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Everyone seems to be having a blast with Hideo Kojima's swan song Metal Gear Solid V, but for the past three weeks Xbox One gamers have been plagued with crippling performance hitches and frame-rate drops that can ruin any session.
In a game as big as MGSV: The Phantom Pain it's natural to find glitches...but the consistent and game-breaking frame-rate drops is something that should have been noticed in QA testing. After AC: Unity these issues have left a bad taste in gamer's mouths, and for good reason. There have been dozens of separate incidents reported across Reddit, NeoGAF and even Giant Bomb's forums that articulate gamers' frustration.
The glitch effectively makes the game unplayable in certain situations, especially when players lose control of Snake's action and he walks right out into a searchlight instead of stealthily melting into the shadows. Metal Gear Solid V is all about making those perfect infiltration runs, and it's the kind of game where a single mistake can ruin the entire session. Precision and functionality are extremely important and the player has to be able to maintain control at every second or else the whole experience just falls apart.
Nintendo is no longer a ship without a captain: the Japanese gaming titan has selected 65-year-old Nintendo veteran Tatsumi Kimishima to fill the late Satoru Iwata's position as President and Representative Director of the company.
While this is probably your first time hearing about Kimishima, he's been with Nintendo for 15 years after being appointed as Representative Director of the Pokemon Company back in 2000. The former Pokemon director will have his work cut out for him filling the shoes of beloved former Nintendo President Satoru Iwata, who's death in July sent a shockwave throughout the entire gaming sphere.
The announcement of Kimishima's new appointment is actually two-fold, as Nintendo reveals that a "large-scale revision of the organizational structure of the company" will take effect on September 16. In the new structure, Zelda alum Shigeru Miyamoto is set to become Nintendo's Creative Fellow, and Genyo Takeda, who helped develop the hugely successful Wii console, is now Nintendo's new Technology Fellow. Both Takeda and Miyamoto now cast a wide arc of influence over Nintendo's games and hardware and based on their respective achievements I'd say that this is a great move.
Now that the Star Wars Battlefront alpha is in the hands of gamers, we're beginning to see more and more videos posted to YouTube about EA's upcoming first-person shooter.
YouTuber 'Jake McNeill' posted a 10-minute video detailing the Walker Assault mode of Star Wars Battlefront, which you can see above. The Star Wars Battlefront alpha also includes tow other modes, Survival Mission and Drop Zone.
Drop Zone sees players battling it out on foreign planets in an 8v8 match, with Rebel Alliance and Empire teams fighting to capture pods. It's similar to King of the Hill gameplay from games years ago, but it has been changed up a bit in Star Wars Battlefront.
We all know that the new Mass Effect game is in development, with Mass Effect: Andromeda set to be the best one yet. BioWare's Creative Development Director, Alistair McNally, has taken to Twitter to tease his feelings on the game.
McNally said: "Spent today reviewing creative process on #MassEffectAndromeda. I believe it to be the best (and certainly largest) Mass Effect ever! #Hype". BioWare is tapping DICE's incredible Frostbite 3 engine for Mass Effect: Andromeda, which is coming out in holiday 2016.
We don't know much on Andromeda, but BioWare Canada's General Manager, Aaryn Flynn, said when the game was revealed: "When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game".
StarCraft II's last expansion, Legacy of the Void, doesn't just wrap up the second game: it promises to wrap up the entire decades-spanning saga.
Blizzard today announced that Legacy of the Void, StarCraft II's final expansion, will release on November 10, 2015. The expansion is all about the Protoss' harrowed conflict against the menacing Zerg swarm that has overtaken their homeworld, and will wrap up the series as well as expose the fates of the Protoss culture as well as iconic characters like Kerrigan and Jim Raynor.
"Legacy of the Void provides an epic conclusion to a story more than 17 years in the making," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "It also brings tremendous enhancements to StarCraft II's definitive real-time strategy gameplay, with new units, automated tournaments, collaborative game modes and more. We can't wait for players to experience it all this November."
Ubisoft has said that they "had to wait for the technology to catch up" in order to build the world of Assassin's Creed: Syndicate, which is set in Victorian London and the Industrial Revolution. But with the Xbox One and PS4 technology not being that great, what exactly did the developer had to wait for? We've had this power for a decade now.
Assassin's Creed: Syndicate Creative Director, Marc-Alexis Côté, said that they didn't want to make Syndicate previously because the technology wasn't there to create their vision. He said: "We had to wait for the technology to catch up, it's like we really wanted to build what I call 'modern London', which is actually Victorian London and the Industrial Revolution. I feel like the technology was not there to build a pretty city. All the carriages, all the people, those taller buildings, the wider streets; they take a lot of computing power, and we're there now".
Assassin's Creed: Syndicate will be released on the Xbox One and PS4 on October 23, with the PC release of the game a couple of weeks later on November 19.
The release of Gears of War: Ultimate Edition for the PC is getting closer, with it being one of the first DirectX 12 titles in development for the PC. The Coalition, the developer behind the game, has talked with Eurogamer recently with some interesting things to say.
Cam McRae, the Technical Director for the Windows 10 version of Gears of War: Ultimate Edition has said that the use of DX12 and Asynchronous Compute will help them provide a stellar PC release. McRae said: "We are still hard at work optimising the game. DirectX 12 allows us much better control over the CPU load with heavily reduced driver overhead. Some of the overhead has been moved to the game where we can have control over it. Our main effort is in parallelising the rendering system to take advantage of multiple CPU cores".
He continued: "Command list creation and D3D resource creation are the big focus here. We're also pulling in optimisations from UE4 where possible, such as pipeline state object caching. On the GPU side, we've converted SSAO to make use of async compute and are exploring the same for other features, like MSAA".
Indie devs already have it pretty hard, and getting the attention of the gaming community can be even harder. Some devs turn to YouTubers as a natural way to advertise their games...but when you're asked to pay $22,000 for a single sponsored video, it makes your jaw drop.
"On one of my normal PR rounds I received an email from a very popular YouTuber with a few million subscribers offering to have one of our games featured on their YouTube channel for a rate of either $17,600 for 2-3 talking points or $22,000 for 2-3 talking points AND a description link," Ben Tester, whose indie studio Wales Interactive is responsible for games like Soul Axiom and Master Reboot, said on Reddit.
This kind of huge payoff isn't anything new. YouTubers have done promos and sponsored videos all over the place, earning up to $15,000 to $30,000 for a single video. This kind of cash is enough to fund an indie game and it's as much as some people make in a year. It got to the point where advertisements and original content bled so closely together that no one could tell what content was promoted. Eventually the Federal Trade Commission had to step in and force regulations on YouTube's multi-million dollar system, ruling that YouTubers now have to make promoted videos explicitly clear to viewers.
Yep, this isn't a joke. Devolver Digital's Dropsy the Clown hit Steam not to long ago, allowing users to become a heavily misunderstood love-filled clown in this "non-traditional take on the classic point and click adventure formula."
Complete with a sing-along trailer (seen above), this title can be played in an open world adventure, puzzles and hugs or text free experience mode. Seeing each option set on a similar path, Dropsy's goal is to turn this community around through the power of pixelated love.
Including the ability to talk to animals, Dropsy will "help those in need, hug total strangers, and unravel dark and shameful secrets from his past on the way to redemption" as stated in a recent press release.
Including "NHL 16 (because Canada)," Enthusiast Gaming Live Expo reached out to us to say that this Ontario-held gaming event will feature $100k worth of eSports tournaments, a tabletop arena, a cosplay competition and more.
If the above activities don't tickle your fancy, some AAA publishers and indie developers will be in attendance, alongside gaming celebrity meet and greets, talks and lectures, a kids zone and a designated marketplace for selling games, equipment and collectors items.
Set to kick off on November 13-15, this event will be held at International Centre in Mississauga, boasting what is claimed as "Canada's largest eSports event" to date. If you would like more information or to buy a ticket, you can do so through the official website.