EA has confirmed that Battlefront 2 will have a fully-fledged singleplayer campaign story mode along with a ton of extra content, characters, ships and game modes.
Compared to its predecessor, Battlefront 2 will be a behemoth. At least that's the signals EA sent during its recently Q3 2017 earnings call, where it talked up the sequel and promised to "deliver fans exactly what they want from a Star Wars game." In fact, Battlefront 2 is so jam-packed with extra content (including a meaty story mode) that EA had to assign three studios to work on it: DICE, Motive and Criterion.
"Our next Star Wars Battlefront will be even bigger, taking players into more locations, and allowing them to play with more heroes and characters. There will be new ways to play, including an all-new single-player campaign, and much, much more that we are excited to share with our players in the months ahead. To build a game of this magnitude, we've brought together three great studios - DICE, Motive, and Criterion - and aligned their areas of expertise to deliver an amazing experience in the next Star Wars Battlefront."
Nintendo President Tatsumi Kimishima has confirmed the Nintendo Switch's paid online subscription service will be quite inexpensive.
Starting in Fall 2017 Nintendo will charge owners of its new Nintendo Switch console a subscription fee to play online. This move was quite controversial when it was announced, however, thanks to analyst Dr. Serkan Toto, we know now the fee will be extremely competitively priced at just 2-3,000 yen ($17.50 - $26.50) a year. Compared to Microsoft and Sony, who both charge $59.99 a year for their online service, this could end up being a huge boon for Nintendo.
Unlike PlayStation Plus and Xbox LIVE Gold, Nintendo's paid online service won't give subscribers access to an incremental free games library. Instead Nintendo will grant subscribers limited access to a single NES or SNES Virtual Console game for a month, and then revoke access after the month is over. The selection will rotate from month-to-month and subscribers will get a discount on that period's game should they want to buy it from the eShop.
EA today revealed information on BioWare's mysterious new IP, confirming many of our reports to be accurate: the game is action-based, and will likely have online multiplayer. In a sense, this new game could be EA's unique answer to Bungie's MMO-like shooter Destiny that uses action-adventure elements instead of FPS.
"We're trying to build a fictional world that feels real and is alive and is constantly changing."
BioWare's new IP is entirely fresh, and isn't based on Dragon Age or Mass Effect. Interestingly enough, however, the new IP has been developed by BioWare's original Mass Effect Edmonton studio for the past five years (since 2012) and will release by March 2018. Based on the teasers video from E3 2014 (see above) we can surmise it's sci-fi based, which aligns with the Edmonton studio's skillset.
EA confirms the IP is a "clean sheet design with new concepts, new gameplay mechanics, and new stories set in a unique universe." EA has said that the new IP won't be an RPG, and will instead be "genre-melding" across the action and adventure genres while retaining the deep character progression and story that BioWare is known for. EA CFO Blake Jorgensen goes on to heavily hint the IP will have strong online-based multiplayer elements, not unlike an MMO:
"This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in exciting new ways. We're very excited about the future of this new franchise and its ability to attract a larger global audience."
At the Final Fantasy 30th Anniversary event, Square Enix revealed new DLC for Final Fantasy XV including Episode Gladiolus, Episode Prompto and another free Booster Pack download.
Final Fantasy XV will have story DLC for each of Noctis' brothers in arms, with Gladio, Prompto and Ignis all getting their own solo episodes. The first of these DLCs, Episode Gladio, will release on March 28 and will allow players to take the perspective of Gladio to fight enemies alongside Cor Leonis. Episode Prompto will be the next story DLC and is planned for a release in June.
Starting February 21 users can download a free Booster Pack (and a Booster Pack+ for season pass holders) that unlocks the Magitek Exosuit. This outfit looks stunningly close to a Mighty Morphin' Power Rangers outfit, and will give players 100% invincibility for a 30-minute period. After use the exosuits take a full 24 hours to recharge.
Nintendo's beleaguered Wii U console has finally been put to rest: the Japanese console-maker has confirmed that Wii U production has ceased in the Land of the Rising Sun.
Now that Nintendo's hot new Switch hybrid handheld-console is on the way, the company is keen on erasing the Wii U from its current hardware lineup. Nintendo has confirmed that it won't be making any more Wii U consoles and once the current stock is sold the system will become another curious part of gaming history.
In many ways, the Wii U was absolutely essential for Nintendo's success. The console taught Nintendo a valuable lesson about the importance of third-party developer relations as well as clearly and concisely advertising their hardware.
Fast forward today with the Nintendo Switch and we see the company has made tremendous strides on both fronts: the Switch has a massive array of third-party developers who will bring their games to the system, and the Switch website has a ton of information about the console to ensure consumers aren't confused.
Square Enix celebrates Final Fantasy VII's 20th anniversary by giving fans their first glimpse at the dreaded one-winged angel Sephiroth.
Although Final Fantasy VII: Remake might not release in 2017 to coincide with the 20th anniversary of the world's most universally acclaimed RPG, Square Enix did drop some new key art to keep us hyped up, and it absolutely achieved its targeted effect.
Taking a gander at Sephiroth in the key art, we notice that his appearance has been altered from the original Final Fantasy VII and the subsequent Advent Children film. His outfit has been changed a bit, and the metallic pauldrons seem a bit different, but his menacing and calculating gaze is ever-present.
BioWare is teasing something "interesting" for today, and it could be the reveal of its new IP.
Jonathan Warner, game director of BioWare's fresh new IP, teased the following on Twitter: "Today is going to be an interesting day ;) #BioWare." This tease almost certainly coincides with today's EA Q3 2017 earnings call, so we could see the new IP unveiled today.
What do we actually know about the mystery IP? We know it could be Dragon Age related, but don't expect a full-on Dragon Age 4--instead expect a MOBA, card game, or even a RTS "Dragon Age Tactics" game which was actually teased by BioWare's Mark Darrah. We also know that the IP will have "extensive only components," further hinting at a MOBA or RTS.
At the official Final Fantasy 30th Anniversary event in Tokyo, Square Enix has revealed a bevy of news from the beloved landmark franchise, including a release date for the Final Fantasy XII: The Zodiac Age remaster.
Final Fantasy XII: The Zodiac Age will release on July 11, 2017 on PS4 in North America and Europe, and two days later in Japan.
This chapter is actually a full HD remastered port of the original Final Fantasy XII that was released on PS2, and features the exclusive Zodiac job system that was only released in the East. The Zodiac system has twelve unique job classes to use in battle, each with their own strengths and styles.
Fallout 4 is finally getting its long overdue PlayStation 4 Pro Forward Compatibility patch that will upgrade resolution to native 1440p and boost atmospheric effects.
Bethesda today announced the features of Fallout 4's upcoming PS4 Pro patch, which will upgrade the game's base resolution to 2560 x 1440, however no details were given on a 1080p 60FPS mode. We expect the 1440p mode will be capped at 30FPS like the base game.
Fallout 4's PS4 Pro patch will also improve draw distances for environments such as trees, grass, basic objects and NPCs. Gamers will also get improved godray effects for realistic and immersive lighting effects.
Although smartphone gaming reigns supreme in Japan, the portability of Nintendo's new handheld-console Switch hybrid has attracted young Japanese mobile gamers, and may even disrupt the market.
Nintendo designed its new Switch system around one specific point: playing games anywhere with anyone. The Nintendo Switch merges the best of gaming's three top sectors and injects a social dynamic to the mix: mobile gaming, as the Switch tablet has a 10-point capacitive touchscreen that could facilitate traditional experiences with the added benefit of transforming into a mini arcade console via Tabletop Mode; handheld gaming, as the Switch has dedicated attachable controllers to facilitate real handheld gaming; and console gaming, as the Switch can be docked in a cradle to boost performance for living-room based play on full 1080p HDTVs. All of these modes have a social element to them, and this has appealed to a key demographic--the very thing Nintendo was hoping for.
According to a survey published on Japanese games site Sirabee, approximately 10.7% of Japanese gamers are interested in the Switch. The site surveyed 1,400 Japanese people of all ages, so the 10.7% means about 149 of the people are actually committed to buying the Switch. Things get more interesting when we look at the actual figures, especially when analyzing key gaming tastes.
Taking a look at the actual data (as translated by Dualshockers), we see that the Switch appeals most to younger people in the 20 - 30 year old demographic. This is no surprise considering the Switch itself was designed by a younger generation of Nintendo engineers.