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Gaming Posts - Page 71

March Xbox One Update to add better audio support

Microsoft has been updating the Xbox One console regularly since it launched. The last update brought with it the ability to directly manage storage among other things. The update also brought with it a bug that left some users seeing nothing but a black screen at boot up.

 

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The next update for the console is coming in March and the update will bring with it additional audio options. The update will bring support for Dolby Digital sound. This was something that was missed by some gamers when the console was first announced.

 

The Xbox One launched with support for DTS Surround Sound. The new update will add the missed Dolby Digital to the mix. It will also bring a new setting under HDMI that will allow you to select Bitstream out. Bitstream out will allow you to select DTS Digital Surround or Dolby Digital.

Continue reading 'March Xbox One Update to add better audio support' (full post)

Minecraft is being made into a movie

Riding off of the incredible success of The Lego Movie, Warner Bros. has just announced it is working on a Minecraft movie. Roy Lee, who was a producer on The Lego Movie, will oversee the Minecraft movie.

 

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Earlier in the week, Minecraft publisher Mojang AB made a deal with the movie studio. Marcus 'Notch' Perrson took to Twitter announcing the news just before Deadline posted details of the deal. Persson said: "someone is trying leak the fact that we're working with Warner Brothers on a potential Minecraft movie. I wanted to be the leak!"

 

There's no details on what to expect, but it will be a live-action film based in the world of Minecraft.

Steam developers can now offer discounts and sales on their own

Developers who sell their games via Steam can now set their own discount and sales on their own. Steam has confirmed that they have given the necessary tools to developers. The tool will also allow them to choose if they want to be a part of weekly Steam deal.

 

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Doug Lombardi from Valve confirmed that the screenshot put up by a a developer with the username 'Sharkiller' was genuine. He added,"As with the addition of a 'Recently Updated' section to Steam, this is another effort to shorten the distance between developers and customers. This new Steamworks tool allows developers to configure discounts for their own products, on their own schedules. They can define custom sale periods or opt in to regularly scheduled sales. This will enable developers to better coordinate their promotions with events, announcements, or major updates they are planning for their products."

Continue reading 'Steam developers can now offer discounts and sales on their own' (full post)

KDDI GameNow service will stream games over cable in Japan

Japanese gamers who also happen to get their cable service from KDDI will soon be able to play video games on demand. The on-demand game service is coming by way of the GameNow service. This is the same on-demand video service that some LG smart TVs have access too.

 

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The difference between this service on the smart TV and on KDDI's cable system is that KDDI offers the on-demand games over the cable without using an app. One potential downside to the on-demand games in Japan is that the catalog is limited.

 

Gamers will be able to choose games like Pro Evolution Soccer, WRC3, and Sonic Adventure DX. There may be more games offered by KDDI, but those are the ones we know about right now.

Continue reading 'KDDI GameNow service will stream games over cable in Japan' (full post)

Razer Game Booster saves game settings, data into the cloud

Gaming company Razer announced the ability to use its Razer Game Booster to save game data and setting directly into the cloud-based Dropbox service.

 

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Razer will include support for other cloud storage services when the feature is enabled for the full release. The Game Booster is able to maximize system performance, offering up more frames per second, when unnecessary processes are disabled to enhance game performance.

 

"We continually work to enhance the gaming experience for our community," said Min-Liang Tan, Razer co-founder and CEO, in in a press statement. "There are few things that take the fun out of gaming more than lost game progress or disappearing settings. It is our hope to rid the world of such frustrations and help make sure that losing game info never happens again."

Continue reading 'Razer Game Booster saves game settings, data into the cloud' (full post)

Teen hangs himself over accidental purchase of games worth 420 pounds

A teenager ended his life in a tragic manner because of an unintentional purchase of video games for his Xbox. After making such unintentional purchase worth 420 UK pounds which was billed on his mother's credit card, Henry Tattersall from Lancashire, UK later committed suicide by hanging himself.

 

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It was told that he was upset after being confronted by his mother about the bill. She said that Henry was genuinely stunned after seeing the amount he spent for games. He told his mother that she can take the money from savings to make up for it, but he feared that he would not get any Christmas presents.

Continue reading 'Teen hangs himself over accidental purchase of games worth 420 pounds' (full post)

Tiny fraction of mobile gamers responsible for half of in-app revenue

A new survey has been published by a company called Swrve. The survey looked at what percentage of mobile gamers spend the most in their favorite game apps. The survey was performance by a company called Swrve and claims to have looked at data from tens of millions of users.

 

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The survey found that a minuscule percentage of mobile gamers are responsible for half of all the revenues generated in-app. Specifically, the survey claims that .15% of mobile gamers make up 50% of in-app profits.

 

Another survey from the same firm last month claims that only 1.5% of all mobile gamers buy anything in-app. Out of that 1.5%, 49% of them made a single purchase. About 13% of that 1.5% who do buy will purchase five or more items in-app.

Continue reading 'Tiny fraction of mobile gamers responsible for half of in-app revenue' (full post)

Nintendo Wi-Fi Connection service goes dark May 20 for Wii and DS

If you are a gamer that likes to play games on your Nintendo Wii or DS portable game console, Nintendo has announced something this week that won't leave a good feeling in your stomach. As of May 20, Nintendo will be ending the online gaming functionality of the Wi-Fi Connection service for legacy devices.

 

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That means that Wii and DS gamers will no longer be able to play games like Mario Kart online against other players. Nintendo says that the games will still work in offline mode. Once you get used to racing against other people online, it's hard to go back to playing offline.

 

Nintendo is also clear that the online gaming support for the new Wii U and Nintendo 3DS will continue to work. That means if you want to play online with Nintendo games you will need to upgrade hardware.

Continue reading 'Nintendo Wi-Fi Connection service goes dark May 20 for Wii and DS' (full post)

Call of Duty: Elite shuts down tomorrow

Activision launched Call of Duty: Elite back in 2011, an online service dedicated to the game and its players, but come tomorrow, it will be shut down for good.

 

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Elite launched with Call of Duty: Modern Warfare 3, then went free when Black Ops II launched, and from there, it has been a downhill ride. In-game stats will still be shown for both Modern Warfare 3 and Black Ops II, but Elite will be gone as of 1pm Eastern time tomorrow.

Star Citizen's Hangar Module now supports Oculus Rift

Roberts Space Industries has just pushed out Star Citizen Patch 11.1, which has enabled support for Oculus Rift within the Hangar Module. This is quite the surprise, but something that was promised when the game hit its $12 million stretch goal.

 

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All you'll need to do is make sure your game is up-to-date with the latest patch, and then create a file named 'user.cfg' in your Star Citizen/CitizenClient folder, and add the lines 'sys_currentHMDtype=1' and 'r_stereostrength=-8' and voila, you have virtual reality support thanks to the Oculus Rift, in Star Citizen.

 

There are various issues of course, as this is just early days yet:

 

  • KNOWN ISSUE - To enable Oculus Rift mode create a file named 'user.cfg' in your 'StarCitizen/CitizenClient' folder and add the lines 'sys_currentHMDtype=1' and 'r_stereostrength=-8'
  • KNOWN ISSUE - You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1200-800)
  • KNOWN ISSUE - When in-game, your look direction is independent from your travel direction. The player's body can be turned using the mouse to adjust the player's movement direction.
  • KNOWN ISSUE - There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
  • KNOWN ISSUE - During some player animations the camera may stop being updated by the Rift.
  • KNOWN ISSUE - There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
  • KNOWN ISSUE - There can be some render skewing/warping when viewing the game at extreme angles.
  • KNOWN ISSUE - Rift head tracking only functions in 1st person mode.
  • KNOWN ISSUE - Some animations can cause the Rift view to become offset from the player's body.
  • KNOWN ISSUE - UI elements such at the "Use" icon are doubled.

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