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Goat Simulator launched onto iOS and Android just five days ago, but has racked up over 100,000 sales so far. 100,000 sales might not seem like much in the shadow that is Destiny with $325 million in sales so far, but for a game where about... goats, it sure is impressive.
Armin Ibrisagic from Coffee Stain Studios, the developer behind the game, wrote on the Coffee Stain blog: "It feels really amazing that so many people like our game! We're also really happy that we can now reach out to even more goat fans, and that people without a computer can now also enjoy the life of being a goat!"
Looking to the future of Goat Simulator, the developer is aiming on crushing any bugs on iOS and Android, with the studio aware that there are various issues on the Android version of the game right now. Coffee Stain Studios said "While we realize you might be super curious of our future plans, the truth is actually that we don't plan much ahead at all [....] But after a couple of weeks we'll see how it goes! Hopefully we'll be able to give you more information then".
Steam gamers will enjoy the new Steam Discovery Update that Valve is pushing out right now, which adds "functionality and features designed to optimize the Steam shopping experience as the number of new titles on Steam increases".
Valve has softly announced that there are now over 100 million active Steam accounts, with an additional 1300 new titles being added to Steam in the last nine months alone. Valve, with the Steam Discovery Update, is offering a smarter Home page, which will be "offering recommendations based on past purchases, recent playtime, and recommendations by friends".
Valve has also improved Steam Search, with a new feature called Curators, which allows anyone to become a Curator, recommending games and allowing people to follow them, and their recommendation on titles. Alden Kroll of Valve said: "We have made great efforts to increase the number of titles we can publish on Steam, which means more choices for customers. This update introduces multiple features and functionality to help customers explore Steam's growing catalog and find the games they are most interested in playing".
Ah, the days of arena shooters have a special spot in my gaming history, with more hours pumped into games like Unreal and Quake than I have ever spent playing Call of Duty or Battlefield. Well, if you're never heard of Toxikk, maybe you need to check out the video below.
Reakktor Studios, who definitely loves the use of the letter 'k', has finally shown off a gameplay trailer of their upcoming game, Toxikk. Toxikk takes the hard path, offering no regenerating health, no loadouts, no free-to-play, no classes, and much more. There will be two separate types of maps on offer, with "Classic Maps" that will be smaller and not include vehicles, and then "Massive Maps" which will, you guessed it: feature vehicles.
Toxikk is being funded with pre-orders, with packages that range between $5 and $90. Reakktor Studios plans on offering a closed beta through Steam Early Access before 2014 is wrapped up.
Rockstar Games had a support article on their website, which has since been ripped away, teasing some new features for the new version of Grand Theft Auto V coming to the Xbox One, PS4 and PC. One of these features was something never-before-seen, a first-person mode for both on foot and vehicles.
The full list included: "a brand new first person mode for vehicles" something that "shows off the interior of the vehicle, including working speedometers, tachometers, dash lights and more". This is a big, big change, as GTA V has countless vehicles that the developer would need to re-work the internals of. Better yet, Rockstar teased that there would be "a brand new first person mode while on foot" which changes the game, completely. A first-person mode on foot would propel Grand Theft Auto V to completely new heights, especially with the precision offered on a mouse for the PC.
The news was confirmed just today, with the RockstarGTAV account on Twitter teasing "First person #GTA V #PS4 #XBOXONE #PC". Other new features for the upcoming re-release include "a wealth of new easter eggs and random events for Story Mode", possible animals roaming Los Santos, player transfers from the Xbox 360 and PS3 releases of GTA V offering free new weapons and a free garage in GTA Online, and a "newly overhauled character selection screen".
Activision may have opened up its bank accounts to the tune of $500 million for Destiny, but how has the first week paid off? The company has sold over $325 million worth of copies of the console exclusive game, with these figures coming from Chart-Track.
Activision chief executive, Eric Hirshberg has said: "Destiny fans played more than 100 million hours of the game in the first week. That's on par with the engagement levels of our most popular Call of Duty games, which obviously is an industry leader". Activision has shipped over $500 million worth to retailers and vendors across the world, so we should expect some even bigger numbers in the coming months.
Bungie and Activision signed a ten-year deal for Destiny, so we can only expect this to be the start of a very big new IP. Although Destiny has received mixed reception so far, there's no denying that it is a massive new launch right now. Have you played it? What do you think?
At the end of next month, the second PAX Australia event kicks off in Melbourne, Victoria. Games.on.net reported a few moments ago that Cloud Imperium Games will be showing off "the next phase" of Star Citizen, at a separate, more formal event at a theater to show off what most think will be the first-person shooter module of the game.
I've just purchased my $20 ticket, so you can ensured to see whatever is shown off at the event (as long as it's not under embargo and can have pictures and most of all, video taken). The reveal takes place on the Saturday, 1st of November (GMT+10), and is exclusive to 18+. I'm excited about what we'll see, hoping that we can hopefully score a quick interview with the man himself, Chris Roberts.
Video games are a big part of most of our lives, but most forget its origins. Generations of gamers will grow up thinking that consoles started it all, with the likes of Xbox and PlayStation, but the seeds were planted before some of these gamers' parents were even born. Now, in Frisco, Texas, we can expect a new videogame history museum to be opened, known as The National Videogame Museum.
The National Videogame Museum will be opened in Frisco, Texas, which is part of the Dallas-Fort Worth metropolitan area. The board of the Frisco Community Development Corporation voted last week, unanimously approving the terms to open up the museum. The board has teamed up with travel and tourism authorities to raise $100,000 for startup costs, with the Museum founders agreeing to match dollar-for-dollar.
By April 2015, the Museum will start a capital campaign in order to raise money to expand out the facility. We should expect The National Videogame History Museum to approach major industry sources, such as the aforementioned console makers, and large publishers in order to get donations to get the construction started. The collection that the Museum holds is already large, with the Classic Gaming Expo starting in 1999 which gets filled up easily, and it's only 7000 square feet.
NVIDIA Editor's Day 2014 - Ubisoft is a very close partner of NVIDIA, with the hardware giant helping the software giant in most of its games, including the soon-to-be-released Far Cry 4. In Monterey Bay last week, we were greeted with an early peek at the GeForce GTX 980, as well as a slew of games, one of which was Far Cry 4.
We found out that Far Cry 4 will be utilizing a bunch of NVIDIA technologies, with an injection of features that will ensure that the PC version of Far Cry 4 will stand far and away from the console versions, current-generation consoles included. We have HBAO+, PCSS, TXAA, God Rays, Fur, and Enhanced 4K Support, as well as NVIDIA's just-announced MFAA, DSR and much more.
Starting with HBAO+ or horizon-based ambient occlusion, a technology that improves on ambient occlusion, which provides a much more realistic shadow around objects that occlude rays of light.
NVIDIA Editor's Day 2014 - Another impressive demo shown off at NVIDIA Editor's Day 2014 was DirectX 12, with Microsoft taking the stage to show off Fable Legends running in DX12. We thought we'd take a video of that so you can see it for yourself, with that video embedded below.
To be brutally honest, I wasn't super surprised with Fable Legends, even in DirectX 12. DirectX 12 on its own, as a technology and API, is super impressive, with lowered CPU overhead and much more. Fable Legends in DX12 looked good, but not mind-blowing. What do you think of Fable Legends in DirectX 12?
NVIDIA Editor's Day 2014 - After the top press in the world heard about the new GeForce GTX 900 series, and its more-than-impressive Maxwell architecture, the demo room was open for a few hours for us to all go have play around in. One of the demos that I simply had to try was EVE: Valkyrie, on the Oculus Rift DK2, powered by NVIDIA's new Maxwell-powered GeForce GTX 980 GPUs, in SLI.
You can see the video above, a tour of the various demos, toward the end we check out the EVE: Valkyrie setup - with four PCs running GeForce GTX 980 SLI, and the Oculus Rift DK2.
The four PCs filled with various media playing around in the deep space of EVE: Valkyrie.