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Winning the best demo of the year award from MEGA64's famous and over the top yearly game awards was one of Electronic Arts' biggest 2015 releases, Star Wars Battlefront.
"Yo, they gave you 90% of the game in the beta!" Proclaimed the enthusiastic hosts, explaining that this title was their favorite demo (or beta) throughout the entirety of 2015. Also making the list was a shout out to the best mini game, poking fun at The Order 1866 and its short storyline.
Other comedic inputs included the worst 'story mode' being Minecraft (there is no story) and plenty of other over the top gaming references. Without spoiling any other award-winning titles for you, check out the full video above if you're interested in dry gaming humor. There are some possibly-NSFW things happening throughout the show, so you might want to wait until you're home to witness the action.
Square Enix is preparing for the launch of Hitman, which is now in episodic form, with a new 'World of Assassination' trailer - check it out, below.
The trailer says "we live in a world of assassination, and once you know... there's no going back". It does a great job of pulling you into the Hitman world without playing the game, and I felt better after watching the 1-minute 50-second video than I did watching the absymal Hitman movie late last year.
The PS4 version of Hitman will also be receiving exclusive content, as we reported on yesterday.
Blizzard will be re-opening the closed beta of Overwatch on February 9, after it was taken offline in December, and pushed into February 2016 release from its original January 2016 re-release into the beta world.
Once the Overwatch beta is back and kicking again, it'll feature two new maps, a new game mode, a new progression system, and new updates to both the private games, and character balancing. Blizzard has said that these are the areas it would work on the most when it took the beta down in December.
You can sign up for the Overwatch beta, but those who were involved in the original beta will get in without a problem. Overwatch officially launches later in the spring, for the PS4, Xbox One and PC.
Rainbow Six: Siege has received its first major update, with Operation Black Ice now available for the PC. The update provides gamers with the new Yacht map, two new JTF2 operators, new weapon skins, a spectator camera, and a bunch of fixes.
The new patch includes operator shouts being muted for the enemy team, which allows for stealthy approaches. Ranked and custom games see defenders being able to vote for the objection location they want to defend. Rainbow Six: Siege's latest update also reduces bull train intensity, increased the flashbang's range of effect, reduces noise levels of multiple Defender gadgets, adds map and mode name display during loading and planning phase screens, alters matchmaking timer display, and introduces individual spawn location selection for each Attacker.
Crytek's free-to-play first-person shooter Warface is getting a fresh dab of paint, with the developer announcing a new cooperative "Earth Shaker" challenge on its way. Crytek released a trailer, which we've got below for your viewing pleasure:
As for Earth Shaker, Crytek explains: "Operation Earth Shaker invites players to join forces and ascend through an enemy base constructed inside a cavernous volcano. As they progress, Warface operatives will face new trials at every turn, including a hailstorm of incoming fire from the advanced gun turrets that guard the facility".
The developer continues: "Each of the five turret types poses a unique strategic threat that can only be neutralized with tactical teamwork. Alongside the turrets, enemy personnel wielding heavy duty weapons add another explosive element to contend with - ensuring players have to be at the top of their game to clear one secured area and move on to the next. Those who survive to see the base's uppermost level will soon discover that they've stepped out of the frying pan and into the fire as they encounter a deadly new boss. This final layer of high-tech security proves Blackwood will stop at nothing to protect - and eventually detonate - the giant Seismic Activity Generator housed within the volcano".
Ever since Silent Hills was cancelled by Konami, the entire industry has been looking forward to the next collaboration between MGS creator Hideo Kojima and beloved director Guillermo Del Toro. Now it looks like we might get a few clues, as the dynamic duo is meeting up to host a keynote session at DICE Summit 2016.
The session is called "A Conversation with Hideo Kojima and Guillermo Del Toro", and will be centered around the duo's "creative vision and the driving forces behind their artistic pursuits". The keynote will be held on Thursday afternoon, and will also be moderated by Geoff Keighley, so we may see a few zinger questions and curveballs in there about future games and projects.
The renowned creators have remained friends well after Silent Hills' cancellation, and have expressed interest in another collaborative effort.
For the most part, gamers are pretty disappointed with Destiny's current setup. The game remains in a kind of stagnant stasis months after its stellar The Taken King expansion, and many publications have taken turns trying to rile the titans out of their slumber. Meanwhile, Bungie remains quiet and vigilant, as always.
As if the constant reminders, queues and prods from Reddit and its own forums weren't enough, Bungie has sent out a new e-mail survey asking Destiny players to rate their fun factor in the game. It's actually a very small message, and is only sent out to users who have signed up with Bungie's User Research platform.
In it's entirety, the e-mail simply asks players how much fun their having: 5 for "very fun", or 1 for "not fun". At this point in time, I think most gamers would answer "N/A" and write in "you need to communicate better with your audience." Oddly enough, it appears that the survey was only sent to a very limited number of players, and most research program users are reporting they didn't get any emails.
Cities: Skylines' new update will let you freeze our your citizens and snow them in, causing mass chaos. And that expansion, Snowfall, is now set to arrive on February 18th.
The new expansion is a winter themed affair that adds in snow themed maps and all of the accessories and equipment that a new city would need to maintain itself during the frozen months of winter. That means you'll be budgeting and sending out the plows and snow trucks to maintain order and happiness.
Just think about what happened in the Eastern US recently with that blasted snow storm, can you do better? Now's your chance! The expansion will arrive for only $13. This is already one of the best city building games around, and this will just add more options and variety to an already endless game.
Dust 514 isn't an old game by MMO standards. It's been able to survive the waves of popularity and the release of new consoles, being popular among the hardcore EVE Online fans. But now the project is shutting down, because the development team is hard at work on a PC FPS instead.
The team from CCP that was working on Dust 514 has now switched gears to start on a new project using Unreal Engine 4 for the PC that's set in the same EVE universe of New Eden. So while it's being shutdown, it's really being rebooted to something far better. The PC is a natural platform for an MMO type FPS, for the better controls if anything.
CCP Games will have some more information about their new adventure in PC gaming come April at the EVE Fanfest. It seems that with the imminent release of EVE: Valkyrie and their experience making a visceral PC experience with UE4, they're consolidating development to one platform and with one engine. Dust 514 was build using Unreal Engine 3, however.
Like Halo 5 and Wolfestein: The New Order, Ubisoft's latest open-world shooter The Division uses dynamic resolution scaling on the Xbox One in order to keep gameplay running smoothly.
According to an in-depth performance analysis from Digital Foundry, The Division's resolution isn't locked on the Xbox One, and instead shifts and scales down to maintain a solid frame rate. During The Division's beta test, many Xbox One users noticed less-defined visuals during heavy action sequences compared to PS4.
To maintain a solid 30 frames-per-second, The Division will downscale resolution on-the-fly during graphics-heavy areas and sequences. The drop isn't readily apparent and is noted to trick the eye, but close observation will reveal blurry signs, motion blur, and lowered sharpness and definition. "Wherever you see heavy volumetric effects and lots of geometry on-screen, there's a strong possibility that The Division's frame buffer is switching to a lower pixel count on Xbox One," Digital Foundry said in their analysis.