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Looks like the Oculus Rift won't be coming to consoles anytime soon. Palmer Luckey, inventor of Oculus Rift says the next-gen consoles won't be able to keep up. He mentions the Oculus Rift needs 60 frames per second in 3D and that he sees games are being pushed out at 720p at 60 frames a second.
Palmer Luckey told TechRadar: "Consoles are too limited for what we want to do. We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year - continue making progress internally - and whenever we make big jumps we want to push that to the public".
He continued: "The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive".
Next-gen consoles are just around the corner! Microsoft has announced that the Xbox One's launch titles are currently being manufactured, packaged and shipped to retailers. The company has also posted some pictures of the shipping crates that are full of the games.
Microsoft says "It's almost time. There are just 11 days to go before Xbox One's worldwide launch on Nov. 22, and all the wheels at Xbox HQ are in motion."
Microsoft Studios Corporate VP Phil Spencer shared with IGN. "Games in Xbox One's launch lineup, including Dead Rising 3, Forza Motorsport 5, Ryse: Son of Rome and Zoo Tycoon have finished development. Today, we're excited to announce that they've also officially gone gold, and are currently being published, packaged and shipped to retailers at this very moment."
André Weingarten is one lucky guy, who received an Xbox One weeks early, and is known online as the "Moonlight Swami" who unleashed a bunch of content from the Xbox One onto the Internet, but got into trouble with Major Nelson after playing six hours of Xbox One games.
We reported this yesterday, but one of the more interesting facts I found while reading about it, is that Call of Duty: Ghosts takes around 30 minutes to install. This isn't too bad, considering its a 39GB installation, but you can't play the game for 15 minutes (or around half way through the installation). I find this quite the point, as you can't just plug-and-play - by inserting the Blu-ray disc and playing right away.
This is one of the major points in the whole console vs. PC battle, that PC's require an installation of games. But, pre-loading games through Steam is much easier, and with an SSD system and a backup of your games on another SSD or a HDD, you can transfer your games at 100MB/sec+ without a problem. 15 minutes to begin playing the game seems like a long time, or is that just me? I'd expect 'next-gen' consoles to have gotten you into the game quicker - or are my expectations too high? What do you think?
While the PS4 version of Diablo 3: Reaper of Souls will reportedly render everything at 1080p at the fluid 60 frames per second, it should also feature touchpad support and shorter load times. Polygon is reporting that one of the bigger features to the PS4 version will be something called "Avenger Kills."
In the "Ultimate Evil" edition of Diablo 3: Reaper of Souls for the PS4, "Avenger Kills" will see a player die after being killed by a monster, that monster could level up and jump through a special portal. Once through the portal, the monster will target a player on your friends list. Once your friend comes online, that monster will appear during a special event, where the skies will darken and the player will receive a warning, such as "Matthew's Bane" - a special title - is hunting them. If this monster is successful in killing the player, it will level up once more, becoming the "Bane" of that character, and receiving a new target to kill.
There are other gameplay additions, which are built around a shared experience for the player, even if they're not all playing the game at the same time, like Avenger Kills, above. Senior Level Designer, Matthew Berger, has said: "I'm going to be running around, killing monsters and a Legendary will drop," he said, "and then - cue awesome sound, column of light - a box, a gift will pop off that Legendary. It's going to say 'Gift for Michael.' I'm going to pick it up and send it to you."
Until now, Quake Live has lived within our browsers, but before the new year arrives, it will be a standalone game. Not only that, but the first-person shooter will also drop native support for both Linux and Mac, which is an unfortunate consequence.
The developer explained that Quake Live will be playable through emulation or virtualization software, for those who have paid subscriptions for the Mac- or Linux-based versions of the game. A news post on the game's official forum states: "Over the past few years, browser support for plugins such as Quake Live have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome's roadmap to turning off plugin support and the upcoming changes in Firefox, it seems that now is the time to make the transition."
SteamOS continues to sign on new developers to port their games to its SteamOS that will launch in 2014, and the latest to join the team is World of Mass Development. WMD is the developers of the highly anticipated, crowd funded racing game, Project CARS. This means that Project CARS will be available on Windows, SteamOS, PS4, Xbox One, and the Wii U.
It seems that there is no stopping Valve from making the push into the living room, and the number of developers rushing to jump aboard SteamOS confirms this. If only Valve can land big names like Activision, Rockstar, Warner Brothers, and Bethesda, PC gaming will once again reign supreme in in 2014. What games would you like to see ported to SteamOS or Linux in general? Let us know in the comments.
It seems like just yesterday, but Diablo 3 launched back in 2012, and has since sold over 14 million copies. Blizzard CEO, Mike Morhaime, announced the news during an Activision Blizzard Q3 financial call.
Morhaime said: "We're pleased with the response to the game's launch on PlayStation 3 and Xbox 360. Lifetime sell through of the game across all platforms has reached over 14 million copies, and reviews have been very positive about how the game plays on consoles." These 14 million copies aren't just on PC, either, it is spread out across all platforms: PC, Mac, PlayStation 3 and Xbox 360. Diablo 3's expansion, Reaper of Souls will hit the PC, Mac and PS4 in 2014.
We are weeks away from the launch of the Xbox One, and now Microsoft Studios' Vice President, Phil Spencer, has come out and reiterated Microsoft's commitment to PC gaming. The news comes from a chat between Spencer and Shacknews, where Spencer revealed that Microsoft has a few core gamer-focused titles in production for Windows.
Spencer said: "We probably have more individual projects on Windows than we've had in ten years at Microsoft Studios. At the launch of Windows 8, we had about 30 games in the Windows Store. A lot of those you'd consider lightweight or casual games... But we've covered all of that property now. Now we're starting to look at bigger and core gamer things. I'm excited by that."
One of the biggest surprises here is that Spencer noted that cross-platform interactivity and content-sharing will be a key part of Microsoft's strategy going into the future. Spencer added: "For us, we're first-party across all Microsoft devices. We definitely think about ourselves that way in our studios. If you think about a service like Spotify or Netflix, you expect that service to work on any device you have. For some games, it will be similar. I just want to have an Xbox Live account and it works on my phone, on my console, and my Windows machine. And then I'll be able to access my content in a screen-appropriate way."
Now, 'cross-platform interactivity' is not the same as cross-platform play, isn't it? This is something that I would like to see going into the future: cross-platform play between Xbox One and Windows-based devices, especially as 2014 will be the year of the Steam takeover.
What is EA thinking? It has been trying to shake off The Consumerist's "Worst Company in America" award, but now a report on Reddit has shown that EA forced itself to unleash Battlefield 4 too early, so that it could have the jump on Call of Duty: Ghosts.
Well, it looks like there are all sorts of issues with Battlefield 4 - myself, no issues here - but according to a QA tester at DICE, EA pumped BF4 through quality control and testing in order to beat COD: Ghosts to the market. This means that the various teams at DICE simply didn't have the time to properly test all of the features of BF4, its guns, weapons, and more. There are massive bugs such as the one that mutes everyone on the server if any player chooses a silencer on a particular weapon.
You can read the entire thing above, which is quite shocking, and disappointing. It means that we'll have to wait months for the game to be more stable, which after the whole BF3 debacle, I was hoping we'd skip this time around.
This morning Activision, the publisher of Call of Duty: Ghosts, announced that the game had managed to break the record set by Grand Theft Auto V, and managed to accumulate more than $1 billion in sales in the first 24 hours. This fulfills a promise made by Activision shortly after RockStar announced that they broke $1 billion in sales in just 3 days.
Unfortunately, Activision may be a little off in their estimates as the numbers they reported account for what is known as "Sell-In," which is how much retailers have paid the company for orders of the game. This means that retailers worldwide have purchased over $1 billion in copies and keys of the game, but $1 billion in actual retail sales might not have taken place yet.
For example, a retailer may purchase 3000 copies of the game for each of its stores, but might only sell 2000 of those copies per store. That leaves each store with 1000 unsold copies which it would return to Activision. This means that actual sales numbers differ from what Activision has reported today. So technically, they have not yet broken Rockstars GTA V sales record yet.