A new highly ambitious GTA V mod will add Liberty City into the game, rendering in Rockstar's high-end engine.
The mod is being developed by the OpenIV Team, who has been working on the project since GTA V released. "Today we are proud to announce the project we worked on since initial GTA V release. Liberty City is finally coming into GTA V in all its glory," reads the the announcement on OpenIV Team's blog.
Liberty City won't actually replace Los Santos--the two areas will co-exist and essentially merge two massive GTA games together. Due to legal concerns, the mod will essentially transfer Liberty City from a player's owned copy of Grand Theft Auto IV into their copy of GTA V. So the mod itself is a converter of sorts that takes the older GTA IV files and transforms them into high-def assets, textures, etc usable on the GTA V engine. "Because Liberty City takes a lot of space and we do not have rights to distribute it as our work, we decided to make this mod as an automatic converter that converts Liberty City from your copy of GTA IV into your copy of GTA V," reads the mod's FAQ.
Dishonored 2 was a mess when it launched a few months ago, with PC gamers upset at the state of the game - and Arkane Studios trying to fix as much as it could, but it was a case of too little, too late.
Arkane Studios is currently hard at work on the reboot of Prey, which is powered by CryEngine - with the studio to not make the same mistake twice. During an interview with Game Informer, Arkane's Creative Director Raphael Colantonio and Lead Designer Ricardo Bare explained: "We've had a rough launch on the PC with Dishonored 2. In development, you never really know what you're going to see, especially on the PC with so many configurations. Unfortunately it is what it is, it shipped but now it runs really well after some patches. Of course, we are paying attention to make sure that this time the PC version is really flawless when we ship".
They continued: "A bit more Q&A time, also it's a different engine so the constraints are different. In the case of Dishonored 2 we created a new engine really, even though it's based on idTech most of it has been redone. In the case of Prey we're using CryEngine and it's an engine that's already shipped stuff before, so it's not the same configuration. We are, nevertheless, aware of the problem; we were already but it got us by surprise, this time we'll be paying more attention for sure".
We've already reported that Nintendo's new Switch console-and-handheld hybrid system would leverage modern engines and APIs like Vulkan and Open GL 4.5, DICE's Frosbite 3, Unreal Engine 4, and now it looks like we can expect to see quite a few UE4 games cross over to the Switch.
According to NeoGAF, Epic Games Japan manager Takayuki Kawasaki says a lot of Nintendo Switch's games will use UE4, including "releases of already announced major titles and new games." Takayuki also confirmed that Dragon Quest XI would use Unreal Engine 4 on the Switch, alongside other upcoming titles including Square Enix's hotly anticipated Final Fantasy VII: Remake, Kingdom Hearts III, Tekken 7, and the yesteryear Street Fighter V.
As for performance in Unreal Engine 4, we've uncovered the Nintendo Switch's UE4 graphics presets. Nintendo's new Switch hybrid can hit high graphics preset in 1080p in Unreal Engine 4 while in docked console mode, and medium GFX preset in 720p in handheld mode.
Microsoft has kicked off the first day of 2017 by asking Xbox fans if they're "ready for the beast," aka their upcoming enthusiast-grade 4K-ready Project Scorpio console.
Project Scorpio has been described in a whole manner of colorful ways, with devs calling it a "monster" and Microsoft affirming it'll deliver "the best resolution, best frame rates, no compromises," but now the company has tossed around another term by calling the next-gen Xbox a "beast."
Xbox exec Aaron Greenberg Tweeted an interesting post that tells us two things: the company is extremely confident in Project Scorpio, and it will meet its Holiday 2017 release. Greenberg has recently been quite vocal about the console, saying that it will "usher in a new era of 4K gaming"
Sledgehammer Games, who will likely develop next-year's Call of Duty game, has further teased evidence that CoD 2017 will be set in the past--and it's likely the Vietnam War.
Call of Duty games are typically rotated across three major Activison studios: Infinity Ward, Treyarch and Sledgehammer games. With Infinity Ward having developed Call of Duty: Infinite Warafre, Sledgehammer games is expected to make the next shooter in the series, and we have even more evidence that it'll be based on the studio's scrapped Vietnam War-based Fog of War game.
Sledgehammer dev Michael Condrey recently shared an image of an older M1911A Colt .45 pistol on Twitter, saying "can you un-see our runner up?" The "runner up" here could be referring to the next "runner up" chapter of Call of Duty, with the M1911A hinting at a variety of different settings. This particular pistol saw widespread action in the US Army following 1924 and onward, and was used in World War II, the Vietnam War, the Korean War, and others. But Sledgehammer didn't start developing a Call of Duty game based on these other timelines: only the Vietnam War.
Renowned DIYer and professional tecchie Ben Heck recently torn down Sony's new 4K-ready PlayStation 4 Pro console and compared the system's Polaris GPU and Jaguar CPU die refresh with the PS4 Slim's apparent 16nm refresh.
According to Heck's teardown, the PS4 Pro's board has twice as many power regulators than the PS4 Slim, and features a larger copper heat sink to help mitigate heat generated by the console itself. As we reported a bit ago, the PlayStation 4 Pro runs pretty hot, especially when it's gaming in upscaled or native 4K.
The PS4 Pro's APU die is also 30% bigger than the PS4 Slim's, with the increase in surface area allowing the heat sink to pull more heat from the processor while gaming. Heck measured the PS4 Pro's die with what appears to be a micrometer and said "0.67," but we're not exactly sure what to do with the information. We originally reported the PS4 Slim could feature a refreshed 16nm die, so a 30% increase would mean the PS4 Pro could use a 20.8nm die. We'd have to peak beneath the hood to find out the size of the actual Polaris-powered APU, however.
Capcom alum Hideaki Itsuno has a very particular new year's resolution: to announce a new game in 2017. What could it be?
In a recent Tweet, Capcom's Hideaki Itsuno teased that he will reveal a new title next year. Considering Itsuno is responsible for a sizable chunk of Capcom games, there's lots of possibilities, but we have a pretty good reason to think it'll be Devil May Cry 5.
Although Itsuno's influence is found on various Capcom franchises like Capcom vs SNK and even JoJo's Bizarre Adventure, he's best known for his work on the Devil May Cry and Dragon's Dogma series. Itsuno directed four Devil May Cry games: Devil May Cry 2, Devil May Cry 3: Dante's Awakening, Devil May Cry 4 and the prequel DmC. On top of this, last year Capcom revealed that a new Devil May Cry game is in the development pipeline leading up to fiscal year 2017.
Although Nintendo has confirmed many times that its new Switch handheld hybrid system would launch in March 2017, some gamers still think it'll be delayed. But now retailers are starting to put out official Switch banners, indicating Nintendo has the launch set in stone.
Australian retailer JB Hi-Fi has put up what appears to be the very first Nintendo Switch advertisement banner, clearly listing the March 2017 launch date. While we still don't know how much the Switch will cost--and we won't find that out until Nintendo's special January event--we've had reports that the Switch will come in a $249 basic bundle and a $299 deluxe bundle, with the more expensive SKU offering pack-in games like Splatoon.
If you're new to the Nintendo Switch, here's a quick rundown: the Switch itself is comprised of a 6.2-inch tablet-like device with a 720p display called the "Switch Console" and a dock called the "Switch Dock." The tablet can "switch" at any time across two different form factors: mobile and console play. The tablet is fringed by two detachable JoyPad controllers that can slide off and be used as two separate controllers on-the-go, or fastened to a JoyCon grip for a more traditional controller experience. We also expect the Switch to have unique slide-on controllers that are designed to compliment specific games, and Nintendo President Tatsumi Kimishima corroborated these claims by saying the Switch will have an "array of different hardware add-ons and accessories."
Ever wondered what happens when Mario eats a bad mushroom? No, not a rotten mushroom; the kind that make you see things. I mean Mario is always gobbling up mushrooms to grow bigger, and one of two of them are bound to be the wrong kind, right? Now we know, and the results are pretty horrifying.
This delirious fever dream hallucination-gone-wrong was created by YouTuber CosmoCourtney, who used a Super Mario 3D World hack to make a gangly monster out of everyone's favorite plumber.
I wonder if Miyamoto has seen this yet, and what he thinks about these kinds of hacks. One thing's for sure: every time a mushroom pops up in a Super Mario game, I'll be hesitant to pick it up lest Mario turns into this freakish terror.
Good news, PC gamers! BioWare's massive open-universe space exploration RPG Mass Effect: Andromeda will have an unlocked frame rate on PC, and the game itself may be optimized to leverage NVIDIA's latest GeForce GTX 10-series video cards, and possibly the upcoming GeForce GTX 1080 Ti.
In an era where PC game ports often ship broken and barely tap the full potential of high-end hardware, it appears BioWare is aiming for the stars with Mass Effect: Andromeda's PC support. We previously reported that the new Mass Effect would run at 30FPS+ on PC, but we didn't know if there was a cap. Now it's official: there is no cap for ME: Andromeda on PC, and the game will also support 21:9 UltraWide displays on day one.
According to Kotaku Australia, BioWare producer Mike Gamble also said that the devs were "targeting day one drivers out for Andromeda," but who will get the drivers: Team Red or Team Green? Gamble says the studio has been working alongside "some manufacturers" to ensure day-one driver support, but didn't say which GPU-maker would get the honors.