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Battlefield 4 is a day closer to being played on our PCs or consoles, and now there's a new post on the official Battlefield 4 website that details the second-screen application for BF4, Battlelog.
Battlelog will allow gamers to use a PC, smartphone or tablet for maps, leaderboards and much, much more. The service for BF4 will allow gamers to track how many of their friends are online, and just how many active missions are accessible. Gamers will be able to create emblems, which will be displayed on soldiers and guns in the multiplayer portion of Battlefield 4.
When gamers are away from their PCs or consoles, Battlelog on their smartphones for example can let them view status, access forums and leaderboards, customize their loadout and more. Battlelog is also capable of giving players the chance of remotely joining new servers quickly. The update on the BF4 website says:
Usually, you'd have to exit the game you're currently in and then search for your next server in the menus. Now you can pull up the list of servers on Battlelog, find the one you want to play on and press 'Join.' It'll pull you right into that server. It's extremely fast and fluid and a whole new way to find games on both console and PC.
We've been wondering what Sony would do after it purchased premium cloud-based service Gaikai, but now we know: Sony will stream PS3 games to the PlayStation 4 starting next year. This will go around the issue that the PS4 is an x86-based device, compared to the custom chips inside of the PS3.
We shouldn't expect full compatibility and the entire PS3 library, but the Japanese company has said that Gaikai would compliment its next-gen console nicely, affording for interactive functions like Remote Play and more. The news comes directly from Sony Worldwide Studios president, Shuhei Yoshida, when he spoke at the Tokyo Game Show earlier this week in Japan.
Yoshida stated that Gaikai will begin offering the streaming of certain PS3 games to the PS4 starting next year in the US. Yoshida also confirmed that Sony plans to continuously build up the PS3 library for the PS4, where it'll first build a core library, constantly adding titles to it.
The Forza 5 team has taken a unique approach to marketing their upcoming realistic racing game that is exclusive to the Xbox One. The team partnered up with famous supercar maker McLaren and stunt car driver Tanner Foust to produce what they are calling "FilmSpeed.
FilmSpeed is a short film shot in the zoetrope format and features more than 680 aluminum panels that feature frame by frame scenes from the highly anticipated Forza Motorsport 5 video game that will launch with the Xbox One this November.
The aluminum panels were spaced several inches apart and filmed via a rooftop-mounted camera on a McLaren 12C supercar driven by Tanner Foust at speeds up to 120 mph. The result is nothing short of amazing and is one of the most original and creative marketing plans I have ever seen. I have watched the video several times now and after writing this article I think I'm going to watch it again.
Earlier this week, I reported that Grand Theft Auto V had become the fastest selling game of all time, and was well on its way to reaching $1 billion faster than any other game by weeks. Today, Take-Two Interactive announced that in just three days' time, GTA V has surpassed the $1 billion in sales milestone.
"We believe this marks the fastest that any entertainment property, including video games and feature films, has reached this significant milestone," the company said in a statement.
"Grand Theft Auto is a cultural phenomenon and Rockstar Games continues to redefine what can be achieved in interactive entertainment," said Strauss Zelnick, Chairman and CEO of Take-Two. "We are incredibly proud of the extraordinary critical and commercial response to Grand Theft Auto V."
The only other video game to ever come close to this new record was Call of Duty: Black Ops 2, which netted $1 billion over the course of 15 days. Unfortunately, Take-Two Interactive did not disclose just how many copies have already sold, but they did say that the $1 billion mark has been passed.
Next week is going to be big for Valve as the company plans to make "three big announcements" that are said to be centered on bringing Steam into the living room and onto your TV. Of course, these announcements will most likely pertain to Valve's long rumored Steam Box gaming console.
While there no promises that we will see an actual Steam Box on display, the chance of hardware making an appearance is very likely. We all know that Valve CEO Gabe Newell is a genius in his own right, and the idea of Valve launching its Steam Box console just ahead of the release of next-gen consoles could prove to be very lucrative.
When you think about it, would you rather purchase a next-gen console for several hundred dollars and still have to buy games, or would you rather purchase a Steam Box for which you already have dozens of games to play? If the Steam Box is released next week, you can expect the console gaming world to be turned upside down.
Star Citizen feels like that 'little game that could' continuing to rake in more and more money as time goes on. Roberts Space Industries' space title has added a new stretch goal if it reaches $21 million.
If Star Citizen reaches $21 million, something I think it will easily do, the developer will add a new mechanic, a salvage mechanic. Roberts Space Industries says that this new mechanic is pretty much a career for a gamer to take on. A salvage career will feature its own story elements and "universe-shaping endgames."
Salvage mechanics will float through the galaxy using the flight and first-person shooter features in search of the darkest and most valuable secrets in the great, dark beyond.
Just 24 hours after its launch, Rockstar's Grand Theft Auto V has officially became the fastest selling game in history. Today, Take-Two Interactive, the owners of Rockstar Games, announced that the game had earned more than $800 million in its first day of sales, making it the fastest selling game in the franchise's history, not to mention the world.
GTA V is set to break the $1 billion mark within the first 48 hours if sales continue at current levels. Reaching $1 billion is something that took 15 days for the previous record holder, Call of Duty: Black Ops 2, which only managed $500 million in its first 24 hours of sale. To put this accomplishment into perspective, the most expensive movie ever made, James Cameron's Avatar, took 16 days to earn $1 billion. Considering that GTA V is the most expensive game ever made, it's only right that it also becomes the fastest selling game of all time.
AMD is the company that has hardware in both next-gen consoles, with x86-based APUs in the Sony PlayStation 4 and Microsoft Xbox One. We know to expect benefits as PC gamers from next-gen consoles thanks to the x86 architecture, which means better, and much more polished 'ports', if you can even call them that with this generation of consoles.
AMD's Matt Skynner has had some interesting things to say during an interview with Forbes, where he said that not only is PC gaming alive and well, but that it's actually growing. Skynner said that the architectures in the next-gen consoles are similar to that of the PC, which makes it much cheaper and most of all, easier for developers to create games for both the consoles, and PC.
Skynner actually said that next-gen games will actually run better on AMD hardware because the games have been built from the ground up on AMD-powered consoles. This is going to be quite interesting considering NVIDIA is still by far in the game, so it'll be interesting to see what kind of benefit AMD will have with these next-gen titles. You can be sure we'll be covering this when the next-gen consoles, and games launch in November.
If Battlefield 4 wasn't already looking exciting enough, then the ever-so-slight promise of head tracking being worked on by DICE should make you quiver with excitement.
The news is coming from an interview with Xbox Wire and Battlefield 4's executive producer Patrick Bach, who said that there are multiple applications for Kinect on the Xbox One being worked on. He said: "With Kinect, we're looking into features that enhance the controls including peeking and leaning and tracking head movement, as well as incorporating voice commands."
DICE has already said that we should expect some form of Kinect use in Battlefield 4, but it wasn't to be motion controls. It will most likely arrive as voice commands, or something to that effect. This news is some what of a tease for Oculus Rift, with DICE working on head tracking, should we expect virtual reality support? DICE would see mountains of happy fans if they were to do that, it would also sell Rift headsets like hotcakes.
This is something I expected, but Microsoft has announced that it's Xbox One exclusive title Ryse, will not be running at the native 1920x1080 resolution on the Xbox One, but 900p instead.
Crytek is the developer behind the Xbox One exclusive, with Aaron Greenberg, who is the chief of staff for the Devices and Studios group, confirming that Ryse will run at just 900p. Greenberg did post an update to Twitter, saying "Forza 5 is native @1080p, Ryse is native @900p, but Xbox One upscales all titles to 1080p & they look amazing."
Is this more damage control? I think so. Resolution definitely isn't everything, but after 8 years on the market, you would think that the 'next-gen' consoles would be able to handle a resolution of 1080p. Especially so, when PCs have been doing it without a problem for a decade or more now. Even with the beefed-up GPU and CPU specs in the weeks leading up to the Xbox One's mass production.