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E3 2016 - Bethesda teased a new Wolfenstein game at their E3 2016 showcase.
Renowned Swedish FPS developer Machine Games, who's responsible for such amazing games as Wolfenstein: The New Order and The Old Blood expansion, is likely developing another Wolfenstein game. A mysterious title called "The New Colossus" was shown on a fake command prompt on Bethesda's E3 showcase, pretty much confirming that the sequel is in development.
Keep in mind we don't know for sure that Wolfenstein: The New Colossus is a brand new sequel, but given how much time has passed since the original game and its expansion, I'm betting on it. We originally reported that Bethesda would reveal the new Wolfenstein game at E3 alongside Prey 2 and The Evil Within 2, but those plans ultimately fell apart. Prey 2 as we know it is dead, and the game is instead getting a reboot, and there was absolutely no mention of The Evil Within 2.
Hello Games, the developer behind the ambitious No Man's Sky, has just announced it has been involved in a large legal battle with British telecom company, Sky, over the name of its game. But, now the two parties have resolved their differences, and the issues are over.
Hello Games' founder Sean Murray took to Twitter with glee, saying: "Yay! We finally settled with Sky (they own the word 'Sky'). We can call our game No Man's Sky. 3 years of secret stupid legal nonsense over". Murray added that the legal situation "was pretty serious", adding: "On the plus side perhaps this is the real reason Skynet never happened".
With No Man's Sky being delayed recently, from its June release to an August release, Murray addressed the delay saying: "some key moments needed extra polish to bring them up to our standards".
No Man's Sky will land on the PS4 and the PC on August 9 - my Mom's birthday!
In the latest Overwatch developer update, game director Jeff Kaplan details the rewards for the upcoming Competitive Play mode. Among what you can expect: golden weapons.
"Not only will there be some sprays and player icons that you can only get by playing each season, there is a very cool customized golden gun system," he says. "Once you see things like Reinhardt's golden hammer, you're going to be pretty blown away."
E3 2016 - After dropping a metric ton of new Final Fantasy 15 gameplay footage and content, Square Enix delivers a closer look at the game's "airship"--the flying Regalia car.
What Final Fantasy game would be complete without an airship? Final Fantasy 15 is taking a more unconventional approach with its in-game airship--in fact, it's not really an airship, but a car that converts into a streamlined jetliner to soar the heavens. We got our first look at the Regalia's flying mode a few months ago, but Square Enix has blown the lid off of the svelte transforming speedster in a new clip.
The Regalia is the ancestral royal "ship" of the Lucian kings, and belonged to Noctis' father Cor Leonis--and his father before him. The car-airship is more than just a vehicle--it ties Noctis to his heritage, his bloodline, and serves as the main locomotion for the game's party members--Noctis, Prompto, Ignis and Gladiolus. The Regalia's flying mode only unlocks "pretty far into the game," and can be customized--the clip we saw is the Type F version. The ship will also transform depending on the altitude, and yes, you can control the ship freely just like in other games.
E3 2016 Hideo Kojima has opened up about his enigmatically grim new game Death Stranding, revealing key details about what we can expect with the PS4 exclusive. Technically an action game, Kojima promises that Death Stranding will be unlike anything we've ever seen before.
Quite some time ago, Hideo Kojima helped give birth to the "stealth action" genre with the immortal Metal Gear Solid series--but MGS wasn't just stealth action, it was so much more. Kojima is confident that his new PS4 game, Death Stranding, will do the same. Although it's technically an "action" game, Death Stranding will turn everything we know on its head--and it all starts with using "ropes" instead of "sticks". Kojima explains in a very thought-provoking manner:
"A strand in psychology is often used to refer to ties or chains. So how all the crabs [in the trailer] have this weird umbilical chord and how the baby is tied to Norman [Reedus' character] is a representation of this. There's a Japanese author I am a huge fan of called Kobo Abe. He has a short novel called 'Rope' in which he makes a definition, a statement: the first tool mankind made was a stick. It was made to keep away bad things. It's a weapon. The next tool created by mankind was rope. The rope is not to keep away bad things. On the contrary, it's a tool used to keep good things close to you, to tie good things close to you. Sticks and ropes are some of the tools most used by mankind even these days."
When asked how the NX will stack up against Microsoft's new powerful Xbox Scorpio and Sony's new PlayStation 4K, Reggie Fils-Aime said: "You know for us, it's not about specs, it's not about teraflops, it's not about the horsepower of a particular system; for us, it's about the content. Nintendo is a content-focused company. We create entertainment that makes people smile. So for us, we're focused on bringing our best entertainment to both the Wii U as well as the NX in the future," Nintendo exec Reggie Fils-Aime said in an interview with Bloomberg West.
Fils-Aime's responses are particularly interesting because we have it on good authority that the Nintendo NX will be powered by NVIDIA's new powerful Pascal-based Tegra chip rather than an AMD APU. This would open up the doors for some impressive performance boosts across the board. But on the other hand, we've also heard the NX's power is comparable to an Xbox One and won't "blow away current consoles."
E3 2016 - Bethesda has confirmed that old Skyrim mods will "basically" work in the new remastered 64-bit special edition version, opening up a new door for new and old mods alike. Pete Hines also confirms Skyrim is being remastered on PC, too, and chimes in to give us some clues about older mods being playable on consoles.
Chatting w Todd just now, able to confirm on Skyrim SE for PC:— Pete Hines (@DCDeacon) June 15, 2016
Saves should transfer
Separate creation kit to upload mods to Bnet
Bethesda exec Pete Hines recently confirmed the Skyrim: Special Edition's PC version is basically getting its own remaster to 64-bit, effectively smashing the awful 4GB RAM usage restriction found in the original game. Skyrim on PC is notorious for being a 32-bit app that can only leverage a restricted 4GB of RAM (actually Skyrim crashes anytime 3.1GB of RAM is used), severely limiting the efficacy of mods. Now that Skyrim: SE is 64-bit, modders now have tons of room to play with.
But what about the huge galaxy of older Skyrim PC mods? Hines also affirms that the Skyrim: SE uses its own Creation Kit built on the new 64-bit engine, and that older Skyrim PC mods will "basically" be supported--there's no 100% guarantees that every older mod will see compatibility. But how exactly will all of your installed old Skyrim mods see compatibility on the new 64-bit remaster? Hines pretty much says that the new Creation Kit will be able to convert old 32-bit Skyrim mods into the new 64-bit compatible mods: all you'll need to do is "load the mod in the new Creation Kit and then upload it to Bethesda.net"
E3 2016 - Up until now we thought all old Xbox One games will run at 1080p 60FPS on Microsoft's new Project Scorpio powerhouse console. Xbox division Phil Spencer confirms not all original Xbox One games will benefit from Project Scorpio--only newer Xbox games and older games with dynamic resolution like Halo 5 will tap the console's new hardware.
"Scorpio's 6TFLOPs will impact the games and the way they play. ['Upcoming games,' Giant Bomb's Jeff Gertsmann broke in, 'you're not necessarily going to get better performance out of any disc you put in the system.'] You know, that's a great question. If you look at a game like Halo 5 that implements dynamic scaling--as scenes get more complex, in order to maintain 60FPS, it will actually change the resolution. So if you run [Halo 5] on Scorpio, you're actually going to be at that max frame-rate more often," Spencer said during Giant Bomb's E3 2016 broadcast.
Microsoft has affirmed that its Polaris-and-Zen powered Xbox Scorpio won't have exclusive games, but only newer, specially-made games specific older Xbox One games will harness the console's beefy 6TFLOPs GPU processing power. "Some of the existing games will actually run a little better, if they're using dynamic scaling. But I wouldn't buy Scorpio to run your existing library of Xbox One games."
E3 2016 - Anyone who purchases Ensemble's upcoming Halo Wars 2: Ultimate Edition ($79.99) on Xbox One or PC will be treated to a remastered version of the original Halo Wars.
Halo Wars: Definitive Edition will feature improved visuals over its original incarnation, as well as new achievements, and all previously released DLC.
And of course, this means the debut of the game on PC. Halo Wars did pretty well as far as RTS on console goes, but there was that nagging feeling it would've played better on PC, so we're curious to see how the controls have been optimized for the old keyboard and mouse.
E3 2016 - Microsoft promises that it will ship some of its games on Steam's mighty PC gaming storefront, but also retain its focus on its own first-party Windows Store.
"We will ship games on Steam again," Phil Spencer said on Giant Bomb's E3 2016 livestream. "I look at Steam today, it's on an incredible growth trajectory. It's a massive force in gaming; a positive force. I look at Valve as an important [independent software vendor] for us on Windows. They are a critical part of gaming's success on Windows. I don't think Valve's hurt by not having our first-party games in their store right now. There's going to be areas where we cooperate and there's going to be areas where we compete. The end result is better for gamers."
But which games is Phil Spencer talking about? Almost every game shown off at Microsoft's E3 2016 press conference was proudly labeled as a "Windows 10 and Xbox One exclusive", and the company isn't about to give up on its Universal Windows Platform-powered Windows Store anytime soon. That being said, Microsoft knows it absolutely cannot take on Steam--if it wants to sell PC games, it has to work with the PC gaming giant. Locking high-profile AAA PC games into the Windows Store effectively cuts off a huge portion of your audience. We don't exactly know how the Microsoft-Steam co-operative will work exactly, and we could see Steam being used to power PC-to-Xbox One game streaming in some form, as well as Microsoft's new cross-buy, cross-play Play Anywhere initiative.