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Gaming Posts - Page 8

Deus Ex: Mankind Divided's graphics will soon be watered down

By: Anthony Garreffa | More News: Gaming | Posted: Aug 13, 2015 6:19 am

It looks like Deus Ex: Mankind Divided will have watered down graphics, with the producer on the game, Oliver Proulx, talking with Eurogamer explaining that the final build of the game should look close to the suped up graphics we saw from E3 2015 earlier this year.



Proulx explained: "In terms of the graphical fidelity we're very mindful of what we wanted to show at E3 that we don't show something that's impossible to achieve later down the road, and it was really discussed with the team". He continued, talking about the smaller changes that the studio will make to Mankind Divided, with improvements and compromises, but the quality we see should be mostly the same.


"We're confident what we showed, what you'll see when the game comes out, is going to be very consistent in terms of graphical quality", he continued. "Obviously the game goes through iteration and the debugging phase, so you can pick up some differences there - some improvements, maybe some other compromises - but it's going to be pretty much what we've got".

Continue reading 'Deus Ex: Mankind Divided's graphics will soon be watered down' (full post)

Final Fantasy XV will see a simultaneous global launch to gamers

By: Michael Hatamoto | More News: Gaming | Posted: Aug 12, 2015 11:47 pm

It looks like Final Fantasy XV will be the first game in the series to receive a simultaneous game launch across the world. It's one of the many changes gamers can expect to see after game director Hajime Tabata took over the position from Kingdom Hearts III director Tetsuya Nomura.




"This may be something that we are a little bit embarrassed to talk about, but really, this is the first time that we've done a packaged, standalone Final Fantasy game with a simultaneous global launch, so we didn't have the setup to deal with that, really," said Tabata, in a statement made to GameSpot at Gamescom.


"The first thing we had to do was rearrange our internal structure to create something that could do that. That was the first important work on the project." When Lightning Returns: Final Fantasy XIII was released in Japan in November 21, 2013, it was a three-month windows before the title was available worldwide.

Continue reading 'Final Fantasy XV will see a simultaneous global launch to gamers' (full post)

EA 'investigating' backward compatibility for EA Access service

By: Michael Hatamoto | More News: Gaming | Posted: Aug 12, 2015 8:22 pm

Electronic Arts could offer backward compatibility so EA Access members can play Xbox 360 game titles on their Xbox One game console, according to a recent tweet from the official EA Access account:



The EA Access subscription offers access to EA games, DLC discounts, and early access to game titles - and while the game collection is for Xbox One titles - it looks like Xbox 360 games could be thrown into the mix.

Continue reading 'EA 'investigating' backward compatibility for EA Access service' (full post)

Larian Studios announces Divinity: Original Sin II

By: Derek Strickland | More News: Gaming | Posted: Aug 12, 2015 1:47 pm

Larian Studios, the developers behind the acclaimed Divinity series, today announced a new sequel to the PC CRPG hit Divinity: Original Sin will enter development following the success of a new Kickstarter campaign.




"For a long time, we've dreamed of making something even bigger, better, and more engaging than Divinity: Original Sin, and now it might finally be within our reach," Larian Studios said on its Kickstarter page for Divinity: Original Sin II. "However, we can't reach that dream without your help. As Swen says in his latest blog post, 'Divinity: Original Sin wouldn't be the game it was without the input from our Kickstarter backers ... without having that same community on board, it's going to be very hard for us to achieve the goals we have for Divinity: Original Sin 2.'"


Larian has opened up its forums and encourages the community to provide ideas and feedback for stretch goals and pledge rewards to help shape the game's development. The studio also affirms that a hands-on demo of Divinity: Original Sin II will be playable at PAX Prime from August 28-31, and we'll likely see some screenshots and a trailer in the coming weeks.

Continue reading 'Larian Studios announces Divinity: Original Sin II' (full post)

New mod brings Halo 3 online multiplayer to PC

By: Derek Strickland | More News: Gaming | Posted: Aug 12, 2015 11:50 am

By heavily modding and cracking Microsoft's region-locked free-to-play Halo Online, a tech-savvy team of modders is working hard on bringing a free, fully functioning port of Halo 3 multiplayer to the PC for the first time.




In an effort to serve PC gamers with an authentic Halo 3 port, a growing community of modders have created the Eldorito mod, a bit of software that effectively allows gamers to test-play a user-modified version of Halo 3 online multiplayer.


"I feel strange saying I want an almost ten-year-old game on my PC with nothing new, but there is something about Halo 3's simplicity that I enjoy," Sam Fish, one of the modders working directly on the project, said to PC Gamer. "I think that having Eldorito at least getting to Vanilla Halo 3 status would be an insane starting point for modding and going crazy with the game. We have already seen an insane amount of support with the community with people making Forge maps and mods and posting them on our subreddit almost daily. I think that if our community stays this awesome, Eldorito will have an amazing year."

Continue reading 'New mod brings Halo 3 online multiplayer to PC' (full post)

Only 34% of Steam users play games at 1080p, says Valve

By: Derek Strickland | More News: Gaming | Posted: Aug 12, 2015 10:48 am

Every month Valve conducts in-depth surveys to determine the most popular hardware and software solutions used by Steam gamers and compares them on a month-by-month basis. Last month's survey report reveals that most gamers are using stock hardware rather than high-performance rigs.




According to July 2015's hardware survey, only 34% of Steam users play at 1920x1080 resolution, with 26% running games at the laptop standard resolution of 1366x768. Out of the gamers that opt in for multi-display gaming, a full ~29% of these users run at 3840 x 1080 resolution.


When it comes to CPU's ~48% of Steam users run dual-core CPU's, with quad-core CPU's close behind at ~45%. The bulk of CPU clock speeds are between 2.3 GHz and 2.6Ghz, but the 3.3-3.69Ghz clock bracket is on the rise accounting for approximately ~16% of users. Intel CPU's predictably dominate with an inclusion rate of 75% versus AMD APU's at just a quarter of users.

Continue reading 'Only 34% of Steam users play games at 1080p, says Valve' (full post)

Gamer finds new ghost scare in P.T. demo

By: Derek Strickland | More News: Gaming | Posted: Aug 12, 2015 9:15 am

Although the acclaimed P.T. demo will turn a year old tomorrow, the game continues to spellbind players across the globe who continue to search for secrets buried in the hallowed depths.



One gamer shares his find on Reddit, saying that P.T.'s terrifying ghost Lisa will appear as a mini jump-scare in the starting basement.


"After you get trapped in the bathroom and are forced to be possessed on the next loop, get killed by Lisa to get back to the room you start in," says metatronicsauce, the finder of the new scare. "If you exit the room backwards, you will see Lisa very briefly before you enter the hallway. You might also sometimes hear her moaning in the basement room, as if you were possessed."

Continue reading 'Gamer finds new ghost scare in P.T. demo' (full post)

Nintendo favorites Star Fox and Donkey Kong teased in Unreal Engine 4

By: Anthony Garreffa | More News: Gaming | Posted: Aug 12, 2015 6:46 am

Unreal Engine 4 has been getting some serious love from CryZENx, who has now delivered two more Nintendo favorites into Epic Games' impressive graphics engine.




Star Fox and Donkey Kong have now reached Unreal Engine 4 in the open-world "A Boy and his Kite" demo. We've got both of the videos embedded above, but which is your favorite? I've got to say, the more I see of Unreal Engine 4 and some of my favorite characters from Nintendo's awesome library of memories, the more I want Nintendo to use Unreal Engine 4 and deliver some next-gen Donkey Kong, Mario, and Star Fox games.

Continue reading 'Nintendo favorites Star Fox and Donkey Kong teased in Unreal Engine 4' (full post)

Grand Theft Auto V has sold over 54 million copies

By: Anthony Garreffa | More News: Gaming | Posted: Aug 11, 2015 11:41 pm

We all know that the Grand Theft Auto games are one of the biggest selling franchises of all time, but did you know that there have been over 54 million copies of GTA V sold so far?




With an average price of $60 per copy, Take-Two Interactive and Rockstar Games have pulled in an insane $3.24 billion from Grand Theft Auto V sales. The news of GTA V's huge sales come from Take-Two Interactive's earnings report, with the company reporting earnings per share of 31c on revenues of $366.4 million.

Nintendo believes it can no longer ignore the mobile gaming market

By: Michael Hatamoto | More News: Gaming | Posted: Aug 11, 2015 9:09 pm

Gaming company Nintendo announced earlier this year that it planned to enter the mobile gaming market - and at least five mobile games could be expected by March 2017.




"We can't deny the massive install base of smartphones out there, and some fans that aren't old enough yet to afford their own gaming console, perhaps for those consumers they can start to appreciate some of our content and build a relationship with some of our characters and our franchises," said Scott Moffitt, executive of Nintendo of America, in a statement to the Examiner. "We feel it's going to be an additive to our console business."


Just because Nintendo is dabbling in the smartphone game market doesn't mean investors and supporters need to be worried about executives abandoning the company's core business: "Normally, we wouldn't have taken that step of telling people we are working on the next system, but we wanted people to know we remain committed to the dedicated game device business," he said while referring to the Nintendo NX.

Continue reading 'Nintendo believes it can no longer ignore the mobile gaming market' (full post)

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