Gaming company Mojang are once again making headlines with their popular sandbox game Minecraft. Minecraft: Console Edition, Pocket Edition and Windows 10 Edition have been given a mash-up exclusive in celebration of the holiday season.
The festive Christmas mash-up will include:
- Santa suit skin
- Krampus skin
- Christmas themed kins
- Texture pack
Only bad news is that the Minecraft: Pocket Edition and Windows 10 Edition will not be a free download for users.
The festive Christmas holiday DLC mash-up can be purchase for $3.99 at selected app stores. Minecraft is available for Xbox One, PlayStation 4, Wii U, PC, iOS and Android devices.
Yesterday we reported on the Nintendo Switch's uncovered Unreal Engine 4 display profiles, asserting that the console-and-handheld hybrid would use medium 1080p settings. But it appears we might've been wrong: the Switch could use high 1080p settings within Unreal Engine 4, effectively going toe-to-toe with the PS4 and Xbox One's base in-engine GFX settings.
Based on the Unreal Engine 4 Scalability Reference Guide given to us by one of our readers, we can see that our original scale that assumed 1=low, 2=medium and 3=high settings was off the mark. Instead, Unreal Engine's scale goes like this: 0=low, 1=medium, 2=high and 3=Epic (ultra). This effectively means that the Nintendo Switch's UE4 display profiles score in the high and medium settings category, respective to the docked console and handheld form factors. This means the console could hit High GFX perf in 1080p in Unreal Engine 4 while docked, potentially matching the reference PS4 and Xbox One's High 1080p settings in UE4, and Medium GFX settings at 720p while taken on-the-go.
Nintendo Switch Unreal Engine 4 Display Profiles:
Reference: 0=low, 1=medium, 2=high, 3=Epic (ultra)
Hit-game Pokémon Sun and Moon has been scheduled for an expansion to release early next year. The trading card game will be acquiring loads of new features.
The new Sun and Moon update will introduce over 40 new Pokémon into the game, whilst Legendary Pokémon will have the ability to launch super attacks. Though these will only be a once per game offer. The expansion will also include three new 60 card theme decks, with instructions as how to play the game correctly.
EA DICE will be celebrating the holidays in a big way for Battlefield 1, throwing over a new custom game mode called Blind Delivery - which is a unique look at the War Pigeons mode. This will see the mini map disabled, with handguns and explosives only.
It's not just the new Blind Delivery game mode, but there will be more content flowing through until December 29 - including the Holiday Truce dog tag, vehicle skins, and login bonuses. Here's what to expect:
December 21: The new Custom Game "Blind Delivery" goes live. Tackle this unique take on the War Pigeons mode where the minimap is turned off and only handguns and explosives are allowed.
December 22: The "Holiday Truce" Dog Tag will be awarded to all players starting December 22 (one per account.) All you need to do is login to Battlefield 1 after this date and this iconic Dog Tag will be yours.
December 22: Vehicle Skins are introduced to Battlefield 1. In the new Battlepacks revision you might get hold of two Heavy Tank skins: the Distinguished "SchnucK" or the Legendary "Desert Gold."
December 23 - December 29: All players that login to Battlefield 1 during this period will receive a free Battlepack (one per account.)
December 23 - December 29: All Battlefield 1 Premium Pass owners that login between December 23 and December 29 will receive two Superior Battlepacks.
We've heard rumblings that NVIDIA will unveil a new Shield TV Android set-top box powered by its new Pascal architecture at CES 2017, and now some leaked images have popped up to show what the next-gen micro-console may look like.
NVIDIA may not launch one, but two new Shield TV consoles in the near future--a standard model with an accompanying controller and remote, and a smaller set-top box that could have some features shaved off to reduce price. It's possible that the new Shield TV duo may be based on NVIDIA's next-gen Parker Tegra X2 SoC, which uses a Pascal GPU and is based on the 16nm FinFET process.
As for a new NVIDIA Shield tablet, we might not see one this time around, which could be the reasoning behind the cheaper, smaller Shield TV variant. Although FCC filings hinted that the device was in the works, but NVIDIA has apparently scrapped the tablet so it didn't interfere with the new Nintendo Switch, which is powered by an NVIDIA Tegra processor and uses a hybrid tablet that transforms into a console when docked.
Amazon has just released their latest Final Fantasy XV deal online, just in time for a last-minute Christmas present.
For $34.99, customers can purchase Final Fantasy XV for Xbox One and PlayStation 4, nearly 50% off the original price released only a month ago. In addition to the discounted price, customers will receive a portion of the DLC Holiday Pack and Holiday Pack Plus.
If you had any doubts that Nintendo's new Switch transforming console and handheld hybrid would scale its performance across its two modes, then we have some actual hard evidence for you.
Since the Nintendo Switch supports Unreal Engine 4, one sleuthing NeoGAF user thought to check UE4's master .bin for any mention of the Switch...and lo and behold, they discovered the Switch's UE4 display profiles. The profiles tell us quite a bit about the Nintendo Switch's overall power, indicating that the Switch will indeed be more powerful while docked in its cradle, and with the GPU downclocking to reduce fidelity and graphical settings while in handheld mode to reduce heat and battery drain. The UE4 profiles not only scale down graphical effects and settings, but also reduce the screen size to compensate for the display switch from a 1080p HDTV to the Switch's portable 6.2-inch 720p display. This corroborates Eurogamer's reports that the Nintendo Switch's Tegra GPU hits 768MHz while docked, and drops down to 302MHz while on-the-go, and further corroborates our reports gleaned from the patents on the Switch's variable perf. But now we have an idea of what graphics settings will be downgraded in that jump.
According to the display profiles (see after the break) we can expect the Nintendo Switch to hit rough relative performance of 1080p Medium settings while docked, and 720p low settings while in handheld mobile mode. For comparison's sake, the PS4 and Xbox One typically render games at High graphics preset. The GAFfer mentions that the Switch's UE4 console settings are "a notch lower than the UE4 defaults used on PC, PS4 and XB1. They probably serve as a good starting point to get a PS4/XB1 UE4 game to run acceptably on the Switch."
The Division has received a patch for the PS4 Pro version of the game, which will now natively render at 1080p, while the UI will be displayed in 4K.
Ubisoft Massive notes that the improved 1080p resolution will also include better looking shadows and reflections, but it still won't hold a candle to the high-end PC side of things where you can enjoy native 4K resolution, HBAO+, PCSS, HFTS, and every graphical setting maxed out if you have the PC horsepower to handle it.
Also remember, that DX12 support was recently added to The Division for PC gamers.
Crytek has been going through its fair share of problems, with our last story on the company seeing rumors that the gaming studio wasn't paying its staff - and now comes the news that it is shutting down 5 of its studios in South Korea, China, Bulgaria, Hungary and Turkey.
The reason? Crytek wants to "refocus on its core strengths of developing innovative games and game-development technology". This leaves just two Crytek studios open, with one based on Germany and the other in the Ukraine, with these studios shutting their doors:
- Crytek Black Sea in Sofia, Bulgaria, founded in 2001 as Black Sea Studios, acquired and renamed in 2008
- Crytek Budapest in Budapest, Hungary, founded in 2007
- Crytek Istanbul in Istanbul, Turkey, founded in 2012
- Crytek Seoul in Seoul, South Korea, founded in 2010
- Crytek Shanghai in Shanghai, China, founded in 2012
Crytek co-founder and Managing Director Avni Yerli said in a press release: "Undergoing such transitions is far from easy, and we'd like to sincerely thank each and every staff member - past and present - for their hard work and commitment to Crytek. These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry's top talent. The reasons for this have been communicated internally along the way. Our focus now lies entirely on the core strengths that have always defined us - world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success".
Suicide Squad was a mess of a movie, and I doubt it would've been any better in game form - so to read the news from Kotaku that Warner Bros. Montreal have canceled their long-rumored Suicide Squad game, shouldn't come as a surprise.
Kotaku reports: "Executives at Warner Bros. decided to axe the Suicide Squad game earlier this month following a long period of turbulence at WB Montreal, according to three people familiar with the studio. The game, which would star DC Comics' eponymous band of anti-heroes, had been in development for at least two years. Hints of its existence had been floating around for just as long. I've heard it was a co-op game-and that it failed to impress Warner Bros. management during greenlight meetings-but not much else".
WB Montreal are now reportedly focused on their new Batman game that will be centered around Damian Wayne, and for those who don't know who that is, he is the son of Batman and Talia al Ghul - and as Wikipedia points out to me, that makes him the grandson of Batman villian Ra's al Ghul.