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With Shenmue III on the not so distant horizon, about now would be a perfect time for remasters of the now fairly dated Shenmue and Shenmue II. A fan posited this exact idea to Sega's community and social marketing manager Dan Sheridan, who replied in the most recent episode of Sega Central that the publisher is investigating the possibility.
"With regards to Shenmue 1 and 2 HD, of course we would love to release these tomorrow. Sadly, it's not as simple as porting the games to the current platforms, as we will need to ensure any HD remaster lives up to the quality of the original titles," he explains. "And with games as immersive as Shenmue 1 and 2, there are further complications from licensed products that were included in the original games. That said, we'd love to do it and are currently investigating how to make it a reality."
Licensing issues or not, Shenmue III can happen after all these years, Shenmue and Shenmue II remasters seem plausible enough, so sit tight.
The Final Fantasy X/X-2 HD Remaster launched on Steam yesterday and word is it's a mostly solid port. One key issue that remains though is the inability to use Japanese voice acting with English subtitles, an option that wasn't available in the original release and one that many fans would love to try this time around.
Fortunately, the mod scene has yet again come to the rescue: modder Topher has some downloads that will allow you to play the game this way, thanks to a bit of hex editing on his part. Head here to grab them and for installation instructions, which are pretty straightforward. Before doing anything, be sure to back up your original .EXEs.
Sony's new upgraded 4K-ready PlayStation 4 Neo will launch before October of this year, says French wholesaler Innelec Multimedia.
Innelec published the forecast in their Fiscal Year 2016 earnings call, outright declaring Sony will release the PS4 Neo (aka PS4K, PS4.5) before October 2016. Seeing as Innelec is a major French video games distributor and wholesaler, this could be factual. If true, Sony will likely unveil the PS4K at the Tokyo Game Show in September.
"The 2016/2017 current year should be marked for the video game world by the arrival, in the first half of our fiscal year, an evolution of the Sony PS4 PS4 console with the Neo 4K with new features and that the placing on the market in October 2016 virtual reality helmet Sony VR." This folds neatly with WSJ's reports that the PS4K will be announced before the PlayStation VR headset ships in October.
Since Assassin's Creed will skip 2016, Ubisoft is betting pretty strongly on Watch Dogs 2 being a AAA success.
Ubisoft has yet to formally announce Watch Dogs 2, but the company has big plans for the upcoming open-world hackaventure. "Our biggest title in Fiscal Year 2017 will be Watch Dogs 2, which will build on the success of the first game," Ubisoft CEO Yves Guillemot said during the FY2017 investor's call. "The game will once again surprise players with a new tone, and with innovative hacking gameplay possibilities."
Guillemot's statements about a "new tone" match up with the recent leaks that Watch Dogs 2 will feature a new protagonist instead of Aiden Pearce, and be set in San Francisco. The game's principal lead was accidentally leaked by TheKingCort, the actor that portrays the character in the game.
CD Projekt RED previews their final Witcher 3 masterpiece, Blood and Wine, in full 1080p 60FPS...and it's quite magical.
Blood and Wine will be the last bit of content for Witcher 3, and Geralt's very last adventure. As such, CD Projekt RED has gone way beyond the call of duty making the expansion. The devs completely scrapped Witcher 3 and built Blood and Wine from scratch, upgrading the graphical fidelity and adding in all-new textures and meshes. We really thought CDPR couldn't top The Witcher 3, but they have, and in a big way.
The expansion will feature 30+ hours of content with some 90 quests to participate in, and Toussaint is complete with new regions, characters, castles, flora and fauna, and terrifying new monsters. In a sense, Blood and Wine is a playground for CDPR to flex its skills and prepare for Cyberpunk 2077, and it shows.
Witcher 3: Blood and Wine costs $20 and releases on May 31, 2016 on PC, PS4 and Xbox One.
As reported earlier this week, Universal Windows Platform (UWP) games now give you the option to disable V-Sync, thus your framerate is no longer locked to your monitor's refresh rate (60 for most of you). However, the games themselves need updates to take advantage. As promised, The Coalition has responded promptly for Gears of War: Ultimate Edition, which now lets you disable V-Sync for maximum framerates.
The developer has thrown in a few other sweet options too: a frame rate limiter (use it with V-Sync off if you see tearing but don't want to be capped to your refresh rate), anisotropic filtering, and an FPS counter. Finally, there are a couple of bug fixes, one of which fixes potential hitching, and another which makes sure post processing stays enabled.
Ubisoft will release an unannounced AAA IP in 2017, according to the company's Fiscal Year 2017 forecast.
Leading games industry titan Ubisoft will expand its franchise lineup with a brand new AAA IP in 2017, complimenting its Fiscal Year 2017 lineup that includes Watch Dogs 2, South Park: Fractured but Whole, Ghost Recon: Wildlands, and For Honor. Ubisoft's FY 2017 ends on April 2017, so all of these games--including the new AAA IP--will be out before then.
Details on the unannounced IP are light, but expect it to be a completely new franchise that's not tethered to any existing series--it won't be an Assassin's Creed game. Ubisoft has yet to publish the transcripts for its FY 2017 earnings call, but we'll be sure to comb the recording to find out any snippets. We could see an unveiling at E3 2016, too.
EA has said that it wants to expand into the 'gigantic action' space, because you know - it's not there with its franchises like Battlefield and Titanfall.
EA Studios chief Patrick Soderlund spoke with IGN, saying: "If you look at the biggest segment in our industry, which is action, we don't have a lot. EA is not known to make gigantic action games like Assassin's Creed or Batman or GTA or those types of games that are really big. The strategic direction that we put in motion is to expand our portfolio more into that segment, to see what can we bring to gamers that maybe hasn't been done before".
If anything, EA is going to make an open-world game, with Soderlund teasing: "I'm not suggesting we're going to go after GTA and sell 50 million units. We would love to! But what I'm saying is those types of absolutely AAA, big productions is what we want to do. And I think for us to do that, we need the right people".
Earlier this week, Amazon listings indicated a disc option was out for Battlefield 1 on PC. Today, EA confirms the news, although notes some regions will still have the option.
"Here in North America, there will be a PC box version that you can buy in stores that will have a code in the box and no disc," a representative said. "If you buy that same PC box version Internationally, some countries will offer a disc inside."
Battlefield 1 will have micro-transaction-style purchases, says EA CEO Andrew Wilson.
DICE's new WW1-based shooter Battlefield 1 will allow players to buy "micro-monetization options" consisting of "valuable, small-scale" increments. "In Battlefield 1 you will see both macro-monetization--like maps and large-scale content--as well as micro-monetization opportunities," EA CEO Andrew Wilson said in the company's FY17 earnings call. "These will be smaller increments of gameplay. Over time what you'll see from us is elements of gameplay that allow gamers to engage and expand their experience much the way people do with FIFA Ultimate Team today."
Wilson didn't reveal what exactly these "micro-monetization" options are, but affirms that the company isn't going to embrace a pay-to-win style scheme. "We never want to be in a place where there's a belief that we are providing a pay-to-win mechanic inside one of our games. When we think about extra monetization inside an experience, we really think about it in two vectors: one, are we able to provide value to the gamer in terms of extended or enhancing their experience; and two, are we able to do that in a world where we give them choice."