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Gamers who purchased Elite: Dangerous through the online store hosted by Frontier Developments will be given a free Steam key, the company has announced. Elite: Dangerous game runs on Frontier's servers, but the studio is working with Valve so current accounts can be connected to Steam.
"We always appreciate it when you buy direct from our store because it means we can put more into supporting and developing Elite: Dangerous," said Edward Lewis, community manager for Frontier Developments, in a forum post. "But we know a number of long-time players and backers like to play through Steam and we think it's fair everyone has that option, not just new players."
The Steam code will be available to existing owners starting on May 28. Elite: Dangerous is available via Steam for $59.99.
After hearing the rumors for Call of Duty: Black Ops III for what felt like months, it was made official last month with a release date of later this year. With three studios now developing games within the Call of Duty franchise, there must be a lot of brainpower going around.
Last year, Sledgehammer Games developed Call of Duty: Advanced Warfare, but this year the torch goes to Treyarch Studios for Black Ops III. Treyarch has come out and said that they communicate with the two other studios that develop Call of Duty games, with Mark Lamia from Treyarch talking with the Official PlayStation Magazine, saying: "From very early on we'll share stuff on all sides".
He continued: "I invited the other teams very early on in this development, as soon as I had what I considered a representative prototype. I shared it with the other studios, but it's up to them to come up with their own [creative ideas]". Lamia continued: "It was interesting to see that they had maybe some movements like ours, but the systems and focus they had was different from ours. I think that's important inside the franchise to have some differentiation for the players so that they can get a different experience every year".
With Project CARS now finally out, comparisons are being made between the Xbox One, PlayStation 4 and PC versions of Slightly Mad Studios' very ambitious driving game.
The comparison we've embedded above is between the PS4 and PC versions of Project CARS, with both versions running at 1080p 60FPS. For the most part there's not much of a difference between the two, with some impressive performance coming out of the AMD APU-powered PS4. But, if you pause the video at any time, there's some very serious motion blur happening on the PS4 version of the game.
At 2:40 into the video, mountains completely disappear on the PS4 version of the game for some reason, which I'm sure is performance-related. As for the PC version, it was running on High texture resolution with AA on High, FXAA disabled, and most other settings on Ultra. Motion blur was set to High, with grass, particle levels and intensity set on Ultra.
Battlefield: Hardline is out and while most of the servers are empty, Battlefield 4 is still DICE's most-played first-person shooter. Well, the developer has said that all future DLC for Battlefield 4 will be free, and not just for Premium users, but for everybody.
DICE's David Sirland has confirmed that all future content for Battlefield 4 will be free, which includes the upcoming new maps and the new Gunmaster game mode and new weapons. With a Spring patch on its way, something that will bring on the new Gunmaster game mode, five new weapons, and more, this is great news for Battlefield 4 players.
Later in the year, DICE will release a new community map which only recently entered production. Not only that, but the developer has an unannounced map remake from a previous Battlefield game that is being worked on right now, something we should hear about in the near future.
Since its inception, The Division has had three studios working on it. Massive Entertainment are leading development, while Red Storm and Reflections have been putting their long weeks and months into the open world RPG. Massive Entertainment has now partnered up with a fourth studio, Ubisoft Annecy, which will help out on all things The Division.
Managing Director of Massive Entertainment, David Polfeldt, has talked about this collaboration, where he said: "We are very happy that Ubisoft Annecy is part of The Division's family. They are highly experienced and talented developers, adding much value to the project. Being able to work with other studios offers fantastic creative opportunities during development and, in the end, strongly benefits the overall quality of the game".
Studio Manager at Ubisoft Annecy, Rebecka Coutaz, said: "The team in Annecy is delighted to be collaborating with Massive, Red Storm and Reflections on Tom Clancy's The Division. We are bringing our previous experience in multiplayer online games and this project is allowing us to build our technical knowledge in other areas and become experts on this incredible brand. The collaboration with the other studios is going very smoothly, and we're working together to ensure we meet and exceed the high expectations players have for this new title".
NVIDIA posted their latest financial report recently, with CEO Jen-Hsun Huang saying: "I think it is also pretty clear that almost every new human is a gamer".
The NVIDIA CEO continued: "The previous generation before me, very few were gamers. My generation, I would say, probably is 25% gamers. My kids' generation is probably 75% gamers, and the generation after that is got to be 100% gamers. Video games is no longer a niche. Game is really a pop culture now, and we expect that gaming to continue to expand".
Now whether you agree with that statement, teh larger picture is popping up and it's showing that gaming is really mainstream. If we look at the sales of franchises like Call of Duty, which generate over $1 billion with each release, gaming is far bigger than Hollywood. League of Legends enjoys tens of millions of players each day, which is a number that would've been laughed at just 10 years ago now.
With Batman: Arkham Knight close to release, Rocksteady Studios has released a new community-focused trailer that is detailing the "Dual Play" part of the game, and more details on the story.
The new trailer is embedded above, called "All Who Follow You" and breaks it down to explain everything in great detail. The new gameplay feature Rocksteady has introduced is called "Dual Play" which lets gamers switch between Batman, Robin, Nightwing and Catwoman for specific fights in Arkham Knight.
Lead scriptwriter on the game, Martin Lancaster, explains: "It's fantastic, because we're able to build these relationships not just in the cinematic sequences, but right through the gameplay, through every aspect of the game".
The Witcher 3 won't be officially released until May 19, but that hasn't stopped some retailers from releasing CD Projekt Red's latest game early.
This means that some gamers have been playing The Witcher 3 over a week early, with Twitch stepping in and not allowing any broadcasting of The Witcher 3 before May 19, 2015 as it's "subject to DMCA guidelines". So while there might not be Twitch streaming of The Witcher 3, there is plenty of screenshots, videos and details of the game floating throughout the Internet.
If you don't want to be spoiled by anything from the game, we suggest not clicking anything related to The Witcher 3 until May 19.
After they said that it would be a PC exclusive feature, it looks as though Rockstar Games will be releasing the Rockstar Editor for Grand Theft Auto V on the consoles.
The Rockstar Editor will not be reaching the Xbox 360 or PS3 consoles, but it will be released for the Xbox One and PS4. Rockstar is hoping to have the Editor ready this summer, or as they've put it: "as soon as it is ready", which could mean 2018. Are you excited for the Rockstar Editor? Or have you been enjoying the PC version of the game, which has it baked in already.
One of my biggest memories of being a younger gamer was when Turok: Dinosaur Hunter was released on the Nintendo 64 and PC back in 1997, as it had some of the slickest graphics at the time, with a huge fog of war to hide it all and get the performance up to relatively normal numbers.
Well, Turok: Dinosaur Hunter is being remade by Level Designer Samuel Villarreal. Villarreal has designed levels for games like FEAR: Perseus Mandate, Section 8, Aliens: Colonial Marines (I wouldn't want that on my resume...) and he has reportedly been working on rebuilding Turok: Dinosaur Hunter in his free time.
Villarreal talked with TechRaptor, where he said: "I was originally working on remaking N64 Turok (called Turok EX) but it got put off to the side. Since now Night Dive Studios has picked up the rights to re-release it, Turok EX will resume development later this year".
Are you excited about the possibilities of a Turok: Dinosaur Hunter remake?