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Gaming Posts - Page 9

Project CARS 2: 180 vehicles from 35 high-end carmakers

By: Anthony Garreffa | More News: Gaming | Posted: Jul 5, 2017 5:10 am

Project CARS 2 is looking to be one of the most expansive and detailed car games ever made, with Bandai Namco and developer Slightly Mad Studios announcing that Project CARS 2 will be home to 180 cars from 35 elite brands that are fully licensed models, approved, and tested.




The publisher adds that the car list will reflect 9 disciplines of motorsport, and 29 motorsport series in-game. Each in-game car has been selected to represent a specific moment in time, and has been built to exacting standards, with the architecture of the car approved by each and every carmaker. The handling has been tested and approved by a handful of real-world professional drivers.


The full list of cars for Project CARS 2 can be found right here, and if you want to compare against the first game, the original Project CARS had just 65 cars compared to the 180 in its successor. Project CARS 2 launches in September.

StarCraft: Remastered PC requirements revealed

By: Anthony Garreffa | More News: Gaming | Posted: Jul 5, 2017 4:09 am

Blizzard has announced the official PC requirements of StarCraft: Remastered, with some tame requirements compared to the AAA games of today. You won't need a beefy PC at all, but StarCraft is also not a crazy high-end game either.




You'll need at a minimum, an Intel Pentium D or AMD Athlon 64 X2 processor with 2GB of RAM and a GeForce 6800 or ATI Radeon X1600 Pro with 256MB of VRAM, and 2.8GB of HDD space. Recommended requirements are bumped up to an Intel Core 2 Duo E6600 or an AMD Athlon 64 X2 5000+ or better, 4GB of RAM, and the same 2.8GB of HDD space.


StarCraft: Remastered Requirements:


Minimum Requirements:


  • Operating System: Windows® 7 / Windows® 8 / Windows® 10
  • Processor: Intel® Pentium® D or AMD™ Athlon™ 64 X2
  • Video: NVIDIA GeForce 6800 (256 MB) or ATI™ Radeon X1600 Pro (256 MB) or better
  • Memory: 2 GB RAM
  • Storage: 2.8 GB HD space
  • Internet: Broadband Internet connection
  • Input: Keyboard and mouse
  • Resolution: 1024 x 768 minimum display resolution


Recommended Requirements:


  • Operating System: Windows® 10 64-bit
  • Processor: Intel Core 2 Duo E6600 (2.4GHz) or AMD Athlon 64 X2 5000+ (2.6GHz) or better
  • Video: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
  • Memory: 4 GB RAM
  • Storage: 2.8 GB HD space
  • Internet: Broadband Internet connection
  • Input: Keyboard and mouse
  • Resolution: 1024 x 768 minimum display resolution

Fortnite: 4K 30FPS on both Xbox One X and PS4 Pro

By: Anthony Garreffa | More News: Gaming | Posted: Jul 4, 2017 11:54 pm

Fortnite isn't too far away now, with Epic Games revealing what resolution and frame rate it will be running at on both the Xbox One X coming in November, and the PS4 Pro - oh, and PC.



Epic Games changed things up with Fortnite, which blends the elements of sanbox, construction and survival into a game where you have to team with othe players to prepare your fortress during the day, for the monsters that will attack at night.


In an interview with GamingBolt, Fortnite Producer Zak Phelps talked about the graphics performance across the platforms, saying that the PC version will look the best if you have the hardware to enable all of the settings and ensure a smooth frame rate. He added: "Resolution and frame rate is all dependent on your PC and what you can run. PS4 Pro, Xbox X, it's going to look really good in 4K. We're going to allow the resolutions that we can support and frame rate at 30 frames per second. We've turned on several key PC pieces on Epic settings. We're able to run the game on Xbox One X, and PS4 Pro".

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Battlegrounds' new map looks like SO MUCH FUN

By: Anthony Garreffa | More News: Gaming | Posted: Jul 4, 2017 3:36 am

If you have been playing PlayerUnknown's Battlegrounds, you'll know that there are some new maps on the way - with the team teasing a new work-in-progress preview of their new location. This is what the team tweeted:






You can see lawn chairs, a bike, catcus everywhere, and some hills that I'm sure I'm going to be sniped from eventually. It's great to see the team working on a new map, as Battlegrounds is infinitely fun with the single 8km x 8km map that they've crafted for the Early Access version of the game.

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Shadow of War PC graphics settings released

By: Anthony Garreffa | More News: Gaming | Posted: Jul 4, 2017 1:28 am

Monolith is now teasing the PC graphics settings of Middle-earth: Shadow of War, something the team teased during its recent live stream about the game. In the Game settings panel, you'll also see that there's a new 'Photo Mode' that will let you take shots from within the game.




The team were playing Shadow of War at 4K on a single NVIDIA TITAN Xp graphics card - but we're all here to find out what graphics settings we'll be able to tweak in the game.




As you can see, we have a few options to play with, and Monolith didn't even show all of the PC graphics settings. The scroll bar continues underneath what Monolith showed off, but we know that we have Lighting Quality, Mesh Quality, Motion Blur, Anti-Aliasing, Shadow Quality, Texture Filtering, and Texture Quality. I'm sure there are at least 4-5 more settings to play with, but we'll find out more on that soon.

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Bayonetta 1 + 2 might come to Nintendo Switch

By: Derek Strickland | More News: Gaming | Posted: Jul 3, 2017 11:21 pm

PlatinumGames and SEGA might be bringing the fan-favorite action series Bayonetta to Nintendo's new Switch handheld-console hybrid.




PlatinumGames recently christened its new Japanese Twitter account with some fresh Bayonetta artwork from dev Yusuke Hashimoto that may or may not be teasing something interesting. The artwork, pictured above, clearly has red and blue to match the color schemes of the first and second Bayonetta games. Know what else has a red and blue color scheme? The Neon Red and Neon Blue Nintendo Switch JoyCons.


I have to admit that alone is pretty shaky evidence. But wait, there's more! A fan made the correlation and brought it to PlatinumGames' attention in this Tweet, which the developer favorited. Therein lies the teaser.

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Why Xbox has so few first-party console exclusives

By: Derek Strickland | More News: Gaming | Posted: Jul 3, 2017 9:18 pm

Phil Harrison, who's watched the console games industry evolve over decades, shares his insights on console exclusives--and why Microsoft's Xbox division has so few of them.




Games industry professional Phil Harrison has enjoyed key leadership positions in both Sony (President of Sony Computer Entertainment Worldwide Studios in 2005) and Microsoft (Microsoft Game Studios in 2012) throughout the years, and is in a qualified position to weigh in on the market's paradigm shift away from platform games exclusivity. There was a time where both Xbox and PlayStation thrived on their respective first-party IPs and franchises, but higher and higher costs have softened the once-essential strategy, leading console-makers like Microsoft to focus more on cross-platform integration, monetization of live services, and third-party support over its own core franchises.


There was a time not so long ago that exclusives were guaranteed system sellers--the Halo: Combat Evolveds and Metal Gear Solids of older eras. But now the console landscape is dramatically different: third-party games from publishers like Activision, EA, and Ubisoft typically dominate, despite being used as content that fills in the spaces between major first-party releases.


Sony has still held true to the this tactical approach of exclusives, releasing strong content like Horizon: Zero Dawn and Uncharted on the platform, but Microsoft has evolved to embrace a multifacted dynamic that unifies Xbox consoles and Windows 10 powered PCs.


In a recent interview with Eurogamer, Phil Harrison was asked why Microsoft has so few first-party console exclusives. According to Harrison, Microsoft and Sony face higher costs to make specific first-party exclusives and the risk of reward isn't always high. Exclusives can be a gamble, especially unproven new IPs, and there's no guarantee it'll pay off; even when the risk is somewhat mitigated and softened with proven earners like microtransactions, the games can simply fail.


"Both Microsoft and Sony have the same challenge, which is the cost of development to compete has gone up so dramatically you really have to be launching on multiple platforms to have any chance of making money," Harrison said, highlighting the challenges, risks, and costs involved with this strategy.

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This portable Nintendo Switch arcade cabinet is awesome

By: Derek Strickland | More News: Gaming | Posted: Jul 3, 2017 7:47 pm

Nintendo's new Switch handheld-console hybrid transforms into a portable arcade machine with this nifty little custom build.



I've long thought of the Nintendo Switch's Tabletop Mode as "Arcade Mode" simply because it allows owners to simulate an arcade-like experience while on-the-go. But the Switch's kickstand is wonky, and it could use a case--or even a whole miniature cabinet. Maker and tecchie Shea Silverman has created one such miniature arcade cabinet for the Switch...and it's all kinds of awesome.




The Switch's tablet-like display slots into the cabinet, and users can then slide in their own custom-built arcade-style joysticks for authentic Street Fighter arcade action. Silverman's case is, of course, highly customized, but his Thingiverse page shows you how to make your own.

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Call of Duty WWII supply drops are cosmetic only

By: Derek Strickland | More News: Gaming | Posted: Jul 3, 2017 5:26 pm

Call of Duty WWII's monetized supply drops will be cosmetic only, Sledgehammer Games' Michael Condry confirms.




Activision Blizzard are arguably the kings of microtransactions, and nearly all of the company's live games are monetized with in-game purchases in the style of random loot crates or packs. The publisher's next Call of Duty game, Call of Duty WWII, will also be monetized in this way via "supply drops", or purchasable content packs that unlock random rewards. Developer Sledgehammer Games says that Call of Duty WWII's supply drops won't actually affect weapon and armor stats and will instead be totally cosmetic, meaning there won't be a pay-to-win element.


"All weapon variants and gear variants in Call of Duty: WWII supply drops are cosmetic only, so there are no stat-based variants in play," Sledgehammer Games exec Michael Condry said in a recent Reddit AmA. "We're also offering players Collections and Collection Bounties, giving a direct path for our community to earn items through all modes of MP and Headquarters play."


Neither Sledgehammer Games nor Activision have highlighted specific information regarding the game's monetized supply drops, such as pricing or reward chance, but we suspect more details will follow in the coming weeks.


Call of Duty WWII is slated to release on November 3, 2017 for PlayStation 4, Xbox One and PC.

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Destiny 2 to have much more extra content than Destiny

By: Derek Strickland | More News: Gaming | Posted: Jul 3, 2017 4:32 pm

Activision CEO Eric Hirshberg wasn't happy with Destiny's post-release content roadmap. Destiny released two expansions--The Dark Below and House of Wolves--in the months after launch, but players quickly gobbled up the new goods as per the game's addictive nature. At it's core Destiny is a kind of MMO that rewards players for continually grinding missions and slaying foes, and as such, Bungie and Activision drastically dis-proportioned the DLC's lifespan. What was meant to stretch multiple months was chewed up and spat out in a week after release, and Destiny players wouldn't get another major injection until a full year after the game's release with The Taken King mega-expansion.




Activision doesn't want to repeat the same mistakes. The publisher knows Bungie has its hands full maintaining Destiny 2's development on all platforms (not to mention PC) so it has conscripted key developers like Vicarious Visions and High Moon to assist with additional content. While Destiny 2 will follow the original's dual-expansion roadmap, company CEO Eric Hirshberg affirms that the sequel will have a "robust pipeline of content."


"I have not been happy with the cadence [of new content]," Activision CEO Eric Hirshberg said in a recent interview with Games Industry Biz.


"We got a lot right with Destiny 1, but one of the things we didn't do was keep up with the demand for new content. I feel like that, as great as [DLC packs] The Dark Below, House of Wolves, The Taken King and Rise of Iron all are, clearly there was appetite for more. One of the things you'll see post the launch of Destiny 2, is that we have got additional AAA developers from inside the Activision ecosystem working with Bungie on Destiny content, including Vicarious Visions and High Moon. That will allow us to keep an even more robust pipeline of content in the ecosystem."

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