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Mario Kart 8 on its own is selling a buttload of copies, but the game has also helped Nintendo push more Wii U units than ever before. Nintendo has sold seen a huge 400% increase in Wii U sales since Mario Kart 8 launched. Mario Kart 8 is even helping Nintendo hurt Sony's sales of the PS4 in Japan.
Nintendo America boss Riggie Fils-Aime said during an interview with VentureBeat: "Mario Kart 8 has increased the sell-through of the Wii U hardware business by a factor of four. In the two weeks prior to the launch, versus what we've seen now following the launch, we're selling at a daily rate four times higher than where we were before".
I can attest to that, as I will be picking up a Wii U next week all because of the release of Mario Kart 8. I always said to myself that when Mario Kart went next-gen, I would buy it, so come back to TweakTown next week for our look at the Nintendo Wii U and Mario Kart 8!
Jibbed has posted on the NeoGAF forums, saying that "The Worse," who is the creator of the mod for Watch Dogs, has seen some huge improvements and locked away goodies within Ubisoft's open-world hacking title. He has discovered that Ubisoft has left "almost all of the shaders and improvements seen in 2012 and 2013 are still in the game files, such as the e3 2012 explosions". The mod, as it stands right now, includes some huge improvements, such as:
- Changes to the default fog values
- Enabled bokeh DOF for the main cameras
- Stuttering Improvements
- E3 2012 Bloom
- Performance Improvements
- Enabled Headlight Shadows
- LoD Changes
- Reflection changes
- Added 3 new cameras to the game(closer, normal, further)
- Rain changes(High quality rain drops, properly reacting to light, etc)
- Lighting changes(TESTING AND WIP)
- Civilians density changes
- And many more things.. SOON.
I think we're about to see a huge explosion on the Internet about this - on one hand, this is amazing for PC gamers - on the other hand, it would seem that Ubisoft deliberately gimped Watch Dogs on PC for what reason exactly? More sales on consoles? To not see the PC version look undeniably better than next-gen consoles? No matter the reason, this will not end well for Ubisoft - but it will end well for gamers, who can expect Watch Dogs to look even better.
The video game industry has great potential to push virtual reality even further, but Nintendo isn't in a big rush to force anything on its customers. As game developers also research VR internally, it's only a matter of time before Nintendo will have to take the surging technology seriously.
"for us, it's all about fun gameplay," said Reggie Fils-Aime, Nintendo America President, in a recent statement. "That's what we want. We want a fun, compelling experience. Right now, the technology isn't quite there yet, in our view. Certainly, [VR is] something we're looking at. We look at a wide range of technologies. When it's there and enables a fun experience, we'll be there, too."
It's not surprising to hear Nintendo is using a wait and see approach towards virtual reality - an expensive technology still in its infancy - while Sony and Microsoft test VR solutions. Ironically, the creator of Mario, Zelda and Donkey Kong, Shigeru Miyamoto, tested the Oculus Rift headset during the Electronic Entertainment Expo (E3) game conference.
We've already entered the world of 8K gaming thanks to Crysis being hacked to run at the insanely high resolution, but now someone has taken a screenshot of Mass Effect 3 running at 8K, or 7680x4320.
7680x4320 sounds like a lot - and it is - it is 16 times the amount of pixels that Full HD pumps out at 1920x1080 - and nearly infinitely more than what next-gen consoles seem to be doing lately with their 792p or 900p gaming. Whatever game throws 8K at me, bring it - now we need some truly next-generation GPUs to drive these insane resolutions. I think we're edging close to a world where 8-12GB of VRAM will become the norm, and I for one, cannot wait.
A full gallery of Mass Effect 3 run at 8K can be viewed right here.
E3 2014 - Most gamers think the world of Skyrim is absolutely huge, but behind closed doors at E3 2014, Square Enix was showing off something much, much bigger, with what they're calling "Project Flare".
Project Flare is cloud gaming technology, which uses supercomputers as servers to produce gaming world's that simply aren't capable on consoles, or regular PCs. Square Enix said that what they were showing off to Polygon was "not representative of a final product," with the demo showing off a huge forested world that could be explored quite quickly from a bird's eye point of view, or much slower through the perspective of a little creature.
Square Enix said that the full world map shown off was 32 kilometers by 32 kilometers - a mind-blowing 17x the size of Skyrim. Better yet, none of this was being streamed into the computer, it was being fully rendered, in full detail, across the entire gigantic game world - this included over 600,000 trees, hundreds of packs of creatures, hills, mountains, and much more.
We now know that Grand Theft Auto V is coming to next-gen consoles and PCs, but what will the limitless technology in PCs be capable of playing GTA V at? Well, Rockstar has outlined some of the improvements to GTA V on PC on a blog post about the game.
The studio said that Grand Theft Auto V for PC will have "across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions". Not only that, but next-gen console owners and PC gamers can also expect "new wildlife, upgraded weather and damage effects, and an array of new details to discover".
Rockstar has teased GTA V on Steam, where it also promises that the PC version of the massively popular game will be "packed with layers of new detail" that will also include "all new content and gameplay created and released since the launch of Grand Theft Auto Online including new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations". PC gamers will also be excited to hear that they will receive an exclusive video editor designed for "advanced movie making".
E3 2014 - Superhot has just under 27 hours left on Kickstarter, at the time of writing, and has already smashed through its required funding goal of $100,000 with over $230,000 raised. Well, the game was at E3 2014, in the Oculus VR booth, allowing you to dodge bullets... in VR - oh yes.
Kotaku was on-hand at the show, seemingly becoming Neo from The Matrix, dodging bullets in the virtual world. They were using the new Developer Kit 2 headset, with Superhot in their hands, walking down a hallway dodging bullets in slow motion. In Superhot, as you move forward or side-to-side, the game world speeds up, but as you stay still, the game world slows down - allowing you to 'dodge' bullets.
Nintendo has announced a new playable character for its popular video game Super Smash Brothers. The new character is Pac-Man and his addition to the playable character roster means that for the first item, four iconic game characters are available in a single game.
Players can choose to play as Mario, Mega Man, Sonic the Hedgehog, and Pac-Man. This is the first time that all four of those popular game characters have been in a single video game. The game was announced at E3 this week and will be coming soon for the Wii U and Nintendo 3DS game systems.
E3 2014 - Well then, it looks like Nintendo is really amping things up for 2015 - by announcing Mario vs. Donkey Kong for the Wii U. Mario vs. Donkey Kong will be a puzzle series title, which will make use of the Wii U GamePad's touchscreen when it comes out.
The title right now, Mario vs. Donkey Kong, is just a working title right now - so expect something a little different when it reaches gamers' hands next year. The game will feature the Minis characters, such as Mini Luigi, with Nintendo promising: "a near-limitless puzzle-creation mode that allows fans to share puzzles and leave comments on Miiverse".
E3 2014 - RUN. This is what the trailer to Alien: Isolation tells you to do, and I think once you're in the game, it's going to be something you'll be doing for most of it - running, away from the Xenomorph hunting you down.
If you haven't heard about Alien: Isolation until now, here is what you need to know: you play Ellen Ripley's daughter (Ellen was played by Sigourney Weaver in the various Alien movies) Amanda. Amanda faces down the Xenomorph that her mother eventually gets pitted up again, but Amanda is on a ship, in the dark, seemingly alone.
The video's description teases: "As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive". The best part about Alien: Isolation, for me at least, is that it now supports the Oculus Rift. This has made it a day-one purchase - something it was already - but even more so now. Alien: Isolation launches on October 7 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC.