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Kojima Productions confirmed the upcoming PC version of Metal Gear Solid 5: Ground Zeroes will be locked at 60 frames per second, indicating it's not just console games with FPS caps. The game will support keyboard and mouse inputs, along with the UI displaying Xbox controller inputs, Kojima noted.
Kojima didn't share minimum or recommended PC requirements for the game yet, but 4K display resolution will be supported. The PC version of the game will be released on December 18, just in time for Christmas.
Ground Zeroes is already available on the Sony PlayStation 3, PS4, Microsoft Xbox 360, and Xbox One.
Ubisoft has come out with some great content for us to write about all year, limiting its games like The Division to 30FPS, saying that "resolution doesn't matter", telling everyone to turn their Internet off to get better frame rates in the obviously still broken Assassin's Creed: Unity, and now we're here at Far Cry 4.
What has Ubisoft done now you ask? The studio has cut the ability for gamers to make maps for the competitive multiplayer in Far Cry 4, with the option of creating maps for Assault, Hunt, Outpost and Extraction still there, just not the player-vs-player multiplayer maps. Ubisoft Montreal's Creative Director, who believes Alex "Resolution Doesn't Matter" Hutchinson offered the following explanation for why Ubisoft didn't provide it with this year's Far Cry adventure, he said that Ubisoft "always squeeze in as much as we can, but we're always prioritizing".
Hutchinson added that the team are "going to keep supporting the game so hopefully we can get it done post release. No promises but we will try". I'm sure it'll arrive soon, but they'll probably slug you $20 for it or something.
I'm sure that by now, most gamers have heard about the colossal mess Ubisoft has found itself in with the launch of Assassin's Creed: Unity, something we've been all over - and not just for the last week like most, but for most of the year.
Well, now the company has taken to their forums, providing angry gamers with multiple ways to the slew of issues on AC:U for all platforms. One of the fixes for the "frame rate issues" as Ubisoft puts it, is to "in the meantime", Ubisoft suggests "that you disconnect from your internet connection (wifi or network cable).It could potentially improve frame rate".
There are many other issues, with one of the bigger ones being "graphical and collision issues" having Ubisoft say they're "WORKING ON IT" according to their forum post. It was only two days ago that Ubisoft was laying blame on AMD for AC:U's various issues, so let's see where we go from here and how long it takes a AAA developer to fix a AAA game that had tens of millions of dollars poured into it, yet launched like this - just sayin'.
Driveclub has been in shambles since it hit the road and launched a couple of months back, but Evolution Studios, the developer behind the PlayStation 4 exclusive racing game has announced that two DLC packs will be given to Driveclub owners.
The developer was originally going to charge for the two premium DLC packs, with the Ignition Expansion and Photo-Finish Tour Pack offering racers up to five new cars, 22 new tour events, 10 new livery items and an additional 10 trophies to win. These two DLC packs were previously part of the premium Season Pass subscription, something that will extend into four more packs in July. Season pass subscribers will receive 38 cars, 80 livery items, and 176 tour events, according to Evolution Studios.
On Tuesday, the developer will release a title update that will include a Photo Mode, as well as some adjustments to multiplayer collision which will reduce spin outs.
It is a great time to be a PC gamer, as there isn't constant grumbling about FPS limitations, and computer hardware continues to move forward at a rapid pace. San Francisco East Bay boutique gaming company Digital Storm has a lot to be happy about, at a time when gamers have more money to spend, hardware is reaching new limits, and PC gaming is enjoying a resurgence when compared to game consoles.
It wasn't long ago when many tried to argue that PC gaming is dead, but that hasn't proven to be true at all.
"It's definitely growing," said Harjit Chana, Digital Storm Chief Brand Officer, in a recent conversation with TweakTown. "That's evidenced by an increase in year-over-year demand of high-performance gaming PCs. Gamers demand the best experience possible game on PCs. PC gaming delivers a superior visual experience (4K graphics, NVIDIA G-SYNC technology, etc.) and the customization a gamer craves. It is a level of gaming that cannot be achieved on any other platform."
The Super Smash Bros. video game for the Nintendo 3DS has tallied 1.2 million digital and physical copies sold since launch less than one month ago. The game title sold 485,000 copies in October alone, and is "the best-selling handheld title so far in 2014," Nintendo proudly boasted.
Wii U gamers can now pre-load Super Smash Bros., with Nintendo promising to send a download code within three days of the game's official launch on Friday, Nov. 21.
Although Nintendo isn't currently battling the Sony PlayStation 4 or Microsoft Xbox One game consoles, its Wii U has seen a 47 percent increase in hardware sales year-over-year - with software sales rising a whopping 84 percent.
Call of Duty: Advanced Warfare has barely been out a week and it's already breaking records on Twitch, with it becoming the most-streamed console game of the year on the Amazon-owned streaming site.
Starting on November 4, there have been over 75,000 unique broadcasters sharing their gameplay footage from the new Call of Duty, with total content views over 26 million. Ernest Le, Director, Publisher & Developer Partnerships with Twitch, said: "Since the Call of Duty community on Twitch is extremely passionate, we are not surprised that Call of Duty: Advanced Warfare set a milestone for most streamed console game of the year based on launch week comparisons. Our community spent over an hour a day watching and engaging with people playing the game, illustrating the incredibly strong appeal of live interactive video".
When it comes to Call of Duty: Advanced Warfare's gameplay, we have 6 million unique viewers last week alone, with over 327 million minutes in total watched. Co-Founder and Studio Head of Sledgehammer Games, Michael Condrey, chimed in: "The response from the global community to Call of Duty: Advanced Warfare has been incredible, with millions of fans playing the new era of Call of Duty and even more watching the action unfold live on Twitch in its first week in the wild. The team at the studio is thrilled to see that players think the game we've poured our heart and soul into making these last three years is not only be fun to play, but very exciting to watch".
In what feels like out of left field, Telltale Games has announced Tales From The Borderlands, with its first gameplay trailer reveal, below. It's an upcoming five-part episodic series that is based on the popular first-person shooter/RPG from Gearbox Software.
Tales From The Borderlands should land before the New Year on Android devices, and other platforms. The summary of the game explains it well: "You'll play as Rhys, a Hyperion 'suit' with dreams of being the next Handsome Jack, and Fiona, a Pandoran con artist looking to score her biggest ever swindle. Thrown together as unwilling partners in an adventure to recover cash they both think is theirs, their journey will take you on a wild ride through Gearbox's Borderlands universe where gangsters, bandit lords, and Vault Hunters are just some of the obstacles you'll encounter...".
We've been all over the poor performance of Asssassin's Creed: Unity, but while most would lay the blame with its developer, the developer is blaming AMD. An Ubisoft PR manager has blamed AMD-based GPU and CPU configurations for some reason, even though I'm running Intel and NVIDIA and experiencing mass performance issues.
The Ubisoft PR rep said: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available".
AMD has fired back in a way, and we will have our talk with AMD up in a few days, but the company talked with WCCFTech, where they said: "The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place. On the other hand, consoles have to-the-metal access and almost non-existent API Overhead but significantly underpowered hardware which is not able to cope with the stress of the multitude of polygons. Simply put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles".
While the dust is only just flying into the air, and hopefully won't be settling any time soon on the Assassin's Creed situation, the creator of the game has formed his own game studio based in Montreal.
Patrice Desilets took to Twitter to announce Panache Studio, his new Montreal-based studio, showing off a new website featuring moose-related motifs. There's absolutely no other information available, but Desilets is honored with creating one of Ubisoft's most successful franchises, being fired from the company last year. It seems it was for the best, as now Ubisoft is finding itself in quite a pickle right now with Assassin's Creed: Unity, which even on high-end builds like what we rock here at TweakTown, runs like utter crap.
But the weird thing is, it's not just the PC version - it's the static hardware in the Xbox One and PlayStation 4 that are also seeing poor performance.