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Skyrim has seemingly become that game that will never stop evolving, but not in the way that most may think. There's games like Counter-Strike: Global Offensive and World of Warcraft that receive constant patch updates, content and special activities added by their original developers - but what if a game was kept afloat through mods from the community?
As first made aware to us by Kotaku, they quote this Enderal Skyrim mod as "a total conversion Skyrim mod that adds an entire new world to the game".
The video game industry continues to prove to be an interesting nut to crack, with the Sony PlayStation 4 and Microsoft Xbox One game consoles helping lead hardware sales. Game studios, however, have struggled to entice console and PC gamers to spend on more video game titles over the past year.
Hardware sales have largely led over software sales since both next-generation consoles launched in late 2013, analyst figures report. However, November proved to be rather confusing, with hardware sales dropping 23 percent year-over-year, totaling $1.01 billion, according to a report from The NPD Group. Video game sales dropped only 2 percent year-over-year, raking in $1.09 billion when compared to previous figures.
It's a good time to be a console or PC gamer, especially after Microsoft slashed the price of its Xbox One, and there are plenty of affordable game titles available.
It looks like the Steam Holiday Sales are set to begin on December 18, according to a leaked reveal in an email to a Reddit user from PayPal Japan.
Quantumbinman, the Reddit user in question, posted a screenshot from his email that shows the start date of the upcoming Steam Holiday Sales. If the date is correct, we should see the sales start in just a week's time. Prepare your wallets everyone, this is going to the big one.
Marking a turn of events, Microsoft has claimed that their Xbox One model has bested Sony's PlayStation 4 in monthly sales across the United States and the United Kingdom throughout the month of November, 2014.
Alongside this being a record month for Xbox, they've finally edged ahead of their main competition in two of their major countries. Mike Nichols, corporate vice president of Xbox marketing couldn't be happier with the reports, claiming the response to their holiday lineup of games as "incredible, with Xbox One fans buying more games in November in the U.S. than any other gen eight platform and enjoying over 357 million hours of gameplay globally".
Nichols added "In fact, more fans logged into Xbox Live across Xbox One and Xbox 360, and enjoyed more entertainment, than any other month in the history of Xbox".
The launch of Driveclub on the PlayStation 4 has been nothing but a mess, and even though Evolution Studios has been doing an amazing job patching up the game since its launch, Sony's UK Managing Director Fergal Gara, isn't happy.
Gara spoke with IGN, saying that he and the Driveclub team are "embarrassed" by the performance of the game so far. He continued: "It's a disappointment. When you lay your soul out as being '4ThePlayers', then what you certainly don't want is games that are not fully ready. It certainly wasn't any ill-intention on behalf of the team. It's ambitious as a game; they're as embarrassed as we are and all you can do in those situations is say sorry. We apologize to any players affected and are doing our damndest to make things right. So that's what we've been doing and the game is pretty near-complete now. We don't want to introduce the PS Plus Edition until we're confident the servers can take the load".
Evolution Studios have been patching up the game, with the latest update to Driveclub introducing some super impressive dynamic weather effects to the already very pretty driving title.
Valve has just given one of Counter-Strike's most famous maps a new look and feel, with Train being updated with new higher-end graphics and a bit of a tweak to the gameplay, too.
The company reworked the map from the ground up in order to "improve both the visual appearance and competitive gameplay balance of this iconic location" the company wrote on its Counter-Strike blog. Valve continued: "Our primary goals were to improve the gameplay balance of the map while simultaneously upgrading the overall visual experience. This meant making more intuitive layout changes, then re-interpreting large and small-scale environment elements to improve judgement of space and distance".
Valve have a before-and-after shot available on their Counter-Strike blog, which gives you a great look at just how much work they've done to Train. We've taken a screenshot of that above, to give you a quick look at what to expect. The company goes into great detail on the big, and subtle changes it has done to Train, so check out the full blog article here.
The creator of DayZ has officially announced his new studio, as he leaves his first job behind him at Bohemia Interactive. Dean Hall has promised to continue helping the team finish DayZ, which is preparing for a 2016 launch.
Hall spoke with Polygon, which asked if he was officially no longer with Bohemia Interactive, to which Hall replied "While my role as project lead officially winds up, my involvement continues as the creator. Bohemia are not only people I've worked with, but they're close friends. We have an ongoing relationship and I'm committed to providing whatever support and assistance that is appropriate and required for the title to continue to succeed. I'm excited by the continued progress of DayZ into a much more streamlined and traditional production development cycle".
There's not much known about Hall's new studio, but he did say "Not much to really say at the moment, the focus of the studio is to make games that we want to play. As a consumer I get quite frustrated when movies/games are announced very far in advance. I know why it's done but I don't like it and hopefully I can make games without having to resort to that. So for the moment I'm keeping quiet about what we are doing until I have something worthwhile to say".
Microsoft really made a name for itself with the Flight Simulator games, but after last year's free-to-play Microsoft Flight, all has ended for the game.... until now. Flight Simulator X: Steam Edition is coming, thanks to Dovetail Games.
You've probably never heard of Dovetail Games, but they're the developer who released Train Simulator, and are now working on the re-release of FSX. The company secured the rights to develop games using Microsoft's flight simulator technology, with the deal including the rights to re-release FSX on Steam. You might think this is ages away, but Flight Simulator X: Steam Edition is coming soon, very soon: December 18, to be precise - or, a week from now.
Dovetail explains the game: "Microsoft Flight Simulator X: Steam Edition delivers an authentically accurate aerial experience for simulation enthusiasts and those with a passion for all things flight. Pilots can climb into the cockpits of over twenty aircraft, from commercial and fighter jets to single-engine private planes and helicopters. More than 80 missions will test players in a variety of ways, including search and rescue challenges, test pilot scenarios, races and more. The game features updated multiplayer functionality, Windows 8.1 support and over 24,000 airports, delivering a beautiful, connected world and vast horizon begging to be explored".
According to an image posted on Instagram by Stephen Lunsford, who starred in MTV's 'Teen Wolf', he is working with Crystal Dynamics. Crystal Dynamics being the developer of the recent Tomb Raider reboot, and the upcoming Xbox One timed exclusive Rise of the Tomb Raider.
Lunsford explained that he "will be creating a [Tomb Raider] mini-series to be released with Rise of The Tomb Raider" that will be both a prequel to the upcoming Xbox One timed exclusive, and an "eventual" live-action feature. We don't know what capacity Lunsford plays in the live-action mini-series, but this is exciting news for Tomb Raider fans.
We know that The Witcher 3 has been delayed, and while that might disappoint most gamers it could be good for the game. A couple of days ago CD Projekt Red announced it had delayed The Witcher 3: Wild Hunt until May 19, 2015.
Adam Kiciński, a member of the Board of CD Projekt Red talked with Eurogamer, talked about not wanting to release The Witcher 3 early. He said that gamers "took our decision very well. [The] market is afraid of badly polished games on next-gen platforms". He added: "We want to disarm the opinion that [The Witcher 3] doesn't exist. It will be closed by the end of the year in line with the schedule". Kiciński said that the Board agreed that the company set the February 2015 release date too early, he said: "We announced the release date very early and we're paying for it now".
Kiciński continued: "There's a lot of small errors though, because the game is huge. It's the only reason behind the delay. We didn't assume it will be this big. Only after putting all the pieces together it turned out it's bigger than the two first put together. Let me remind you: it's open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do, we just have to do it. We don't want to release the game with bugs that undermine the gameplay".