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Assassin's Creed 4: Black Flag, is one of the best-looking PC games on the market right now, with the developer coming out and saying that it is pledging its commitment to optimizing its games for PC.
We've just lived through the launches of both next-gen consoles, and now Sylvain Trottier, Associate Producer of Assassin's Creed 4: Black Flag has had some wise words on the Ubisoft Blog. Trottier talked about Ubisoft finishing up the R&D stages of Black Flag, where they began working on optimizing the PC version of the game first.
There are three reasons behind this: the first, is that every team member has a PC at their desk, most engineers are more experienced and familiar with the PC environment in the early stages of next-gen consoles, and finally, the PS4 and Xbox One are pretty much PCs with their x86-based architectures. He said: "It's not 100 percent linear, but at least it gives you an order of magnitude."
MSI's Beat It tournaments have been going strong since 2010 when the company saw the need to bring professional games together to compete in a professional gaming tournament series. Since then, hundreds of tournaments have taken place, and thousands of gamers have competed at the highest level of professional gaming.
This weekend MSI is hosting the Beat It 2013 Grand Finals in Beijing, China at the Shijingshan Stadium. More than 17 international CS:GO champion teams, and 85 players join this fantastic eSports tournament. Two of these teams, Fnatic and NearlyGod, are sponsored by MSI, and are geared up with the best hardware in the industry to go head to head with the best gamers in the world.
Champions will take home $10,000 and five MSI GE70 high-end gaming laptops equipped with WD SSHDs. MSI is the first mainstream system company to ship 1 TB WD Black SSHDs in notebooks, taking mobile gaming storage to a whole new level of play. The second and third place each will get $7,000 and $5,000 cash prizes.
According to the official In-Home Streaming group on Steam, a beta test of the feature is "coming soon". Gamers who are interested in testing out this new feature can join the group, which will put them into the pool of users Valve will choose in the near future.
Local game streaming might not sound like much, but it is a key part of SteamOS, as it streams games from your Steam-enabled PC. Valve wants PCs that are powerful enough to host game sessions, which is what this beta testing will most likely involve. There's currently no hardware requirements, but the Half-Life developer has said: "There is a huge variety in home hardware and network configurations, and we would like your help in learning about what works best."
One of the bigger factors of local game streaming, and its beta testing, will be networking performance. Wired Gigabit Ethernet (GbE) will obviously be the best way of doing things, but Wi-Fi networks are getting mighty impressive. You can be sure we'll be doing a bunch of testing on SteamOS over GbE and Wi-Fi when we get our hands on the OS.
Gran Turismo 6 isn't even here yet, but there's already talk of Gran Turismo 7 - you weren't surprised, were you? - with Polyphony Digital teasing, but stating that they won't take forever.
GT creator, Kazunori Yamauchi told Top Gear: "We don't want to take too long on Gran Turismo 7. Best-case scenario? Next year. In GT6 we really had to tune the software 100 per cent to maximise the PS3's architecture, but of course the PS4's hardware is much better, so I think the overall quality of the game across the board will be boosted when you come to play it."
If we do indeed see GT7 released this close to GT6, I think we'll see it as a PS4 exclusive. If there was a game that would sell PS4 consoles, it would definitely be a next-gen Gran Turismo game. Our own Chris Ramseyer will be excited to hear this news, I can almost hear his wallet screaming now.
Telltale Games' The Walking Dead has been quite popular, but now it is rumored that the developer is working on a game based around Game of Thrones. The news is coming from an IGN report that cites multiple unnamed sources.
We don't know if the rumored game would be based on George R.R. Martin's Song of Ice and Fire novels, or the huge hit on HBO. During a recent Reddit Q&A, Telltale Games' co-founder, Dan Connors, said that the developer is "working on a few licenses that definitely fall into our dream IP scenario and we can't wait to announce those."
The PS4 is on the market, and the Xbox One drops in barely 24 hours, but where is Crystal Dynamics' reboot of Tomb Raider? Well, Square Enix isn't telling us just yet, but a representative with the company told IGN that we will know more about it next month.
The rep said: "it's so hard to keep a secret these days. We appreciate all of the enthusiasm, however we don't have any details to share just yet. That said, we highly recommend you keep an eye on any major gaming events happening in early December." It will be interesting to see Tomb Raider on the next-gen consoles, since both of them are based on AMD designs, will we see TressFX hair?
Diablo 3: Reaper of Souls is inching closer to release, and the closer we get, Blizzard is actually opening up the beta program for the upcoming expansion.
The developer is inviting "valued media contacts" and 3,000 of Diablo 3's most active players, at least those who have opted into the beta through Battle.net. Better yet, the beta invitation doesn't include an NDA, which means we should expect a bunch of press, videos, pictures and more on Reaper of souls. The beta will include the full game, minus the final boss battle, which is great for beta players.
If there's one game that should be on all PC gamers' calendars, it needs to be Star Citizen. The crowdfunded game from the gaming god himself, Chris Roberts, has reached an incredible $28 million in funding.
Thanks to hitting the $28 million goal, a new ship has been unveiled, the Mustang personal spacecraft. With the introduction of the Mustang, there'll now be two starter ships for Star Citizen's to get into the game with, joining the Aurora spacecraft. Now that the $28 million stretch goal has been met, the developer is doing something different with the next goal.
Cloud Imperium Games' latest blog post on the Roberts Space Industries website says that they are always asked where the extra funding from stretch goals goes... well, every dollar goes toward hiring new talent to build Star Citizen, as well as giving the team better development tools, and expanding the talent outside of the studio itself. The new stretch goal is now $31 million, where gamers can decide which ship will be introduced when it hits the new goal.
We reported about it not long ago, but it looks like the new version 1.03 patch for Assassin's Creed 4: Black Flag is on its way, and it will bring 1080p support to the PlayStation 4.
Associate Producer, Sylvain Trottier took to a blog, saying: "The most important part of this title update is not necessarily 1080p native resolution. It's the fact that even when we were done with the project, even when we were finished with the certification and everything else, even when most of the engineers had started to work on other projects - like we always do at Ubisoft -some of my engineers continued to work on Black Flag and they even developed a brand-new anti-aliasing technique."
This new AA technique will be featured on the Xbox One version of the game, which will launch on Friday.
Assassin's Creed has turned from a small IP, into something that really drove sales for current generation consoles, but now an Assassin's Creed IV designer has come out and talked up Watch Dogs.
AC IV designer, Jean-Sebastien Decant has said that Watch Dogs could be what defines the next-generation consoles, with the open-world game helping to define the new consoles, like Assassin's Creed did for the Xbox 360 and PS3. During an interview with Games Reactor, Decant said: "Watch Dogs is kind of showing us the path for the future. I think we're going toward a gaming place where the open world will be shared with other players. More and more. Socially speaking, but also maybe multiplayer stuff. And we will have to consider the open world much more like a platform that we could sustain for years."