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Dying Light launched yesterday, but it looks like the PC version is filled with various performance-related issues, as most games are these days that are multi-platform.
Techland has been seeing Dying Light gamers experience random crashes and stuttering issues, low FPS or FPS drops, sound stuttering or noise and sound lag issues, DLL crashes on startup of "DyingLight.exe has stopped working", SLI problems, and even a total failure of starting the game itself. There are various things you can do to get around these issues, but I think there's a bigger issue at hand here: why are these problems here in the first place?
Dying Light isn't a small game on Early Access (which if it was, it would probably not have 75% of these issues). But, if you need to get it working and you're experiencing these issues, you're going to have to do some work to get it working.
Ken Levine, otherwise known as the creator of BioShock, has taken to Twitter to tease that he's working on a new game. What can we expect? Levine has teased that the game is set in an original universe, and that it's in a first-person perspective.
On top of that, the plot is "sci-fi-ish" as Levine explains, with the game being "large-ish" in scope. The untitled game will rely heavily on its story and gameplay elements, something that can be repeatedly recombined with one another in really interesting ways, something that Levine calls "narrative Legos".
Levine has disappointed most, stating that his team will not be showing off the game at E3 2015 in June, adding that his game has only just started getting into development. When asked how the progress of the game was coming along, Levine said: "Stuff in engine. Very rudimentary gameplay. Concept art. Passion system in code. A working board game to demonstrate passions".
Microsoft clearly is excited about the potential for its HoloLens platform to succeed in gaming, with Xbox boss Phil Spencer and Microsoft CEO Satya Nadella both promoting how augmented reality can boost the gaming experience. Microsoft hasn't disclosed gaming projects for its HoloLens platform, but gaming is expected to be a major effort to help push AR mainstream.
"It's also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 and HoloLens create," Nadella said during a Microsoft financial call. "Just imagine what is possible with Minecraft. Gaming truly is a valuable part of millions of people's lives and Microsoft will excel and increase our lead."
The HoloLens headset and Windows Holographic platform can be paired with video games to provide a unique environment - while Microsoft and Mojang have already created two HoloLens demonstrations that they look forward to launching.
Ubisoft isn't going to win many customer appreciation awards with their recent move to ban game key licenses purchased through third-party key resellers. Sites such as G2A and Kinguin (among others) buy license keys in countries where prices are lower, then offer them for sale globally. Ubisoft isn't appreciative of the practice, so they took the step of wantonly deploying the Ubisoft Banhammer and revoking the keys. The problem with this approach is that it punishes the customer, instead of pursuing litigation or other methods against the resellers. In many cases, the user who purchased the key is unaware there is an issue with the practice.
G2A has taken to Facebook to respond, and first denied involvement in any wrongdoing, and then offered refunds on all keys purchased with G2A Shield. It is important to note that only G2A Shield customers are protected, and that other situations will be decided individually.
"As some of you may already know, steps have been taken to remove games purchased indirectly from a publisher, via main marketplaces in the web. G2A.COM is not in any case responsible for any of these procedures. However, we are well aware of this process and will do everything possible to compensate for that. For users who have made transactions without G2A Shield, we will check if the corresponding merchant was responsible for the withdrawal of the code. If so, these users will get a compensation. Any user who used G2A Shield affected by the current process will get either a new code for the game or the money back. G2A.COM will make every possible exertion to prevent this kind of procedures in the future and exclude merchants responsible for such incidents from the marketplace."
Yesterday we told you about how ESEA and the all-mighty Valve had spoken up, banning numerous American and Canadian professional Counter-Strike: Global Offensive (CS:GO) players from their future events due to match fixing and a betting scandal.
In recent news, two other large-scale CS:GO entities have followed suit - seeing FACEIT and CEVO both taking action against these players.
FACEIT have removed the ex-iBUYPOWER team from their 2015 league, further stating that Joshua "steel" Nissan and Derek "dboorN" Boorn from Torqued will be barred from competing in their league closed qualifier. Not only the players were affected, with Casey Foster (pictured above), a member in this scandal and a head admin of FACEIT North America, being dismissed from his position.
CEVO is where the actual match fixing event took place. Their CEO & President, Charlie Plitt, has joined the anti-betting fight by stating "I am truly disappointed in these gentlemen who have been long time members of the CEVO community. It saddens me to think that they were willing to throw their individual reputations and competitive gaming careers away all out of greed." He went on to explain that "I want to further reiterate to the CEVO community that CEVO vehemently opposes these actions and will suspend anyone who engages in like actions. We will remain vigilant in upholding and refining our rules in an effort to provide the fairest gameplay possible."
While CD Projekt Red may have delayed The Witcher 3: Wild Hunt to May 19, we're finding out more information on the game thanks to various members of the press playing with the latest build of the open-world title.
The developer has revealed that the most recent build of The Witcher 3 is running at 1080p on the PS4 while the Xbox One version is knocked down to 900p on the Xbox One, which is the least impressive version of the game against the PS4 and PC. The Witcher 3 on the PS4 is running at 1080p at 30FPS with higher fidelity graphics than the Xbox One version, even though it's been knocked down to 900p.
What's more interesting is that gaming industry insider 'shinobi602' reporting that the PCs that CD Projekt Red had setup with The Witcher 3 were "specced to consoles" or whatever that means.
The Witcher 3: Wild Hunt was delayed recently, all the way through to May 19. But the developer behind the open-world title, CD Projekt Red, has allowed some of the media to play the game, and release some really eye-opening videos.
As you can see above, the game looks delicious as we all expected, with some truly great graphics. The world is absolutely mammoth in size, and so to is the level of detail in both the world, and the conversations with NPCs.
The Witcher 3: Wild Hunt is scheduled for launch on May 19 for the Xbox One, PS4 and PC.
Dying Light's launch is a strange one, but before we get into that, Techland has released the launch trailer for its open-world zombie-killing first-person shooter. Check it out below.
As for the launch, you can grab it on Steam right now for $60 while physical copies are also out in North and South America for the PS4, Xbox One and PC. When it comes to Europe, the Middle East, Asia, Australia and Africa, it will be available on Steam tomorrow, while physical copies are out on February 27.
I'm a big fan of Epic Games' Unreal Engine 4, as it's one of the most powerful, gorgeous engines that developers have access to. But this latest technology demo is one of the best, if not the best use of it I've ever seen.
Feel free to admit your mind is broken, and you don't know if you've just seen a movie with some added film blur, or a game engine. The developer behind it is from level designer and 3D artist Benoît Dereau, who worked on Dishonored. The Paris apartment is just totally gorgeous, and something I want to see come of this is an Oculus Rift-powered game with this level of detail. Insane.
With $1.428 billion net revenue posted for the reported period, EA blew their $1.275 billion expectation out of the water - claimed by CEO Andrew Wilson as due to "great execution with our leading IP, new mobile hits and continued strength in our catalogue of top games and services."
Proud of their results, Wilson went on to state that "Electronic Arts delivered amazing experiences to our players in Q3, from the award-winning Dragon Age: Inquisition to SimCity BuildIt to our live services for FIFA, Madden NFL and more," as seen in their recent press release. The results achieved this quarter mark a record for Electronic Arts, seeing it ranked as the best "cash flow for a calendar year period."
Further results include EA being listed as the #1 publisher on PlayStation 4 and Xbox One - due to their releases of Dragon Age: Inquisition, FIFA 15, NHL 15, Madden NFL 15, UFC, Titanfall, Battlefield 4 and FIFA 14. They also pushed through 22 million downloads on SimCity Buildit and saw their titles hit the top 5 iOS downloads in more than 100 countries.