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The original Unreal Engine 4-powered Paris Apartment technology demo, developer Benoît Dereau has released a new demo that features photorealistic indoor environments.
Beautiful, but you need to see the video in action to really appreciate it - but even more so, you can download the tech demo and experience it on your own PC. Dereau used 1.3 million triangles in this tiny room, with "all texture maps from 1024 to 4096 size", adding that "interactive object material change" is possible.
Dereau spent three weeks on the demo, which is a testament to how easy, versatile and damn beautiful Unreal Engine 4 is. You can download the tech demo right here.
Fallout 4 was one of the best games unveiled at E3 2015, but during an interview with GameSpot, Bethesda boss Pete Hines had some sad words to say about the graphics in Fallout 4.
Hines said that the complex crafting system and extensive interactive environments required some graphical compromises, where he added: "Everything that we do is a balance. We could make the best looking game possible, but we dial some of that back in order to allow for all of these other things". Hines also added: "If you want to pick flowers and make potions all day, then that's what you're role-playing. If you want to go shoot everybody in the head with a laser-musket, then that's what you're role-playing".
Personally, I think Bethesda is having to compromise in the graphics department in Fallout 4 because of the lackluster hardware found in the Xbox One and PS4. If it were a PC only game, there would be absolutely no need to water down the graphics, or compromise any part of the game, period.
E3 2015 - Square Enix had one of the biggest games of E3 2015 with Deus Ex: Mankind Divided, with the studio showing off a 25-minute gameplay video that we've embedded below. The video features commentary from Executive Audio Director Steve Szczepkowski.
The video gives us a great look at the impressive Dawn Engine that the company has used to power Deus Ex: Mankind Divided, with Adam Jensen sporting countless augmentations that make him a 'Human 2.0'. The Illuminati are heavily featured once again, where Jensen must take them down and reveal what they're doing behind the scenes.
You could one day play Disney Infinity games using virtual reality, with new VR-centric games possibly on the roadmap, according to James Pitaro, president of Disney Interactive. He noted that he was impressed with VR and thinks there are great possibilities for next-generation game development.
The studio has reached $1 billion in retail sales, and uses popular characters from Disney, Pixar and Marvel in its game titles.
"You could easily imagine a scenario where we were to expand the toy box component of Infinity into AR or VR," said Pitaro, while speaking with Reuters at E3. "I do not think this is going to be a fad."
A Fallout super fan has mailed more than 11 pounds of bottle caps, in-game Fallout currency, to Bethesda Softworks in exchange for a Fallout 4 game pre-order.
The game should be released before the end of the year, and it will be interesting if the Bethesda PR department has a good sense of humor.
"Fallout 3 was my favorite game for several years, so I made the rational choice to start saving up bottle caps," said Reddit user GatorMacheteJr. "Turns out 4.5 years of undergrad and 3 years in a Master's program leads to a lot of drinking."
It looks like DayZ creator Dean Hall is working on a new virtual reality video game that'll be supported by SteamVR, Eurogamer has learned. RocketWerkz is investing more time in VR, but not for the Ion space simulation game which the studio recently announced.
When speaking with Eurogamer, Hall mentioned one game that we now know is a VR title, though additional details remain unknown. It's unknown when gamers can expect to hear more about this mysterious project that Hall is currently working on for SteamVR.
"[Valve's] Chet Faliszek was like a huge mentor to me. He contacted me very early on in DayZ's development and he's been all through everything - he's been a huge mentor. And I actually got a chance to see him speak, and I spoke myself, at Slush Play [a gaming and VR conference] in Iceland. And, to be honest, that was the final convincing for me. So I really liked what he had to say."
E3 2015 - The Coalition Studio announced Gears of War: Ultimate Edition during the PC Gaming Show at E3 2015, something that will be hitting the PC with 4K resolution and DirectX 12 support when Windows 10 launches next month.
Gears of War: Ultimate Edition will be rocking mouse and keyboard support, as well as the typical controller support that console gamers are used to. On the Xbox One, we can expect Gears of War: Ultimate Edition to rock along at 1080p 60FPS, which is a very nice touch for the Xbox One. The beta is available for Xbox One users, too.
The remastered version of Gears of War features refreshed visuals and reworked cutscenes thanks to animation studio Plastic Wax. According to Polygon's sources, the Gears of War remake is being worked on by Splash Damage, which worked on Brink and Dirty Bomb.
E3 2015 - It's finally here - some gameplay footage from Deus Ex: Mankind Divided. Ubisoft's first-person RPG looks bloody impressive, and we've only seen a tiny little snippet of what to expect.
Deus Ex: Mankind Divided is built on the new Dawn engine, with support for DirectX 12 and AMD's new TressFX 3.0 technology. Deus Ex: Mankind Divided is coming out in 2016 for the Xbox One, PS4 and PC.
E3 2015 - Much of the attention during E3 has been on PC and console games, but there is a growing presence of mobile game titles. Electronic Arts CEO Andrew Wilson recently spoke about how critical mobile gaming is for the company, which has almost 250 different mobile titles available to gamers.
"Mobile is already important. We had more than 700 million downloads of our games last year. We have 160, 170 million monthly active users playing our games every month," Wilson said in a statement to GamesBeat. "There's going to be another 300 or 600 million devices or something launched this year alone. We went from 200 million players to two billion players in large part because of mobile devices. It's already super important to us. I'm proud of what we're doing.
Hardcore games such as Madden NFL being streamlined to Madden NFL Mobile indicate how EA wants to cater to Apple iOS and Google Android smartphone and tablet owners. Looking ahead, Wilson said that GMs are reporting the importance of mobile gaming directly to him - and he's listening to the feedback.
When it comes to virtual reality growing into a mainstream technology, it looks like video games will be one of the most important driving forces. Jason Rubin, head of studios at Oculus VR, is tasked with helping predict that types of apps, games, and other software VR adopters will use - and he's banking heavily on video games.
Oculus VR will invest at least $10 million in independent game development, and has studios such as Insomniac Games and Ready at Dawn onboard to help create VR-themed titles.
"My guess is, what's going to happen is we'll start with a lot of experiences that developers know how to make," said Rubin while speaking with GamesBeat. "They're going to be great experiences. But as time passes, and also with new input devices, we're going to branch out into new experiences. There are going to be old genres that don't translate, old genres that translate with a little work, old genres that are awesome and made even better, and then a ton of new genres that are called for in VR."