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Far Cry 4 dev says if they went for 60FPS it would require 'sacrifice'

Oh, Ubisoft. The latest in a massive string of frame rate-related news, the Creative Director of Far Cry 4 has stepped forward to talk about Far Cry 4's frame rate on consoles. The upcoming adventure-based first-person shooter will be rendered at 1080p on the PS4, which is great and all, but it is locked at 30FPS, making it yet another Ubisoft title to be locked at the potato-powered frame rate. I'm sure that Ubisoft locked it at 30FPS, because we know that they think 60FPS "looks weird".

 

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Alex Hutchinson, the Creative Director behind the game, replied to someone on Twitter who was asking "why not 1080p 60 fps", to which Hutchinson replied: "We'd have to simplify the art, have less people or events on screen or make other sacrifices". Someone else asked about the Xbox One version of the game, where Hutchinson said "We will announce all PC and console specs in crazy detail very soon: no point restricting it to Twitter. XBone looks great".

 

When it comes to the Xbox One version of Far Cry 4, versus the PlayStation 4 version, Hutchinson said he couldn't really tell a difference between the two. He said: "I would say identical but then some asshat would say a tree had one more leaf on xbone. So let's say I don't see a difference". It should be interesting to see what resolution Far Cry 4 is running at on the Xbox One, but judging from previous games on the PS4 running at 1080p, we should see Far Cry 4 on the Xbox One running at 900p, or possibly 1080p with some things dialed down to maintain that massive 30FPS frame rate.

Counter-Strike: Global Offensive gets a Music Kit

Probably the strangest addition to a long-time team-player based first person shooter with a massive fan base, Valve has added a music-kit feature to Counter-Strike: Global Offensive, where it replaces the in-game music with the listed music.

 

 

Once the music is equipped in-game for any scenario, you can share it with anyone and play in that particular selected action when it takes place. It also includes a feature where a special MVP anthem plays whenever you become the in-game MVP (Most Valuable Player). Scenarios include starting the round, planting bombs, diffusing bombs, shot dead and few more.

 

As of now, there are nine kits available via Steam market. One of these artists also made background music for games like Ghost Recon, Transformers: Age of Extinction, etc. Valve implemented this so that players can 'establish your identity', but I am sure a lot of people would like to see this feature let them choose the music that they want to play. In any case, some players seem to like this new addition. There have been few artists of these kits who have interacted with gamers as well in Reddit, and gamers can pitch in ideas or suggestions if they want to.

Continue reading 'Counter-Strike: Global Offensive gets a Music Kit' (full post)

Ubisoft denies claims of downgrading Assassin's Creed Unity

It's been a rollercoaster ride for Ubisoft over the last couple of months, starting with Ubisoft it wasn't going to port Assassin's Creed for Wii U, because it wasn't powerful enough unless they degrade the experience, which they do not intend to do.

 

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Older reports have pointed out that Assassin's Creed Unity will be rendered at 900p with 30FPS lock for both Xbox One and PlayStation 4. Later, Ubisoft's World Level Design Director for Unity Nicolas Guerin stepped in, adding that the reason they didn't aim towards 60FPS was because it made the game look like a Hobbit's movie while 30 FPS can deliver 'cinematic' experience.

 

PC and PlayStation 4 gamers started expressing disappointment towards Ubisoft and their actions towards the gaming community. PlayStation 4 gamers were also not happy because despite having more horse power than Xbox One, their experience will not be better. As the result of the backlash of its previous comments, Ubisoft had to reply to extinguish the fire, or at least try. Through its company's blog post, communications manager Gary Steinman said that the company will not stifle the game experience, rather it will try to achieve its full potential.

Continue reading 'Ubisoft denies claims of downgrading Assassin's Creed Unity' (full post)

Final Fantasy XIII for PC locked at 60 FPS at 720p, requires 60GB

Nothing makes gamers more angry than a poorly-executed port of a game over different platforms, fixed resolutions and lack of graphic options, at least for the PC gamers. Square Enix recently announced the PC port version of its fantasy-based JRPG Final Fantasy XIII, but gamers are not amused with the stifling performance of the PC variant.

 

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The digital download via Steam requires 59GB of hard drive space, mostly due to huge cut scenes. Gamers who have already installed the game are complaining about that issue with the resolution and lack of basic graphic options that you'll usually find in a PC game. Many gamers have started ranting and raising genuine complaints about the problems they're facing while playing the game. According to a pinned article in the Steam forums, there is no proper way to quit the game. The game apparently exits when you press the ESC button, but no pause scene with menu options provided at all.

Continue reading 'Final Fantasy XIII for PC locked at 60 FPS at 720p, requires 60GB' (full post)

BioWare releases PC hardware requirements for Dragon Age: Inquisition

Dragon Age Inquisition is all set for release in the United States on November 18th, but Bioware just released the official PC specification requirements for the upcoming game. Previously, it was reported that BioWare and EA were giving away Dragon Age: Origins which should help them to get newer players on board their fanbase.

 

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While Dragon Age is available for the consoles, the older and the newer generations from Sony and Microsoft, PC is where it should be interesting, assuming the game is made to please to PC master race. Along with the PC specification requirements, three screenshots of the game from its PC variant have been released.

 

But according to what is posted EA Origin's company's blog, the PC version is 'the real deal' since BioWare's roots are in PC gaming. EA and BioWare promises 'fine-tuned' for mouse and keyboard gameplay, along with many visual options for tweak and a support for 4K resolution and AMD Mantle support. The blog post goes on, saying that Dragon Age: Inquisition is a true testament to BioWare's love for PC gaming.

Continue reading 'BioWare releases PC hardware requirements for Dragon Age: Inquisition' (full post)

10 minutes of Star Citizen's persistent universe gameplay shown off

What's it going to be like to land on a planet within the Star Citizen universe? Well, it just so happens that there is 11 minutes of in-game footage from CitizenCon 2014, which shows off the persistent universe, as well as landing planetside, both of which are incredibly cool.

 

 

We've seen a fair bit of Star Citizen so far, but blasting through a planet's atmosphere and landing on the planet, flying through the city and seeing everything rendered in real-time is something that you simply need to believe. It'll give you some more faith in where that $56,000,000 and growing is going, won't it?

Continue reading '10 minutes of Star Citizen's persistent universe gameplay shown off' (full post)

Dragon Age: Inquisition runs at 900p on the Xbox One, 1080p on PS4

BioWare is on the home stretch right now for Dragon Age: Inquisition, with many details on the technical side of the game announced. We have had the developer confirm Dragon Age: Inquisition will be rendering at 900p on the Xbox One, while the PlayStation 4 version of the game will be rendered at 1080p.

 

 

BioWare said in a tweet: "we maximized the current potential of each platform". The developer also released the recommended, and minimum PC specifications, where the game will require, at a minimum, a quad-core CPU, 4GB of RAM, and an AMD Radeon HD 7840 or NVIDIA GeForce 8800 GT. To aid in PC gamers' best interests, the company has reiterated its commitment for PC with the combat HUD made on PC, for PC specifically.

Continue reading 'Dragon Age: Inquisition runs at 900p on the Xbox One, 1080p on PS4' (full post)

Telltale teases 'IRONWOODS' for its upcoming Game of Thrones game

The developer behind the successful, and very popular The Walking Dead game, Telltale Games, has teased its latest film-to-game adaption, Game of Thrones.

 

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Telltale took to its Twitter account, teasing the phrase: "a wood of stubborn sentinel trees armored in grey-green needles, of might oaks of Ironwoods as old as the real itself". It's a quote directly from A Game of Thrones, but I'm sure Game of Thrones fans can pick at that quote, and the image above, with more information than what a fan of the TV show, like myself, could.

EA giving away Dragon Age: Origins for free via Origin

EA is doing something good for PC gamers and it's something that a lot of people would appreciate. The company is giving away Dragon Age: Origins for free via Origin. The best part is that this does not come with any strings attached - no gameplay time limits, no restrictions such as minimum purchase/regular Origin user - just a free copy of DA: Origins for all.

 

You will have to claim the free copy of Dragon Age: Origins before October 14th and you will need an Origin account. The game can be claimed from here

 

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Dragon Age: Origins is developed by Bioware in 2009 and its an action-based RPG game. The game retails for $20. EA is going to release the sequel of the game Dragon Age: Inquisition On November 18th and there's no better way to increase the fan base before the sequel release by providing the first instalment up for the grabs, for free.

Continue reading 'EA giving away Dragon Age: Origins for free via Origin' (full post)

Assassin's Creed dev claims that industry is done with 60FPS standard

Earlier, we've reported that Ubisoft's upcoming game Assassin's Creed: Unity will be running at 30FPS at 900p for both consoles- Sony's PlayStation 4 and Xbox One. To justify the move, Ubisoft's Creative Director Alex Amancio said that selling the game with different levels of experience would be unfair.

 

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However, Nicolas Guerin, the World Level Design Director for Unity is giving a different reason. He said: "At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."

 

He continued by saying that series like Rachet and Clank also dropped the 60FPS standard. Another reason is that its twice as hard as 30 fps, and its doesn't make it look good when the game is rendering. On the other hand, 30 FPS feels more 'cinematic' while 60 FPS is perfect for FPS and action-adventure genres.

Continue reading 'Assassin's Creed dev claims that industry is done with 60FPS standard' (full post)

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