BioWare has yet to reveal Mass Effect: Andromeda's full PC spec requirements, but the studio did give us a piece to the puzzle that allows us to gauge our expectations.
All too often in this industry we're able to glean new info via Tweets and social media posts, and this time is no different: BioWare producer Mike Gamble recently said that he "thinks" Mass Effect: Andromeda will run on an NVIDIA GeForce GTX 745 GPU, which could indicate the minimum video card requirements for the game. "If this is your card you should be ok, I think," Gamble replied in a recent Tweet.
BioWare is taking the PC port quite seriously by optimizing the game across the board, and we know that the interstellar space opera will have an uncapped frame rate on PC, along with 21:9 UltraWide support when it ships in March.
Microsoft is busily preparing its new "monster" Project Scorpio console, which will be the world's first enthusiast-grade console that continues blurring the line between desktop PCs and traditional consoles. But where is the "beast"? Microsoft still isn't ready to unveil the system just yet, but we should see it showcased at E3 2017 in June.
Based on what we've heard about Project Scorpio's progress, the system should meet its original Holiday 2017 release date. In fact, Xbox division head Phil Spencer says the Xbox design team is making strides on the system. When asked if Project Scorpio will be revealed pre-E3 2017, Spencer said: "Really wish I could, design team is doing their "thing" again, really happy with what they've been able to do."
Besides the actual hardware specifications and onboard SoC power, one of the main mysteries behind Project Scorpio is it's outward appearance. Given the impressive design of the Xbox One S, I think Microsoft should go all out with Project Scorpio; I still contend it needs to have a specific color scheme that differentiates it from its predecessors, but it'd be super neat to have a clear window on the console and maybe some RGB/lime green/white/silver lighting effects to boot.
Although the Nintendo Switch tablet handheld comes with two JoyCon controllers on its side, it's 6.2-inch 1280 x 720 display is actually a fully-fledged touchscreen with 10 points of capacitive touch, and it even has built-in haptic feedback technology. So why is Nintendo being so quiet about it?
Nintendo hasn't really talked about the Switch console's touchscreen panel very much. YouTuber GamingWithMe captured footage of the Nintendo Switch's touchscreen in action at the official console reveal in New York. The touchscreen functionality was demonstrated by a Skylanders: Imaginators representative, who showed that the touchscreen could be used to sort through items within the game.
So does this mean the Switch won't need JoyCons or Pro controllers to play games? Will the Switch support Nintendo's mobile games like Super Mario Run? The answer to that first question is likely no: although the touchscreen will see functionality with some games, it'll likely be used for specific things like inventory management (think how the DualShock 4's touchpad is used) and nothing major. But the second question? I think that's a resounding yes. Nintendo isn't selling the Switch as a bona-fide mobile device; it's a portable handheld, not a mobile. But they could easily merge the best of both worlds with the Switch.
UPDATE: Capcom has officially fixed the issues on Windows 10 PCs and has delivered the following statement:
"Our team was made aware of an issue with Resident Evil 7 biohazard on the Windows Store, and quickly resolved it. Thank you for your patience, and you can always check Resident Evil 7 forum on Xbox.com for the most up-to-date information, workarounds, and fixes."
Original story is as follows, but note it's not 100% accurate and was written before the fix was available.
Microsoft has once again botched the release of a big triple-A game on Windows 10 UWP: the platform's latest victim is Capcom's new Resident Evil game, which so happens to be the very first third-party Play Anywhere game.
Resident Evil 7 looked quite attractive on Windows 10. If you purchase a digital copy on the Windows Store, you get a free copy of the game for Xbox One too thanks to the Play Anywhere initiative. Everyone likes free games, right? But there's always a hook in that bait, and this time the hook is the festering disease that is the UWP PC gaming platform. I'm being a bit dramatic to keep in line with the Biohazard tone, but Windows 10 UWP absolutely needs more work.
Resident Evil 7 is apparently giant mess on Windows 10 for one very simple reason--it won't work. The game won't actually run on the platform. Instead of firing up as it should, it simply crashes to an error screen. The game's official Windows Store is filling up with one-star reviews (there's 32 now and counting), and a recent Reddit post has gamers sharing their misery.
Early builds of Microsoft's "monster" native 4K-ready Project Scorpio console have been fired up, and Xbox division head Phil Spencer got first crack on the system.
Now that AMD's Ryzen CPU and high-end Vega GPU architectures are starting to mature, especially the Raven Ridge APUs that combined both potent technologies in a single scaled chip, Microsoft's Project Scorpio console is starting to take shape. In fact, the team just tested out one of the very first Project Scorpio builds, and Xbox's Phil Spencer took the "beast" for a ride and played some Xbox games on the high-end system for the first time. How was it?
"Great day, Scorpio update w/ team. Played my first games on early Scorpio unit. Games played great, console looked right, proud of the team," Spencer Tweeted a bit ago.
Resident Evil 7 was meant to be a fresh change for the franchise, and it seems Capcom weren't lying - with the initial wave of reviews for Resident Evil 7 being overwhelmingly positive.
For the first time in the Resident Evil series, the game is 100% in the first-person perspective - with many gamers wanting to see Capcom keep the first-person style starting with Resident Evil 7. First-person horror games are quite big right now, but with a massive franchise like Resident Evil entering it - in a sea of some very good indie devs and smaller studios with first-person horror games, this is a great thing to see.
Better yet, Resident Evil 7 works on PlayStation VR - an exclusive to the PS4 for now, before it heads on over to the VR headsets on the PC. Our friends over at UploadVR reviewed the game, with David Jagneaux saying:
Nintendo's new Switch handheld-console hybrid might only have a total of fourteen games when it launches on March 3, 2017 (half of them being Japanese), but Nintendo President Tatsumi Kimishima wasn't kidding when he said the Switch would have a "full software library."
We've seen lots of lists of confirmed Nintendo Switch games, but sometimes a visual aid is needed to truly underline the scope of the hybrid console's software library. Nintendo America President Reggie Fils-Aime has confirmed that "over 50 developers are working on more than 80 games for the Switch," many of which haven't been announced. But when we take a look at all the confirmed announced titles, it certainly adds much-needed perspective to the Nintendo Switch's games lineup.
The above visual aid was crafted by Twitter user Dystify, and if you're keen on more Switch news, you should definitely give them a follow. It's also interesting to note that publisher and developers are revealing even more Switch launch games as time goes by, so this list could continue to grow. For example, Square Enix today announced that I Am Setsuna would be a day one Switch game. So by no means are online lists like IGN's Switch games lineup list 100% complete.
Today Bandai Namco revealed Tekken 7 has been delayed to June 2, 2017 on all platforms. June is a far cry from the original "Early 2017" timeframe touted by the publisher, with the game now releasing in Summer 2017 instead, but the publisher has stepped in to answer for the cause of the delay.
Although Tekken 7: Fated Retribution has been out since 2015 in Japan, the console and PC port is much different than the arcade version. The NA and European Tekken 7 will have a multitude of features that aren't available in arcades while also retaining much of the same content of the Japanese version.
"The console version of TEKKEN 7 contains features, tuning, characters, and modes that are not found in the arcade version," a rep from the publisher wrote on Bandai Namco's Facebook page. "This version benefits from everything we learned from the arcade launch of the game. The console version also contains a full story mode not found in the arcade version, along with some fan favorite characters. We also want to make sure our online tournament features perform to the highest possible standard. All of these improvements take time and we appreciate your patience."
Dark Souls 3's second and final DLC pack The Ringed City will release on March 28, 2017 on all platforms, Bandai Namco today revealed.
This is it, folks: this is the final ride in the Souls universe. The Ringed City will be a story-based content expansion that fully expands on the series' macabre weirdness, and serves as the actual final chapter of the series as a whole. Hidetaki Miyazaki has already confirmed that Dark Souls 3 is the final chapter in the franchise, and this bit of DLC will be the setting sun point for the series. So let's hope it's a good story.
"At the close of the Age of Fire, as the world ends and all lands converge upon themselves, a lone adventurer descends into the madness of the earth and uncovers the secrets of the past. As players make their way to the fabled Ringed City they will encounter ancient beasts, a new cast of characters teetering on the edge of insanity, new armor, weapons, magic, and at the bottom of it all, a long lost city filled with new horrors for players to overcome."
The Wii U is all-but dead: when Zelda: Breath of the Wild rolls out onto the system on March 3, 2017, the console will be effectively retired in terms of software--Breath of the Wild will be Nintendo's last game on the Wii U, and their entire focus will shift to Nintendo's new Switch handheld-console hybrid. Now Nintendo is started to pull attention away from the retired system in an effort to push its hot new hybrid.
The Wii U is no longer a major focus on Nintendo's official website. The Switch has taken its place, and for good reason: the Switch represents the total culmination of everything Nintendo has ever done in the games industry, and is the combination of all its hardware. The Switch is a huge deal; the Wii U sold terribly and had awful third-party support. In many ways, the Switch is the polar opposite of the Wii U (at least in Nintendo's mind), so it's doing everything it can to distance itself from the Wii U, and distance the Switch from the dead system.
Now Nintendo hasn't completely scrubbed the Wii U from its online site. The Wii U still has its own tab at the top of the screen that links to the Wii U's dedicated section. While I can say the Wii U is dead, it's still being supported by Nintendo's eShop and the company has been rolling a steady stream of Virtual Console games onto the system...but that's probably the extent of any future game support from anyone.