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Philip Rosedale, the creator of Second Life, is teasing his upcoming game dubbed High Fidelity. High Fidelity is a virtual reality-based, full body experience, announced in 2013.
When he announced he, he talked about it using sensor-based hardware in order to drive "rich avatar interactions" in the virtual world. This would see High Fidelity gamers seeing their movements and facial expressions replicated in the virtual world. The early production models of the game are using the PrioVR harness for the body tracking side of things, with the Oculus Rift for the immersion and visual side of the game.
Rosedale has said: "The virtual world's of the future are going to look like Pandora from Avatar. And once we can build things in those world's, I would assert that even people who are passionate about VR, here, have no idea what is coming. We're going to be arguing over the price of real estate in the forests of Pandora".
Ubisoft accidentally posted the name of its upcoming Far Cry 4 which also outlined more details about the game's storyline. The protagonist of the game 'Ajay Ghale' will be travelling to Kyrat to fulfil his mother's dying wish but getting caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min.
Currently, Ubisoft has altered the description of the game in its Ubi story, but Redditors were quick enough to spot it. The first name 'Ajay' is one of the most common Indian names, whereas Ghale is from Nepal. However, its most likely that the lead is from the fictional country 'Kyrat'.
Alex Hutchinson, Ubisoft Montreal's creative director, said via Twitter,"Just so it's clear for those jumping to conclusions: He's not white and that's not the player.". Hutchinson responded to another article claiming that the promo art depicts 'a blonde light-skinned man in a shiny pink suit against the backdrop of the Himalayas, smirking as he uses a defaced statue as a throne'.
If you've been waiting for a better look at Bungie's upcoming first-person multiplayer shooter, Destiny, then now is your time to check out some new gameplay footage from the PS4, below.
In the video, Bungie talks about how it made the world of Destiny, and the various skills and abilities that players will be able to use to play against, or with each other. Destiny won't just be hitting the PlayStation 4, but the PlayStation 3, Xbox One and Xbox 360. Destiny should be quite the game, with Activision already spending $140 million, with $500 million prepared for a massive marketing campaign to start soon.
Activision sees Destiny as its next $1 billion franchise, which should join Call of Duty in that cash-creating club.
During EA's press conference at E3 2014 in just a few weeks time, the company will be unveiling six new games. The press conference takes place on June 9 at 3PM ET, where the six new titles will be unveiled during the one-hour conference.
Spike TV will be broadcasting it live through the E3 All Access program, its website, the EA website and Twitch - which was reportedly acquired by YouTube for $1 billion. What new games should we expect? Well, we could see a sequel to Mirror's Edge, BioWare's Dragon Age: Inquisition, with the conference also offering a look at "new projects and intellectual properties currently in development".
We should expect to see Star Wars: Battlefront, as well as The Sims 4.
Some of you might remember FMV games, with it all really kicking off with Night Trap on the Sega CD all those years ago. Well, it looks like Night Trap might be coming back on modern platforms according to the full-motion video game pioneer, James Riley.
Riley says: "I do plan to re-release Night Trap and have been talking with a number of interested parties to do so. However, the specific platform(s) have not been confirmed (including online) and I will let you know once we have a definite plan and release schedule". He continued: "Night Trap will come back, in better resolution and game play than before, we just want to be sure it's the best strategy for all involved".
For those who don't remember Night Trap, it was an interactive B-movie that had players engaging in switches between multiple camera feeds in order to capture vampiric creatures that were stalking a slumber party. It had some very questionable content for the time, with the US Senate removing the game from store shelves temporarily, and then the introduction of a content ratings system for video games.
According to Crytek's US Engine Business Development Manager, Sean Tracy, the 8GB of RAM in the next-gen consoles isn't that much. Tracy has said that the 8GB of RAM in the Xbox One and PS4 isn't impressive.
Tracy elaborated: "8 gigs can easily be filled up. But also keep in mind that developers don't necessarily even have access to all 8 gigs of it. For example the Xbox One retains some of the RAM for OS purposes". He continued, saying that the computational requirements of games will quickly hit the new 8GB ceiling, noting that his team has already struggled with the 8GB of RAM ceiling on Ryse: Son of Rome on the Xbox One.
"[8 GB of RAM] will be one of the limiting factors surely in this generation," added Tracy, he also added: "As hardware gets stronger the complexity of scenes can be increased and the dynamism within them. However, with that said it's not the raw power alone that will allow for photo-realistic graphics but technology that intelligently scales and utilizes all that the hardware has to offer".
Assassin's Creed Pirates is now available for play in Web browsers, with Microsoft and Ubisoft providing support for Internet Explorer, Opera, Firefox, Chrome, and Safari. To make it even better, the game runs full-screen and can be played using keyboard and mouse or touch interface. The game only works on desktop browsers and is a racing game instead of the regular shoot-em-up experience that the mobile versions provide.
The game was originally designed for Google Android and Apple iOS, and this is an interesting twist for PC-based gamers. In recent years, game studios are providing demos - or regular versions of games - available to play without installing the full-size game.
According to Glassdoor.com, something that it describes itself as the "world's most transparent career community" where companies acquire talent, as well as a place for employees to rate their companies, id Software isn't going well at all.
A former id Software has claimed that the Doom and Quake developer has a lack of professionalism, where this person writes: "Expect lots of inappropriate jokes, comments and a generally unprofessional work environment. Our HR director quit recently over the many internal issues". It didn't stop there either, with some details on Doom 4 popping up. This person said that the entire technology team at id Software has left, for the virtual reality arms of Oculus VR - something former id Software guru John Carmack did back in August last year.
This person continued: "When all of the teams merged together to create the "new" Doom team 2 years ago, there was around 140+ developers to make the game. Now, there is only around 50. The non-stop attrition has gotten so bad, that they had to contract outside the company for the multiplayer portion of the game, and we have contractors doing a bulk of our art work".
Glen Schofield, the Creative Director on the upcoming Call of Duty: Advanced Warfare has teased that the single player storyline took over 2 years to write.
This goes hand-in-hand with the news from Sledgehammer Games' co-founder, Michael Condrey, who said that they want the scenes in COD: Advanced Warfare to be on par with something like Game of Thrones. Condrey explains: "Our goal as entertainers is to deliver a Red Wedding scene through interactive entertainment, and have people talk about Call of Duty on that sort of level one day".
Schofield talked about Condrey's statement, where he said: "It's not just about the big moments; it's about the emotional moments, and they can still be big and bold, but it's to me, right now...at this point in our career and I think in video games, with the new consoles and the amount of fidelity you get with the characters, it's about emotional connections. Narrative is extremely important to us. Not that it isn't to others, but we pay an awful lot of attention to that".
What will be Rare's next project? Other than a next-gen Goldeneye 007 game (I know, I know, I'm dreaming) - Microsoft are currently in discussions with the studio, something that it has owned for quite a while now.
Phil Spencer, head of Xbox said during an interview: "They're in the process of evaluating what they want to do next, and we're working closely with them to see what their new project will be. And I've also laughed when people have tried to use the word, what I 'force' them to do," he added, explaining that trying to force "independent-minded" studios like Rare to do something is "never a successful equation".
Let's hope that Rare's next game lets the studio flex its wings, instead of making a new Kinect-based title. But now that Microsoft has finally realized that not everyone wants a Kinect-capable Xbox One, we might finally begin to see Rare doing great things once again.