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Just three days ago, we reported on Blizzard Entertainment's apparent DDoS/Lag issues happening within their game servers globally - seeing some players being unable to log in for up to 30 minutes, reports of friend lists not functioning and customers experiencing up to 5,000ms of in-game latency.
This issue was fixed just mere hours after the story was reported, however in today's news, Blizzard have issued multiple statements across their Customer Service Twitter account alongside their Battle.Net client claiming of Authentication and log in issues - mainly based around their North American server cluster.
It doesn't look like Ubisoft has learned anything from the recent release of Assassin's Creed: Unity and all of its issues, as rumors are now arriving about the next game in the series, Assassin's Creed: Victory.
The story came from Kotaku reporting that the new game would be set in 19th century London during the Victorian era, according to "a person familiar with the game" reported Kotaku, a game that would arrive in fall 2015 for the Xbox One, PS4 and PC. Ubisoft Quebec is the studio working on the game, unlike Ubisoft Montreal which worked on the currently still a work-in-progress Assassin's Creed: Unity.
There was also seven minutes of "target gameplay footage" which was shown, which was being rendered in real-time by the Assassin's Creed engine, and not pre-rendered. Personally, I think Ubisoft needs to be very, very cautious with this release. I think we should see a demo of the game released, so that the faith can be restored into the series, as I think over half the audience of the series would be very unsure of trusting Ubisoft again with another Assassin's Creed game following the recent train wreck that was the AC:U launch.
Deep Silver's Dead Island 2 beta doesn't have a release date, but it will be released for the Sony PlayStation 4 30 days ahead of the Microsoft Xbox One and PC. Dead Island 2 is scheduled for release on the PS4, PC and Xbox One in spring 2015, but an exact date hasn't been made available.
To be accepted into the Dead Island 2 beta, gamers were required to purchase Escape Dead Island (Xbox 360, PS3 or PC) game title. Unfortunately, Deep Silver hasn't provided details about any other way someone can get into beta testing, though will probably expand entrance into the program as the beta nears launch.
It looks like the DreamHack Winter LAN was a success, with over 26,672 people in attendance. Out of those, 22,483 people toted their PCs into the LAN, enjoying one of the biggest LANs ever hosted, setting new records.
There was the much-discussed Counter-Strike: Global Offensive tournament, as well as the usual favorites in StarCraft and DOTA also being played. The LAN even included a live DJ booth, cranking out tunes for the lanners, as well as an awesome cosplay competition.
We've been told not to read early reviews of The Crew, as Ubisoft couldn't provide game reviewers with the right situation to play in. But now the Lead Game Designer of The Crew, Serkan Hasan, has said that the upcoming game should have no problems at launch.
Hasan talked with The Metropolist, where he said that the Xbox One, PS4 and PC versions of The Crew will be working at 1080p at 30FPS at launch. He also said that he had faith in the game's online functionality, explaining that he has confidence in The Crew, as it has "reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real-world situations, with thousands of players from all over the world playing the game at the same time".
This news is coming after Ubisoft stated that copies of The Crew were not sent out to the press in advance, like they normally are. The reason behind this is that the press couldn't review a driving game that is primarily an online, social title, without ripping apart these functions in their review. The Crew requires "thousands and thousands and thousands of players - something that can't be simulated with a handful of devs playing alongside the press".
Rocksteady Studios is back in the driving seat of the Batman series, with Batman: Arkham Knight being revealed during their recent AMA (Ask Me Anything) on Reddit (with some spoilers for Batman: Arkham City, so if you haven't played that, turn your eyes off).
The studio revealed that Arkham Knight will continue right after the Joker's death, with the studio adding that the Joker's death is the point we jump off, asking "what happens when Joker is removed from Gotham" and then looking at the fallout from this event. Batman's suit also mirrors the Batmobile in many ways, with Rocksteady adding that the new suit "impacts gameplay as well, as it enhances some of Batman's abilities, particularly in the way the Batman and the car work together".
When it comes to the Batmobile, this is the biggest addition to the Arkham Knight, with Rocksteady teasing that there will be some missions that require the Batmobile in order to complete them. Rocksteady said: "When we added the Batmobile to the game, we wanted to make sure it's a fun, meaningful addition to every part of the game. Batman wouldn't use it if he didn't need it. So there will be points in the main story where you will need to use the Batmobile to progress, and if you're anything like me, there will be points where you can't use the Batmobile and wish it was there!".
Ubisoft has been springing leaks all over its Assassin's Creed franchise, with various reported problems in Assassin's Creed: Unity, but with Patch 3, the developer has simply watered down the graphics on the PS4 version at least.
The news is coming from Reddit, and EXPreview, where Patch 3 has been pushed out to the PS4 version of the game, watering down the graphics to increase the performance. You can see the differences between the game before the patch was released, and after Patch 3 was deployed. You can see that most of the light is gone, with the texture detail dropping considerably.
I guess that's one way of increasing the performance of your obviously, still very broken (and possibly unfixable) game - disable things. Next stop, buildings?
Rumored to be due to either Black Friday sales, a DDoS attack succession or a combination of the two - Blizzard's Battle.net servers are reportedly experiencing major lag issues in several different forms.
You may have noticed that by trying to log in to the Battle.net client will you experience a wait of up to 25 minutes. Once you have finally managed to connect to their service, you'll likely see that not only are you unable to connect to view or chat to your friends, but you're unable to launch any games within.
After studying groups of 12-year-old and 13-year-old students, and how they develop 3D role playing games, it was discovered girls are able to create more complex programs, according to a study compiled by the University of Sussex. Using Neverwinter Nights 2, Flip translated all written script into plain English so they were able to understand what was programmed.
Overall in the UK, there are more women than men gamers - especially with women between the ages of 25 and 44 downloading mobile puzzle and trivia games.
"Given that girls' attainment in literacy is higher than boys across all stages of the primary and secondary school curriculum, it may be that explicitly tying programming to an activity that they tend to do well in leads to a commensurate gain in their programming skills," said Dr. Kate Howland, Flip programming language developer. "In other words, if girls' stories are typically more complex and well developed, then when creating stories in games, their stories will also require more sophisticated programs in order for their games to work."
Snapchat wants to utilize advertising in its mobile messaging service, and it appears Electronic Arts will use the platform to promote Dragon Age: Inquisition. The ad is a 20-second promotion of the BioWare-released open-world role-playing game that was released on Nov. 18, available for the following platforms: PC, Sony PlayStation 3, PlayStation 4, Microsoft Xbox 360, and Xbox One.
Although Snapchat wants to rake in advertising dollars, it remains a relatively non-intrusive method where users have to opt-in. "We want to see if we can deliver an experience that's fun and informative, the way ads used to be," Snapchat noted last month.
The video game industry is a multi-billion-dollar revenue machine, and advertising is an important aspect to promote sales and marketing of released - and upcoming - game titles.