TweakTown NewsRefine News by Category:
If there was a horror game that had gamers wetting their pants, it was Outlast from developer The Red Barrels.
It was a surprise horror hit, with the developer teasing the sequel at PAX East 2016. Outlast 2 will be hitting the current-gen consoles, PC and Mac later this year, promising a more haunting journey into the depths of the human mind, and its dark, scary secrets.
Mirror's Edge Catalyst looks like utter crap on the Xbox One, but on the PC? It looks pretty damn good, especially cranked up to 4K, thanks to some screenshots from DSOGaming.
The site ran the closed beta of Mirror's Edge Catalyst at 4K, where they note that VRAM limitations happen at 4K, with the game requiring more than 6GB of framebuffer. At 1080p, the site reports that they were hitting a minimum framerate of 70FPS on Ultra settings on their GeForce GTX 690.
Mirror's Edge Catalyst is using more of our CPU cores too, thanks to the Frostbite 3 engine scaling across multiple CPU threads more efficiently. There aren't many graphics options to tweak according to DSOGaming, with distance textures "kind of low-res". To finish, the site says that Mirror's Edge Catalyst "looks and play beautifully on the PC, even in its current beta state".
We have been all over DOOM news for the last few months, with our recent stories like the PC version of DOOM being neglected, and the game having the 'trademark id Tech texture streaming issues' on consoles. I don't know how Bethesda and id Software let this happen, but all developers are doing it these days.
Well, on the /r/pcmasterrace subreddit, user 'alkavan' asked "Hey, seriously, can someone actually explain to me what's wrong with the new DOOM? I pre-ordered it but for nice price with b-day discount voucher on GMG. And of-course I would never per-order any game now days, but in 1993 when I actually met a computer DOOM, then DOOM II were one of the few, first games I ever saw on PC. I just had to as a tribute. So am I gonna get lots of COD crap here? fuck (Will mention, I never actually played any modern COD game except first and second one)".
'Laxcc' replied with a golden reply, saying: "People expected fast skillful classic arena multiplayer shooter for PC, they got slow generic console multiplayer shooter clone with grind shit like loadouts etc..". '8oD' replied, adding "You level up, FFS" which is an obviously gameplay trait in today's games. 'Laxcc' replied back, adding: "Leveling/Unlocking etc. in shooters is a shitty feature. If game is good it does not need it. Its a shi**y crutch for nolifers to gain advantage just because they farmed first days by playing 3 days stright without sleep so they can stomp people without requiring player skill or training".
UPDATE: The Persona Channel website has been hacked, and the apparent release date leak was fake. Sorry for the inconvenience. Persona 5's mysterious countdown timer is still up, and we should still get a major update on May 5.
Original story is as follows.
Persona 5 will see a simultaneous release in July according to the official Persona Channel website.
According to listings on the Persona Channel, Persona 5 will launch on July 8, 2016 across PlayStation 4 and PC. A quick Google translate of the Japanese text revealed the news ahead of the schedule May 5 countdown event.
While this could be Persona 5's actual release date, there's no mention of a PS3 version. Atlus previously confirmed the game was coming to both PS4 and PS3 in Japan, and the publisher made no original mention of a PC flavor. Be sure to take this news with a pinch of salt, but it could very well be accurate. The prospect of a PC version of Persona 5 has many gamers excited, and it'll be interesting to see if and how Atlus responds.
At a PAX East panel, Gearbox Software confirmed it will begin development on Borderlands 3 once Battleborn and all its accompanying DLC packs are completely finished.
"It's no secret, obviously there's going to be another Borderlands," Gearbox's Randy Pitchford said during the panel. "We don't even know if we're going to call it Borderlands 3. We could call it Borderlands 4 for all we know." Mike Neumann will be the lead writer for Borderlands 3, taking the mantle from Anthony Burch, and Scott Kester will helm art direction.
Pitchford went on to tease that we could see Borderlands 3 easter eggs in Battleborn. "There's already a lot of Borderlands easter eggs in Battleborn, but they're all from previous Borderlands games. So what if we put easter eggs for future stuff in the DLC?"
CD Projekt RED drops a new batch of Witcher 3: Blood and Wine screenshots, showing even more of Toussiant's enchanting world.
Blood and Wine isn't only the last DLC pack for The Witcher 3, but it also concludes the story of Geralt of Rivia. In order to send off the legendary witcher out with a bang, CD Projekt RED promises that Blood and Wine will be "even better than the main game". Considering how magnificent Witcher 3 already is, this is a pretty hefty claim.
"I can already tell you Blood and Wine is a fascinating story, with every sort of twist and turn you'd expect from our writers," CD Projekt RED's Marcin Momot said in a new update. "Toussaint, the new realm we're creating for the expansion, is unlike anything you've seen in Wild Hunt - carefree and colorful, but your gut never stops telling you that there's some real dark stuff happening underneath all that."
According to a leaked post on Steam's official developer forums, Valve will start accepting Bitcoin crytocurrency as a valid payment option for purchases on the digital storefront.
"We are excited to announce that Steam is going to start accepting payments via bitcoin," Valve wrote on the leaked forum post. "We're using an external payment provider to process bitcoin payments to help partners reach more customers on Steam. Bitcoin is becoming an increasingly popular online payment method in some countries, and we're enabling a system that insulates partners from risk and volatility while still providing value to the end customer."
The way it works is Valve will charge users like normal, and the third-party payment provider then converts the charged currency into bitcoin based on a daily currency-to-bitcoin exchange rate. The provider keeps the bitcoin and pays Valve the traditional currency value. This way Valve never holds any bitcoin, and the provider essentially converts and exchanges money for bitcoin.
After seven years of development, Blizzard cancelled its ambitious Project Titan MMO in 2014. Now Blizzard dev Jeff Kaplan sheds some light on why Titan collapsed, and how the "devastating failure" inspired the team to create Overwatch.
"You had a really amazing group that was working on Titan. They were really talented individuals, but we failed horrifically in every way ... In every way that a project can fail. It was devastating," Blizzard's Jeff Kaplan said in a recent interview with GameSpot.
"You had these people who either came from other companies or from within Blizzard, and were used to working on games that were very successful like a World of Warcraft, for example. To go through such a complete and utter failure is very hard for people who are used to experiencing success."
Upcoming PS4-exclusive RPG Horizon: Zero Dawn may be delayed into 2017 if an industry insider can be believed.
It's practically a tradition in the games industry today for high-profile titles to get delayed, so it shouldn't come as a surprise that Guerrilla Games' post-apocalyptic RPG Horizon: Zero Dawn may not release in 2016. According to renowned industry insider Shinobi602 will be delayed into 2017, with a release on Sony's new PlayStation Neo console (PS4K/PS4.5).
"Well...Horizon: Zero Dawn's getting delayed to early 2017 from what I'm told. Going to look splendid on PS4k though," reads Shinobi602's Tweet.
The PC version of DOOM wasn't exactly the shining example of graphics tech that it should have been, and that we expect from id Software. They're usually the paragon of PC gaming, advancing graphics tech above and beyond the norm. Recently it seems they've fallen to the wayside and been surpassed by the likes of Crytek and others. id Software hasn't forgotten us PC gamers it seems, they just didn't design the beta to be a showcase of the final graphical specs.
A new blog post by id Software tells us to not fret, because they're just as much PC gamers as they once were, and as we are. "PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want - and every ounce of performance our systems can handle." Robert Duffy, the chief technology officer, said in the post. That being said, the final build will be full of the options that we tend to want and enjoy. And the framerate will be uncapped. They detailed the advanced settings that we'll get to play with, and it's quite extensive.
We're told to expect much more information about the underpinnings of idTech 6. This stuff is really fascinating, and it'll be great to see how the rendering pipeline works and see how, or why, the streaming texture issue happened and how they plan on fixing it for the PC. And to reiterate for everyone (myself included): the framerate won't be locked on PC at launch.