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Far Cry 4 will be released by Ubisoft later this month, and the official minimum and optimal PC requirements were recently released. The game will be available on November 18 for the PC, Microsoft Xbox 360 and Xbox One, Sony PlayStation 3 and PlayStation 4.
Minimum system requirements:
OS: Windows 7 SP1, Windows 8/8.1 (64-bit only)
Processor: Intel Core i5-750 @ 2.6GHz / AMD Phenom II X4 955 @ 3.2GHz
Video card: NVIDIA GeForce GTX 460 / AMD Radeon HD5850 (1GB VRAM)
DirectX: Version 11
Storage space: 30GB
Sound: DirectX 9.0c sound card with newest drivers
Optimal system requirements:
Supported OS: Microsoft Windows 7 SP1, Microsoft Windows 8/8.1 (64-bit only)
Processor: Intel Core i5-2400S @ 2.5GHz / AMD FX-8350 @ 4.0GHz or faster
Video card: NVIDIA GeForce GTX 680 / AMD Radeon R9 290X or better (2GB VRAM)
DirectX: Version 11
Sound: DirectX 9.0c sound card with newest drivers
It looks like we should expect Just Cause 3 to be announced soon, if the leaked screenshots are anything to go by. Four leaked screenshots from the alleged title are coming in from the Xbox One version of the game, which popped up on the Xbox-Underground forums now too long ago.
The four shots show the main character, Rico, and an overview of a massive, massive island. Eurogamer is reporting that it has a source close to the game itself, confirming that we are looking at images from Just Cause 3, going on to say that it is showing off the game's "Black Market". The anonymous source added that the PC version was meant to be entirely free-to-play, while the console version of Just Cause 3 would be financed through microtransactions.
Eurogamer has added though, that "the plan changed and this may no longer be the case". When it comes to the microtransactions argument, Avalanche Studios' boss, Christofer Sundberg, said last year on Twitter: "Microtransactions, subscriptions, and other biz models will be the next generation of games. It is that simple. We'll never compromise on quality or sell our souls for a quick buck. Things are changing and we need to adapt".
A few months ago we heard that some of the developers from Infinity Ward had formed Reload Studios, a VR-based first-person shooter studio. Reload Studios is now teasing its upcoming multiplayer VR shooter, which will arrive as a VR first-person, arena-based multiplayer shooter which currently has no name.
Founder and CEO of Reload Studios, James Chung, has said that the studio is aiming at VR as the primary platform for their unnamed shooter, acknowledging the challenges that building an FPS for VR gives them. Chung said: "Our focus is on virtual reality because you can't just port or make a non-virtual reality game and expect it to work. The games on VR have to be made from the ground up. So we are making a game from the ground up to make sure it will work on VR".
Although an FPS from the ex developers of Infinity Ward, who focused on FPS titles like Call of Duty, is something that isn't breaking the mould, making a VR-focused FPS is. Chung continued: "Trying a shooter in VR is actually difficult because nobody has a solution on how to make the experience compelling, especially on the controls issue. A lot of people have a lot of points on what not to do, but not a lot of people are coming up with what to do. And that's the side that we're trying to resolve".
Four years ago, the Unity Asset Store opened its doors, and by the end of the year it should see close to one million users. The Unity Asset Store is a marketplace for user-created development tools, services, assets and more, including environment art, animation tools, sound effects, shaders and more.
In the first three months of it opening, the Asset Store saw 10,000 users sign up, and fast-forwarding to today, the top sellers are making over $30,000 a month from their creations. Unity took to their Asset Store blog to announce the news, adding that the store has over 15,000 pieces of content right now, from over 3,800 creators.
Unity said in its press release: "Unity estimates that the Asset Store ecosystem, empowering Unity developers to create games and apps with a more efficient and effective production process, saves developers 6 million workdays over a 12-month period, which roughly equals a savings of $1.4 billion".
Halo: The Master Chief Collection launches on November 11, just days away, so what better time for Microsoft and 343 Industries to announce a new eSports league dedicated to Halo.
Xbox Wire explains: "The 'Halo Championship Series', or HCS, was born of 343 Industries' desire to curate a quality eSports experience - for pro players, enthusiasts, and spectators - by creating a single sanctioning body for Halo. Designed to foster the best environment and platform for competitive multiplayer, the HCS will showcase, sponsor and support existing tournament organizers in the growing landscape of eSports today".
Halo Championship Series' first season will start this month, seeing teams and four hitting the battlefield both online, and offline through LAN events. The winners of these events will earn Halo Championship Series points, and those with the most points will be invited to the finals in March 2015. On November 9, we'll hear more details on the Halo Championship Series, as 32 of the world's top Halo players will be duking it out for a $50,000 prize at the Halo: The Master Chief Collection Launch Invitational Tournament. This tournament starts at 5PM Eastern Time, and will be streamed through the official Halo Twitch channel.
Major League Gaming (MLG) has partnered with ESPN and will host a Counter-Strike: Global Offensive gaming tournament during the winter X Games Aspen in January. Eight teams consisting of five players per team will compete in the first MLG CS: GO tournament.
"Our fan base was really electrified with the idea of having MLG competitions at the X Games and having our pro players earn X Games medals in Austin, where it was a tremendous success," said Mike Sepso, MLG co-founder and president. "We're thrilled to announce that Austin wasn't a one-off."
It's a rather unique offering after ESPN president John Skipper said eSports is "not a sport," and doesn't have interest in showing it on ESPN. However, with a large crossover in X Games and video game demographics, the X Games Aspen tournament could be a lot of fun.
A couple of months ago now, we reported that Rockstar would reveal a first-person mode for Grand Theft Auto V on the Xbox One, PS4 and PC and now we're here: with official confirmation from the developer.
Due to technical reasons, the Xbox 360 and PS3 versions of the game won't enjoy the first-person mode, but the current-gen consoles and PC will. During a recent interview, Animation Director Rob Nelson said that one of the most compelling things that they could add to the game was a first-person mode, something that caused Rockstar to "pretty much change everything" in order to get it right. Nearly every aspect of GTA V had to be changed in order for it to work properly, as virtually everything you interact with is seen from a totally different perspective.
Sitting down in a car now displays a fully functional dashboard with a working speedometer, tachnometer, and even the track title of the song playing on the stereo. Jumping onto a motorbike will have your character putting on a helmet, which cuts off your field of view, as well as suppressing the amount of noise hitting your ears, just as it does in real life.
NVIDIA has just released their GeForce 344.60 Game Ready drivers, which are locked and loaded for the just-released Call of Duty: Advanced Warfare. The new drivers include everything that arrived with the 344 series, as they are built from the 344.48 driver that was released just a couple of weeks back.
The new 344.60 drivers include support for Call of Duty: Advanced Warfare, as well as an SLI profile for the game. The drivers can be grabbed from NVIDIA's website, or if you're running GeForce Experience, your PC will have notified you of this by now, if not, click update and grab the new drivers.
After investing over $500 million into the franchise, it should come as no surprise that Activision has greenlit a sequel to Bungie's Destiny. Destiny has been the largest new franchise launch in gaming history, with work already started on its sequel.
Bungie is already hard at work on various expansions for the game, but Activision Publishing CEO Eric Hirshberg said during Activision Blizzard's earnings call: "Work has also begun on future expansion packs as well as on our next full game release. We're very pleased with the launch and continuing engagement". With over 9.5 million registered users on Destiny, with active players averaging around three hours of game time per day, Destiny 2 should be something that will continue this success.
Frontier Developments has published a short video that promotes the upcoming Elite: Dangerous space sim, which has been a tremendous design challenge. The game has started its third Beta stage, giving testers additional locations in the Milky Way to explore - and new space ships and mining capabilities.
Deesigner Dan Davies mentioned how difficult it was to create space combat: "It isn't the sort of thing where by having a bigger ship you're immediately going to win. It's all in the details, the turn rates, how heavy should feel, how light."
Designers took inspiration from previous Elite video games, including using familiar shapes of ships, but added physical design changes to modernize - and differentiate ships - for gamers in 2014. The game also includes 400 billion solar systems which gamers can access more easily by using hyperspace, and playing in multiplayer should provide a unique experience.