Our Mobile App of the Day is Skylanders Cloud Patrol for iOS.
SOUND THE ALARMS! THE TROLLS HAVE ESCAPED!!
Join TRIGGER HAPPY and the rest of the SKYLANDERS as they patrol the Skylands for escaped trolls! Grab your favorite Skylander and take to the skies in your flying gunship to put those troublesome trolls in their place - Skylanders style.
The Press is loving Skylanders Cloud Patrol!
- Kotaku's "Gaming App of the Day"!
- "One of the coolest things about mobile gaming is the surprise apps no one saw coming. Case in point, Skylanders Cloud Patrol." - Gametrailers
- "Skylanders Cloud Patrol has just surpassed Cut the Rope as my favorite smartphone game and promises to be another hit for the makers of the popular Skylanders." - GeekDad
Not familiar with Skylanders? No problem! Cloud Patrol is an easy to learn, action-packed game that everyone can enjoy.
In this unique arcade shooter, tap to shoot or slide your finger across targets creating amazing combos to knock the trolls out of the Skylands. Score the highest combo per area to get more points and collect more loot. Complete goals to level up and earn gems to unlock more Skylanders and Magic items that help you power through your adventure. Dominate the leaderboards and show your friends who rules the skies!
One game I'm so very anxious for is Max Payne 3, and today developers Rockstar Games published a list of the Max Payne 3's achievements and trophies. A few of the secret badges have been held back, so we don't get all the goodies at once.
I've never really been one for achievements/trophies, but there are some very keen, very dedicated gamers out there who will love this list. There seems to be quite a bit to do in the game, and it's such a change to the original two Max titles, where you just dived in and played. Now you've got a bunch of achievements and trophies to acquire.
Rockstar proved themselves on the mobile market with their port of Grand Theft Auto III, where they provided the full Grand Theft Auto experience, including cut scenes and their iconic radio stations, in the mobile version of GTA III.
Rockstar Games wants to hit the same note with Max Payne Mobile, where the full bullet dodging craziness finds its way into the mobile world. iOS-based users with an iPhone 3GS, iPhone 4, iPhone 4S, iPod Touch 4, and all generations of the iPad will be capable of playing it.
Android-based users won't know where they stand until April 26, when the full device compatibility list will be available. I think I might pick this up for the new iPad.
Epic Games seem to be getting back to their roots, developing a game for PC, and exclusive to the platform. Creative lead Cliff "CliffyB" Bleszinski and president Mike Capps announced during the PAX East panel "we might be working on a PC-only title".
CliffyB took the mic and said "Let me say that again: we are working on a PC game." After the panel, Epic Games president Mike Capps told Joystiq that the unannounced PC project is currently underway, and the current plans are to keep the game exclusive to the PC platform.
Excited? I am. Let's just hope they keep it exclusive to the PC, and push the engine as far as it can go. Release a next-gen Unreal Engine-based game, and release it with the next Unreal game. That would be, well, unreal. Excitement is now forming within my body.
Big time rumor here, but according to a Rockstar North developer's CV, the upcoming sure-fire-hit Grand Theft Auto V will arrive in October. Since the news popped up on the Internet, the developer's CV has been removed and Rockstar are yet to comment.
We all know its coming, we all know its on its way, but how long until it launches? Rockstar's other big AAA release is Max Payne 3 which is due in just over a month's time. Rockstar would have enough of a gap (nearly six months) in AAA releases, which is fine in my books.
Just give me the games already, give me Max Payne 3 and I'll play that for a month or so and then give me GTA V. Just make it run at over 20 fps unlike the original, and I'll be happy. I do have to admit, I put this as a rumor because I don't see it coming out this year. If anything, I'd be impressed if Rockstar pushed it back and unleashed next-gen GTA upon us with next-gen consoles, and showed us a ported version for current-gen consoles. Now that, would be very, very cool.
Nintendo is beating everybody to the next generation console with their Wii U. They have been trying to cut costs in production in order to be more profitable, but also have a low price in order to garner to a wider range of gamers. Even though it may not sport the greatest graphics, the innovative controls that Nintendo brings to the table wins over customers.
With all of this cost cutting pretty close to said and done, a Canadian media outlet is claiming to have spoken to sources close to the manufacturing of the new unit. They report that the total cost to build is somewhere in the neighborhood of $180 with $50 of that going to the new tablet controller that is being introduced with it.
The reports sources go into more detail. "Nintendo chose an economical GPU and CPU that could keep up with the performance of today's current consoles, but keep hardware costs down to maximize profits. Nintendo got a bargain price on the custom GPU and CPU that the Wii U uses. There is a bigger focus on downloadable content, applications, video content, digital distribution, and services to create a stream of revenue. Investors will be ecstatic with the news."
We have previously reported about the upcoming PS4 or "Obris" if you prefer, and some of the internals that it will feature. Well, IGN has learned from sources that it most likely will feature an AMD A8-3850 APU. This APU features a 2.9GHz quad-core CPU with an integrated 6550D GPU.
But not only will it feature the above APU, it is said to also have a 7670, which is just a rebrand of the 6670. The 6670 by itself isn't that impressive. It is also reported to be the same card used by the Xbox720/Next. This means that the two consoles would go toe-to-toe in the graphics arena, since they both sport the same GPU.
However, the PS4 has the advantage, because they are able to take advantage of a form of Crossfire between the APU and the 7670 discrete GPU. This would allow the PS4 to obtain higher framerates than the Xbox720/Next. It is possible that the chips will change before launch, so as always, take this with a grain of salt. Additionally, they will not be taking off-the-shelf parts. Rather, they will be using chips based upon these chips.
Our Mobile App of the Day is Ice Age Village for Android.
Enter the Ice Age universe
The official Ice Age app is here! Scrat's hunt for his favorite acorn has opened a crack in the Earth's crust, sending the animals scurrying for safety. Manny, Ellie, Diego and Sid decide to build a new village for their displaced friends. Help them in this heroic challenge and get ready for fun and surprises along the way!
ENTER THE ICE AGE UNIVERSE
Immerse yourself in the unique world of Ice Age and interact with all of your favorite characters as they lead you on quests and missions
Play mini-games featuring Scrat, everyone's favorite saber-toothed squirrel
BUILD YOUR OWN DISTINCTIVE VILLAGE
Build the most beautiful village for all the creatures of the Ice Age world
Level-up to gain access to new animal species, cool buildings, unique decorations and much more
Funny quests, side missions and additional daily challenges keep your village bustling with activity
LET YOUR FRIENDS JOIN THE FUN AND SEE WHO CAN BUILD THE BEST VILLAGE
Invite your friends from Gameloft LIVE! & Facebook to play
Visit all of your friends' villages - "Like it," take care of it and get rewarded for lending a hand
The creator of the iconic 3D FPS game genre, John Romero, has discussed his plans regarding creating another first-person shooter after his notorious failure Daikatana. Work hasn't begun on the game quite yet, but Romero says that he knows what it's going to be like and he thinks it's pretty cool.
"I'm definitely going to be making another shooter and it will be on PC first. I don't want to talk about the details but I already know what it is," said Romero. "I've already kind of designed the thing and it's pretty cool-though of course, I am going to say that." He does go over some of the specifics of the MMO portion of the game:
It's a persistent game, it has persistent player data, the character grows and gets better over time. You will be playing the game as you would expect a shooter to feel, but the specifics of your situation, narrative wrapper and reward system are all unique.
He also says that it won't be like today's popular shooters. In other words, players won't be bullet sponges or able to tank:
I'm not a fan of cover systems or the player being a bullet sponge. I'm not that interested in the tank-like player; I like feeling that I have skill in the game. I love twitch 180s, fast targeting, fast firing, fast movement. So anything that's not like that-like current shooters that are basically a track going through a level to the exit and everything is closed off-is not interesting to me.
A new game from the studio that brought you Rock Band and Dance Central has been confirmed to be in the works. Harmonix is set to release another Rock Band brand game called "Rock Band Blitz" which will be released "this summer." We have no specific confirmation of the actual release date other than that.
This game is different from the other Rock Band games in that it doesn't require any peripherals. Instead, it goes back to some of the earlier games which rely on frequency and amplitude, where players press buttons in time with the songs which span multiple lanes. The game will feature a new soundtrack of 25 songs.
Existing customers can import DLC from previous versions to the game and use the Blitz songs in any other Rock Band game. It's nice to see that Harmonix is working on compatibility between its games rather than leaving the customer out to dry. It would be nice to see Call of Duty do something similar with its maps and map packs.
The game will show up on Xbox 360 and PS3 as a downloadable title via PSN and XBLA. Once again, the release date is yet to be determined.
BioWare announces Mass Effect 3: Extended Cut, will offer additional cinematics and epilogue to existing ending sequences
BioWare has just announced Mass Effect 3: Extended Cut, and confirmed that there will be no new endings added to the game. The original news from a few hours ago put it as though we should expect some new endings, as people weren't happy with what was on offer. The studio has said:
BioWare strongly believes in the team's artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.
What BioWare will be doing, is expanding on the ending, they explain:
By creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.
Mass Effect 3: Extended Cut DLC will be made available sometime "this summer".
Ubisoft's upcoming first-person shooter, Far Cry 3, has enjoyed some hands-on time by the team over at VG24/7. They've thrown up a nicely edited video where it shows off some of its multiplayer goodness, below.
As you can see here with its modes, XP and what not, it definitely has been influenced by FPS kings Call of Duty and Battlefield with things like experience points, leveling up, kill assists, team boosters, air support and a capture-and-hold gameplay mode.
But, it's all about the fun, right? Who cares who or what has influenced it. It looks like a good bash for multiplayer. Long lasting appeal? I think this Far Cry will slide into obscurity as fast as the last one did. I expect reviews to be around 6-7 out of 10. I'll still take a look at it, but it just looks like a run-of-the-mill FPS to me.
So, here we are folks, we all kinda know through various rumors that the next-generation consoles are coming from both Microsoft and Sony, but no official news yet. They should hit at the earliest, this year, and most likely, next year toward the holiday season. But now we're seeing news that Battlefield developer, DICE, are hiring for the next-generation of consoles, according to a recent job listing.
The job is for a senior software engineer and reads:
We believe in tailoring the role for the individual but tasks might include implementing new features and workflows for content creators, keeping track of performance and memory and optimizing for current- and next-gen.
That's enough to tease you, and we should expect most studios have been doing the same thing. A 12-month-plus lead on next-gen graphic engine development (Frostbite 3.0?) would sound about right, and would allow DICE to release their various DLC between now and the next-gen console releases.
I really expect the next-gen consoles, and next-gen games, to ramp up graphics and physics, considerably. Anything less than 1080p @ 60fps with AA at 2-4X would be disappointing. Heck, it needs to be even more than that, personally. 4096x2160 @ 60fps would be nice, but I'm pushing it now, aren't I?
Just over a week ago, Good Old Games (GOG) revamped their website and dropped their name to just GOG. No Good, no Old, no Games, just GOG. Within this new sense of identity, they're giving away the original Fallout, for free, for the next 48 hours.
You don't just get the original game, either. You get a bunch of bonus content including the 124-page manual, Fallout series wallpaper, HD wallpaper, reference card, Fallout Bible (205 pages), the soundtrack, 5 Vault Boy avatars, 18 avatars and finally, 5 artworks. Not bad for the good price of, oh wait, its free. Yes, $0. Nothing, nada.
Get in now and grab it, and enjoy the game that started the Fallout series. Fallout weighs in at 506MB and will work on Windows XP, Vista and 7 (32/64-bit). You can get it here.
Draw Something passes 50 million downloads, earns the title of becoming the fastest-growing original mobile game of all time
Pictionary-style drawing game, Draw Something, has surpassed 50 million downloads in just 50 days. This gives it the title of becoming the fastest-growing original mobile game of all time. Draw Something has also regained its top spot as the No. 1 paid app in the App Store, grabbing the title back from Angry Birds Space.
More than 6 billion drawings have been created, with around three drawings per second created on the day the game launched. You thought that was impressive? That number is now at 3,000 drawings per second. The five most popular words in the game are starfish, pregnant, hangman, six pack and boom box. The least popular word is latrine.
Zynga did well acquiring the makers of Draw Something, OMGPOP, for nearly $200 million a few weeks ago. Draw Something is either going to constantly expand and turn into the 'next' Angry Birds, or its going to hit a brick wall. There are various issues with the game that people talk about, and the words are quite limited, I've personally received the same words 5 or 6 times now.
Last week we posted a RumorTT on the upcoming next-generation PlayStation 4 'Orbis' console, we heard the PlayStation 4 would sport a 64-bit, x86-based AMD processor, as well as an AMD Radeon-branded GPU based on the 7700-series or higher from the Southern Islands family.
According to some news from IGN, and one of their sources who talk of the "official product specs", we should expect an AMD A8-3850 which features a quad-core 2.9GHz processor with an integrated graphics chip (APU). This APU will also work in tandem with the PS4's dedicated GPU, which should be a HD7670, which should be clocked at 1GHz and [only] have 1GB of dedicated VRAM. Considering that the HD 7670 is a rebranded HD 6670, which is based on AMD's 40nm "Turks" GPU.
This means it won't sport any of the luscious features that Graphics CoreNext offers, not does it sport the VLIW4 tech, but instead, VLIW5 machinery. With these two graphics technologies working in tandem, we can expect it to be called a "Radeon HD 6690D2". We should expect more news as it comes, but just 1GB of dedicated VRAM? I'm quite disappointed if that's true.
Minecraft's creator, Notch, has announced plans for a new science fiction game that will require a monthly subscription. The game is tentatively titled 0x10c and is coming from the same studio as Notch's previous game, Minecraft. Minecraft has sold near 5.5 million copies despite it not being backed by a major game publisher or marketer.
The game is set 281 billion years in the future where a group of humans have awoken from a deep hibernation. They enter a dystopian world that is on the brink of destruction. There will be space battles, looting, trading and planet mining. Users will also have to programme their own 16-bit CPUs to power their spaceships, which is an interesting approach and shows that the creators of Minecraft are still thinking outside the box.
Persson said that the game will follow hard science-fiction rules. This means that it will be based in theoretically possible or plausible ideas. He has even encouraged scientific experts to correct any mistakes that he makes. I imagine this will be a smash hit just like Minecraft was. More as it comes.
According to AnandTech, who have been informed of "an internal Apple project to bring a physical controller to the market", we could see the company release a new controller for iOS devices, for gaming. But, we also might never even see the product, ever.
Confused? Yes. The report adds "whether or not it will ever see the light of day remains to be seen". Google introduced a similar concept, where they added both wired, and wireless controller support to its Android OS with the launch of Android 3.0/Honeycomb last year. A move like this would make games such as Grand Theft Auto 3 (and obviously a lot, lot more) playable on iOS devices.
At the moment, gaming on a touchscreen can be kind of tricky, and with Apple pushing their new Retina Display on the new iPad, we should see a next-generation of games on iOS devices over the coming year. Epic Games told CVG back in February that they're "constantly pushing" platform holders to make their next-generation consoles as advanced as possible "because if they don't, Apple will go right past them", and I would have to agree, as I've said something similar for quite some time now.
Interesting times ahead, everyone!
Everyone knows that Nintendo has never really been focused on graphics, yet they win over consumers money by innovating games and game play. According to several anonymous sources, the Wii U will be capable of high-definition graphics, but it won't be able to keep up with the Xbox 360 or PS3 due to a lower amount of shaders.
Price will be a major concern just like it was with the Wii. Price is why the Wii was able to keep up and even win the console war. Top quality graphics require a high price which Nintendo would like to avoid in order to appeal to a wide variety of gamers. Nintendo is trying to capture more hardcore gamers with the graphics update.
They also want to keep their innovation of control going with the introduction of the tablet controller. Additionally, the supposed release date has been leaked by a Japanese retailer. It is expected to release on 18 November in the US and a week later in Japan. Other regions don't have a specific date, but Nintendo has promised to get it out to everyone by the end of the year.
We talked about the reboot of Leisure Suit Larry a while ago now, where creator Al Lowe rescued the license from Big Software, which meant they were free to do whatever they wanted. But now, Lowe is asking for support through a project called "Make Leisure Suit Larry come again!"
He's asking for $500,000 for a brand new LSL-themed game, starring the original, loveable Larry. They want to remake the original Larry game, In The Land Of The Lounge Lizards, but they want to make it without publishers, and hopefully, on a higher budget. It's a bit weird that someone like Lowe would need to reach out for cash, I'm guessing he'd be cashed up from the successful range of LSL games, but maybe not.
It doesn't matter though, because all of the old school PC gaming franchises are seeing a resurgence through Kickstarter and I'm loving it. Leisure Suit Larry was one of my favorite games, and I can't wait to see what it turns into over the next twelve months.
SEGA have confirmed they have cut jobs and ceased work on in-development non-core titles, as the company is mourning with the loss of almost 50-percent of income for the financial year. SEGA also confirmed they will go through a restructuring exercise that will see a fair amount of job losses across Europe and the U.S., but they aren't saying just how many positions are at risk.
SEGA are now trying to stop bleeding money from multiple wounds, and have declared non-core IP a factor in this, and have cut it. From now on, instead of developing new games, SEGA will concentrate on pushing its established IP including Sonic the Hedgehog, Total War, Football Manager, and the Aliens franchise. SEGA are also looking to get out of the retail business, and push the creation of downloadable titles to sell on Xbox Live Arcade, PlayStation Store, the Nintendo eStore, and Valve's Steam platform.
A SEGA spokesperson explained in a statement to the press:
This realignment of the business around existing and digital IP is a necessity to ensure that Sega continues to invest and enhance its digital business offering, whilst reducing its reliance on traditional packaged goods.