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We've had a couple of teases of Fallout 4 lately, one where the trademark was filed and we thought it was close to being announced, and another teasing that 'nuclear winter is coming soon'. Both of those, seem to be weird, detailed dreams to the news we're about to break to you.
Bethesda's game director, Todd Howard, has come out and publicly said: "We don't [have a timeframe for our next game announcement], but I think it's gonna be a while". We've gotten fairly used to all the questions and curiosity over the years. Everyone wants information. Right now, we're just trying to figure out which of our ideas are going to stick and finding an appropriate time to talk about it.
It's not all bad news, as it seems that the PC is important to the developer, where Howard was enthusiastic about the best platform in the world. He said: "PC is resurgent. Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we've wanted to do in the past. There are kind of random ideas we're working on right now, and it's like, 'Wow, I think there's potential here to do some really cool stuff".
The original Doom series developed by John Carmack and ID Software had a cult following and is still held as one of the best FPS games ever made by its fan base. When word first came that Bethesda and ID Software were working on DOOM 4, the internet roared with cheers, but hopes and dreams were soon thereafter crushed when Bethesda announced that development had ceased on the game.
It appears that things have taken a turn for the better and today Bethesda announced that entry into Doom 4's beta program will be happening soon. There is a catch however, and it involves pre-ordering Bethesda's upcoming Wolfenstein remake which opens up on May 20th of this year. Bethesda says that beta keys will be placed inside boxed copies of the game, and that an open beta is still a possibility, but at the moment, the only sure way to get into Doom 4 Beta is to purchase Wolfenstein.
One of the biggest problems in Battlefield 4 is the pace at which different players rank up their weapons and unlock new ones. Each person unlocks weapons at different rates due to their skill level, time spent in each class, and even their campaign and challenge participation. EA and DICE have just released a new feature for Battlefield 4 that they hope will level the playing field for some players who are new or are falling behind.
Known as Shortcut Kits, these new packs allow players to purchase (free for premium players for a limited time) kits that fill out their Handgun, DMR, Grenade, and Shotgun kits by simply buying the pack from the in-game store. During February and the beginning of March, 4 shortcut packs will be available, with more to come in the coming months.
One of the things that makes the Forza franchise so popular is that the development for each version continues well after the game is introduced. That means that you get new cars and in the case of Forza Motorsport 5, you get new tracks as well.
The first track add-on for Forza Motorsport 5 has been announced. The track is one of the premier facilities in the US and is called Road America. The track is fully integrated into the Forza 5 experience. Players will get to drive the track at events in Career mode.
The player can also drive the virtual track in Career bonus events after the mini-Career series is complete. Players will also be able to play against each other on the track with availably in the Rivals Mode and multiplayer lobbies.
In just under a month from now, Valve will debut its first documentary titled Free to Play to the world. Free to play is a film about the lives of three professional computer gamers who come from very different walks of life from across the world including Asia, North America, and Europe. They may speak different languages in real life, but in Dota 2, the game that unifies them, they all speak the same language.
The documentary focuses on the three players as they prepare to play for the first ever $1 million prize in professional video gaming competition. Valve says that it will hold a public screening of the documentary followed by a Q&A session on March 18th at the Castro Theater in San Francisco, California. While seating is limited, users can register for the even via the event bright link below. Additional information about Free to Play can also be found at the source link below.
Earlier this month we reported that the update for the Xbox One that had been expected in February wouldn't land until March. Microsoft came back and changed that a bit when it made the update available last week. Many Xbox One owners installed the update straight away to get their hands on the new features it brought with it.
The update added in notable new features like a battery level indicator for the controller and the ability to access the device storage and delete things. The Xbox One update bought several other things that gamers will appreciate, but hit some with an issue no one wants.
The update has also resulted in a bug that is affecting some users. The bug manifests by presenting a black screen to the user when they power the console on. Microsoft has acknowledged the issue and has offered a quick fix for the problem.
A couple days ago, we mentioned that the coming video game from Konami called Metal Gear Solid V: Ground Zeroes was going to have a higher native resolution on the PS4 than the Xbox One. Konami tipped that on the PS4 the game would have a native resolution of 1080p at 60 fps. Xbox One gamers will have to get by with 720p at 60 fps.
Konami had also announced that the PS3 and Xbox 360 versions of the game would get by with 720p via upscaling and 30fps frame rates. If you wondered at the time what differences would be noticeable between the four versions, Konami has a new video you will like.
The new video has all four of the console versions put up side by side. It's clear from the video that the next generation consoles have much better lighting effects. Konami also notes that the PS4 and Xbox One also have larger texture maps giving extra detail. Objects on the screen in the PS4 and Xbox One version certainly look more realistic and three-dimensional.
A Reddit post in Counter-Strike: Global offensive thread caught many people's attention about Valve's Anti-cheat system. The post came with a screenshot and an explanation which claimed that VAC was collecting browser information and sending it back to Valve's servers. But Gabe Newell of Valve Software immediately made a post in Reddit to dismiss any such claims and set the record straight.
Gabe Newell explained that they do not talk about anti cheating or its counter hacking systems in the open because it creates more opportunities for cheaters to attack the system. But because of the heated discussion in Reddit, he had to make an exception.
A recent Game Developers Conference poll has something interesting to say about the state of Nintendo's Wii U console, with the poll revealing that just 4% of developers plan to release their next game on the Wii U.
Comparing this against the competition, the PS4 has 20% of developers behind it, while the Xbox One has 17%. The one saving grace here is that the poll was for US-based game developers, where 2,600 of them were surveyed. Most of the development of games is being aimed toward PC, smartphones and tablets - where there are many, many more customers.
The Thief reboot arrives on February 25, but it looks like the PlayStation 4 will be the console of choice for the stealth title. The PS4 will run it at 1080p, while its competitor, the Xbox One, will only run Thief at 900p.
Square Enix recently sat down with Eurogamer, where it explained that the difference between the two versions isn't that big of a deal. Thief director, Nicolas Cantin, said: "You really need good eyes to see the difference". Cantin added that the Xbox One version of Thief "is as good as the PS4 version".
Cantin did explain that the big difference here is between the new consoles, and the previous generation units, he explains: "We put more detail in, more special effects. But at the same time, we kept the same gameplay experience with the current-gen and the next-gen versions".