TweakTown NewsRefine News by Category:
After delays, the hyped multiplayer shooter from Turtle Rock (the developers behind Left 4 Dead) are preparing for the full launch of Evolve. Before that, we are being introduced to the official specifications of the game.
The minimum system requirements:
- INTEL CPU: Core 2 Duo E6600
- AMD CPU: Athlon 64 X2 6400
- SYSTEM RAM: 4GB
- NVIDIA VIDEO CARD: GeForce GTX 560
- ATI VIDEO CARD: Radeon HD 5770
- VIDEO MEMORY: 1GB
- HARD DRIVE: 50GB
- OS: Windows 7 64-bit
And the recommended specs:
- INTEL CPU: Core i7-920
- AMD CPU: A8-3870K
- SYSTEM RAM: 6GB
- NVIDIA VIDEO CARD: GeForce GTX 670 or GTX 760
- ATI VIDEO CARD: Radeon R9 280
- VIDEO MEMORY: 2GB
- HARD DRIVE: 50GB
A couple of screenshots for the PC version of Grand Theft Auto V have surfaced, showing the difference between low and high settings. The screenshots are coming from NfoHump user 'Neon' who is surely going to have most of the Internet talking with these GTA V screenshots.
The two shots are in-game shots from the PC version of GTA V, but it was only a few days ago that the same user posted some shots of the Settings menu of GTA V on the PC (above), as well as a few other screenshots of the game. Now we have a a low quality, and high quality screenshot to see if we can spot a big difference in quality.
Above, we have the low quality and high quality screenshots (low is the top one, high the one below it). Both of these screenshots were reportedly taken on a GeForce GTX 970 with 4GB of RAM. As you can see, there is quite a large difference between the low and high quality settings in the game, such as draw distance, shadowing, reflections on the car, and much more.
Video game retailer GameStop has teamed up with Microsoft to use the Azure cloud platform to stream video game and promotional content to user mobile devices while they are in-store. Customers will be able to view video game catalogs, trailers, promotional materials, and other data.
"Microsoft has always been a fantastic and innovative company for GameStop to collaborate with, both in the technology space as well with their video game consoles and titles," said Jeff Donaldson, SVP of GameStop Technology Institute. "We are continuing to work closely with them to discover and aggressively elevate ways to enhance the retail experience for our customers today and in the future."
GameStop has become more creative in how it approaches gamers, as streaming and digital downloads continue to alter the PC and console gaming markets.
People often refer to slow PC's as a potato or a toaster, so what better to do than make a spin-off of someone playing the beloved original Doom title through a few toasters hooked together?
Created by YouTuber Vexel, this programmer has set out to use his families toasters for a new purpose. Utilizing them as a form of gaming controller, he has apparently hacked them to enable full in-game support.
As seen through the video, quick hands are a must - so sit back and enjoy.
Instead of rushing Battlefield Hardline out as scheduled on October 21, Electronic Arts and Visceral Games decided to take their time and ensure a pleasant gamer experience at launch. The new cops-and-robbers style video game will be released on March 17, providing even more details and features to be added to the game.
"We got some pretty pointed feedback after our early beta that you wanted more," said Steve Papoutsis, executive producer and GM of Visceral Games, in a statement to fans. "And we listened. There's no doubt moving the game back was the right call."
When the game is released, there will be 51 weapons, 27 new vehicles, 28 gadgets, nine maps and seven modes immediately available - and EA is preparing to release new game details and in-play trailers every Wednesday.
You've got to love modders, and the big reason that the #pcmasterrace is the one and only thing that Lord Gaben has praised and touched. These modders have tweaked Metal Gear Solid V: Ground Zeroes, turning it into a first-person shooter.
The first-person mod for Metal Gear Solid V: Ground Zeroes is an impressive change to the change, and while it's still in its early stages, it's a cool twist to the third-person game that MGS normally is. The mod is available right here, so if you do end up trying it, let us know what you think.
It looks like Elite: Dangerous is doing quite well, with Frontier Developments making some nice revenue on the just-released space game. While it's doing well, their expectations for 2016 and beyond see the developer making some serious dosh.
The company made an announcement last week outlining the success of the game, with $26.1 million in revenue from 300,000 sales. The developer had a few possible scenarios for its sales, but they could be revised, the developer explains "Since late 2013 the Group has been using three scenarios to model performance of the game, created based on the growth of other non-subscription online games in their first three years, a "base" scenario, a "mid" scenario, and a "bull" scenario ... In terms of revenue Elite: Dangerous is tracking above the "bull" scenario; and on units sold, between the "mid" and "bull" scenarios."
Elite: Dangerous is coming to OS X, but it could arrive on Linux too - and hopefully Steam OS. As for profits, we can see that the developer is hoping to sell 30 million units in 2017, securing itself a huge $453 million.
Valve has added a new CAPTCHA test to Steam for its trading process, something that should stop potential malware from taking users' inventory during a trade.
Steam both announced and apologized for the introduction of the CAPTCHA test, where John Cook from Valve said "We know it's a bit of a hassle and we don't like making trading harder for users, but we do expect it to significantly help customers who are tricked into downloading and running malware from losing their items."
It's not all bad, as third-party trading services will continue to work through Steam, without CAPTCHA, "so they can continue to function."
Ministry of Gaming (MoG) are running yet another massive 'Pubstomp' located at the famous Crown Casino in Melbourne, Australia.
This craze started off with StarCraft II's massive popularity in 2011 - hundreds of nerds would pack out various pubs and bars to huddle around TV's and projectors and watch their favorite players go at it in tournament grand finals for massive wads of cash. Here in little old Australia we saw the biggest live viewing events as seen globally - with Silicon Sports in Melbourne often capping 300+ attendee's and the Sydney crews having to hire out two whole bars just to fit their 600+ spectators inside.
Now that Dota 2 has become a massive success globally, we've seen a transition to massive Pubstomp events being held at world-class establishments become the norm. During The International 2014 global finals, MoG ran a 450+ person pubstomp in Crown's Largerfield room, which is generally reserved for 'real life' sporting viewership and finals.
Following their gigantic success in 2014, Valve are back once again - announcing the dates for their 2015 Dota 2 extravaganza - The International Dota 2 Championships (TI15).
TI15 will kick off in Seattle, WA on August the 3rd and run through until the 8th - promising six full days of world-class Dota 2 action. However this is just the finals - there will be numerous weeks of online qualifiers to help determine the top 16 teams to attend this all-expenses-paid journey.
Last year we saw the tournament topple the $10 million dollar mark, with around $9 million of this being funded by the community themselves. There's no guessing what heights TI15 can reach, but I certainly know that I'll be putting in for it.