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Gaming Posts - Page 7

Destiny's microtransactions are no longer 100% cosmetic

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

Destiny's microtransactions are no longer purely cosmetic: starting with the next expansion, Bungie will let gamers buy in-game items that allow you to unlock items sooner.

 

 

Along with a host of new content, Destiny's new Rise of Iron expac will introduce paid reputation boosts that can be purchased with Silver in the in-game Eververse Trading Co. microtransaction storefront. IGN reports that these rep boosts are a time-saving convenience feature that will raise your standing with PVP and PVE factions. Reputation levels are needed to buy specific Legendary items from main faction handlers like the Crucible's Lord Shaxx, Vanguard's Commander Zavala, or Variks at the House of Judgement.

 

These reputation boosts can also be unlocked regularly without the Silver microtransaction currency in Sterling or Radiant Treasure Boxes that are likely strewn throughout Rise of Iron and given as quest, Strike, and Crucible rewards.

Continue reading 'Destiny's microtransactions are no longer 100% cosmetic' (full post)

Battlefield 1 beta was biggest in studio history

By: Sean Ridgeley | More News: Gaming | Posted: 1 week, 4 days ago

Battlefield just keeps bigger and bigger. Once the distant cousin Call of Duty forgot it had, the series appears to stepping into the limelight finally, as evidenced by newly released numbers for the recent open beta.

 

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Developer DICE says the game was played by a stunning 13.2 million total players, making it the biggest beta in series history. Funnily enough, that's also double the amount of forces of the British and Ottoman empires in the Middle East during World War I (when the game takes place).

 

The resounding success one might say is due in part to a natural franchise growth over time but also the rare setting and DICE's unique take on it.

Continue reading 'Battlefield 1 beta was biggest in studio history' (full post)

Metro 2033 devs tease new sci-fi FPS game

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

4A Games, the studio that brought us the excellent Metro 2033 and Metro: Last Light games, has teased a look at their next project...and it looks like a futuristic FPS.

 

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We know that 4A Games was working on "two exciting new projects," and now the devs have given us a glimpse at what they have in store. 4A shared two different images on their Facebook and Twitter streams that are obviously pieces from the same image, showing what appears to be the first-person HUD of a high-tech shooter like Halo or even Crysis.

 

While I originally thought the devs were working on Metro 2035, these images completely nix that theory. There's just no evidence of a post-apocalyptic world. 4A Games is on the cusp of something interesting, and it could very well be a fresh new original IP that taps the impressive FPS foundation they've worked so hard to cultivate in the Metro games.

Continue reading 'Metro 2033 devs tease new sci-fi FPS game' (full post)

New indie Dark Flame mixes Castlevania and Dark Souls

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

Ever wondered what would happen if you mixed Dark Souls with Castlevania: Symphony of the Night? You get this nifty indie platformer, Dark Flame.

 

 

I've been on a big Castlevania kick lately, so any game that remote resembles an awesome Metroidvania style side-scroller has caught my attention. So when I came across Dark Flame earlier today, I squeed with delight.

 

Dark Flame is a love-letter to anyone who's entranced by the macabre style and relentless platforming hack-and-slash chaos of the Castlevania series. One look instantly conjures up nostalgic memories playing Symphony of the Night on PlayStation, getting lost in Dracula's winding castle and battling bit-style foes. Although I haven't played it (I hope to remedy that very soon!) Dark Flame checks all the right boxes: giant boss battles, that classic gothic eeriness infused with delicious retro visuals, a pretty dynamic RPG system with weapons, armors, and abilities, and more.

Continue reading 'New indie Dark Flame mixes Castlevania and Dark Souls' (full post)

Resident Evil 7's super creepy demo gets updated

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

Resident Evil 7 is about to get a lot weirder--considering how freaky the game's original Beginning Hour demo is, I'm both trepidatious and excited.

 

 

Capcom has announced a new Twilight content update for Resident Evil 7's excellent (and super disturbing) teaser demo, along with a fresh batch of screenshots and a new trailer.

 

Starting today the Resident Evil 7 demo (including the new Twilight update) will be available to all PS4 gamers and won't require PlayStation Plus, so be sure to check it out--it's definitely worth a playthrough, and has a very real PT vibe to it. Capcom has also announced that Resident Evil 7's Deluxe Edition will include a new story expansion, bringing up the grand total of season pass story missions to three. To make up for this extra bit of content, the deluxe edition will jump from $79.99 to $89.99, but if you pre-order it before the adjustment you'll get all three missions.

Continue reading 'Resident Evil 7's super creepy demo gets updated' (full post)

AMD includes upgrade code for Battlefield 1 with RX 480

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 4 days ago

AMD is celebrating the first birthday of Radeon Technologies Group, with the announcement of a new Battlefield 1 upgrade code for Radeon RX 480 graphics cards in certain markets.

 

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The bundle will arrive in the form of an upgrade code for Battlefield 1, which turns the Standard Edition copy of the game to the Deluxe Edition. Effectively, AMD is providing a voucher for an upgrade worth $20 - the difference between the Standard and Deluxe Edition of Battlefield 1 on Origin.

 

You'll need to redeem your code before October 21, where your Battlefield 1 Standard Edition will be upgraded to the Early Enlister Deluxe Edition, which also lets you get into the early pre-launch of the game, 3 days earlier than everyone else. If you use the code after October 21, you'll receive the normal Deluxe Edition of the game, without the pre-launch access.

Continue reading 'AMD includes upgrade code for Battlefield 1 with RX 480' (full post)

PS4 Pro's outdated hardware could bottleneck performance

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

When Sony's new 4K-ready PlayStation Pro console launches in November, it'll undoubtedly be the most powerful console on the market. Sony has doubled the GPU power, and the PS4 Pro is the first console to leverage AMD's new Polaris GPU technology, and system is outfitted with a 4.2 TFLOPs GPU that sits just below a Radeon RX 470 in power, allowing upscaled 4K gaming and possibly native 1080p 60FPS.

 

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But the PS4 Pro's more powerful GPU will actually be held back by the console's outdated components, mainly the same 8-core Jaguar CPU found in the original PS4, and the same 8GB of unified GDDR5 system memory. Sony has overclocked the Jaguar CPU from its original 1.6GHz to 2.1GHz to eke out more speed and boosted the GDDR5 RAM bandwidth, but the components are essentially still the same, and without a dramatic CPU overhaul and boosted RAM cap, developers are going to run into ceilings. This means developers will have to compromise specific features while providing upgrades like upscaled 4K 30FPS and native 1080p 60FPS in games, with certain effects like lighting, shadows, environmental features and more being scaled and dialed back.

 

In fact, Digital Foundry notes that Rise of the Tomb Raider wasn't able to hit a consistent native 1080p 60FPS on the PS4 Pro due to CPU bottlenecks. This sets a disappointing precedent for other PS4 Pro upgrades, hinting we may not finally get native 1080p 60FPS in games after all. "Rise of the Tomb Raider has three different modes in the PS4 Pro version only: a 4K30 presentation with HDR support that strikes an impressive balance between visual features and resolution, a 1080p30 mode that ramps up quality settings to the max and an unlocked frame-rate mode for 1080p that sees performance vary between 40-60fps (we assume that this will be down to CPU bottlenecks), rather like Tomb Raider Definitive Edition on the standard PlayStation 4."

Continue reading 'PS4 Pro's outdated hardware could bottleneck performance' (full post)

Rise of the Tomb Raider 4K showdown: PS4 Pro vs PC

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

Just how much of a difference is there between upscaled 4K and native 4K resolution? As Digital Foundry illustrates in the video below, it's like the night and day difference between 30FPS and 60FPS.

 

 

On a whim, Eurogamer decided to compare what Rise of the Tomb Raider looks like in 4K on Sony's new PS4 Pro versus a 4K-ready PC running the game at Very High settings. For comparison's sake, the PS4 Pro runs Rise of the Tomb Raider in upscaled 4K 30FPS, whereas the test PC leverages an unspecified discrete video card capable of hitting native 4K resolution at Very High settings with Very High textures.

 

"But the two most glaring differences come down to key limitations found in the PlayStation 4 Pro hardware itself - the fact that its GPU isn't capable of handling native 3840x2160 UHD resolution, along with the lack of a meaningful amount of additional memory. Developers have access to a number of upscaling strategies for PS4 Pro titles running in the 4K mode, and while Crystal Dynamics wouldn't be drawn on the technique used for this game, what's clear is that the overall presentation is somewhat soft, far more so than the Sony first-party titles we saw that are confirmed to be using the checkerboard upscaling."

Continue reading 'Rise of the Tomb Raider 4K showdown: PS4 Pro vs PC' (full post)

Tomb Raider hits 4K 30FPS and 1080p 60FPS on PS4 Pro

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

Crystal Dynamics sets an example for all other devs to follow concerning PS4 Pro upgrades, and embraces both 4K visuals and FPS improvements in 1080p.

 

 

Thanks to the PS4 Pro's new Polaris-grade GPU, the console can upscale games to 4K resolution with HDR support, enable native 1080p 60FPS, and significantly boost performance and visuals for both 1080p HDTV and 4K UHDTV owners. Old PS4 games can be updated with Forward Compatibility patches to enable 4K HDR and 1080p 60FPS, too. There's only one caveat: it's up to developers to make the most of the hardware, and they get to choose what upgrades to apply. So that means not every PS4 Pro upgraded game will support 60FPS for 1080p HDTV owners, as developers have been told to prioritize 4K HDR support.

 

Read Also: Here's every PS4 Pro upgraded game so far

 

Rise of the Tomb Raider, however, will get the best of both worlds: better frame rates and 4K visuals. Crystal Dynamics has confirmed that Rise of the Tomb Raider will have three different modes on PS4 Pro: High Framerate Mode that targets 1080p 60FPS (won't always hit 60FPS, but stays consistently north of 45FPS), 4K 30FPS with HDR support, and an Enhanced Visuals mode that's capped at 30FPS in 1080p but enables tons of effects like boosted lighting, high shadow details, and high-fidelity reflections. Gamers will be able to switch between these modes at any time, provided they have the required displays.

Continue reading 'Tomb Raider hits 4K 30FPS and 1080p 60FPS on PS4 Pro' (full post)

CRYENGINE gets multi-GPU support in DX12 in Feb 2017

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 5 days ago

Crytek has updated their roadmap for CRYENGINE, with the release of CRYENGINE 5.3 promised for November, where support for Vulkan and PhysX will be included.

 

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The new version of CRYENGINE also has improvements for SVOGI (Sparse Voxel Octree Global Illumination), the voxel-based GI solution that was teased a few months ago. But it's the v5.4 update to CRYENGINE that's coming in February 2017 during the Game Developers Conference that has me excited.

 

CRYENGINE 5.4 will include Multi-Adapter support thanks to DirectX 12, which will allow gamers to use both discrete and integrated GPUs together, as well as better multi-GPU support overall if you're running a pair of NVIDIA GeForce graphics cards in SLI, or AMD Radeon cards in CrossFire.

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