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As with Battlefield 3, DICE is tweaking in-game settings to make Battlefield 4 a more well-rounded and enjoyable experience, and today DICE has listed out its latest round of tweaks coming soon in patch form. DICE says that the tweaks are based on user feedback and are designed to make the battlefield a more level and even playing field.
DICE says that all of the forth coming tweaks involve vehicles that are considered overpowered and a reduction in their power, feed rate, or blast radius will occur with the upcoming patch. Notably the amount of missiles carried by mobile Anti-Aircraft vehicles have been reduced from 6 to 4, and the velocity of the MAA's 20mm cannon has been reduced from 1200mm/s to 800mm/s which matches the vehicles 30mm cannon. This reduces the effective range of the vehicle and should prevent players from camping in the spawn area with the vehicle.
Direct damage inflicted by the attack helicopters gunner's cannon has been increased slightly and the new effect is said to feel more like how it did in Battlefield 3. Additionally the scout chopper's 25mm cannon's splash damage has been reduced as it caused too much damage to the infantry over the 7.62mm mini gun.
Tanks have also taken a hit, with the STAFF shell power being reduced by 25-percent. On the other hand, the M2 SLAM has been reduced in power and is vehicle damage radius is now 3-meters over its previous effective range of 6-meters. MTB LAW Missiles have had its intelligence reduced down some as well.
The Gears of War franchise has a following unlike no other in the console gaming community, and today Microsoft took a big step in making its fans much happier. This morning, Microsoft announced that it has purchased all rights to all existing and future games bearing the Gears of War moniker as well as all entertainment experiences and merchandising rights.
The company also announced that a new Gears of War game has already entered production and is being developed by Black Tusk Studios located in Canada. While no official announcement was made regarding which platform the new game will launch on, we can almost bet that it will be exclusive to the Xbox One, and will arrive on PC sometime after console sales begin to fall off. Microsoft says that the franchise's former director of Production, Rod Fergusson, will take on oversite of the new game.
Now that Tomb Raider: Definitive Edition is out on next-gen (or current-gen consoles now that they're here), we can get a feel for the performance of the re-done Tomb Raider.
Definitive Edition runs at 1080p at 60FPS on the PlayStation 4, but what about the Xbox One? VideoGamer.com spoke with a Square Enix rep who said: "Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy".
Then there's the fact that two different studios worked on each version of Tomb Raider: Definitive Edition for each console, with Nixxes taking care of the PS4 version, and United Front Games working on the Xbox One version.
Respawn Entertainment's upcoming first-person robot shooter, Titanfall, will not feature any form of microtransactions. The developer confirmed the news through Twitter.
Most people expected micro transactions to be featured, but they will not be baked into the game. Respawn were asked if Titanfall would have microtransactions, or a season pass, to which Respawn replied with "no microtransactions, I don't have any news on a season pass". There you have it folks, no microtransactions for Titanfall.
DICE is asking for gamers' feedback to help balance Battlefield 4 gameplay, something that will be baked into future patches for the first-person shooter.
The developer said in its blog: "We have a wide range of tweaks planned to further balance the core gameplay of Battlefield 4 in upcoming patches. But we need your help in identifying next steps". Players can provide feedback on five potential changes that are being worked on.
These changes include the way weapons and vehicles take and receive damage, with simple yes/no voting. The five tweaks include improving air defense for attack boats, increasing the FGM-148's damage against tanks, changing damage on the stealth jet cannons, altering fast attack craft cannons, and buffing certain shells on the MBT and IFV.
Today, Raptr unveiled its list of the most played PC games during December of 2013. While the the list is only comprised of data from those who use the social gaming service, the results are still quite telling. Dota 2 still claims the top spot as most played game, while WoW and LoL round out the top 3.
Not surprisingly, Battlefield 4 sits at number 5 despite the server issues that still plague the game. Interestingly enough, the fifth spot is Starbound, a game that is not even available in the mainstream yet and can only be found on Seam Early Access. Counter Strike: GO, Minecraft, Warframe, Final Fantasy XIV, and Team Fortress 2 round out the top ten, while Skyrim, Hearthstone: Heroes of Warcraft , Civ V, and Left 4 Dead 2 make it into the top 20.
Anyone who followed my coverage of the Grand Theft Auto 5 build up and launch will know how disappointed I was that RockStar failed to launch the game on PC. While my disappointment was partially because I wanted to play the game on PC, the biggest factor was that GTA Online was not coming to PC anytime soon.
Fortunately, late last year, some community members got together and created a multiplayer mod for Just Cause 2, one of my top 10 favorite video games of all time. Over the last two months, I have been having a blast entering demolition derbies, playing custom manhunt scenarios, and even racing throughout the vast map of JC2. Today the developers of JC2 MP released an update that now lets server admins create custom maps. Additionally functionality has been built-in to allow server admins to permit users to build world elements and maps themselves. So over the next few months, I expect one of the most fun games in existence to get even better.
Star Citizen continues its crowdfunding haul, with the Roberts Space Industries made title passing $37 million this week. This new milestone means that gamers will receive an additional in-game star system, which will be located in the middle of a rectangular planetary nebula.
The next milestone for Star Citizen is at $40 million, where we'll see the final system unveiled. This will be done by community vote, so it'll be interesting to see just how quick the game reaches $40 million now that it has breached $37 million, and what the community will vote on.
When Valve first launched SteamOS late last year, many enthusiast in the community were a bit annoyed that the operating system required a fairly modern motherboard that supported UEFI BIOS. Additionally the ability to dual boot was not present as well and that too rubbed some people the wrong way.
Today Valve released an update to SteamOS Beta that now allows the operating system to run on motherboards that ate not UEFI-based and the ability to dual boot has been restored. However, Valve says that Dual Booting setup will take place in "Expert Mode," and that very little testing has been done with dual booting. So keep that in mind and back up any important files on the hard drive you will be using.
Facepunch Studios, formed by the creator of Garry's Mod, Garry Newman, has seen success in its latest game, Rust. Over the years, Garry's Mod has been a runaway success, selling over 3.5 million copies.
Rust, has sold close to 40% of that, in a much smaller amount of time. Newman chimes in: "We never, ever expected anything to dwarf GMod's success. We can't really believe it." Facepunch Studios now employs 15 people, and is working on varying projects. If you haven't heard of Rust, you might want to check it out.
Rust's world is one that you are very player-versus-player, where you just have to "simply survive." Rust gamers have to be careful, as there are no rules within the world of Rust, so anyone, and everyone is an enemy. You'll be capable of crafting items, building fires, avoiding wildlife, and creating food in order to survive the world.