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Countless people were counting the days before Project Cars was released, which was meant to be before the end of the year, but the developer has delayed the game to March 17, 2015 in the US. Europeans will receive the game three days later on March 20, 2015.
The delay applies to the PC, PlayStation 4 and Xbox One versions of the game, pushing it from its original release date of November 18, 2014. Slighty Mad Studios, the developer behind the game, and its publisher Bandai Namco said the reason behind the day was to shift it away from the crowded fall 2014 release window, providing them with more time to pump into development. Slightly Mad Studios' boss, Ian Bell, explained "Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect".
Considering we have some big titles like Far Cry 4, Assassin's Creed: Unity and many more coming out in the next couple of months, along with games that have already been released like Alien: Isolation, Destiny, and more, this decision could be very beneficial to the game. That doesn't stop me from being disappointed to hear about yet another game being delayed, which feels like it's happened quite often in the last 1-2 years.
Well, now that Borderlands: The Pre-Sequel is out, we're finding out about all the weird and wonderful weapons that the first-person shooter has to offer. One of these, is the Boganella.
For those not in tune with Australian slang, 'bogan' would be along the lines of what Americans would call a 'redneck', with the Boganella a talking shotgun, with a bogan personality. 2K Australia were the developers behind the new Borderlands, so there are countless Australian references in the game, with this being one of the bigger ones.
The Boganella is a shotgun that talks every time you fire it, dropping F bombs and much more. If you switch the Boganella out for another weapon, it'll even swear at you, saying "later, ya c***". Yes, this is real. A talking shotgun, that sounds like a bogan, is now in a game. Where do we go from here, folks?
Far Cry 4 is nearly here, so Ubisoft is fully unleashing gameplay videos of its upcoming open-world, first-person shooter. The latest trailer to Far Cry 4 features the usual, but welcomed over-the-top action, some massive explosions, and an interesting choice in background music.
The trailer above shows some great gameplay, and makes me actually look forward to playing Far Cry 4. I had a great time pumping tens of hours into Far Cry 3, and this looks like a great addition to that. Far Cry 4 runs at 1080p on the PS4, and most likely 900p on the Xbox One, with both versions running at 30FPS. Ubisoft said if they had to do 60FPS, they would've required some form of 'sacrifice'.
On the PC however, NVIDIA has been working closely with Ubisoft to ensure that the PC version stands head, shoulders, mountains and entire planets above the console versions. NVIDIA GeForce owners can enjoy HBAO+, PCSS, TXAA, God Rays, Fur and Enhanced 4K support in Far Cry 4. We will be testing out the game on our setups when its released, so keep your eyes peeled to TweakTown.
The return of Killer Instinct has been well received, with Killer Instinct Season 2 nearly here. Iron Galaxy has teased the new lineup of Season 2, showing off a series of silhouettes.
Xbox Wire is reporting that Microsoft will introduce the new characters, where we can expect an "ancient Babylonian sorcerer, an avenging ghost, a battle-hardened war golem" and more. The entire cast from Season 1 is also being rebalanced, will learn new moves and some characters will also receive enhanced aerial combos.
Iron Galaxy will also be making some bigger changes to the game itself, something that will include a radical rehaul of the UI, progression system, and graphics. Killer Instinct Season 1 was running at 720p, but Season 2 will be running at 900p. Season 2 kicks off tomorrow, with two new playable characters: TJ Combo and Maya.
The potato machines will be running Shadow Warrior at 60FPS, but at what resolution? After a week of Ubisoft digging itself a hole, but in 30FPS because digging a hole at 60FPS would probably take twice as long, and you wouldn't look good while doing it, Flying Wild Hog, the developer behind Shadow Warrior, is confirming 60FPS for its upcoming first-person shooter.
When asked over Twitter if the game would be running at 1080p on the PS4 and 900p on the Xbox One, teh developer replied with: "Shadow Warrior runs at 60fps on PS4 and Xbox One and is so cinematic you'll pee your pants. Coming October 21st". Shadow Warrior launches on the PS4 and Xbox One on October 23 in the US for $39.99. It launches in Europe a few days later on October 26.
Ubisoft had a few of its staff visit a school to explain their work, with some truly interesting things revealed about the company who thinks 60FPS 'looks weird'. Someone asked the Ubisoft employees "what the hell happened with Watch Dogs", to which the Ubisoft employee, who was the 'Online Programmer' said that just before they release a game, they have to send a copy to console manufacturers, who tell them what to keep in the game, and what to take out.
But it gets better: the Game Architect said that they always try to aim for 60FPS, but due to "limitations", they have been settling at 30FPS for their latest games. He continued, saying that console makers are pressuring them into doing the same thing on PC. The Game Architect continued, saying that Ubisoft reuses as much code as possible, which could explain the similarities between a few of their games.
Someone else asked if the company was "aware of the negative responses of the recent decision to lock your games into 30FPS. If so, what do you think about that?". The Game Architect said that on consoles, and especially for something like Assassin's Creed: Unity, they have to choose between graphic fidelity and smoothness. 'timois', who made the thread on Reddit, said that "he implied that MS is making them lock the framerate on PC too".
Ubisoft has confirmed Assassin's Creed Rogue will be available for the PC in early 2015, but will be released later than the Microsoft Xbox One and Sony PlayStation 4 versions. However, the delay was due to production reasons, according to Ubisoft, as PC gamers should be used to getting access to Assassin's Creed titles following their console counterparts.
"The PC version is coming out early 2015,"Ubisoft recently confirmed to Eurogamer. "PC fans who enjoyed Assassin's Creed 3 and Assassin's Creed 4 Black Flag will be able to discover the missing links between these two epic stories with Assassin's Creed Rogue."
A video of Firefly Online was spotted in YouTube which was showing off its 3D environment engine. The game is designed by Spark Plug Games, and the sneak peak shows a one-minute video of the derelict ship's environment.
The video doesn't show much, except a lot of running around an abandoned ship, but it does give a good look of the game, and the progress the designs have made so far. Firefly is an MMO where the series' cast will be present in the game. According to Andy Fore, the CEO of Quantum Mechanix Interactive who is the publisher for Firefly Online, this will not be a traditional MMO since Firefly wasn't a typical sci-fi show.
When you're a captain of a ship in the game, you will need to get crew members. The crew members are NPCs, but unlike typical NPCs, they have an independent control of their life, and have the ability to transfer to ships belonging to other captains, retaining memories, personality traits and even grudges. The relationship between the character and the NPC is based on loyalty. There isn't much information about the game's release, as the developer is being quiet, unlike other publishers. While it's too early to say if this game will be good, I am sure this will satisfy a lot of Firefly fans.
Middle-earth: Shadow of Mordor has an insane Ultra HD texture pack, with a requirement of 6GB of VRAM from your GPU. But, by the looks of a comparison between the Ultra HD texture pack, and High settings, there isn't much of a change in visuals.
The Ultra HD texture pack is a separate 3.7GB download, but when enabled, apart from requiring 6GB of VRAM, it doesn't seem to look much better. There are some comparison screenshots above, and below, which compare both the Ultra HD texture settings, and the normal High setting within the game, that doesn't require 6GB of VRAM.
In the screenshots, the top half is the High settings screenshot, while the bottom shot is from the Ultra HD texture pack enabled version of the game.
Ubisoft confirmed Rainbow Six: Siege for next-gen consoles and PCs back in June, but we didn't know about the resolution and frame rate. Well, the latter has now been confirmed.
The news is coming directly from the official Rainbow Six Twitter account, which was replying to a tweet asking it it would be running at "720p, 25fps?" but the reply was "The game will play at 60 fps on all platforms". The resolution wasn't confirmed, so I'm suspecting we're going to see 900p and 1080p for the Xbox One and PS4, respectively. But, at 60FPS, we might see this drop to a lower resolution, something like 720p, something we'll find out in the months to come.
Rainbow Six: Siege launches sometime next year for the Xbox One, PS4 and PC.