During AMD's Capsaicin & Cream event today, the company had lots to talk about - teasing Radeon RX Vega, but they also announced a huge partnership with gaming giant Bethesda.
AMD's new long-term strategic partnership with Bethesda is an interesting one, as Bethesda will better optimize their games for AMD's new Ryzen CPUs and upcoming Radeon RX Vega graphics cards. This means we'll get better PC ports of Bethesda's upcoming games, and since they're the publisher of games like DOOM, Fallout, and the Elder Scrolls series - it means that AMD are now positioned incredibly well heading into the future.
The companies will be pushing to develop and accelerate the adoption of APIs like Vulkan, which means we'll see the full power unleashed from Ryzen and Vega in upcoming Bethesda-made games.
UPDATE: Sony has fixed this issue and the $59.99 version of Horizon: Zero Dawn can now be added to your cart on the PlayStation Store. Glad it was fixed so soon!
Original story is as follows.
Sony is apparently playing some dirty tricks to get users to buy the $70 deluxe version of Horizon: Zero Dawn.
I buy all my digital PS4 games from the PlayStation Store website. I do this because Sony won't recognize either one of my credit/debit cards (trust me, I've verified the information about a dozen times now and they still won't work.) So I'm stuck to the PS Store website. When I fired up the PS Store to buy a digital copy of Horizon: Zero Dawn I was met with a hilarious and rather obvious bit of trickery on Sony's part.
When I try to add Horizon: Zero Dawn's $59.99 standard edition to my cart, this ridiculous little scheme-box pops up asking me which version I want to buy. There are two different listings for the two versions, and I select the standard listing. And it still pops up. When I mouse over the regular $59.99 version to select it, the option disappears, and I literally can't add it to the cart by clicking on the option. Of course when I navigate to the $69.99 deluxe version's listing I have absolutely no problem adding it to my cart.
Shortly following the leak, Warner Bros. Games today announced Shadow of War, the sequel to Shadow of Mordor, will be optimized for Microsoft's "monster" 4K-ready Project Scorpio console when the system releases this holiday.
Microsoft has made a deal with Warner Bros. Interactive to make Shadow of War a cross-buy Play Anywhere title on Windows 10 PCs and Xbox consoles, but the agreement apparently doesn't end there: the game will almost certainly leverage the full brunt of Project Scorpios 6TFLOPs of raw GPU compute power to enable native 4K gaming.
As written on the Xbox Wire mainsite, Shadow of War "will also be available for Project Scorpio following the console's launch this holiday season." Since Project Scorpio is backwards compatible will all existing Xbox One games, why would Microsoft explicitly call this one out? This tells me one thing: Shadow of War will be specifically enhanced to tap Project Scorpio's full high-end 4K console hardware.
Although the Switch is billed as a "home console first and foremost," the system will have ports of smartphone mobile games that can only be played on-the-go.
The Nintendo Switch's namesake is derived from its ability to seamlessly switch between dual form factors; two JoyCon controllers attach to the sides of the table to transform it into a handheld in Mobile Mode, and then the tablet can be docked and transformed into a console in TV Mode. It was originally believed that any Switch game would have to support both modes, however that was wrong: the Switch will have games exclusive to Mobile Mode.
The first mobile-only Switch game is VOEZ, a rhythm-based iOS and Android game that uses touchscreen controls. The Switch port of VOEZ will be the same and utilize the console's 10-point capacitive touchscreen. The developer's home page revealed the info in a FAQ on its website: Q: Can I play even in TV mode? A: No. This software can not play in TV mode. Touch the touchscreen in mobile mode to play the game. Button operation is not available."
Battery life of Nintendo's new Switch handheld-console hybrid is always a concern, but a recent test shows that the Switch can last more than 5 hours at full brightness before it dies--provided you stay only on the homescreen and don't play any games.
The Nintendo Switch has a decently sized 4310mAh internal battery that Nintendo says can provide up to 6 hours of life on a single charge. We've seen that the Switch can last over 3 hours while playing Zelda: Breath of the Wild, but what about when you're not gaming? YouTuber FamilyGamerTV conducted a recent test to find out.
The test saw 20 mobile devices all with varying battery life, power efficiency and process architectures face off to see which lasted the longest. All of the devices were connected to Wi-Fi and turned up to maximum brightness. The Nintendo Switch clocked in at 5 hours and 12 minutes, outlasting the PS Vita's 2210mAh battery and the massive 6930mAh battery of the iPad 2 and monster 8600mAh battery of the iPad Air. Check the full table to see how the Switch compared against other devices including iPad tablets.
YouTubers and press have gotten their hands-on early Nintendo Switch consoles, and now the million dollar question has been answered: the Switch can play Zelda: Breath of the Wild on-the-gomore than three hours on a full charge.
Nintendo has confirmed that the Switch's battery can last anywhere from 2.5 to six hours on a full charge while in handheld or tabletop mode depending on the game and mode. The Switch's internal 4310mAh battery takes 3 hours to fully recharge, and Nintendo estimated that the Switch would last about 3 hours while playing demanding games like Breath of the Wild.
It turns out that Nintendo's estimates were spot-on. YouTuber Arekkz conducted a quick Switch handheld battery life test and concluded that we can play Breath of the Wild for approximately 3 hours, 2 minutes and 52 seconds with a full charge. This is almost three minutes longer than Nintendo's battery life estimates.
Update: Target has now deleted the listings, but we spotted a possible August 22 release date for Middle-earth Shadow of War before they were taken down.
Retailer Target has just leaked Shadow of Modor's sequel, Shadow of War.
WB Interactive's successful Middle-earth Shadow of Mordor is getting a direct sequel called Shadow of War on Xbox One and PS4, and the game will come in two variants: the default and Gold Editions.
"Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal Orc army in Middle-earth: Shadow of War. Go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within. Experience how the award winning Nemesis System creates unique personal stories with every enemy and follower, and confront the full power of the Dark Lord Sauron and his Ringwraiths in this epic new story of Middle-earth. In Middle-earth: Shadow of War, nothing will be forgotten.," reads the leaked retailer listing.
Sony's gamble into the realm of virtual reality has paid off in dividends: the PlayStation VR headset is a bona-fide success, with sales exceeding 900,000 units sold in the past fourth months.
Although Sony's PlayStation VR platform lacks the raw power of a desktop PC and has somewhat lukewarm, simplified games, it does have one massive advantage: accessibility. The PlayStation VR is powered by Sony's best-selling PS4 juggernaut, which has an install base of over 50 million units.
Just how much of a hot ticket item is the PS4-powered headset? Sony Interactive Entertainment President Andrew House has revealed that consumers bought 915,000 PlayStation VRs since the headset launched on October 13 of last year. Based on this tremendous momentum, sales will likely exceed Sony's original target of 1 million PSVR sales in six months.
After two years in development, SpeedTree 8 is nearly ready, featuring graphical and intuitive time saving features - and will make its grand debut during GDC 2017 next week.
The debut of SpeedTree 8 will happen with Amazon's CryEngine-based Lumberyard graphics engine, making its way to Lumberyard in Q2 2017 - but there will be support for other graphics engines in the near future. IDV, the team behind SpeedTree 8, has released some new screenshots to tease us before the big reveal next week.
Michael Sechrest, co-founder of Interactive Data Visualization (IDV) explains: "Amazon Lumberyard is an outstanding showcase for the new surface-scanned materials and modeling features that SpeedTree 8 brings to the table. Our new physically based rendering material workflow, wind algorithms and overall modeling enhancements all shine in the engine. Lumberyard will be the first to experience the most powerful version of SpeedTree yet".
What does SpeedTree 8 do? Let's see:
- Seamless integration with Amazon Lumberyard
- Full PBR material workflow and rendering
- All new 3D surface-scanned 8K PBR texture library
- New techniques for low-poly branch structure modeling and mesh editing
- Automatic vertex color painting for Lumberyard wind with in-modeler preview
- One-draw-call models with tiling textures, wind, and LOD
- New art director tools and more intuitive workflow
Project CARS was one of the best looking games of all time, but the sequel is shaping up beautifully so far, with the unofficial FB fan page for the game sharing 11 new screenshots of the game.
There will be over 170 cars, and 60+ tracks featured in Project CARS 2 as well as the fan requested Online Championships game mode, and additional racing disciplines - something that will include ice, dirt, snow, and mud racing.
Expect Project CARS 2 in the second half of this year... but until then, enjoy these new screenshots.