Can you believe we're days away from our first official taste of Battlefield 1, with EA Access members to BF1 starting on October 13 - before it launches on October 18 for the Early Enlister Deluxe Edition owners, and the full release on October 21.
One of the standout features of Battlefield 1 will be the new and improved Spectator Mode, which will launch "soon" after the launch of BF1, and it'll let you record your best moments, play them back, and edit them, however you want to upload them to the internet, and taunt your friends and foes on Facebook, YouTube, and other sharing sites.
Battlefield 1 gamers can join matches in Spectator Mode, and then choose how they want to watch the match - with cameras available on specific players or vehicles, while the camera moves with the character or vehicle in perfect framing and angles. The camera can be tweaked, with free mode letting you switch between pre-prepared shots. VG247 notes that you can change camera settings like speed, sensitivity, field of view and depth of field, which ushers in awesomely styled film-like effects, with filters also ready to be used.
Battlefield 1 release schedule:
October 13 - EA Access w/Early Enlister Deluxe Edition (partial game/10 hours play)
October 18 - Early Enlister Deluxe Edition (full game)
October 21 - Battlefield 1 official release
With countless PC games getting downgraded because of their console counterparts not looking so good, and game developers not wanting to make the PC version stand out, we're getting more and more downgraded games. But not Shadow Warrior 2, coming from developer Flying Wild Hog.
Flying Wild Hog representative 'KriS' explained on the Steam forums about Shadow Warrior 2 not featuring downgraded graphics on the PC, but instead the team has added new graphical effects into the game since its showings at PAX East 2016 and Gamescom 2016. KriS said: "It's not downgraded. Actually, we added tons of new GFX features and content. For example, we have added volumetric fog and light shafts (from Pax East 2016), we added real-time reflections (from Quacon/Gamescom 2016), enabled real-time shadows for a lot of lights (from Quacon/Gamescom 2016)...".
Shadow Warrior 2 won't be a performance hog on the PC either, with KriS adding that a GeForce GTX 660 can hit around 40FPS on High settings. DRM was also discussed, with KriS stating that the studio doesn't like piracy, it didn't want to spend the money on DRM, while simultaneously making the game worse for legitimate customers.
I still remember the tease of Prey from the Duke Nukem 3D days, where the developers touted that you'd be able to shoot a glass window on a spaceship, and have your enemies sucked out of it - Alien style, but oh well - Prey morphed into something else that looks pretty damn good.
The new CRYENGINE-powered reboot of Prey from Arkane Studios is here, showcasing the female main character, Morgan Yu. Prey will be released sometime in 2017 for the PS4, Xbox One and PC. Arkane Studios describes Prey as: "Whether you're using mysterious alien powers to blast your way through your enemies... or transforming into a coffee cup to casually roll through a tough situation, Prey is all about empowering you to tackle every situation in almost any manner you choose".
They continue: "This philosophy is central to everything at Arkane Studios, and is a core part of Arkane's reimagining of Prey. But this doesn't just apply to how you play. It also extends to who you are. In Prey, players will not only define themselves through their actions, but they can also choose their gender. While this choice won't change the story or how you interact with the world - because Morgan Yu is Morgan Yu, and he or she will be defined by the choices you make - it's yet another way that Arkane is saying yes to the player".
Arkane Studios Creative Director, Raphael Colantonio explained: "The theme of identity is central to Prey. Who is Morgan Yu exactly? We want to give you the freedom of being a man or a woman, but we also don't want to limit who you become when you make that choice".
Mafia III has been involved in quite a sticky situation with the developer releasing the game with a capped framerate, but with the new patch now out - the framerate caps is removed - yet super-powerful graphics cards like the GeForce GTX 1080 are still only capable of 1080p at 60FPS.
GameGPU.com used an Intel Core i7-5960X at 4.6GHz on a GIGABYTE X99 UD7 motherboard, with 32GB of DDR4-2666MHz RAM and various graphics cards, as you can see from the benchmarks below. The quickest one of them all was the GP104-powered GeForce GTX 1080 with 56/61FPS for minimum/average, respectively - while the GTX 1070 scored 46/50FPS for minimum/average, respectively.
AMD's now older Fiji-based Radeon R9 Fury X with its 4GB of HBM1 was capable of 50FPS average, while the new Polaris-based Radeon RX 470 4GB model was capable of 35FPS average - not bad considering its a sub $200 graphics card. But for Mafia III developer Hangar 13 and 2K Games, we have to ask - why the hell is a $699+ graphics card only capable of 60FPS at 1080p?
Announced back in December, JRPG Tales of Berseria was confirmed to be yet another addition to the Tales PC lineup. Whether it would launch the same day on PC as on consoles, however, was unclear, but now we have the answer: yes (sort of). The game will hit PS4 January 24 in North America and January 27 in Europe; the Steam launch will take place January 27 in all regions.
Yes, the STEAM version will be released on January 27th as well (worldwide) :) https://t.co/c0OQcKBCBO— Tales of... (@TalesofU) October 10, 2016
Tales of Zestiria was the first of the series to make it to the platform, which launched the same day as on consoles. That was soon followed by Tales of Symphonia, which found itself on PC a whopping 13 years after the original launch. Both games have received mixed reviews in terms of port jobs, although between patches and mods, they're now well worth playing.
Star Citizen's anticipated singleplayer campaign module, Squadron 42, has been delayed indefinitely.
Cloud Imperium Games announced Squadron 42's delay during last night's Citizencon livestream, saying the campaign is no longer on for 2016. Star Citizen dev Chris Roberts affirmed that "most of the base technology is now complete," but the team needs time to optimize GPU and CPU implementation, shore up the game's objective-based NPC AI, and fix object container streaming.
Seeing as the studio has yet to fully polish and optimize a single level of the 28 mission campaign for release, it's easy to see why the entire Squadron 42 campaign has been delayed. The team is currently trying to finalize one mission to pristine polish and then show it off to the community.
BioWare has been quite secretive about Mass Effect: Andromeda's release date, but the release date may have been leaked ahead of schedule.
Mass Effect: Andromeda will release on March 21, 2017, according to an Amazon listing for the Art of Mass Effect: Andromeda artbook. The listing assures the artbook, which comes out on March 21, 2017, will "release simultaneously along the game."
Originally slated to release this year, the space opera has instead been delayed to an unspecified date in "early 2017". March is certainly "early 2017" territory and fits right in with the projections.
Skyrim: Special Edition has just gone gold, and Bethesda has revealed full PC spec requirements to ensure your rig is compatible with the remaster.
The biggest selling point of Skyrim: Special Edition is the game's conversion over to 64-bit, which removes the restrictive 4GB RAM cap limit for PC mods. With an unlimited RAM capacity mods can now take full advantage of high-spec PCs and offer even more amazing user-created content. Console versions of Skyrim: Special Edition also get mod support, and Sony has decided to allow PS4 Skyrim mods after all.
Skyrim remaster's PC specs aren't too demanding, and you can run the game on a GTX 470 with 1GB of VRAM or an AMD HD 7870 with 2GB of VRAM and an Intel i5-760 GPU, but you will need a 64-bit version of Windows and 8GB of RAM to run the game.
PC System Specs
Windows 7/8.1/10 (64-bit Version)
Intel i5-750/AMD Phenom II X4-945
8GB of RAM
12 GB free HDD space
NVIDIA GTX 470 1GB /AMD HD 7870 2GB
Windows 7/8.1/10 (64-bit Version)
Intel i5-2400/AMD FX-8320
8GB of RAM
12 GB free HDD space
NVIDIA GTX 780 3GB /AMD R9 290 4GB
Pokemon Go is making gaming headlines once again, though this time, it's not for the latest update or new creature find. A man has recently walked into a civilian's house in search for Pokemon without acknowledging that he had entered.
The news comes direct from BBC under the Freedom of Information Act, that when the Norfolk-based man was questioned about the incident, he told police it was because he was playing Pokemon GO. This currently makes 1 out of 19 Pokemon incidents recorded by Norfolk police in July and August as of this year. This report is one amongst various assaults, driving offences, noise nuisance, and thefts that have also been logged involving the app.
Whilst the popularity of Pokemon Go is at an all-time high, will reports such as this made to the BBC stop gamers from continuing on with the app if safety is at stake? Furthermore, there has been no news from the app developer, Niantic, in regards to this offence reported.
Hangar 13 has shaken off its hangover from the Mafia III release, and in their blurred vision and stomach cramps, realized the wrong of their ways in slapping Mafia III with a framerate cap.
The latest patch for Mafia III on the PC removes the unnecessary framerate cap, so that PC gamers can choose to unlock the framerate for those high refresh rate displays and smoother gameplay - come on Hangar 13... 30FPS lock, really? The patch includes 30FPS, 60FPS and unlimited options, and improvements to the keyboard remapping.
There will be additional improvements made to the PC version of the game, with the developer adding: "We aren't done with fixes and updates and will continue to listen to our community for ways to improve your experience in New Bordeaux".