2K Games has reportedly put in an automatic audio block in Mafia 3 that mutes NPC dialog during cutscenes and in-game music during video captures or live streams.
If your streaming Mafia 3 on YouTube, Twitch, Facebook or any other service, your viewers won't be able to hear cutscene voice dialog or rock out to the game's stellar soundtrack. This block has been reported on all platforms, including Xbox One, PlayStation 4, and PC, and includes in-game recordings as well as online livestreams.
It's worth pointing out that the player hears everything like normal, and it's only the viewers of the stream and recordings that can't hear the audio tracks. Reports indicate you can circumvent this audio block by using a capture card. Seeing as 2K Games and its parent company Take-Two invested quite a bit to piece together Mafia 3's amazing soundtrack, it's not surprising the music itself would be blanked out on streams/recordings due to copyright issues...but why blank out the voice-over dialogue?
The third installment of Batman: The Telltale Series is almost here, with Episode 3: 'New World Order' to be available to fans digitally worldwide on October 25 for the PC, PS4, and Xbox One.
The official website for Batman: The Telltale Series recently posted an interview in which host Greg Miller of kindafunny.com sat down with writer James Windeler, director Jon Stauder and voice of Harvey Dent, Travis Willingham in an all out exclusive chat about the second episode 'Children of Arkham'. The group discussed and explained details and motives of the Caped Crusader and the events that took place in Episode 2 but furthermore went on to release snippets of info about the backstory and ideas into Episode 3.
New World Order, captures Gotham City on the brink of destruction with the rise of infamous villains well known to the Dark Knight coming out of the shadows to cause havoc and chaos throughout the city. The episode will uncover more about the personal lives of other characters such as The Penguin, Selina Kyle aka Catwoman and the coin tossing Harvey Dent otherwise known as Two-Face.
Battlefield 1's teensy Easter egg isn't so much deadly as it is hilarious.
The ultra-tiny 2mm Kolibri, also known as the "world's smallest commercially available centerfire cartridge" handgun, will be a useable gun in Battlefield 1. As you can see in the GIF, the Kolibri, which is named after a hummingbird, isn't exactly lethal so there's no actual tactical reason to use it, but your opponents might actually die of laughter upon seeing it.
The Kolibri is actually a real gun that was made the same year World War I started, so it actually fits chronologically. To me, the funniest thing about the gun is its cocking animation...and the fact that you'll be holding it with your pinky up to ensure proper etiquette.
Nintendo has a new collector's edition available for those who enjoy the literature and art side of gaming. The "Nintendo 64 Anthology" book is now available to purchase from Geeks-Line official website. It comes in two versions: Classic and the Collector's edition.
Author Mathieu Manent, captures the 64-bit console's complete history. He reviews the story of from its pre-thought-out conception, right through to the end. The book also includes exclusive interviews with people involved with the creation of the retro gaming console whilst revealing a complete software library of all 388 titles that were officially released on the Nintendo 64.
Customers can have the choice between the Classic Edition priced $55.90 and/or the Collector Edition for a few bucks less at $44.90, which comes with an exclusive cover, slip case, and an extra 24 pages for those who really enjoy reading.
Rumor has it that Sledgehammer Games' scrapped Vietnam-based "Fog Of War" concept will be the main inspiration for 2017's new Call of Duty game.
Back in 2014, word broke that Sledgehammer Games was working on a unique and gritty third-person shooter dubbed Call of Duty: Fog of War. Fog of War was set in Vietnam and was described as "Uncharted meets Apocalypse Now," and was aimed at pushing the franchise into new unexplored territory. The game was eventually canned as key Infinity Ward devs splintered off to form Respawn Entertainment, and Sledgehammer Games was conscripted to help finish Modern Warfare 3.
Now there's a "rumor" going around that Sledgehammer Games' unfinished Vietnam game could be the basis of the next Call of Duty FPS. I put rumor in quotes because it's basically pure speculation from FragHero, even if there's some thought process to it. You see, Activision typically rotates its key Call of Duty games around a pool of developers (Infinity Ward, Treyarch, and Sledgehammer games), and 2017 will be Sledgehammer's turn to make a CoD game. Given the negative feedback from gamers regarding Infinite Warfare's futuristic setting, it's possible Activision could choose to bring the game back to its roots for a more visceral adventure.
Valve has confirmed that full native support for third-party controllers will be coming to Steam in the near future, starting with Sony's DualShock 4.
Controller support will be added with a new Steam update, and once a controller is supported, it will have full functionality within Steam and specific games. For example, once DualShock 4 support rolls out, the controller will act the same way it does on a PS4, including support for the gyroscope and touchpad. Users won't have to configure any extra key bindings or anything else--the extra controllers will be supported via the Steam API, so your settings will be the same across different peripherals.
"Soon we will be shipping an update that adds full configurability to controllers other than the Steam Controller. This means that players can pair their PS4 controller directly to their PC and use all the configurability options available to the Steam Controller, including use of the PS4 touchpad and gyro," Valve's Jeff Bellinghausen said during the Steam Dev Days presentation.
Nintendo's Super Mario speedrun gamers are at it again, the latest scoop hitting the internet shows a quick video of speedrunners breaking records only days apart from one another. Literally four days after gamer 'kosmicd12' broke the fastest time once held by 'Darbian', the title was smashed once again with the near impossible by just a few milliseconds... kosmicd12 had beaten Darbian's previous world record by a single frame.
This had officially broken Darbian's initial record and was considered impossible to defeat for anything faster. Though in true gaming fashion, kosmicd12 enjoyed the title for only four days when Darbian turned around and broke kosmicd12's record, reclaiming his title once again. He produced a 4-minute, 56 seconds, and 878 milliseconds run which can be viewed on the official speedrun website.
Speedruns are considered to be somewhat challenging with records so fast they set unrealistic goals. With evidence such as this latest break on the Super Mario speedrun, it clearly hasn't stopped gamers from trying to make history, though for now, it seems that Darbian will remain the crowned prince for the fastest time in a Super Mario speedrun.
Three days before it was scheduled to be released, "Thumper", is set to see stores this afternoon in North America. The title will be available for Windows PC, Sony PS4 and PS VR.
The game's developer, Drool, announced: "We wanted to surprise and reward everyone who's been waiting years for Thumper to come out with the chance to play a bit sooner."
Drool did discuss that it will be supported on PS4 Pro right from today's release, allowing Thumper to be played at native 4K. It's set to see Oculus and other VR platforms in the near future. The game arrives on Steam and the PlayStation Store in North America at 3 PM PT/6 PM ET.
Most 3DS games have full 3D modes that leverage the handheld's gimmicky 3D feature. But oddly enough, Pokemon Sun and Moon won't support stereoscopic 3D except in a mini-game.
Unlike its predecessor, Pokemon Sun and Moon won't have stereoscopic 3D support in battles. In fact, 3D support is exclusively reserved for a small Pokemon Snap-like mini-game that has players traveling around regions taking pictures of Pokemon.
While most gamers don't really like the Nintendo 3DS' 3D feature and play their games with it toggled off (myself included), I do find it strange that Game Freak would almost completely abandon the feature. I think that most gamers would buy a 2DS clamshell handheld over the 3DS any day, but I don't see Nintendo doing this any time soon.
@GameXplain Hey! We were told 3D only works in the Pokemon Snap-like mode. Not in battles.— Jose Otero (@jose_otero) October 12, 2016
Resident Evil 7: Biohazard is scheduled for release on January 24, 2017 with the long-awaited game making headlines with sneak-peek video footage, and info cramming panels at game conventions - but now we're hearing about a new save mode feature.
The suspense-filled, heart pumping title has eliminated the chapter-based progression system as seen in previous Resident Evil games. The news comes direct from producer Masochika Kawata, as he confirmed the latest feature during an interview with Yugatech via the Sony PlayStation Universe. He went on to discuss the save system and how it changes depending on the difficulty as well as the auto-save feature.
Kanata had this to say: "However, as far as saving is concerned, there's an auto-save system, so if you die you can restart not as far back. There will also be rooms to act as manual save points. Just to note, depending on the difficulty situation that you choose, the saving system also varies. If you choose a harder difficulty, the saving system won't be so nice to you."