirms his commitment to the game that has so much potential.