TweakTown NewsRefine News by Category:
We're getting much closer to the new release date of The Witcher 3: Wild Hunt, with CD Projekt Red teasing that there will be over 200 hours of content.
Senior Game Designer on The Witcher 3: Wild Hunt, Damien Monnier, said on Twitter that this 200 hour length came from "everything" - which includes side quests, and everything in between. Comparing this to The Witcher 2, which had around 50 hours of content - inclusive of time playing around - this is a huge increase in content.
You're not going to want to get through 100 hours of gameplay and die with the new "Dark" gameplay mode, where death is permanent.
According to Respawn Entertainment's Community Manager, Abbie Heppe, Titanfall 2 could see a traditional campaign and many more weapons added to it over its predecessor.
Bella Ryse from The EXL Podcast asked Heppe about a campaign and more weapons for Titanfall 2, Heppe wasn't specific. But, she also didn't deny the possibility of these things, reiterating that Respawn knows what the fans want,t and that the developer has some ideas, too. Heppe teased: "When you work on a game for so long, there's always lots of things we - especially everyone here internally has all different sorts of things [they want to do]".
She continued: "We've definitely heard the feedback. Obviously, I can't comment on what we're doing in the next game, but the really nice thing about working on a sequel is that we've established the core of what Titanfall is. We have assets, we have an engine, we have all of these things that we laid the foundation for in the first game that now we can really build off of in the second". Heppe finished, by teasing: "So, I think there's going to be a lot of stuff that people are going to be excited about".
Surprising gamers all across the world today, Frontier Developments made its space title Elite: Dangerous available on Steam. Now that Elite: Dangerous has reached Valve's digital distribution platform, we should expect sales to go to infinity, and beyond.
While it's good news for those who haven't purchased it yet, gamers who have already thrown money at the game are asking some very valid questions. If you've backed the game at any stage, or bought into the beta, will you receive a Steam key too? Alternatively, can you add Elite: Dangerous to your Steam library? As a backer of the game, I'd like to know too, as I don't think I should have to purchase it, again.
Executive Producer on Elite: Dangerous, Michael Brookes, answered a question on Elite's official forums on whether there would be Steam achievements and trading cards for those who didn't purchase it through Steam, where Brookes replied with "Not immediately, but we'll see". It would be nice to see a Steam key provided to those who purchased it before Elite: Dangerous reached the world's largest online games retailer, but let's hope its sooner, rather than later.
Microsoft has just lost itself an Xbox One exclusive for this year, with the company coming out and announcing with Remedy Entertainment that Quantum Break won't be seeing the light of day until next year.
Head of Publishing for Microsoft, Shannon Loftis, said: "We've got the strongest games lineup in Xbox history right now, with 2015 blockbuster exclusives like Halo 5: Guardians, Rise of the Tomb Raider, Fable Legends, and Forza Motorsport 6, and more we'll announce in the coming months. With so many games launching this year, moving Quantum Break to 2016 extends our incredible portfolio into next year with a monster new IP".
Sam Lake, Remedy Entertainment's Creative Director and the face of Max Payne explained: "We're really proud to be part of the incredible Xbox One line-up. We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they've come to expect from us".
It can't just be me, but does it feel like 8/10 of the AAA games are being delayed these days? Developers are getting way to trigger happy with announcing release dates, because these games are all obviously not ready if they need three, six or 12 more months (or sometimes more) to get their game up to scratch.
Grand Theft Auto V is closer to its release on PC than ever, that is if Rockstar doesn't delay it yet again, and in order to build up to that release we have the 1080p 60FPS trailer to the game.
As you can see from the trailer above, it's just some fodder to check out - there is no gameplay footage which I'm pretty disappointed about. We're only 12 days from release and there's no 1080p 60FPS actual in-game footage? What about some 4K 60FPS in-game footage? I haven't pre-ordered yet, have you?
Nintendo has announced Mario Maker during its presentation today, with the do-it-yourself Mario level creation game hitting the Wii U in September.
The Japanese gaming giant revealed Mario Maker back at E3 last year, but we haven't heard much about the game since. Mario Maker for the Wii U will let gamers design their own 2D Mario game levels in the varying styles we all know and love from Super Mario Bros., New Super Mario Bros. U, Super Mario Bros. 3 and Super Mario World.
Nintendo's decision to fully support mobile gaming could have major financial results for game studios, as there are millions of dollars at stake. The first DeNA-Nintendo mobile title will be available before the end of the year, while Nintendo continues to outline its strategy into mobile gaming.
"We want to create games that will be played by hundreds of millions of people," said Isao Moriyasu, CEO of DeNA, in a statement to Reuters. "We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen ($25 million) a month, and we want to surpass that."
DeNA will diversify and focus on releasing a catalog of game titles it hopes will be popular among mobile gamers - and hopes DeNA will be able to generate massive revenue for itself and Nintendo in the future.
STALKER holds a special place in most gamers' hearts, with some of the developers who worked on the open-world first-person shooter now teasing their next game: Survarium.
Survarium has been announced for a release of April 2, just hours away from now. Survarium will launch with North American-based game servers, as well as "exclusive starter packs that will go on sale for a limited time" reports Polygon. Survarium is a free-to-play MMO shooter set in a post-apocalyptic eastern Europe, from developers Vostok Games.
Rockstar Games promises a new game trailer for Grand Theft Auto 5, so PC gamers can enjoy the 60 frames per second (FPS) video. It will be available starting on April 14 for the PC.
GTA 5 runs at 1080, 30 fps for both the Sony PlayStation 4 and Microsoft Xbox One game consoles.
Rockstar Games is apologetic to PC gamers, as there have been multiple GTA 5 delays. It has been delayed three times alone in 2015, but those who pre-order seem excited. The console versions of the game sold 45 million units worldwide, after being released September 2013.
Raptr has officially launched Plays.tv, a new video-centric service so casual gamers can share and browse gaming video clips and photos. The service is now out of beta, so gamers are able to capture, edit, and share gameplay clips and post them on their own Plays.tv feed - and for other social networks.
"Dedicated to celebrating the pro in every gamer, Plays.tv gives all players a new way to memorialize their epic wins and fails as well as a community centered on reliving those moments with others," a Plays.tv blog reads. "New site features added in our latest update make it easy to find the most interesting videos. Browse by game, player, or hashtag to see all the #CSGO #ace clips, for example."
Raptr already works closely with Intel and AMD to make sure its software is optimized for PC gamers - and is looking for new strategies so they can cater to casual gamers. For gamers that don't have the Raptr and AMD Gaming Evolved GVR capture features, a standalone Plays.tv client is available to download for free.