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Rovio's Angry Birds franchise is arguably one of the most popular video game series of all time, and a newly released video is showing that Angry Birds is not slowing down anytime soon. Today Rovio released a new teaser video for the upcoming Angry Birds Go installment into the series.
This time, the birds are not being launched through space, or into buildings made of stone and glass. In this new installment, bird and pig alike don their racing gear and hit the track for a fun-filled, and very Mario Kart racing experience. The video shows that the game is based around downhill go-kart racing in which you can use power ups to knock your opponents out of the race. Rovio says that we should see the all new Angry Birds Go launch later this year on December 11th.
Today Jeri Ellsworth released a new video on her YouTube channel that gave us a look into what has been going on in her world since she was let go from Valve. Jeri says she has been working on a project that was started about two years ago when she was recruited by Valve to develop an all new way to play video games using augmented reality and virtual reality.
To summarize a long story, Jeri stumbled across a neat effect using special image projection glasses and a sheet of retro reflective material. When combined, the two pieces of technology created a beautiful holographic gaming experience that does not cause headaches from eye strain. Jeri said that she had a hard time selling the new discovery to Valve as they did not see how this could fit into the types of games they were developing.
Jeri teamed up with a developer at Valve named Rick Johnson who began developing games for the system in his spare time after hours at Valve. Jeri continued working on the headset and managed to shrink it down drastically and at the same time, she developed a "magic wand" that was used to control characters on the gaming surface. The gaming system became popular and Jeri says that Valve employees would stop by her office at the end of the day and spend hours playing games on the system.
During a recent interview, DICE's Director, Lars Gustavsson alluded to the company officially supporting Linux with a port of the new Frostbite Engine 3. He said that all it will take is for a single killer game (such as Battlefield 4) to be ported to the free OS and the platform would become as popular for gaming as Windows.
Gustavsson says that DICE wants to create the "Halo" of Linux, referencing the Bungie title that made the Xbox a success overnight. He said that the company will port Frostbite 3 over to Linux and that means that we could see games like Battlefield 4, and other big name titles coming to Linux machines everywhere. A big factor in this will be Valve's SteamOS which has support from AMD and NVIDIA and is needed to get the high-end graphics support needed on Linux.
Battlefield 4 is only a few weeks away, and to whet out appetites that much more, DICE has released another video for the first-person shooter named 'Only in Battlefield.'
The video shows off some incredible footage, as usual, with some gamers chiming in with what their favorite OMG moment was in the game. I feel like it's a bit scripted, with actors, but these feats that are pulled off in the game are truly only in Battlefield, which is something that makes the game unique.
Battlefield 4 is released on October 29 in most countries, and hits next-gen consoles a few weeks later when they launch.
We haven't seen many comparisons between current and next generation platforms with some of the newer games coming out, but there's a comparison of Watch Dogs on the current generation consoles, put up against the next-gen platforms.
As you can see from the shots above and below, there are some big differences between the two versions. The shot above showed off a much more detailed image with increased clarity, shadow and lighting detail and more. You can really see the change in graphics between the two shots. If you look at the jacket Aiden is wearing, you can clearly see the big difference in detail.
The shot above, is also a good example, but I think most of the detail is blurred from our vision thanks to the darker scene. One part that really sticks out to be is the jumper Aiden is wearing underneath his jacket, with the detail at the top of it nice and clear. You can distinctly tell there's some bumps between the top, thanks to the improved level of detail, lighting and shadows.
During an interview with AusGamers, Microsoft Studios VP, Phil Spencer, talked about cross-platform play between the Xbox One and PC, where he said that it "made a lot of sense."
Spencer continued, adding that a "connected ecosystem" across a giant variety of devices is what he considers "the future of gaming." He also teased some more, saying "I'm not allowed to leak things, but I think what you're talking about makes a lot of sense." We've seen cross-platform play from Microsoft before, with the short lived Shadowrun. The cross-platform multiplayer title that launched on the Xbox 360 and PC in 2007, where Microsoft "learnt a lot from" the game.
The Microsoft Studios VP bought up some examples, using Skulls of the Shogun and Halo 4, where he said: "This connected ecosystem across all the different devices is definitely where I think the future of gaming is going. You don't have to do it as a developer, but you have the capability and I think a system like Xbox Live across all those screens where you know who someone is and who their friends are, what their Achievements are and their progression is really critical to that."
Today Valve released a new video that shows off some of their developers running through games like Portal Counter Strike: GO and Civilization 5. The devs show off how the track pads act much like how a mouse works and it appears to work well with most games.
In the video you can see an picture in picture setup that showcases the controller as the game is being played. Personally, I don't know how I feel about the controller yet. I am hoping that Valve will have it on display at CES for the media to try out.
I wasn't going to write about this, but we all know that Grand Theft Auto V is one of the biggest games of all time. A franchise which started out on the PC, so news of it hitting the PC is a big deal.
Eurogamer has "multiple industry sources" who have whispered into its ears that Rockstar's title would hit the PC in the first quarter of next year. Eurogamer says that Rockstar wants to mirror how GTA IV was handled, where it hit consoles in April 2008, and eight months later it reached the PC. If this was to happen, we should expect it to hit PC on May 2014 then.
But, the problem is that May 2014 is not Q1 2014, so I think we'll see it released somewhere around Q1 2014, maybe not in that three-month window, but very close to it.
Grand Theft Auto V is breaking all sorts of records, but it's also breaking gamers' hearts by being problematic in GTA Online unfortunately. But it looks like those days could be behind Rockstar, with the latest patch hopefully fixing GTA Online's various issues.
A new update is being pushed out to GTA V that will address issues related to "game progress loss in GTA Online" and other various technical issues. The update is available for the PS3 version right now, with a title update being pushed onto the Xbox 360 version of the game tomorrow "at the latest" according to Rockstar.
The update should fix the issues we reported on a few days ago now, but Rockstar says with the exception of "some specific instances where players purchase a vehicle and the save does not occur due to a cloud save failure." A separate patch will be pushed out to fix those issues. The patch hitting GTA V will fix the following issues:
- Fixes multiple issues causing character deletion or other loss of progress
- Fixes issues causing infinite loading, infinite sky cams, and missing interface options between jobs
- Fixes an issue causing the "replay" option to be locked out on certain jobs
- Fixes an issue where a player would become stuck in the mod garage when respraying a Sanchez motor bike
- Fixes an issue where the Player became stuck inside Los Santos Customs during Online tutorial flow.
- Fixes an issue causing the loss of guns and ammo
- Fixes issues causing GTA races ending early because of players spawning too far ahead
- Fixes issues in Last Team Standing where sessions would not progress past the lobby
- Fixes issues with network errors when joining Last Team Standing using Quick Job
- Added clarifications around when a player is using a temporary character in GTA Online during Rockstar Cloud server outages
- Adjusts the monetary penalty for being killed in a One on One match
We all knew that Grand Theft Auto was destined to be huge, just how huge was anyones guess. Today Guinness World Records announced that GTA V has managed to break not one, but six world records in less than one month since its launch. This brings the total number of world records held by the franchise to seven.
Rockstar has reported that Grand Theft Auto V sold more than 11.21 million copies in just the first 24 hours alone and then broke $1 billion in sales in just 3 days, making it the fastest selling video game of all time.
Guinness World Records Editor-in-Chief, Craig Glenday, said: "GTA totally deserves to be recognized as an icon of modern British culture, and we're thrilled to be able to feature the game in the record books. Gaming is no longer a niche hobby, as GTA 5 has proved, and how exciting that it's taken on the might of Hollywood and won! I'm also doubly proud as a Dundonian to welcome this home-grown series back into the Guinness World Records book."