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Gaming Posts - Page 76

Next-gen consoles already maxed out with The Witcher 3

The Xbox One and PlayStation 4 were never super powerful to begin with, but has that power already been tapped out? It would seem so, according to CD Projekt Red CEO, Marcin Iwinski, the studio behind The Witcher 3: Wild Hunt.

 

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Iwinski talked with IGN, where he said: "There is a lot of power in these machines, and I don't want to say we're using them to their capacity, but we're fairly close to doing so". He continued: "So we've spent a lot of time with these machines, and it's been a great experience across all three platforms. On the old platforms, namely the Xbox 360 and PS3, we probably would have had to sacrifice nearly half of our vision".

 

The reason the developer was able to squeeze the PS4 and Xbox One to their limits, is because the studio stopped working with the Xbox 360 and PS3 over two years ago. Due out later this year, The Witcher 3: Wild Hunt will hit the PS4, Xbox One and PC.

Logitech and Steelseries enter price war over iPhone gaming pad

Everyone but manufacturers love a good old-fashioned price war, especially consumers, and today a those interested in a new hand-held gaming pad for their iPhone might want to pay attention. This morning Logitech announced that it has dropped the price of its new PowerShell iPhone game controller from $99.99 to just $69.99.

 

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The $30 price drop was most certainly due to a recent price drop of $20 from Steel Series on its Stratus controller. This is the first set of major price drops in the MFi gaming space,but will most likely not be the last. None of the hand-held controllers designed to encase the iPhone have seemed to catch on, and personally, I feel the market is just not there for such a niche device. With Android taking more market share from iOS every quarter, I do not see devices like this sticking around much longer.

DICE tweaks Battlefield 4 to fix overpowered vehicles

As with Battlefield 3, DICE is tweaking in-game settings to make Battlefield 4 a more well-rounded and enjoyable experience, and today DICE has listed out its latest round of tweaks coming soon in patch form. DICE says that the tweaks are based on user feedback and are designed to make the battlefield a more level and even playing field.

 

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DICE says that all of the forth coming tweaks involve vehicles that are considered overpowered and a reduction in their power, feed rate, or blast radius will occur with the upcoming patch. Notably the amount of missiles carried by mobile Anti-Aircraft vehicles have been reduced from 6 to 4, and the velocity of the MAA's 20mm cannon has been reduced from 1200mm/s to 800mm/s which matches the vehicles 30mm cannon. This reduces the effective range of the vehicle and should prevent players from camping in the spawn area with the vehicle.

 

Direct damage inflicted by the attack helicopters gunner's cannon has been increased slightly and the new effect is said to feel more like how it did in Battlefield 3. Additionally the scout chopper's 25mm cannon's splash damage has been reduced as it caused too much damage to the infantry over the 7.62mm mini gun.

 

Tanks have also taken a hit, with the STAFF shell power being reduced by 25-percent. On the other hand, the M2 SLAM has been reduced in power and is vehicle damage radius is now 3-meters over its previous effective range of 6-meters. MTB LAW Missiles have had its intelligence reduced down some as well.

Continue reading 'DICE tweaks Battlefield 4 to fix overpowered vehicles' (full post)

Microsoft now owns the Gears of War franchise, new game is on the way

The Gears of War franchise has a following unlike no other in the console gaming community, and today Microsoft took a big step in making its fans much happier. This morning, Microsoft announced that it has purchased all rights to all existing and future games bearing the Gears of War moniker as well as all entertainment experiences and merchandising rights.

 

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The company also announced that a new Gears of War game has already entered production and is being developed by Black Tusk Studios located in Canada. While no official announcement was made regarding which platform the new game will launch on, we can almost bet that it will be exclusive to the Xbox One, and will arrive on PC sometime after console sales begin to fall off. Microsoft says that the franchise's former director of Production, Rod Fergusson, will take on oversite of the new game.

Tomb Raider: Definitive Edition excels on the PS4 over the Xbox One

Now that Tomb Raider: Definitive Edition is out on next-gen (or current-gen consoles now that they're here), we can get a feel for the performance of the re-done Tomb Raider.

 

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Definitive Edition runs at 1080p at 60FPS on the PlayStation 4, but what about the Xbox One? VideoGamer.com spoke with a Square Enix rep who said: "Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy".

 

Then there's the fact that two different studios worked on each version of Tomb Raider: Definitive Edition for each console, with Nixxes taking care of the PS4 version, and United Front Games working on the Xbox One version.

No microtransactions will be featured in Respawn's 'Titanfall'

Respawn Entertainment's upcoming first-person robot shooter, Titanfall, will not feature any form of microtransactions. The developer confirmed the news through Twitter.

 

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Most people expected micro transactions to be featured, but they will not be baked into the game. Respawn were asked if Titanfall would have microtransactions, or a season pass, to which Respawn replied with "no microtransactions, I don't have any news on a season pass". There you have it folks, no microtransactions for Titanfall.

DICE wants BF4 gamers to help balance the game through feedback

DICE is asking for gamers' feedback to help balance Battlefield 4 gameplay, something that will be baked into future patches for the first-person shooter.

 

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The developer said in its blog: "We have a wide range of tweaks planned to further balance the core gameplay of Battlefield 4 in upcoming patches. But we need your help in identifying next steps". Players can provide feedback on five potential changes that are being worked on.

 

These changes include the way weapons and vehicles take and receive damage, with simple yes/no voting. The five tweaks include improving air defense for attack boats, increasing the FGM-148's damage against tanks, changing damage on the stealth jet cannons, altering fast attack craft cannons, and buffing certain shells on the MBT and IFV.

Raptr details most played games of December 2014

Today, Raptr unveiled its list of the most played PC games during December of 2013. While the the list is only comprised of data from those who use the social gaming service, the results are still quite telling. Dota 2 still claims the top spot as most played game, while WoW and LoL round out the top 3.

 

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Not surprisingly, Battlefield 4 sits at number 5 despite the server issues that still plague the game. Interestingly enough, the fifth spot is Starbound, a game that is not even available in the mainstream yet and can only be found on Seam Early Access. Counter Strike: GO, Minecraft, Warframe, Final Fantasy XIV, and Team Fortress 2 round out the top ten, while Skyrim, Hearthstone: Heroes of Warcraft , Civ V, and Left 4 Dead 2 make it into the top 20.

Just Cause 2 multiplayer gets updated to include map creator

Anyone who followed my coverage of the Grand Theft Auto 5 build up and launch will know how disappointed I was that RockStar failed to launch the game on PC. While my disappointment was partially because I wanted to play the game on PC, the biggest factor was that GTA Online was not coming to PC anytime soon.

 

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Fortunately, late last year, some community members got together and created a multiplayer mod for Just Cause 2, one of my top 10 favorite video games of all time. Over the last two months, I have been having a blast entering demolition derbies, playing custom manhunt scenarios, and even racing throughout the vast map of JC2. Today the developers of JC2 MP released an update that now lets server admins create custom maps. Additionally functionality has been built-in to allow server admins to permit users to build world elements and maps themselves. So over the next few months, I expect one of the most fun games in existence to get even better.

Star Citizen soars through $37 million in crowdfunded cash

Star Citizen continues its crowdfunding haul, with the Roberts Space Industries made title passing $37 million this week. This new milestone means that gamers will receive an additional in-game star system, which will be located in the middle of a rectangular planetary nebula.

 

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The next milestone for Star Citizen is at $40 million, where we'll see the final system unveiled. This will be done by community vote, so it'll be interesting to see just how quick the game reaches $40 million now that it has breached $37 million, and what the community will vote on.

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