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My memories of playing Quake are some of my fondest memories, when the transition to 3dfx was taking place and getting it working with OpenGL and Glide. Oh boy, were those the days. But, I never did play it on an oscilloscope...
Engadget is reporting that a Finnish programmer/artist has converted 'Tennis for Two' that was made by a bored physicist at the Brookhaven National Laboratory, into something that kind of resembles Quake, on an oscilloscope. Enough talking, this is something you need to see with your own eyes, so check out the video above.
Boyd Multerer, the engineer who was responsible on leading development for Xbox Live and the XNA game development tools for Xbox, has left Microsoft after working with the Redmond-based giant for 17 years. Multerer announced he was leaving the Xbox team on Twitter, where he said "Goodbye Microsoft. It was a good run. Xbox was Great! Time to do something new."
Multerer joined the company in 1997, where in 2000 he was hired to lead development on the online side of the original Xbox console, which was called Xbox Online at the time. Multerer then hired the Xbox Live development team, leading the design of what would soon become Xbox Live. He not only lead the design, but the direction and implementation of Xbox Live, too. Multerer was the very first person to use Xbox Live, where he emphasized security and anti-cheating measures to be installed.
The engineer would later turn into the product manager on XNA, in order to meet "the pent-up demand of independent game developers" and build "the first open marketplace on a console." The all-rounder engineer eventually becvame the director of development for Xbox, where he was part of the Xbox One team and overlooked technical design and development of Microsoft's then next-gen Xbox. During a technical roundtable discussion, Multerer said "The last one, the box was fixed," explaining that the Xbox One can access "a growing number of transistors that are not that far away" that will allow the console push out "bigger world's, and take some of the things that are normally done locally and push them out."
Sony can't catch a break lately, with their internal servers being breached by North Korea - well, at least the United States government and FBI is claiming they did - while their PlayStation Network was slammed down on Christmas Day by hacking group The Lizard Squad.
Sony's PSN service still experiencing "intermittent connectivity issues," something the company has taken to its PlayStation Knowledge Center to talk about. Some are able to sign onto their PS3, PS4 and PS Vita devices, but aren't able to sign into, or access the PlayStation Store, or get their Friends list to display.
The company is now asking gamers to attempt tweaking their MTU settings in their console's network configuration options, which could fix the problems they're having accessing the PlayStation Network.
Valve is slowly draining gamers' wallets with its annual Steam Holiday Sale, where we have Dishonored at just $11.24, down 75% from its original price of $44.99.
Max Payne 3 has been disctouned by 75%, dropping its original $24.99 price to $6.24 while Tomb Raider has a huge 80% off dropping the price to just $3.99 from $19.99. There are plenty of other games on sale, go check them out.
The last person I expected to see star in a live action trailer for Call of Duty is Captain America himself, but Chris Evans has lent his talent to the Activision franchise, as you can see in the short 15-second clip below.
He doesn't say much, apart from bringing a rocket launcher and saying "Are you guys ready?" but there you go.
The misery for console gamers stretched into a second day, following a suspected distributed denial of service (DDoS) attack launched by the Lizard Squad hacking group. Microsoft Xbox Live is working, sort of, with some gaming functionality still limited - and Sony PlayStation's online service is still reportedly down.
As frustration continues to mount, especially towards Sony, it would appear the Lizard Squad's efforts to disrupt Christmas - with millions of console gamers expected to boot up their Xbox One or PS4 consoles for the first time, or load new games - was a success for the hacker group.
Despite Kim Dotcom providing lifetime vouchers to his MegaPrivacy cloud storage service to Lizard Squad members, Microsoft and Sony still struggled to resolve network problems following the DDoS attacks.
Valve kicked off its annual Steam Holiday Sales a few days ago, with today's sales including Lego Batman 3: Beyond Gotham for $20.09, 33% down from its original price of $29.99.
Other sales today include Football Manager 2015, Planetary Annihilation, Contagion, South Park: The Stick of Truth, Call of Duty: Advanced Warfare, Democracy 3, Trainfever, and GRID: Autosport. The sales continue through to January 2, 2015.
Techland was aiming for 1080p 60FPS for their upcoming zombie survival shooter 'Dying Light' but the developer has locked things in at 30FPS instead, something that the developer says will provide a "perfectly smooth, gameplay-tailored performance."
The developer has said that a stable 30FPS is better than a varying frame rate, especially for a game where you jump between rooftops, climb buildings and more. Techland has said that the development team considers a consistent frame rate is better for the in-game environments of Dying Light. When talking with GamingBolt, the Lead Game Designer of Dying Light, Maciej Binkowski, would be 1080p 30FPS for both the PS4 and Xbox One.
He reiterated the fact that Dying Light is 30FPS on both consoles, saying "Yes. They're both locked at 30 FPS. We did so much testing and optimizing and eventually came to the conclusion that we needed to lock at 30 FPS to ensure a smooth, fluid experience." Binkowski also mentioned that Dying Light will feature a Subpixel Morphological Anti-Aliasing (SMAA) T2X solution, something that will smooth out the graphics in the game, which should hide the various jaggies. He added "We're using SMAA T2X according to our super brainy hardware guys. That's all I know."
The Xbox One is one of the hottest consoles on the market, and Kinect technology is one of the best features. The Kinect, which comes standard with Xbox One, has many more applications than just gaming. In fact, it's being used for some amazing things. Here are just a few of its additional capabilities.
With the use of Kinect recognition, Microsoft has revolutionized the way people exercise. Taking advantage of all the amazing fitness programs available on the Xbox, you can train and exercise right at home with the help of some amazing professionals; and the Kinect can help you with everything from making sure you have the right posture and form during your workout, to monitoring your pulse, temperature and other vital statistics. It can even help you record how many calories you have burned by tracking the movement of your body and temperature change on your skin. In a Samsung article, Santa Barbara fitness instructor Alexandra Williams advises taking a minimalist approach to your workout gear and equipment. So, by using the Kinect as your overall tracking device, it is easy to keep track of your overall health and fitness program.
The dawn of the new era of gaming is breaking on the horizon. The rise of cloud gaming has promised a future where all game rendering and processing is handled in a remote datacenter and merely streamed to the user. The new consoles have started a partial transition to this new future of gaming, but it seems that the future is now. Sony and Samsung's newest TV's in 2015 will feature an integrated app that will allow users to play games from the PlayStation Now service, but without a console.
All the viewer needs is a DualShock controller and the app. An initial library of 200 PS3 games will be available. Integrating this service into smart TV's could foreshadow a world without consoles, but there are a few caveats. Streaming high-quality content always comes with bandwidth and latency concerns, making a solid internet connection a must. Any loss of internet will end the gaming session, but the game will be saved to the cloud.
It will be interesting to see how the systems operate when hundreds of thousands, and millions, begin to use these new TV's. The early games are notably from the PS3, and not the PS4. There are likely a few reasons. PS4 games require more computation and have better graphics, so it might not be feasible at this point to process all of that data for millions of users at a remote location, let alone provide the bandwidth to stream it with acceptable performance.