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Ubisoft's second most popular platform for games this year? PC!

With Ubisoft learning from its Watch Dogs crap at E3 a few years ago, the company is now showing games off at events on their target machines. But which platform are the sales being made on? The PS4 and PC!




According to Ubisoft's own numbers, for the company's fiscal year, which ended on June 30 - the PS4 makes up 27%, while the PC chews up 23%. The Xbox One lags behind with 11%, while the Wii and Wii U only make up 3% of Ubisoft's sales. This is a big swing in the last year, with the fiscal 2014 numbers showing that the PC only made up 14%.


Considering Ubisoft said a few years ago now that the piracy rate on the PC was somewhere in the vicinity of 93-95%, the sales of their games on PC are only getting stronger. And that's with worse PC ports in the last few years, following the mess that was Watch Dogs, oh and Assassin's Creed, oh and Far Cry 4, and so many more games that have been not as good as they should've been, on the most powerful platform.

Unreal Engine 4 demo sees an appearance from Mario, looks glorious

We've seen Mario in all of his glory on Unreal Engine 4 not too long ago, but now the infamous plumber who never seems to be a plumber, he's now appearing in Epic Games' Unreal Engine 4-powered tech demo 'A Boy And His Kite'.



The tech demo runs beautifully well, and while Mario seems to be running at a very weird speed, this is just a tech demo with a bit of modding applied. Still, the beauty of Unreal Engine 4 is shown off incredibly well in this demo, but I now just want to play an Unreal Engine 4-powered version of Mario, dammit.

Continue reading 'Unreal Engine 4 demo sees an appearance from Mario, looks glorious' (full post)

You won't be able to use any guns in Mirror's Edge Catalyst

Now that Mirror's Edge Catalyst has been unveiled, we're finding out more information on the free-running first-person non-shooter. During an interview with Polygon, Senior Producer on Mirror's Edge Catalyst, Sara Jansson, said: "In Mirror's Edge Catalyst, you won't be using any guns at all".




Jansson continued: "We've completely removed that aspect of the game. You can't even pick them up". EA and DICE have reportedly developed an all-new combat system that emphasizes melee combat, where Jansson explained it in detail with Polygon: "Faith will fight, but she doesn't kill. Now the fighting is more of an extension of the movement. It builds on the flow. It fits a lot better with the game mechanics. When Faith is in flow, when she stitches together move after move without failing and keeps her momentum going, she's actually invulnerable to bullets. That can keep her out of harm's way. It's only when she stops that she can get hurt".


If you've got a spare $200, you could look at grabbing the Mirror's Edge Catalyst Collector's Edition version of the game, too. As for the release date on the game, we're looking at a February 23, 2016 release for the Xbox One, PS4 and PC.

Gears of War: Ultimate Edition looks 'mindblowing' in 4K

The Coalition, the studio behind Gears of War: Ultimate Edition, has said that the PC version of the game, is not a port. The developer has said that while it's super-enhanced, it's "authored at a much higher rate".



We have 4K textures in nearly everything, and for the PC they could just "turn off those clamps and unlock it fully, and the world just becomes super crisp". The studio were teasing the game at Comic-Con, where Gears of War: Ultimate Edition was shown off in 4K on a huge 70-inch TV.


Gears of War: Ultimate Edition is an exclusive Windows 10 release, where it will be making use of DirectX 12. This means we're going to have improved performance when 4K is turned on, but we're also going to see 90 minutes of new campaign content for the PC version of the game, remastered Dolby 7.1 Surround audio, and much more.

Continue reading 'Gears of War: Ultimate Edition looks 'mindblowing' in 4K' (full post)

FIFA 16 is DX11 only, also requires 64-bit version of Windows

FIFA 16 is right around the corner, with a September 22 release, so EA Sports have released the official PC requirements. FIFA 16 gamers on the PC will require a 64-bit version of Windows 7, Windows 8 or Windows 8.1 (and we're guessing Windows 10).




Additionally, you're going to need a DX11-powered video card, 4GB of RAM and 15GB of HDD space. The official PC minimum and recommended requirements are below:


Minimum Required Specifications:


  • OS: Windows 7/8/8.1 -64-bit
  • CPU: Intel Core i3-2100 @ 3.1GHz
  • RAM: 4GB
  • Hard Drive Space Required: 15.0 GB
  • Minimum Supported Video Cards: ATI Radeon HD 5770, NVIDIA GTX 650
  • DirectX: 11.0


Recommended Specifications:


  • OS: Windows 8/8.1/10 -64-bit
  • CPU: Intel i5-2550K @ 3.4Ghz
  • RAM: 8GB
  • Hard Drive Space Required: 15.0 GB
  • Supported Video Cards: ATI Radeon HD 6870, NVIDIA GTX 460
  • DirectX: 11.0

F1 2015 launches without SLI support, isn't as broken as Arkham Knight

The launch of F1 2015 hasn't been perfect, with some users reporting performance issues on the PC version of the game. There's no support for NVIDIA's multi-GPU SLI technology. We've seen the game running on PC at 1080p 60FPS, where it looked quite good.



Some users were quick enough to have the day-one patch rolled out to them, but Codemasters' Community Manager took to Reddit to write: "Hey everyone, just wanted to hop in and say we're aware of a lot of the issues users are facing at the moment and the team are working on getting a lot of these bugs squashed as fast as possible. As always we really do appreciate your feedback and patience with us while we get these sorted".


The day-one update for F1 2015 has fixed up a bunch of parts of the game:


  • Flashback and the Instant Replay Flashback causes game to crash to desktop
  • Instant Replay - The game is crashing when entering an instant replay in all game modes
  • Backing out from a lobby in which you were a Client and Hosting a new Lobby will result in you not having Host Options for your new Lobby
  • Fuel info resets every time you cross the start/finish line
  • Out of box settings appear to be too high on onboard Intel GPUs
  • Graphics options do not save in certain situations
  • When a player collides before or after resetting to track, they get disqualified.
  • Clipping on the nose camera on the Manor car
  • Game crashes after running benchmark
  • Tyre wear carries over from short qualifying to race between intermediate & option tyres
  • Hang occurs when host backs out of Custom Lobby just before countdown finishes and loading begins.
  • Multiplayer qualifying result inconsistent across players
  • Backing out of a Lobby on 0 seconds of the countdown timer can result in a Hang if the player then creates and leaves a Custom Session.
  • Host will perpetually load after quitting game via front end after getting terminal damage in multiple races in custom lobby.

Continue reading 'F1 2015 launches without SLI support, isn't as broken as Arkham Knight' (full post)

Batman: Arkham Knight mess has Warner Bros changing its review process

The PC port of Batman: Arkham Knight has been such a mess for Rocksteady Studios (who palmed the development of the PC port of Arkham Knight to Iron Galaxy Studios) and Warner Bros, that it forced Warner Bros to pull the game until it was fixed. Now, Warner Bros has said that they have since modified their internal review process for all future games after the problems with Batman: Arkham Knight.




Warner Bros' Community Admin 'Yorick' said: "Addressing the PC performance issues is still our top priority and at this time, we believe we have identified a number of fixes for the larger issues that were affecting PC players at launch. These fixes are currently being implemented into the game and once we have been able to do some initial testing, we'll have a better idea on the status of our progress. We'll provide an update on how things are developing next week".


Since the issues of the PC port of Arkham Knight caused so many hassles, Warner Bros has changed their entire internal review process, as Yorick explains: "We can also assure you that because of this latest launch, we are modifying the internal review process for all of our games. For those who are waiting for the updated version of the game on PC, please know that we are working on this every day. For the players who are continuing to play Batman: Arkham Knight on PC, fixes are continually being made to the game as we await the final updated version".

Continue reading 'Batman: Arkham Knight mess has Warner Bros changing its review process' (full post)

EA announces Mirror's Edge Catalyst Collector's Edition for $200

EA has just announced the Collector's Edition of Mirror's Edge Catalyst, which will include a huge 14-inch statue with two versions of Faith. One will be Faith as an adult, while the other will be Faith as a child.




Mirror's Edge Catalyst Collector's Edition will cost $200, and will include an exclusive lithograph, 10 pieces of concept artwork, two temporary tattoos (one of the Mirror's Edge logo, the other that looks like Faith's right arm). It will be made available in a "limited quality" and will be made available on the PS4, Xbox One and PC.


The game itself, launches on February 23, 2016.

Star Citizen's FPS module delayed weeks, not indefinitely

Not too long ago we reported that the release of Star Marine, the first-person shooter module of the ambitious Star Citizen had been 'delayed indefinitely'. This was wrong, and Cloud Imperium Games is now talking about it all, clearing everything on Star Marine up.




Cloud Imperium Games' Director of Community Management, Ben Lesnick, took to the Roberts Space Industries forums to clear things up, addressing complaints point-by-point. Firstly, he said that the statement that Star Marine had been "delayed indefinitely" was not the same as not having a release date, adding that "delayed indefinitely" is a games industry PR term for 'cancelled'.


Lesnick added: "The weekly updates from the team will give you a better idea [of what's happening], but the short story is that Star Marine was not ready for launch when we had hoped (and planned). We spent several weeks expecting that resolving a then-current crop of blockers would allow a PTU publish. When this didn't happen, we conducted a full review of the module lead by our top technical folks from around the company. What they determined was what you read in Chris' letter two weeks ago: we need to rebuild several 'boring' backend pieces and we need to fix serious animation issues before there would be any benefit to a release". As for the release, Lesnick said the delay is "weeks and not months/years/decades".

Continue reading 'Star Citizen's FPS module delayed weeks, not indefinitely' (full post)

The Witcher 3 expansions are huge, 'almost the size of The Witcher 2'

While The Witcher 3 might have over 200 hours of content, its expansions are going to be just as large. During a talk with Gamereactor, CD Projekt RED's Konrad Tomaszkiewicz said talked about the DLC packs for The Witcher 3, which are huge.




Tomaszkiewicz said: "The expansion packs will be whole new storylines with all the elements you've got in the main story (like cutscenes, new characters, new items, new Gwent cards) and many, many more. They will be quite long. The first expansion will be around 10 hours and the second expansion will be around 20 hours... and I think it's possible that they will be bigger, because it's always like this (that when we plan some time or hours, it's twice or something like this), but I'm not promising anything right now".


He added: "And even now, if you sum up this 10 to 20 hours and you compare it to The Witcher 2, it's almost the size of The Witcher 2. And it will be cool, it will be new stories, it will be very emotional stories and I think that people will be happy".

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