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One of Ubisoft's most interesting new games would have to be 'For Honor', with the company showcasing the first Hero in the Chosen faction, a Samurai named Oni.
Oni is described as a skilled duelist with quick reflexes and skills to kill his enemies, where he is donned in leather and wood armor and uses a huge razor-sharp Japanese katana to slice up his foes. Oni has special abilities, where he can poison his blade, throwing a kunai, and the Arrow Storm. The footage above is from a pre-alpha version of the game.
For Honor's Creative Director, Jason Vandenberghe, explains: "Our vision with Sanctuary is to create a game that ignites the same emotions that a warrior would feel on a real battlefield. The tension of face-to-face encounters with deadly enemies, the adrenaline of charging alongside your army against the opposition, the danger of a chaotic battle when you don't know where the next strike will come from. It's a game that celebrates the art of sword-fighting and the legacy of the legendary warriors from those great legacies, the knights, the Vikings and the samurai that we brought together in one single experience".
Without a firm release date from Eidos Montreal, we don't yet know when Deus Ex: Mankind Divided will be released exactly, except for sometime in 2016. But something we do know, is that it will ship with support for DX12 on day one.
I had a lengthy chat with AMD's Chief Gaming Scientist, Richard Huddy, earlier today about all things DX12 and Asynchronous Shaders, where AMD talked about having their technology and support in Deus Ex: Mankind Divided. Since they used Mankind Divided in their own internal materials, I thought I'd ask if we'd see DX12 support at launch. Huddy replied, saying that Deus Ex: Mankind Divided would indeed launch with DX12 support.
Not only that, but Mankind Divided will also include AMD's own TressFX Hair 3.0 technology alongside DX12. The news to take away from this is that we've just had a confirmation of DX12 support in Mankind Divided out of the box. I had a suspicion that it would launch with DX11 support and would later be patched with DX12 support, but it looks like we can expect DX12 support straight off the bat. Additionally, I pushed Huddy to see if we will see a built-in benchmark for Deus Ex: Mankind Divided, as it would be the best example of testing the differences between DX11 and DX12. Huddy confirmed that Mankind Divided will include a built-in benchmark, too.
With Deus Ex: Mankind Divided set to be one of the bigger releases of 2016, AMD will have a slight edge when it comes to choosing a GPU next year. The addition of a built-in benchmark is great news, so expect us to do a full analysis of Deus Ex: Mankind Divided when it launches next year, comparing all the GPUs on the market at the time.
Square Enix and Avalanche Studios have released a new trailer for Just Cause 3 at TGS 2015, showing off a bunch of insane combat and explosions in the open-world game.
The trailer highlights the fact that there's some delicious destructible environments in the game, which will add a new element to the game when it drops on December 1 for the Xbox One, PS4 and PC.
With the release of Halo 5: Guardians getting closer and closer, we're receiving more details on what will make the game tick. 343 Industries, the developer behind the game, has let out some information on the visual side of the game.
A post on the Xbox Wire blog from Josh Holmes says "framerate is king" for the team. Dinges added that "Gameplay is defined by the way that players experience the game from controller to screen. We want the connection between you and the game to feel seamless and instantaneous. From the beginning, we set ourselves the goal of delivering consistent 60fps gameplay across all modes of play. Delivering on this goal meant re-engineering the gameplay systems at the core of our engine. It required sustained commitment from the entire team as we continually optimized the experience, and the difference it makes to the play experience is immediate and obvious".
He continued: "60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene. This enables us to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever".
At this year's annual Tokyo Game Show, Sony announces a pretty hefty price drop for the PlayStation 4 across the Japanese market.
Starting October 1, the PlayStation 4 will be marked down from ¥39,980 to ¥34,980 in its home country of Japan, which equates to ~$291 or €258. Sony Computer Entertainment Japan and Asia President Atsushi Morita iterate the price cut will "provide an opportunity for users who have not yet been exposed to this device to dive into the world of PlayStation 4."
Considering the console retails for $399 in the U.S. that's a pretty significant cut and if you're in the market for a new console it might be worth shipping it overseas. It's worth mentioning that this price drop is just for the base console and excludes bundles--it ships with the 500GB PS4 and a DualShock 4 controller only.
Self-described as "From the dark and twisted mind of a Serbian artist," management of failed the failed Asylum Playing Cards Kickstarter campaign have been ordered by a Washington Court to pay a $50,000 combined fee of fines and repayments after raising $25,000 from the public and failing to deliver.
Kicking off the plight for funds in 2012, over 800 donors helped raise the $25,000 asking price without a single soul actually receiving the final product. It is reported that before 2013 had come to a close, Altius Management (the owners of this game) stopped replying to the public all together.
Due to this court ruling, every Washington located donator will receive $668 in compensation, with Attorney General Bob Ferguson strongly stating that "Washington State will not tolerate crowdfunding theft," adding that all business' will be accountable for failing to deliver to consumers.
After visiting the ESL One Cologne North American qualifier with his team 'Noble', Sam '4sh0t' Mariano and a team-mate were removed from the squad in order to introduce some fresh talent into the roster. This indecent was paired with a dispute over a $200 fine copped when Mariano threw up in an Uber ride and refused to reimburse his team mate.
Reportedly, in order to spite his ex-team mate and Uber fine-payer, Mariano hacked into Chris "roa" Gretchen's ESEA account and played on it with cheats in order to get him banned. However after an investigation, ESEA were able to deduce that it was Mariano playing on the account at the time, handing him a 365 day ban.
Current Noble player Rob 'rob-wiz' Kennedy has summed up the whole ordeal on a recent stream, you can see the recording above.
As written in a recent forum post on Team Liquid, long-time StarCraft II professional player Kevin 'qxc' Riley has expressed his thoughts on the recent Blizzard community feedback update regarding Legacy of the Void.
Listing himself as "a big advocate for reducing the macro mechanics in Starcraft," Riley wrote to the community about his thoughts on big changes to come to the StarCraft II competitive and social scenes. Pinpointing in his opinion that "the longest standing issues in Starcraft have come from Blizzard ignoring problems until they fester," he goes on to state full confidence in the fact that Blizzard will get it right this time around.
With a new community-focused direction for its upcoming releases, do you agree with Riley and that Blizzard is now on the right track? This discussion and changes within are all based around Blizzard's new Legacy of the Void update, set for release in coming months and can be read in full on Team Liquid.
The entire PC gaming community has been waiting for Half-Life 3 for the better part of a decade now, and with Valve completely silent on the game, Naughty Dog has teased that it would like the rights to the game.
In what is most likely a joke tweet on Twitter, The Last of Us director Neil Druckmann posted a photo with the caption: "Look, Valve, all I'm saying is you give us the Half Life license and we'll take care of the rest". The picture in question has Merle Dandridge jumping in the air, with Dandridge playing The Fireflies' Marlene in The Last of Us and Alyx Vance in Half-Life 2, amongst other roles.
As much as I want to see Half-Life 3, I don't think a console developer should get their hands on the most anticipated PC game of all time. Ever.
Earlier today a rumor that EA was planning to buy out popular Witcher developer CD Projekt RED sprung to life, striking fear and disdain into the hearts of gamers everywhere. Now CDPR has fully squashed the rumor and denied the allegations completely.
The false rumor was cited by DSO Gaming, who reported that an anonymous CDPR employee revealed that EA was currently meeting up with the studio's top execs to discuss takeover negotiations.
"I'm an employee of CDProjekt Red and I have some bad news to share with you. Our management is probably talking with Electronic Arts about potential take over," the fake employee wrote. "Electronic Arts representatives are currently visiting our studio and meeting with top management. We are not going to release any game soon, so for sure it's not about any publishing deal, so the only possible reason for EA guys being here is that they want to buy us."