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Borderlands 2 is one of the most popular games released in the last few years, and with a massive fan base that has continued to grow over the last 15 months, there's no wonder why Gearbox has continued to release DLC for the game. Unfortunately all good things must come to an end, and this morning the developer announced that the last DLC for Borderlands 2 will be released after its upcoming DLC on February 11th.
Next week, for $2.99, Borderlands 2 fans will get a new Head Hunter pack named Mad Moxxi and the Wedding Day Massacre. The DLC is focused around the two of the worlds big families and you have to play cupid. Moxxi will send you on a quest to obtain ingredients for love potion that will be used to unite the families. Shortly after the Moxxi DLC releases, the final DLC for Borderlands 2 will drop, and will be yet another Head Hunter pack titled Sir Hammerlock and the Son of Crawmerax. Some reports suggest that this could come as early as late March or Early April.
Cyberith is working on some great technology, with a new video showing off the only way to play Skyrim: with Oculus Rift, the Cyberith Virtualizer - which is an omnidirectional treadmill, two Wii remotes and a lot of spare time.
One of the main goals of the Virtualizer, as Cyberith notes on its website: "The Virtualizer not only supports simple forward-faced movements like walking or running, but also walking backwards, crouching, jumping and even sitting". The crowdfunding campaign for the Virtualizer is coming soon, with the CEO and founder of Cyberith, Tuncay Cakmak, telling Eurogamer that: "we cannot tell an exact price no but we can tell that everybody who can afford a gaming PC, can afford the Virtualizer".
For those of you waiting for the PC system requirements for Respawn Entertainment's very first game, Titanfall, we have them here for you, below:
- OS: 64-bit Windows 7, 8, 8.1
- Processor: AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
- Memory: 4GB RAM
- Video card: 512MB VRAM, Radeon HD 4770 or GeForce 8800GT
An interesting addition to this news, is that Respawn co-founder Vince Zampella has said that a Mac version of Titanfall is something the studio is "talking about" and that he'd "like to see it happen". Titanfall on the Mac would definitely be an interesting thing to see, that's for sure.
There are very few things I look forward to spending money on every month, but the Humble Bundle is one of those things. I enjoy it so much that I actually have a line item in my budget titled "Humble Bundle Funds." While not all Humble Bundle's feature my flavor of gaming goodness, the new Humble Bundle is exactly what I have been hoping for.
Today Humble launched the Sid Meier Bundle which features the full edition of Civilization III and Civilization IV, as well as Sid Meier's Ace Patrol, followup Ace Patrol: Pacific Skies, and 2006 railroad business sim Sid Meier's Railroads. If you pay more than the average you will land Civilization V as well as its Gods and Kings DLC. Additionally, a donation of $15 or more will land you Brave New World, the latest DLC for Civ V. Unlike previous bundles, this new one will support Action Against Hunger instead of the EFF and Child's Play.
Today Valve announced that it has begun testing a new feature its calling Steam Music, that will allow gamers to bring their audio collection into SteamOS and Big Picture Mode. Allowing users to play music from within Steam while gaming from within Steam is something that users have been asking for for years now, and it finally looks like Valve is listening.
Importing your music into SteamOS and Big Picture Mode is quite easy and only requires the user to tell Steam which directory the music is stored in. Once Steam knows where to look for the tunes, the app will build a music library in steam and users can build out playlist, and even control tracks the same way they track achievements while in-game. At the moment, the new feature is only being rolled out to those who have opted in to test it, however, anyone can join the test group by visiting the Steam Music group in the Steam Community.
Minecraft has sold over 14 million copies on the PC and Mac, thanks to Markus "Notch" Persson's latest update on Twitter, where he said:
Considering the alpha of Minecraft was released back in May 2009, it has taken close to five years to reach this point. The full version of Minecraft launched in November 2011, and as of August 2012, over 17 million copies of the game were sold.
We posted a rumor of this not too long ago, but more details have surfaced on the next Battlefield game. It will be developed by Visceral Games, as we reported previously, who are the studio behind Dead Space.
It is reportedly a police-themed Battlefield game, which is currently codenamed Havana. Better yet, it is due out this year. There's not much else known on the new Battlefield game, but a police theme is quite interesting, and should breathe some fresh air into the troubled franchise.
The NeoGAF forum has gamers up in arms once again, where news has broken that the next release in the Halo franchise, Halo 5, has been delayed until November 2015.
The source does claim that we will see many Halo games released over the next 18 months, five of them in fact: Halo 2 Anniversary Edition for Xbox One on November 11, 2014, Halo 3 port for Xbox One, Halo 4 port for Xbox One and the aforementioned Halo 5. Halo 2 Anniversary Edition should arrive with 1080 support, and beta access to Halo 5.
60FPS support is rumored, but we should definitely see two versions: a Collector's Edition, and War Collection.
Ever since its GPU2013 event in Hawaii, AMD enthusiast have been chomping at the bits waiting to get their hands on the Mantle drivers for Battlefield 4, and today the patch finally came through. The update is here, and AMD has released the 14.1 Beta drivers for its GPUs for 64-bit versions of Windows 7 and 8.
At the moment, Mantle support for Battlefield 4 is only available on the R9 290X, R9 290, R7 260X and the latest AMD Kaveri APU's. Support for other cards and APUs will come as AMD works the bugs out of the system. Along with today's release, DICE has released the first performance numbers from Battlefield 4 running on Mantle. The first test was ran on a AMD A10-7850K APU with the game set to 720p at medium settings. Mantle gave the game a 14-percent boost in frame rates from 39fps to 43fps on the Singapore Beach map.
Up next DICE tested Battlefield 4 running an AMD FX-8350 CPU paired with a Radeon HD7970 at 1080p with settings set to ultra and MSAA set to 1x. While playing at these settings on Siege of Shanghai, Mantle increased performance by 25.1-percent taking the frame rate up from 53fps to 67fps. Finally, DICE tested the game on a Intel Core i7-3970x Extreme CPU paired with two R9 290X video cards, and the game set to 1080p ultra settings and MSAA set to 4x this time. Mantle increased performance again this time in the single player level, South China Sea, with frame rates being increased by a whopping 58-percent, going from 78fps to 116fps.
Nintendo has officially confirmed it will be releasing content for smartphones, where most people are hoping this 'content' comes in the form of Nintendo's games.
Nintendo President, Satoru Iwata, announced the news at a business presentation held in Tokyo, Japan. The Nintendo President announced that it his company's first step toward smartphone development, where he talked about an app that could showcase "the value of our entertainment offerings, thus encouraging more people to participate in Nintendo platforms".
Iwata did add the following: "I have not given any restrictions to the development team, even not ruling out the possibility of making games or using our game characters. However, if you report that we will release Mario on smart devices, it would be a completely misleading statement".
The second quote is what we should all be taking away from here - is that the President of Nintendo is not giving any restrictions to its development team, or ruling out using Nintendo characters - such as Mario, or Zelda.