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Call of Duty players generally get a bad rap and are often called out for their fanboy-like behavior anytime anyone writes an article about Call of Duty. It appears that Infinity Ward, the developers of Call of Duty: Ghosts are taking a stab at their franchise's fans as well.
During a recent interview, Infinity Ward executive producer Mark Rubin basically said that he does not look at Call of Duty players as hardcore gamers at all. "It's kind of a weird, ironic thing to say; They aren't hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform," Rubin said. "So I think not only will we continue to engage with that existing player base, but we'll take next gen and see how far we can go with it."
Rubin also thinks that the upcoming next-gen consoles will not do much in the way of strengthening the Call of Duty franchise, and says that the consoles will not have much of an impact on the games players either. "Regardless of platform - people's gaming habits aren't going to change just because there's a new platform," he said. "We have an enormous amount of players who are more in the casual game space, but they play a lot.
NVIDIA has announced its holiday game bundle packages for its mid to high-end video cards. The announcement came during the company's Montreal game showcase and this years bundle is going to be a tough one to beat. Unlike its current bundle which features Batman: Arkham Origins as the standalone bundled game, the new bundles will feature more games and a big discount on NVIDIA's Shield.
This fall, those who purchase an NVIDIA GeForce GTX 770, GTX 780, or GTX Titan will receive 3 game bundle of Assassin's Creed IV: Black Flag, Batman: Arkham Origins, and Splinter Cell: Blacklist. Additionally, this package includes a $100 discount on an NVIDIA Shield handheld gaming device. Those who purchase a GeForce GTX 660, GTX 660Ti, GTX 670, GTX 680, or GTX 760 will receive Assassin's Creed IV: Black Flag and Splinter Cell: Blacklist with $50 off Shield.
A new report out from CNET says that during the month of September total game spending in the physical channel topped $1.08 billion, and a considerable chunk of that was due to sales of Grand Theft Auto V. The report says that spending was up 27-percent in the US which was directly related to GTA V earning $848 million just days after launch.
Overall, total game software spending was up 53-percent year over year at $754 million, but hardware spending was down 13-percent. This drop was expected as consumers prepare for Microsoft and Sony to release their next-gen consoles later this fall. Nintendo did see its 3DS handheld console claim the top hardware spot for the fifth month in a row however and for the first time in 32 months, Sony's Playstation 3 edged out Microsoft,s Xbox 360 in number of units sold.
NVIDIA Editors' Day 2013 - We reported on the NVIDIA G-Sync technology just a little while ago, but NVIDIA said they had some special guests in mind. This was teased on our itinerary when we landed, but I didn't know who to expect.
Well, in come Tim Sweeney and John Carmack, two of the biggest gaming gods, ever. Oh, and did I mention Johan Andersson from DICE? Mark Rein also made a quick appearance, another fan of NVIDIA's G-Sync technology. These men represent some of the best souls in gaming history, and we have a video embedded above (coming soon!). I'm still gushing, it feels like One Direction just took the stage and my knees are wobbly right now. I might have a lay down, ok?
Many users who participated in the Battle Field 4 online beta experienced a number of issues ranging from minor bugs to major performance issues. While DICE and EA got a lot of flack for this,the purpose of the beta was to allow EA to test the servers, and discover bugs and glitches that exist across a wide range of systems.
Today EA and DICE have said that the beta provided a wealth of information and that they have already implemented a number a of fixes. Some of the fixes include performance and stability on multi-core systems. Other fixes take care of loading screen freezing issues, keybinding glitches, and even layout changes for console versions of the game.
"CPU usage could sometimes skyrocket for dual, quad and six-core processors," DICE's Vincent Vukovic admitted in a post to the official blog last night. "We identified some of the reasons and released three patches with fixes that went live during the beta, to address the problems. This was a true beta, and as such all the crash reports that were generated during this period will actually help us make a better game.," he added. "PC players may have experienced trouble in the beta getting the game running at a good frame rate. Rest assured that we're using the information we received to optimize the performance for the launch of the game."
Twelve days before Sixense successfully completed their STEM System Kickstarter campaign the company announced that the motion controller system would fully support the Raspberry Pi. I think that everyone knows by now that I am a bonafide Raspberry Pi enthusiast, so this announcement really caught my attention.
Today I got the chance to sit down with Sixense CEO Amir Rubin, and Scott Duensing to chat about the STEM System and how they have made the device compatible with the Raspberry Pi. Scott Duensing, the engineer behind the integration said that making the Sixense SDK compatible with the Raspberry Pi was important because it provided an affordable, highly accurate motion tracking system that developers can use to create amazing things with the Pi.
Ruben told me that the company will release the SDK early on and that anyone with a Raspberry Pi and a Razer Hydra can begin developing for the STEM system. Since the STEM system works off of the Hydra SDK, applications built by independent developers will work with STEM on day one. Ruben and Duensing both want to involve the maker / hacker community in the development of applications for STEM using the Raspberry Pi, and said that they would like feedback from the community as soon as possible.
NVIDIA Editors' Day 2013 - NVIDIA is pushing 4K here at its Editors' Day in Montreal, Canada, and for good reason - it kicks ass. NVIDIA had three demo stations setup with Project CARS, Assassin's Creed IV: Black Flag and my favorite demo: Star Citizen.
All games were being run at the glorious 4K resolution, with Assassin's Creed IV being played on a gigantic 85-inch 4K TV from LG. The 85-inch display was impressive on its own right, but Star Citizen was absolutely gorgeous at 4K. I stood there for a good half an hour talking with some NVIDIA reps about it, and the amount of passion they had for PC, gaming, 4K and tech is general is great. Star Citizen looks absolutely sublime in 4K and it is really going to be the benchmark of PC gaming when it comes out.
Star Citizen was running on a PC that was powered by two GeForce GTX TITAN GPUs, and it was running at around 20-30FPS most of the time. Chris Roberts, the guy behind Star Citizen, has been working closely with NVIDIA on the game and wants to push PCs to their limits. Bring it on I say!
aIf you thought you had it bad paying under $500 for the PlayStation 4, then you better think of yourself as lucky as Brazil is going to be one of the most expensive countries in the world to purchase the PlayStation 4.
Brazil has some crazy high video game import taxes, where the PS4 will cost $1850. Yes, nearly two thousand dollars! It launches in Brazil on November 29, but if you wanted to save yourself some money, you could purchase the Xbox One which is only going to cost $1016, or so. The Brazil branch of Sony has said that the high cost of the PS4 in Brazil is made up of around 60-70% in import fees and taxes, which represents a hefty $1292 in taxes alone, sheesh.
NVIDIA Editors' Day 2013 - Warner Bros. took the stage at the NVIDIA Editors' Day in Montreal, Canada, where we got a sneak peek into the unreleased Batman: Arkham Origins. Arkham Origins is the next tale in the Batman gaming saga, where it provides gamers with a look at the early, more raw Batman.
NVIDIA technology powers Batman: Arkham Origins, and for someone like me who didn't think the in-game tech from NVIDIA would make a difference, believe me when I say it does, it really does. The video above shows you just how impressive the snow effects in the game are, where it will be thicker in some parts, such as a roof, and thinner in other parts. As Batman walks through it, it will leave footprints and as he fights in the game, it will dynamically shift the snow around.
It was a truly impressive demo to check out, and it is now firmly placed at a must-have for me when it launches.
Xbox 360 users with slow internet connections may want to schedule their first Battlefield 4 round a bit later than they had previously thought. Today EA released a blog post that suggested that players will need to download an extra 12GB of content to their hard drive in order to get the best gameplay experience possible.
Those who do not care about quality, can simply stick to the 2GB install to play file, but EA says that for the optimum experience, users will need to install an additional 6.6GB file for multiplayer, and another 5.8GB file for singleplayer. This will ensure that customers have the highest resolution textures, maps, and file system updates. This will most likely apply to PS3 players too, but PC gamers, need not worry as you will install all the high-resolution files from the beginning anyway.