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Fallout games have always been tremendous timesinks that demand hundreds of hours of play, but Bethesda has usually been pretty good about optimizing install sizes for all its games. Fallout 4 won't be any different: according to a listing on the Xbox Marketplace, Fallout 4 only weighs in at 28GB on the Xbox One.
While the file size hasn't been revealed for PlayStation 4 or PC just yet, most multi-platform games stay within the same storage requirement ranges. We shouldn't see any major discrepancies other than a few gigabytes or so difference. With a number of high-profile games releasing on the coming months, Fallout 4 fans can at least rest easy knowing they won't have to make too much room for Bethesda's post-apocalyptic adventure.
Then again, Fallout 4 doesn't really tap that well of incredible fidelity that we see in most AAA games, so the devs have a lot less layered data to optimize. The lack of pristine graphics should shave off a good portion of the game's required storage. Bethesda has outright admitted that they had to water down the graphics as a trade-off to maintain other parts of the game.
Xbox One owners have speculated for quite some time that certain features could dramatically improve the console's everyday performance, being led to believe that things like DirectX 12, Windows 10 implementation and giving developers access to the system's seventh core could change everything. With the help of Microsoft, one dev team has tapped the Xbox One's seventh core and reveals that the performance gains are anything but dramatic.
"Yes, we are using [the seventh core]," Larian Studios' co-founder and CEO Swen Vincke said in an interview with Gamingbolt. "Not a lot [of benefits] apparently but we are using it. You can only use 60 or 70% of it so that is not big of a difference. Essentially it won't make much of an impact."
Right now Larian Studios is working on a PS4 and Xbox One console port of the cRPG Divinity: Original Sin, and during the dev cycle Larian has spent a lot of time getting intimately acquainted with current-gen console architecture. The bump in processing speed granted by the Xbox One's seventh core didn't seem to help very much, despite the speculation that the extra core could be responsible for some Xbox One games hitting PS4-level performance.
In an age where free to play mobile games dominate the handheld gaming space, Sony is extremely reticent to release another PlayStation Vita handheld. At EGX 2015, Sony exec Shuhei Yoshida said that the current mobile climate "isn't healthy" for a new PS Vita because the Japanese gaming titan would have a hard time finding a foothold in the competitiv emarket.
"That's a tough question," Yoshida said when asked outright if Sony is considerating a new PS Vita handheld. "People have mobile phones and it's so easy to play games on smartphones. Nany games on smartphones are free, or free to start. So I hope, like many of you, that this culture of playing portable games continues but the climate is not healthy for now because of the huge dominance of mobile gaming."
Although the PlayStation Vita is a big part of Sony's next-gen PS4 ecosystem, with Remote Play letting gamers stream PS4 games right to the handheld, sales for the Vita have flagged in all markets except for Japan. This is largely due to Sony's favoritism for their native homeland, with Japan seeing a steady influx of quality games and content that just don't come overseas. This lack of focus has made many PlayStation Vita owners feel abandoned throughout the years.
It'll be interesting to see if Sony finds a way to navigate the mobile marketplace. Nintendo has made plans to transition over to mobile and still enjoys strong sales of the 3DS and New 3DS line, whereas Sony has maintained its efforts into moving into the experimental virtual reality market with the PlayStation VR.
All in all, it makes sense for Sony not to make another PlayStation Vita, as the company isn't really able to maintain or perfect the first device.
Even still Sony will need to find a way to tap the mobile market to diversify its gaming presence. Although the PlayStation 4 continues to dominate the sales charts, the PlayStation brand is one of Sony's only sure-fire earners, and the company should attempt to fire on all cylinders of the gaming industry.
Counter-Strike: Global Offensive is one of the biggest professional eSports games out there, so it's no surprise Turner Broadcasting and talent agencies William Morris Endeavor and its subsidiary IMG coming in to collaborate on a new unnamed gaming series that will hit TBS.
Valve is the first to jump on board, with the first season of the new show to be featured around Counter-Strike: Global Offensive, with teams of five going head-to-head in the game for a chance to win some money. Right now, we don't know how much, but we're sure it'll be a decent sum. Two 10-week tournaments will make up the first season, which will include regular-season play, playoffs and a championship match.
TBS will be pushing out shared live content during the first week, leading up to the on-TV content. The company hasn't provided an air date just yet, but Turned along with WME/IMG will share more of their programming details later this year.
With rumors that Cloud Imperium Games, the parent company of Roberts Space Industries and the creators of Star Citizen, were laying off staff, the company has come out squashing those reports.
CIG has said that everything is fine and that everything is going well. A statement from CIG reads: "Cloud Imperium Games continues to grow its development team across CIG's multiple studios. Each of our four offices is being streamlined to focus on specific parts of Star Citizen which will allow for a more efficient and accelerated completion of the game".
With the delays surrounding the first-person shooter module of the game, Star Marine, these rumors felt like they had some weight to them. The statement continued: "As we announced in June with the appointment of Erin Roberts as Global Production Head we have been reviewing how to optimize our development process. As a result we are moving some jobs and eliminating some redundant positions between some of our offices, as well as increasing them in others. The net result over the next few months will actually be an increase in our global internal employee base".
The install size for Halo 5: Guardians has been spotted, and if you're an avid Xbox one gamer you might want to shell out for an external HDD or delete some games to make space.
Halo 5 will take up 46.19 GB of the Xbox One's memory, making it the console's eighth largest game to date. This means that Halo 5 will take approximately 12.7% of the Xbox One's 500GB hard-drive, which actually only has 362GB available. The lack of storage space is one of the major frustrations in this current generation of gaming, and as time goes by, it'll only get worse and worse.
If that wasn't enough, 343 Industries will likely roll out a day one patch to soak up even more gigabytes, so we might be looking at a 50GB+ install size just like the ill-fated Master Chief Collection. Gamers are already having to swap and re-install and download games in order to maintain space, and both Sony and Microsoft have attempted to put a band aid on the storage limitations with their respective 1TB PlayStation 4's and limited edition 1TB Halo 5 Xbox One, but they're just delaying the inevitable.
Finder has accumulated a list of the top storage-hungry games of our generation, and it still surprises me how publishers and console-makers didn't prepare for this scenario.
With about a month away from Halo 5's release, 343 Industries has already begun plotting out the next Halo game while fleshing out key details for the next ten years of the franchise's future.
"We do kind of know what's going to happen in the next game pretty well at this point," ex-Bungie alum and 343 exec Frank O'Connor said in an upcoming GoldenJoysticks presentation. "We're doing serious real planning and even some writing on the next game already, and that's a luxury - we've never been in that position before. So we both know at a very high level what's going to happen in, say, ten years from now. But at that very granular level knowing what's going to happen in the next game and that's just been a great feeling for me".
It's worth mentioning that proper development hasn't been initiated, and this is the early planning phase to continue the long-running Reclaimer Saga following Halo 5: Guardians. Even still it would behoove 343i to take caution and not jump the gun too quickly: we've seen what happens when too much is attempted too fast with the catastrophic Master Chief Collection, which is still missing key pieces even today. We can only guess what MCC would be like if 343i hadn't been focusing a huge portion of its assets on Halo 5.
Activison has confirmed that last-gen versions of Call of Duty: Black Ops 3 will be missing half of the game upon release, and will only ship with multiplayer. That's right, PS3 and Xbox 360 flavors won't have a campaign.
"The Black Ops 3 PS3 and Xbox 360 versions will feature Multiplayer and Zombies gameplay only, not Campaign," reads the official statement. "The ambitious scope of the 1-4 player coop Campaign design of the PS4, Xbox One and PC versions could not be faithfully recreated on old generation hardware."
But why would Activision cut out such a huge portion of the game? Hasn't Treyarch been responsible for a number of Call of Duty games on Xbox 360 and PlayStation 3? Interestingly enough Treyarch is only developing the current-gen versions of Black Ops 3. Instead of having the industry vets handle these ports, Activision hired a Beenox and Mercenary Technology to port to X360/PS3. So now things are making sense, and once again Activision has let an inexperienced dev team handle something important, and they dropped the ball (kind of like Sledgehammer did with Advanced Warfare's singleplayer).
The PlayStation Vita TV is touted as being a central console that plays PlayStation Vita and original PS One games, but there's one problem: it doesn't support a considerable portion of Vita games. But now with a bit of exploit software you actually have a reason to dust off Sony's micro-console.
The exploit in question was developed by a "Vita pwning" hacker called Mr. Gas, and essentially involves users augmenting the PS Vita's internal e-mail system so that it can write and execute files, making it into a sort of onboard Run command system.
Digital Foundry has a detailed step-by-step guide on how to set up the exploit. Hopefully Sony won't intervene and fix the exploit with a new patch, as people actually have a reason to buy and use their PS Vita TV sets now.
During an interview with DualShockers, Marketing Product Manager for World Of Tanks Max Chuvalov said that World of Tanks on the PS4 will be running at 1080p 30FPS.
It was previously reported that World of Tanks would be running at 60FPS on Sony's console, but it will indeed be churning away at 30FPS. Interestingly, World of Tanks will be graphically "more sophisticated" than the PC version. The reason? The PC version has to scale on countless configurations, with 60% to 70% of the World of Tanks community on low, or mid-range PCs.
The PS4 version of World of Tanks will feature all of the HD maps, tanks and environments from the start, with weather conditions, night battles and dynamic effects. Chuvalov also noted that the PS4 version is "almost the same" as the Xbox One version.