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Gaming Posts - Page 70

Ex id Software employee says entire tech team is now at Oculus VR

According to Glassdoor.com, something that it describes itself as the "world's most transparent career community" where companies acquire talent, as well as a place for employees to rate their companies, id Software isn't going well at all.

 

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A former id Software has claimed that the Doom and Quake developer has a lack of professionalism, where this person writes: "Expect lots of inappropriate jokes, comments and a generally unprofessional work environment. Our HR director quit recently over the many internal issues". It didn't stop there either, with some details on Doom 4 popping up. This person said that the entire technology team at id Software has left, for the virtual reality arms of Oculus VR - something former id Software guru John Carmack did back in August last year.

 

This person continued: "When all of the teams merged together to create the "new" Doom team 2 years ago, there was around 140+ developers to make the game. Now, there is only around 50. The non-stop attrition has gotten so bad, that they had to contract outside the company for the multiplayer portion of the game, and we have contractors doing a bulk of our art work".

Continue reading 'Ex id Software employee says entire tech team is now at Oculus VR' (full post)

It took 2.5 years to write the story for the new Call of Duty

Glen Schofield, the Creative Director on the upcoming Call of Duty: Advanced Warfare has teased that the single player storyline took over 2 years to write.

 

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This goes hand-in-hand with the news from Sledgehammer Games' co-founder, Michael Condrey, who said that they want the scenes in COD: Advanced Warfare to be on par with something like Game of Thrones. Condrey explains: "Our goal as entertainers is to deliver a Red Wedding scene through interactive entertainment, and have people talk about Call of Duty on that sort of level one day".

 

Schofield talked about Condrey's statement, where he said: "It's not just about the big moments; it's about the emotional moments, and they can still be big and bold, but it's to me, right now...at this point in our career and I think in video games, with the new consoles and the amount of fidelity you get with the characters, it's about emotional connections. Narrative is extremely important to us. Not that it isn't to others, but we pay an awful lot of attention to that".

Microsoft talking with Rare to see where it goes next

What will be Rare's next project? Other than a next-gen Goldeneye 007 game (I know, I know, I'm dreaming) - Microsoft are currently in discussions with the studio, something that it has owned for quite a while now.

 

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Phil Spencer, head of Xbox said during an interview: "They're in the process of evaluating what they want to do next, and we're working closely with them to see what their new project will be. And I've also laughed when people have tried to use the word, what I 'force' them to do," he added, explaining that trying to force "independent-minded" studios like Rare to do something is "never a successful equation".

 

Let's hope that Rare's next game lets the studio flex its wings, instead of making a new Kinect-based title. But now that Microsoft has finally realized that not everyone wants a Kinect-capable Xbox One, we might finally begin to see Rare doing great things once again.

Star Citizen's dogfighting module arrives on May 29

After being delayed late last year, the dogfighting module for Star Citizen will finally launch on May 29. Anyone who has backed the game will get access to two singleplayer modes.

 

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The first, is Free Flight, while the second is Vanduul Swarm. Chris Roberts, the man behind it all, explains: "The very first batch of multiplayer testers will get access to the game's multiplayer game modes. We will scale up the multiplayer as quickly as possible starting on that date, increasing the number of players as it is stable and stopping to fix bugs where needed".

Watch Dogs has gone gold, after five years in development

After being delayed back in October last year, and the various next-gen console resolution wars, Watch Dogs has finally gone gold. Ubisoft is now all systems go for the May 27 launch on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

 

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Jonathan Morin, Watch Dogs' Creative Director, says: "It's exciting to be gold. But it'll be more exciting when people are playing. For the fans it means that it's true. It means there will be no such thing as another delay. But for us, it's not done until they actually have it in their hands".

 

Ubisoft is really expanding Watch Dogs when it comes to special editions, with nine special edition versions being made available. When it comes to the resolution Watch Dogs runs at on next-gen consoles, we have 900p on the PS4 and 729p on the Xbox One. Alienware even chimed in on that one, too.

Grand Theft Auto V has sold 33 million copies since it launched

Grand Theft Auto V has been quite the seller for Take-Two, with the company announcing that it has sold a massive 33 million copies of the open-world title since it launched last September.

 

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When Take-Two's revenues come into play, all of Rockstar Games' titles make up 45% of its revenue. Considering GTA V made $1 billion in just 72 hours, its no surprise that it has sold over 33 million copies to-date. Take-Two President Karl Slatoff has said that the company will continue seeing a re venue stream from Grand Theft Auto Online.

Bohemia Interactive offers Arma 3 for free on Steam this weekend

Game studio Bohemia Interactive is planning to celebrate its 15th birthday by offering Steam users the chance to play Arma 3 for free through the weekend. Anyone interested in continuing to play the game title past the weekend will be able to purchase it with a 40 percent discount. Arma 3 was officially released in September 2013.

 

 

Bohemia is providing Arma: Cold War Assault for free, with an original launch in 2001, and a re-release in 2011. Furthermore, the game studio also has many of its other game titles available with discounts to help celebrate the anniversary - so get in on the fun!

Continue reading 'Bohemia Interactive offers Arma 3 for free on Steam this weekend' (full post)

Steam has seen more games added this year, than the entire of 2013

Valve's digital distribution software, Steam, is an incredibly popular service - so much so, that there have been more games released on Steam this year, than the entire of 2013.

 

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We're not even half way through 2014, but there has been a slew of new releases added to Steam already. A lot of this seems to stem from Steam Greenlight, which was introduced in July 2012. From its inception, new releases on Steam didn't really climb for a little over a year, but then we see a huge spike in August of last year. It began to drop as the New Year hit, but it has begun to climb with no end in sight as we start chomping into 2014.

Minecraft on next-gen consoles receives increased draw distance

Minecraft is an incredibly popular game, but what will the next-gen console version of the game bring to the block-creating world? Better draw distances, that's what.

 

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4J Studios is behind the next-gen version of Minecraft, releasing some comparison shots on its Twitter account. The PS4 and Xbox One versions of Minecraft will also reportedly be "a lot bigger" than their last generation hardware. The next-gen consoles won't compare to the PC though, which features "infinite" map sizes. PS4 and Xbox One gamers can also transfer their saved world's from the PS3 to the PS4, or Xbox 360 to the Xbox One, too.

Witcher developer chimes in on console resolution wars

Marcin Iwinski, co-founder and developer at CD Projekt Red, the studio behind The Witcher, has chimed in over the resolution wars on next-gen consoles, where he said that "it's more of a PR differentiation".

 

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He continued: "We had the debate in the studio about it and actually asked our tech guys to explain how it works. And they sent me some complicated graphs that if I have this size of the screen, and I sit one meter or two meters from it, then I might be able to see the difference". With his team currently working on The Witcher 3: Wild Hunt, he said that the studio is working on maximizing each system.

 

Iwinski added that the team won't be dumbing anything down to get it running better on the last generation of consoles, where he said: "It's against our values to dumb anything down for the sake of some business arrangement".

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