The Total War franchise has been a big one on the PC over the years, with Total War: Warhammer released in May 2016, but now Sega Europe has announced its sequel - Total War: Warhammer II, and that it'll be here before the end of the year.
Creative Assembly are back in the developer chair for Total War: Warhammer II, with four new continents to battle on: Ulthuan, Naggaroth, The Southlands and Lustria. CA teases that Total War: Warhammer II will be so big, the map covers the entire geographical areas of the first two games.
Total War: Warhammer II will give gamers the ability of playing four new races (High Elves, Dark Elves, Lizardmen, and another race that CA and Sega haven't revealed just yet), with each of them including their own unique campaign mechanics, and armies of Legendary Lords, Heroes, monsters, troops, and siege weapons. CA will also push out a post-launch update that will let people play through any campaign as any owned, or playable race from the first game in the Total War series.
ARK: Survival Evolved has been updated with a massive list of changes and tweaks, with the new v256 patch including vacuum-sealed underwater bases, aquatic creature breeding, TEK teleporter pads and wireless generators, and four new powerful creatures.
Studio Wildcard has also made some big changes to the menu of ARK, with the Inventory UI being completely revamped - making it easier to work with your inventory in ARK. Lead Designer, Lead Programmer, and co-founder of Studio Wildcard, Jeremy Stieglitz, explains: "The new ARK Inventory UI is a total redesign of the game's former clunky interface! This visual and functional overhaul brings right-click context menus and better organization for remote inventories. It's a significant step on the road of preparing ARK for its home stretch of Early Access!".
ARK: Survival Evolved v256 patch includes:
- Mechanic: Aquatic & Amphibious Creature Breeding
- Dinos: Equus, Leedsichthys, Ichthyornis, Iguanodon!
- Structures & Mechanic: Tek Underwater Bases
- TEK Items: TEK Teleporter, TEK Mosa Saddle, TEK Power Generator
- Total Inventory Menu redesign (other UI's coming soon!)
- 1 New Hairstyle and 1 New Facial Hairstyle (male and female variants). Growable ponytails with full physics and mutton chops!
- 30+ Explorer Notes
- New Weapon: The Lasso
It's no secret that Mass Effect: Andromeda's faces are pretty bad. The internet has mocked it for weeks now, and for good reason: the faces are quite bizarre, inhuman and genuinely creepy at times. In an effort to gauge just how bad the faces are, we compare the game's faces to three other juggernaut titles. The results aren't too pretty.
We selected three games with dialog-heavy animations to test against Mass Effect: Andromeda: Horizon: Zero Dawn (yes, this one was a bit unfair, but we had to judge Andromeda against a high-caliber game just to see what would happen), Dragon Age: Inquisition (runs on the same Frostbite 3 engine as Mass Effect: Andromeda, but wasn't developed by BioWare: Montreal) and the original Mass Effect (the game has aged particularly well even on consoles).
The results just confirm what we already knew: Mass Effect: Andromeda should've been delayed. We'll have a video review up on our channel shortly that digs into the frustrations and truly bizarre decisions BioWare made with this new Mass Effect game.
Microsoft will unveil its "monster" 4K-ready Project Scorpio console sometime next week, according to reports, and we won't get vague PR speak like I expected. Microsoft is gearing up to drop tons of info on its mighty new system and trigger a "deluge" of coverage.
Microsoft usually has a problem conveying key information about its products, and wiggles around in vague PR-speak terms like "True 4K." But Project Scorpio should be different, and rightly so: considering it's the world's first enthusiast-grade games console gamers need in-depth specs. According to Windows Centrals' Jez Corden, Microsoft will deliver actual specifications and showcase the system's raw 4K power with first-party games like Forza Horizon 7.
Here at TweakTown we predict that Project Scorpio will leverage AMD's new 14nm Ryzen CPU and Polaris and/or Vega GPU architectures in unison on the same SoC. Project Scorpio will have a 6 TFLOP GPU to facilitate native 4K gaming, but there will undoubtedly be trade-offs so don't expect 4K 60FPS. Once we know the exact specs of the GPU and CPU hardware involved we'll be able to gauge whether or not Project Scorpio can live up to the hype, and right now the system appears to be closer to Polaris than Vega. However there's a possibility the highly customized GPU will incorporate both Polaris and Vega architectures similar to the PS4 Pro.
Update: Nintendo actually IS making a new Metroid game for Nintendo Switch! It's called Metroid Prime 4 (working title), and it's a first-person adventure game.
Breaking:Nintendo today announced Metroid: Dark Star, a new first-person shooter in the vein of Metroid Prime that will release exclusively on the Nintendo Switch.
Metroid: Dark Star will be a full high-def 3D FPS built using Unreal Engine 4 and will feature a "dynamic, immersive and action-packed sci-fi story" for solo play. But as Nintendo says, the new Metroid game "has something for everyone": Dark Star will support four-player local multiplayer with both co-op and competitive play across four Switch consoles. The co-op mode is resembles Halo 3: ODST's Firefight gametype where players team up to battle waves of enemies and solve mini-missions and objectives. Nintendo didn't mention online play, but it could happen. Metroid: Dark Star will also feature two-player couch split-screen co-op on a single Switch while it's docked in TV Mode.
The Switch's gyroscope and accelerometer can be used to aim Samus' arm cannon in the game. Nintendo has an ambitious frame rate/resolution target of 900p 60FPS while docked and 720p 60FPS while in handheld mode. Given the company's "mastery" of Unreal Engine 4 and the Switch's decently powered Tegra X1 chip, this should be feasible.
With buzzwords like "True 4K", promises of native 4K gaming, and reports of 4K 60FPS thrown around, Microsoft's new "monster" Project Scorpio can be a bit confusing. But in reality it's not that much different than the PS4 Pro in terms of functionality...just a lot more powerful.
Project Scorpio is Microsoft's way of blurring the line between consoles and PCs by making the world's first real enthusiast-grade system. While Project Scorpio's specs are impressive, with the box housing a custom AMD SoC with a 6 TFLOP GPU and an 8-core CPU likely built on its new 14nm Polaris/Vega GPU and Zen CPU architectures, the software side is just as important. Thanks to Windows 10's Universal Windows Platform and the beefy specs, Microsoft has an substantial edge in both halves.
Project Scorpio is an iterative console that will play all existing Xbox One games. But just like the PS4 Pro, older Xbox One games will play better on Project Scorpio thanks to dynamic frame rate and resolution upscaling. And even though Project Scorpio is designed for 4K gaming, regular 1080p HDTV owners will still benefit thanks to super-sampled resolution. Here's how it works.
The reveal of Microsoft's "monster" 4K-ready Project Scorpio is fast approaching, and as we said a long time ago, the world's most powerful console doesn't mean anything unless you have games that leverage the hardware to its full extent. Microsoft fully knows this and has selected a lineup games to showcase Project Scorpio's 4K gaming prowess--and two of them are hugely anticipated sequels.
Microsoft will use games like Xbox exclusive Forza 7, Rockstar's upcoming Red Dead Redemption 2, and EA's latest Battlefront 2 to demonstrate Project Scorpio's "True 4K" gaming performance, according to reports from Windows Central. Monolith's new impressive-looking Shadow of War is also poised to fully tap the console's high-end 6 TFLOP console GPU and 8-core CPU.
Major first-party games like Crackdown 3 and State of Decay 2 will take center stage in 4K resolution as well, but let's hope Microsoft has more surprises up their sleeve.
The Legend of Zelda: Breath of the Wild is one of the best games I've ever played, but I'm enjoying it in handheld mode on the Nintendo Switch so much - that the mere tease of BotW on the PC, even in 4K, is awesome.
There's now a new video that has popped up onto YouTube of someone running Cemu v1.7.3d on an NVIDIA GeForce GTX 970, Core i5-6500 @ 3.2GHz, and 16GB of DDR4 RAM - with the new 'ReShade + 12K GFX Pack'.
It's no secret that Mass Effect: Andromeda is having some problems. Well...that's putting it lightly: the game is being ridiculed left and right, and for good reason, as it simply was released too soon. BioWare has heard the complaints and promises to roll out some fixes as part of its ongoing long-term support, but will it matter?
You only get one first impression when it comes to big triple-A games, and gamers don't forget. So when you release something that should've obviously been delayed (like the latest Mass Effect game) it becomes a known constant in the universe, not unlike a kind of math equation--maybe something like hype + terrible faces = memes for days.
Mass Effect: Andromeda's final release barely resembles the awesome next-gen action-packed space opera we were promised. The faces are pretty bad, and the game is fairly soaked with bugs as well as a weird casualized feel that just doesn't belong in a Mass Effect game. But BioWare says they're taking all of our complaints into consideration and will use the feedback to roll out a course of action to help fix the game.
Although Geralt of Rivia's story has been concluded, CD Projekt RED is open to more Witcher games--they exclusively own the rights to the franchise after all.
CD Projekt RED is currently working on three projects: its monetized free-to-play multi-platform card game Gwent, its insanely ambitious high-tech masterpiece Cyberpunk 2077, and a mysterious new unannounced triple-AAA RPG. What if the latter is another Witcher game?
At CDPR's 2016 yearly earnings conference, Adam Kicinski answered a question about The Witcher 4. Is it possible? Is the series dead? "The Witcher was designed as a trilogy, and the trilogy cannot have a fourth part, can it? We like this world a lot. We've invested 15 years of our lives and a lot of money into it. So...we'll think about this," Kicinski said during the conference.
"We're rational people. Sometimes we have some strange ideas but we are rational people. We have full rights to the Witcher games and they belong to us. We put a lot of money into promotion and the brand is very strong. So...you'll answer your own question."